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    Guide: Use your Wii Controller on your Computer!

    Discussion in 'Accessories' started by ViciousXUSMC, May 30, 2008.

  1. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    My quest to find a good wireless bluetooth controller has lead me to one I already had. My Wiimote!

    Some very bright people have been working on programs to integrate the wiimote as a pc controller and I have been messing with it for awhile now and it works GREAT!

    This should appeal to anybody with a Home Theater PC, Tech Geeks, Wii Owners, somebody who seeks a bluetooth controller, and more.

    Applications for use are very large, I have used it as a SNES controller for emulation, a mouse for web browsing, a media controller for WMP & Winamp , and I still plan to try a lot more things.

    It would be good as a pc gamepad too, or you could be creative and do say a power point presentation with it.

    So.....

    What you Need
    ________________________

    > A Wiimote - Your Wii Controller
    > A compatible bluetooth connection - More on this later
    - I use AZiO BTD603-132 USB 2.0 Bluetooth Adapter - Probably one of the best you can buy and it works perfectly!
    > Glovepie - http://carl.kenner.googlepages.com/glovepie - The very core of how it all works, a program that interprets all the wiimote signals and turns them into pc commands.


    What you may Want
    _________________________

    > The nunchuck or classic controller connections for the wiimote - to give you more buttons and options
    > A Wii sensor bar or some form of sensor bar - So you can use the pointing feature of the Wiimote (you can build one yourself I will have a guide on this later)
    > PPjoy - http://www.geocities.com/deonvdw/Docs/PPJoyMain.htm - Allows you to emulate a computer joystick/gamepad would be good for PC game use or certain emulators.
    > BlueSoleil - http://www.bluesoleil.com/download/ - A free trial 3rd party bluetooth stack that seems to work much better than the stock microsoft one.
    > Widdcom - http://www.broadcom.com/products/bluetooth_update.php - Another bluetooth stack that many have said works perfectly, a good alternative to MS drivers and made to work with broadcom hardware.
    > Pinnacle Game Profiler - http://www.pinnaclegameprofiler.com/ - A program that adds gamepad support to any game, via letting you give keyboard commands to any gamepad, but recently they caught onto the wiimote craze and started to implement the wiimote. v4.40 now supports everything except IR and thats supposed to come next version. Its a work in process and I didnt get it to work for me yet but this may very well be the future alternative to PPJoy if you use a x64 based OS.

    How it works & Pairing your Wiimote
    _________________________

    So if you did not already know, the Wiimote communicates with the Wii via bluetooth, the same technology many of us have in our laptops and pc's so the first hurdle to do this is already done by Nintendo. You can actually pair a Wiimote to your computer very easy with no mods or special software.

    It works perfect for me on my Asus C90S with its internal BT card & the Toshiba BT stack.

    To pair the Wiimote you hold the 1 & 2 buttons down and the LEDS with flash letting you know its in pairing mode, hold them down the entire pairing process and search for BT devices on your computer. A Wiimote will show up as Nintendo RVL - CNT -01 I believe the 01 will change one digit for each additional Wiimote you pair, so yes its totally possible to use 2 controllers at once for 2 player games.

    This is what it looks like for me using the Toshiba BT stack since I have already added the device in the past and saved it:

    [​IMG]

    When you have actually connected to the device and are currently paired with it, it will look like this:

    [​IMG]

    Now the BT Stack is the software side of things, this is the Toshiba stack. Lucky for you guys I think most laptops come with this so your steps will be the same, however if you do use a different one (mostly the Microsoft Stack is the other main one) then your interface will be totally different.

    Well, Congratulations your Wiimote is now tied to your computer! However its totally useless at this point and wont do anything.

    Thats because the Wiimote has no PC drivers or any kind of communication that the PC understands, so thats where Glovepie comes in. So still this is the Pairing section and there is still a lot to know about this step because for many this may be the first problem you run into.

    -NOT EVERY BLUETOOTH DEVICE IS COMPATIBLE WITH THE WIIMOTE-

    Just like many other things bluetooth, wireless headphones ect, some older adapters wont work, and in the case of the wiimote it seems to be even more sensitive to what it wants to work with.

    Here is the best resource I can offer you for now: http://wiibrew.org/index.php?title=List_of_Working_Bluetooth_Devices also try http://www.wiili.org/index.php/Compatible_Bluetooth_Devices
    A list of devices confirmed to have worked for others, 99% of these people are doing this on there PC with a USB Bluetooth adapter, maybe you will all be lucky and have it work with your laptops internal card.

    My personal observation is that its the BT Stack that is causing the most problems, the MS stack doesn't work for a lot of people so they are manually using a free trial of a BT Stack called BlueSoleil ( http://www.bluesoleil.com/download/). Its working for most people it seems, but a few have problems with it. However I have not seen any failed reports for the Toshiba Stack, the one I use. Thing is for those PC guys that stack cost 60$, but for me it was part of my software for my laptop so you may have it too.

    (Vicious Notes: I just purchased this off newegg for my home pc: http://www.newegg.com/Product/Product.aspx?Item=N82E16833340002 Its very highly rated, comes with the Toshiba Stack, and I have read a review or 2 inside newegg where somebody said it works with the wiimote, but its not in that confirmed list above. After I get it if it works I will let you guys know)

    So if you got past this first step and have your Wiimote paired we can move to step 2.


    Using Glovepie
    ________________________________________

    Download it from the above link and extract it. This is an ingenious program that allows custom script to be written to give the wiimote input a secific pc command. Version 3.0 at the time of writing this has full support for the nunchuck & classic controller, full support for everything the Wiimote does, pointing, tilt, accelerometer, leds, speaker, vibrate, buttons ect. What you can do with the script is only a limit of your skills and imagination.

    I cant teach you much in this area because I am not a script witter or programmer but I am learning. So the resources I use I shall share with you.

    Wiili.org - has a wiki type setup with some scripts there and a great forum ( http://www.wiili.org/forum/) you can learn a lot there or just use existing scripts from other users.

    Google - use some common sense with your search like "wiimote scripts pc" or "glovepie scripts" and you can find many more pages, a good example of one I just found that did me good was..

    Square Pheonix - http://www.squarephoenix.com/?v=glovepie_scripts he only has a few scripts on there but man are they good! He had exactly what I needed to know to use my nunchuck analog stick like a d-pad for my snes emulator. So I actually just made my first script that I will share with you guys somewhere below. Also he has a perfect PPjoy script to use with PPjoy to have a fully functional windows gamepad.

    Explore and learn here guys, share your scripts with the rest of the forum if you make any good discoveries. I did not think at first the Wiimote could be a good controller because the lack of buttons, but you can easily do things like assign a roll or shake of the controller to a button, or even do combo buttons say press A on the wiimote to use the keyboard X key, but hold B and press A on the Wiimote to press the enter key, A combo key setup like that can easily double your button count, and you could even do a triple button combo, its all script so its fully programmable.

    So here is an example my first script -

    Code:
    Left = -2 < Wiimote1.Nunchuk.JoyX < -0.4
    Right = 2 > Wiimote1.Nunchuk.JoyX > 0.4
    Up = -2 < Wiimote1.Nunchuk.JoyY < -0.4
    Down = 2 > Wiimote1.Nunchuk.JoyY > 0.4
    Key.Y = Wiimote1.Left
    Key.A = Wiimote1.Right
    Key.B = Wiimote1.Down
    Key.R = Wiimote1.B
    Key.L = Wiimote1.Nunchuk.ZButton
    Key.Comma = Wiimote1.Minus
    Key.Dot = Wiimote1.Plus
    Key.X = Wiimote1.Up
    Just copy & paste it into a new script window in glovepie I call it VicousXUSMC-SNES-Nunchuck as the file name but I just gave the script rather than a .pie file (the format glovepie uses)

    Its designed to be a SNES controller inside my emulator Zsnes, holding the nunchuck & wiimote the analog stick is the d-pad, the dpad on the wimote is the 4 face buttons of the snes controller, the z button on the back of the chuck is the L button, and the B button on the back of the wiimote for the R, then I use +/- for start and select. Its very close to using an actual SNES controller so thats why I did it this way. You have to map my keyboard settings in Zsnes but I just matched keyboard keys to snes key names for ease of setup. It works great and I was just playing secret of mana abit ago with it. I will make a video of it in action when I get the time.


    This is just the initial post of the guide to get it on the map, I will add more detail, answer questions, try to make some videos, post good scripts, ect on a continual basis over time as long as I find anybody interested in the information.

    There are NO bluetooth controllers for the PC out there, I searched and the only one I could find was 70$ for a d-pad and 8 dinky buttons plus it was not for PC it was for mobile devices like a blackberry. The wiimote puts it to shame and cost less, for me as a cordless guy this was a major breakthrough for gaming on the go.


    Edit: Done with my 2nd script! Its a cool winamp script that uses all of the neat features of the wiimote. Here is a video I made to showcase it in action. Just a quicky, no retakes, no editing, no camera man so dont worry about video quality.

    <object width='425' height='344'><param name="movie" value="http://www.youtube.com/v/viUYjt5so10&hl=en"></param><embed src="http://www.youtube.com/v/viUYjt5so10&hl=en" type="application/x-shockwave-flash" width='425' height='344'></embed></object>


    Edit2: PPJOY does not work with 64bit (atleast not for me) I wanted to do some of that cool FPS game stuff where I need to create a virtual joystick in windows with ppjoy and it wont install on my vista ultimate x64 on my desktop. However it did install in Vista x86 on my laptop. So x64 is not always the best thing and this is yet another big reason why I would stick with x86 for now.

    Glovepie does work for both so dont be worried about that.

    Edit3: Pinnacle Game Profiler had added the wiimote (and nunchuck/classic controller) to its list of controllers it can use. This program works in x64 OS's so this is probably the future alternative to PPjoy for a x64 based OS. Its buggy right now I suppose but they are still working on it so given good time it should mature into a great program, also it could completely bypass the need for glovepie by letting just bind the wiimote directly to a PC pad with keyboard functions, so this will be good for the novices or those who do not wish to get too advanced as it matures.
     
    Last edited by a moderator: May 6, 2015
  2. sirmetman

    sirmetman Notebook Virtuoso

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    Can you set up the IR sensors so you could utilize the pointing/positional interface?
     
  3. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Yes, thats part of the above. You just need a script that uses it and a sensor bar.

    The Wii sensor bar is nothing more than some IR LED's, I am going to build my own on a smaller scale for my laptop out of parts that will use USB for power, it should cost less than 10$ from radio shack. I will have a separate how-to guide after I complete that project.

    If your not a DIY kinda guy, you can use your Wii's existing bar just turn the Wii on, or buy one of those 15-20$ wireless bars.

    If your really crafty or just want to experiment you can also use 2 candles as a sensor bar ^^

    There are several scripts included with the download of glovepie, one of them is called somthing like "IR Mouse" it uses the wii's pointing feature to give you a fully functional mouse with just the wiimote. A good htpc function.
     
  4. sirmetman

    sirmetman Notebook Virtuoso

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    You know what would be painfully slick? Mod your laptop with IR LEDs over the top of the screen, actually in the frame of the laptop. Probably too much to ask though.
     
  5. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Already thought about it, but my screen is very thin so not much room and the idea that they have to not stick out at all when I close my lid.

    So I will just stick with a mini usb powered laptop sensor bar for now :p

    Im not going to worry about making it pretty, just cheap and functional.
     
  6. Xirurg

    Xirurg ORLY???

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    nice guide :D
     
  7. Crimson Roses

    Crimson Roses Notebook Evangelist

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    SWEET! I don't have a Wii, but maybe I'll just get a Wiimote now!

    Thanks man +1
     
  8. sirmetman

    sirmetman Notebook Virtuoso

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    You know what would be cool (though of arguable utility), use the output from one of the accelerometers to set your volume. Music too soft? Just swing your wiimote. Or, imagine what could be done if you combined the Wiimote with something like Gary's Mod.
     
  9. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    I already have a script that controls winamp and the default was the +/- key for volume but feeling like expermenting I changed it to the x tilt of the controller. Roll the controller left volume goes down, roll it right, volume goes up. works fine as long as you sit it on a flat surface :p I need to add a "dead zone" to the roll so that it wont activae untill you turn the controller so far. I think I know how to do that now from a analog stick script I saw.

    Also something worth mentioning is that you do not have to be an expert to make simple scripts, Glovepie has a built in GUI that lets you pick from a list manually what output funciton you want, and then pick a input function you want and it writes the script for you.

    So pick keyboard --> X key as the output, then click wiimote --> b button and hit apply and it will make the script to make the wiimote type X when you press that button. If that was not enough you can also Auto Detect for both out put and input too.

    So say you want your analog stick to be your mouse?

    Click detect output, move your mouse up. Then click detect input and push your analog stick up. Hit apply and walla your analog stick will move the mouse cursor up and down. Seems to work best with simple scripts, but its also a good way to know what outputs there are and learn some scripting.
     
  10. sirmetman

    sirmetman Notebook Virtuoso

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    That's pretty cool. Makes me want to get a Wii even more now.
     
  11. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    I have seen some really good implementations: If I had not already uninstalled assassins creed I would have loved this one. Makes you feel more in the game.

    The idea of flicking the wiimote to attack, and the wiichuck to do your soft attack, totally genius. Also somebody wrote a good web surf script for a htpc, IR Mouse + Press the home button for a virtual keyboard to pop up so you can type in web sites.
    Code:
    /*ASSASSIN's CREED - PPJOY - SCRIPT BY TERRY HAGERTY
    
    Apr 11 - 08  V1.2
    
    To play you need to have PPJOY installed with at least 4 axis's and 20 buttons.
    The reason I chose to use PPJOY is because the game moves differently with the
    mouse and keyboard. Also you get Analogue control over Movement!
    
    Run this script and launch Assassin's Creed. Choose Options, then
    customise controls. Select your PPJOY Virtual Joystick as the Controller.
    Then assign each of the controls the same as below:
    
    Move Forward/Back/Left/Right = Nunchuk Analogue Stick
    
    Feet (GREEN) = Wiimote A
    Armed Hand (BLUE) = wiimote.left
    Open Hand (RED) = wiimote.right
    Head (YELLOW) = wiimote.up
    High Profile =  Wiimote B
    Center Camera = Press and Release Nunchuk Z Button
    Target Lock = wiimote.minus
    Action Camera = wiimote.plus
    Map = wiimote.home
    Esc/pause = Wiimote One
    
    With Nunchuk Z Button held down:
       Pan Camera up = Wiimote.Up
       Pan Camera down = Wiimote.Down
       Pan Camera left = Wiimote.Left
       Pan Camera right = Wiimote.Right
    Make sure you release the Wiimote Up/Down/Left/Right button before releasing
    the Z Button, or the Camera will continue to spin. If this happens, just push
    and release the Z button again.
    
    With Nunchuk C Button held down:
       Hidden Blade = Wiimote.Up
       Fists = Wiimote.Down
       Short Blade / Throwing Knives = Wiimote.Left
       Sword = Wiimote.Right
    
    Now you are ready to play!
    
    Motion Gestures:
    
    Swing Wii Remote in any direction for Armed Hand Attack (BLUE). This is for
    fighting with your weapons.
    
    If you are in a fight, you can hold down the B button and swing the Wii remote
    in any direction and it will do a counter attack. While in the middle of your
    counter-attack, let go of B and swing to sometimes do more damage to your
    opponent.
    
    Swing the Nunchuk in any direction for Open Hand (RED). This is for Dropping
    down, Gentle Push, etc...
    
    Hold down the B button and Flick the Nunchuk (Forward,back,left,right) to grab
    and throw someone. Don't move the Nunchuk Analogue Stick while doing this as the
    direction you Flick the Nunchuk will determine automatically what direction the
    person gets thrown.
    
    However, if you are in a fight, then the Nunchuk flick will just grab someone
    and throw them forward.
    
    That's it! Have Fun!!!
    
    */
    //This varible controlls the ammount of force you need to use when moving the
    //wiimote or nunchuk, make it lower if you want to use less force when moving the
    //wiimote or nunchuk
    var.ForceSensitivity=15
    
    
    //Joystick - Walk/Run
    //Movement (You must assign your Nunchuk stick for movement in-game under gamepad options)
    PPJoy.Analog2=wiimote.Nunchuk.JoyX
    PPJoy.Analog3=wiimote.Nunchuk.JoyY
    //endif
    
    var.grabright= (Wiimote.nunchuk.RawAccx > var.ForceSensitivity, Wiimote.nunchuk.RawAccx < -var.ForceSensitivity) and wiimote.b=true
    
    var.grableft = (Wiimote.nunchuk.RawAccx < -var.ForceSensitivity, Wiimote.nunchuk.RawAccx > var.ForceSensitivity) and wiimote.b=true
    
    var.grabback  =(Wiimote.nunchuk.RawAccy > var.ForceSensitivity, Wiimote.nunchuk.RawAccy < -var.ForceSensitivity) and wiimote.b=true
    
    // Attack/Select/Armed Hand - BLUE
    ppjoy.digital15=(Wiimote.RawAccX > var.ForceSensitivity or Wiimote.RawAccX < -var.ForceSensitivity) or (Wiimote.RawAccy > var.ForceSensitivity or Wiimote.RawAccy < -var.ForceSensitivity)
    
    //Drop/Grab/Tackle
    ppjoy.digital3=(Wiimote.nunchuk.RawAccx > var.ForceSensitivity or Wiimote.nunchuk.RawAccx < -var.ForceSensitivity) or (Wiimote.nunchuk.RawAccy > var.ForceSensitivity or Wiimote.nunchuk.RawAccy < -var.ForceSensitivity)
    
    // High Profile
    ppjoy.digital1=wiimote.b
    
    // Feet - GREEN
    ppjoy.digital2=wiimote.a
    
    // Target Lock
    ppjoy.digital4=wiimote.minus
    
    //Action Camera
    ppjoy.digital6=wiimote.plus
    
    //Map
    ppjoy.digital7=wiimote.home
    
    //Esc-Pause
    ppjoy.digital8=wiimote.one
    
    if Wiimote.Nunchuk.cbutton =false and Wiimote.nunchuk.zbutton=false then
    // Head - YELLOW
    ppjoy.digital9=wiimote.up
    //Armed hand - BLUE
    ppjoy.digital15=wiimote.left or (Wiimote.RawAccX > var.ForceSensitivity or Wiimote.RawAccX < -var.ForceSensitivity) or (Wiimote.RawAccy > var.ForceSensitivity or Wiimote.RawAccy < -var.ForceSensitivity)
    // High Profile
    ppjoy.digital1=wiimote.b
    // Feet - GREEN
    ppjoy.digital2=wiimote.a
    //Drop/Grab/Tackle
    ppjoy.digital3=wiimote.right or(Wiimote.nunchuk.RawAccx > var.ForceSensitivity or Wiimote.nunchuk.RawAccx < -var.ForceSensitivity) or (Wiimote.nunchuk.RawAccy > var.ForceSensitivity or Wiimote.nunchuk.RawAccy < -var.ForceSensitivity)
    //Grab left
    if var.grableft=true then
       ppjoy.digital3=true
       wait 50 ms
       PPJoy.Analog2=-1
       wait 350ms
       ppjoy.digital3=false
       PPJoy.Analog2=false
    endif
    
    //Grab right
    if var.grabright=true then
       ppjoy.digital3=true
       wait 50 ms
       PPJoy.Analog2=1
       wait 350ms
       ppjoy.digital3=false
       PPJoy.Analog2=false
    endif
    
    //Grab Back
    if var.grabback=true then
       ppjoy.digital3=true
       wait 50 ms
       PPJoy.Analog3=1
       wait 350ms
       ppjoy.digital3=false
       PPJoy.Analog3=false
    endif
    
    endif
    
    //Weapons
    if Wiimote.Nunchuk.cbutton and Wiimote.nunchuk.zbutton=false then
    ppjoy.digital11 = Wiimote.Up
    ppjoy.digital12 = Wiimote.Down
    ppjoy.digital13 = Wiimote.Left
    ppjoy.digital14 = Wiimote.Right
    endif
    
    // Hold Nunchuk Z Button for full aim and movement
    // Press and Release Z Button for Center Camera
    if var.camera and Wiimote.nunchuk.zbutton=true then
    
    ppjoy.digital17 = Wiimote.Up
    ppjoy.digital18 = Wiimote.Down
    ppjoy.digital19 = Wiimote.Left
    ppjoy.digital20 = Wiimote.Right
    //PPJoy.Analog0=wiimote.Nunchuk.JoyX
    //PPJoy.Analog1=wiimote.Nunchuk.JoyY
    
    endif
    
    var.old = var.jnew
    var.new = HeldDown(Wiimote.plus, 250 ms)
    if var.camera=false then
    ppjoy.digital5 = Released(Wiimote.nunchuk.zbutton) && !var.jold
    endif
    var.camera = HeldDown(Wiimote.nunchuk.zbutton, 300 ms)
    
     
  12. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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  13. JinRoh

    JinRoh Notebook Evangelist

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    Doesn't work in my M1530.

    The 4 leds are flashing in my Wiimote, I couldn't select a passkey and when I run glovepie it doesn't work.

    (I'm using default BT drivers)
     
  14. dtwn

    dtwn C'thulhu fhtagn

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    Looks like you did an excellent job with the guide. I'll be looking into this. Not sure if I'll actually use it though.
     
  15. Lethal Lottery

    Lethal Lottery Notebook Betrayer

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    so pointless , yet so interesting.
     
  16. peace frogs

    peace frogs Notebook Guru

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    just a question and i think you already answered it but can you assign comand functions to wiimote buttons?
     
  17. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    what do you mean command functions? Like a macro? You can do anything pretty much, including a macro function.
     
  18. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    If it asks for a passkey you must be using MS drivers so yeah maybe you need t try a different one, but if you are going to use MS you are supposed to skip the passkey part.

    Its not pointless to have a controller! consoles would not exist. Also I like this much better than any controller I have ever used, and since its all programmable it leaves for many more options.
     
  19. JinRoh

    JinRoh Notebook Evangelist

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    I guess my problem is with "Dell Bluetooth 355". (googled about it)

    Maybe I should try BlueSoleil to see if it it works, but I don't know if the trial will work.
     
  20. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    What I read was that the trial is supposed to have a limited amount of data transfer, but nobody that has used it for the wiimote yet has had that data limit hit them, so ether it does not use any of the data limit, or the data amount used up is so small that nobody has hit that limit yet.

    I wouldn't be surprised if you can find the full versions of the Toshiba stack easy on the web since its part of the software for many laptops, or even a full version of BlueSoleil if you look around enough...
     
  21. Tip

    Tip Notebook Consultant

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    ^ Is patiently waiting to hear if the BT Dongle Vicious bought works with Wiimote.
     
  22. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    3 day UPS snail mail + weekend it wont be here for awhile :( The price of the dongle was cheap but S&H was pretty high. No choice tho, the ones you can buy in a store are overpriced and usually not that good.
     
  23. peace frogs

    peace frogs Notebook Guru

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    i mean like ctl+c, ctl+x, etc... thanx for the answering promptly and especially for this thread i cant tell how long ive been looking for a bt remote for my compaq and this looks like it would be perfect for my needs
     
  24. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Yeah you can make a script for that very easy, infact thats as simple as it gets.

    It would be like Key.control and key.c = Wiimote1.B

    You could use the built in GUI to create it for you.
     
  25. peace frogs

    peace frogs Notebook Guru

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    awesome man! thanx
     
  26. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Much welcome, my BT USB adapter was shipped, it will be here target date the 4th it says on the shipping data but it was in transit to Jacksonville only a few hours away on Saturday so maybe I will get it sooner.

    Thats a definite maybe tho because I have seen UPS have an item 1 city over before 4 days ahead of time on 7 day mail and the item wont move until the last day, I guess they do this so next time you get the faster more expensive shipping.

    I wanna play around more with it to night but its my "Monday" at work and from my 2 days off the people that work my days off couldn't figure out how to do my workload so I have 2 days of paper work sitting here for me before I can even start on todays work....
     
  27. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Gonna start posting some of the better scripts I find on here to share. I really liked this one it makes most FPS games play sort of like how metroid prime 3 does on the wii (witch I am currently playing)

    Code:
    /*
    Best FPS controller
    
     EXPLINATION:
      The wiimote controls like a mouse except if it leaves the bounding-
      box. There is a "bounding box" that when the Wiimote IR points to
      the left or right it will start to auto-turn. This is analog so the
      further you go out of the box, the faster you turn.  It will also
      rumble to feedback that you are turning. Otherwise, it just controls
      like a mouse. I experimented for weeks with this thing and it's the
      best.
    
      To put it simply, it controls like a mouse until you leave the
      bounds, then it acts like a joystick and mouse put together, giving
      you the pixel-perfect (well, close) accuracy while still being able
      to make analog turns.
    
      Requires sensor bar
      Requires PPjoy with X & Y axis )don't need BUTTONS OR POV)
    
      your game has to be able to customize the controls including the
      joystick. The only game that I own that does not work is Hexen II.
      You could modify the program to accomodat it by swallowing and
      other techniques.
    
      Please be aware that after you start the program, make sure the
      wiimote is pointing away from the sensor bar until you get in the
      game.
    
      Also, sometime the Nunchuck is not recognized as plugged in, so
      I added a little feature that when you push the A and B buttons
      at the same time, the wiimote leds will flash if the nunchuk
      wasn't recognized.  Just unplug the nunchuck and replug it back
      in until they don't flash anymore.
    
    
      GETTING STARTED:
      Make sure that you have PPJoy installed and running analog0 and
      analog1. Then get in to you game simply map the buttons as shown
      below or if the game recognizes button presses just press the
      button on the wiimote/nunchuck that you want. Cake. Keep in mind
      that a hearty swing from the wiimote outputs "W" and nunchuck "N"
      so they can be mapped.  The W is rather inconveinient while
      trying to aim, so don't make it anything critical (if anything
      at all).
    
      Don't forget to also set your games sensativity in the sensativity
      settings below.
      for the bounding box size I use 3 for DooM/Heretic/HeXeN and 5
      for Halo PC. Mess with them till your comfortable.
    
      Wiimote button mapping:
       d-pad: up = U
              down = D
              left = L
              right = R
       a = A
       b = B
       minus = M
       plus = P
       one = One
       two = Two
       swing = W
    
       Nunchuck:
       c = C
       z = Z
       swing: N
       control stick x = PPJoy1.Analog0
       control stick y = PPJoy1.Analog1                 */
    
    
    // user settings for sensativity:
    var.box = 3     //change size of bounding box: 1 - 10.
                    //basically how far you have to go before you start
                    //to auto turn
    var.boxs1 = 40  //changes sensativity when outside box 10 - 100
                    //10 (very slow), 100 (very fast)
    
    //That should be it!  ENJOY!
    
    
    
    
    
    
    
    
    
    
    // varible modifiers
    var.boxs = var.boxs1 * 10
    var.box1 = var.box / 10
    var.m1 = (var.m * -1) + 11
    var.m2 = (1 - (1 / var.m1)) / 2
    
    
    // leds based on battery life 25/ 50/ 75/ 100%
    var.batt = (wiimote.Battery / 2 + 4)
    if var.batt < 25
       var.Leds = 1
    endif
    if var.batt < 50 and > 24
       var.Leds = 3
    endif
    if var.batt < 75 and > 49
       var.Leds = 7
    endif
    if var.batt > 74
       var.Leds = 15
    endif
    Wiimote.leds = var.leds
    
    
    
    //Wiimote IR and bouding box
    var.dot1x = wiimote.dot1x
    var.dot1y = wiimote.dot1y
    var.wpx = ((Wiimote.PointerX) - .5) * 2
    var.wpy = ((Wiimote.PointerY) - .5) * 2
    if wiimote.PointerVisible but not var.PointerBump then
       if var.wpx > var.box1 or < -var.box1
         var.cnt = var.cnt + 1
          if var.cnt < 2
             var.joyx = wiimote.PointerX
          endif
          var.joyx1 = wiimote.pointerx - var.joyx
          var.r = 1  //for rumble
       else
          var.cnt = 0
          var.r = 0  //for rumble
          var.joyx = 0
          var.joyx1 = 0
       endif
             var.joyx2 = var.joyx2 + var.joyx1
             mouse.DirectInputX = (((var.dot1x - (var.joyx2 * var.boxs))* -1) + 500)/ 2
             mouse.DirectInputY = ((var.dot1y) - 200)
    endif
    
    
    //rumble when outside of bounding box
    if var.r = 1
       Wiimote.Rumble = TRUE
       wait 1ms
       Wiimote.Rumble = FALSE
       wait 40ms
    else
    Wiimote.Rumble = FALSE
    endif
    
    // Wiimote buttons
    key.A = Wiimote.A
    key.B = Wiimote.B
    key.M = Wiimote.Minus
    key.P = Wiimote.Plus
    key.L = Wiimote.Left
    key.U = Wiimote.Up
    key.R = Wiimote.Right
    key.D = Wiimote.Down
    key.One = Wiimote.One
    key.Two = Wiimote.Two
    key.Escape = Wiimote.Home
    
    // Nunchuck buttons
    key.C = Wiimote.Nunchuk.CButton
    key.Z = Wiimote.Nunchuk.ZButton
    
    // Nunchuk Analog stick
    PPJoy1.Analog0 = MapRange(Wiimote.Nunchuk.JoyX, -1,1, -1,1)
    PPJoy1.Analog1 = MapRange(Wiimote.Nunchuk.JoyY, -1,1, -1,1)
    
    // Wiimote swing:
    if (wiimote.RelAccX > 35 or < -35) or (wiimote.RelAccY > 35 or < -35) or (wiimote.RelAccZ > 35 or < -35)
       key.W = true
    else
       key.W = false
       var.swing = 0
    endif
    
    //Nunchuck swing:
    if (wiimote.Nunchuk.RawAccX > 25 or < -25) or (wiimote.Nunchuk.RawAccY > 25 or < -25) or (wiimote.Nunchuk.RawAcc > 25 or < -25)
       key.N = true
    else
       key.N = false
    endif
    
    //press a & b to see if nunchuk is connected correctly, leds flash if not
    if wiimote.a && wiimote.b = true
       if wiimote.HasNunchuk = false
          wiimote.Leds = 0
       endif
    endif
    
    A simple but very fun and effective starfox 64 script

    Code:
    // Starfox Script (By Keenan AKA Gamexprt1)
    Left = (-1.2 < wiimote.Nunchuk.JoyX < -0.5)
    Right = (0.5 < wiimote.Nunchuk.JoyX < 1.2)
    Up = (-1.2 < wiimote.Nunchuk.JoyY < -0.5)
    Down = (0.5 < wiimote.Nunchuk.JoyY < 1.2) // Analog Stick -- Movement
    enter = wiimote.plus // Start -- Pause/Choose
    x = wiimote.B // A Button -- Fire Lazers
    c = wiimote.down // B Button -- Go Back/Missle
    v = Wiimote.Nunchuk.CButton // Down C -- Halt
    f = Wiimote.Nunchuk.ZButton // Left C -- Turbo
    s = (wiimote.roll >= 30) // R Button -- Tilt
    z = (wiimote.roll <= -30) // L Button -- Tilt
    p = wiimote.up// Up C -- Change Camera
    
    // LEDS On while Playing
    Wiimote.Leds = 1
     
  28. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Super Mario 64 Script to make it play like Mario Galaxy

    Code:
    ////////////////////////////////////////////////////////////////////////////////
    //                              -Super Mario 64-                              //
    //                            -Super Mario Galaxy-                            //
    //                                 -Controls-                                 //
    //                                                                            //
    //                               -By Jayz Facez-                              //
    //                               -January  2008-                              //
    ////////////////////////////////////////////////////////////////////////////////
    
    
    //Controls
    //Set These keys in your emulator
    //A=A
    //B=B
    //R=R
    //Start=S
    //Analog Stick=Arrow Keys
    //C-Up=Home
    //C-Down=End
    //C-Left=Delete
    //C-Right=Page down
    
    
    //Special Controls
    //Shake the Wiimote to attack (B)
    //Flick the Nunchuk up if moving to do a long jump
    //Flick the Nunchuk up if standing still to do a high jump (Backflip)
    
    //----------------------------------------------------------------------------//
    
    
    //SCRIPT
    
    
    //Debug
    debug = "X="+Wiimote.RelAccX+' Y='+Wiimote.RelAccY+' Z='+Wiimote.RelAccZ
    
    
    //Nunchuk Movement
    if 2 > Wiimote1.Nunchuk.JoyX > 0.5 then
    Right = true
    wait 60 ms
    Right = false
    endif
    if -2 < Wiimote1.Nunchuk.JoyX < -0.5 then
    left = true
    wait 60 ms
    left = false
    endif
    if 2 > Wiimote1.Nunchuk.JoyY > 0.5 then
    down = true
    wait 60 ms
    down = false
    endif
    if -2 < Wiimote1.Nunchuk.JoyY < -0.5 then
    up = true
    wait 60 ms
    up = false
    endif
    
    
    //Super Mario Galaxy Style Attack
    if (wiimote.RelAccX > 25) or (wiimote.RelAccY > 25) or (wiimote.RelAccZ > 15) then
    B = true
    wiimote.Rumble = true
    wait 60 ms
    B = false
    wait 240 ms
    wiimote.Rumble = false
    endif
    
    
    //LEDS
    if (Key.B = 1) or (wiimote1.Nunchuk.RelAccY > 10)
      wiimote.Led1 = 1
      wait 50ms
      wiimote.Led1 = 0
      wiimote.Led2 = 1
      wait 50ms
      wiimote.Led2 = 0
      wiimote.Led3 = 1
      wait 50ms
      wiimote.Led3 = 0
      wiimote.led4 = 1
      wait 50ms
      wiimote.Led4 = 0
      wiimote.Led3 = 1
      wait 50ms
      wiimote.Led3 = 0
      wiimote.Led2 = 1
      wait 50ms
      wiimote.led2= 0
    end if
    
    
    //Controller Mapping
    Key.A = Wiimote1.A
    Key.Z = Wiimote1.Nunchuk.ZButton
    Key.R = Wiimote1.Nunchuk.CButton
    Key.End = Wiimote1.Down
    Key.Delete = Wiimote1.Left
    Key.PageDown = Wiimote1.Right
    Key.Home = Wiimote1.Up
    Key.S = Wiimote1.Plus
    
    
    //Auto Long/High Jump
    if (wiimote1.Nunchuk.RelAccY > 10)
      Key.Z = 1
      Wiimote.Rumble = 1
      wait 120 ms
      Key.A = 1
      wait 100 ms
      Key.Z = 0
      Key.A = 0
      wait 100 ms
      Wiimote.Rumble = 0
    end if
    
    
    //END
    //----------------------------------------------------------------------------//
    
    

    A really cool Winamp Script: It was written for a multimedia keyboard so it may not work stock but will be very easy to edit to use global hotkeys so I may repost this with global hotkeys mapped to it for compatibility.

    Code:
    /Patchwork WinAmp Script
    //Spence 2008 [email protected]
    //
    // I'll start by saying I really had no idea about writing scripts till i had a go, so there may be some problems for
    // other people. The only problem i can see is the fact i have linked the fuctions to keys on my multimedia keyboard
    // (Key.NextTrack etc) so if you don't have those keys, you will have to bind my scripts to your buttons some other way.
    //
    // If it works - E-mail me! If it doesn't work - E-mail me! :-D
    //
    //Includes my favorite bits of a variety of scripts, including the addition of
    //a script written by me (My First One Ever!) to control the track Forward/Back action with a flick
    //to the left or the right. Also, the Tilt/Seek Function.
    
    //The settings are pretty straight forward, If i can write it, a noobie can read it. To increase the
    //force required to change track, then increase the values (Default: 45) below.
    
    
    // Track Changes using a 'Flicking' Technique.   (LEFT/RIGHT Flick)
    Key.NextTrack = (Wiimote1.RelAccX < -45) in m per s per s
    Key.PrevTrack = (Wiimote1.RelAccX > 45) in m per s per s
    
    // *************The Technique Below Requires You To Press & Hold The B button whilst tilting**************
    
    // Skip Forward Slow (Tilt the wiimote more than 20 degreees to the right, but not more than 60 degrees to achive a slow
    // seeking speed)
    if wiimote.b = true then
    key.right = (Wiimote1.Roll > 20 but < 60) deg
    wait 400 ms
    Key.Right = false
    endif
    
    
    // Skip Forward Fast (Tilt the wiimote more than 80 degrees to the right to do a super seek....It does skip VERY fast
    // so you can simply hold the wiimote at 90 degrees  and 'flick' the B button to do 10 second incriments)
    if wiimote.b = true then
    key.right = (Wiimote1.Roll > 80) deg
    wait 50 ms
    Key.Right = false
    endif
    
    
    // Skip Back Fast (Tilt the wiimote more than 80 degrees to the left to do a super seek....It does skip VERY fast
    // so you can simply hold the wiimote at 90 degrees  and 'flick' the B button to do 10 second incriments)
    if wiimote.b = true then
    key.Left = (Wiimote1.Roll < -80) deg
    wait 50 ms
    Key.Left = false
    endif
    
    // Skip Back Slow (Tilt the wiimote more than 20 degreees to the left, but not more than 60 degrees to achive a slow
    // seeking speed)
    if wiimote.b = true then
    key.Left = (Wiimote1.Roll < -20 but > -60) deg
    wait 400 ms
    Key.Left = false
    endif
    
     //***********************************************************************************************************************
    
    
    
    
    
    
    
    
    
    //Not my code, but creds to the original author....It is my favorite!
    
    //delay speed for flashing LEDs. higher = slower
    var.KITTspeed = 100 ms
    //LEDs look somewhat like KITT's grill from Knight Rider
    if 0 = 0 then
      if var.kitt = 0 then
        wiimote.Leds = 1
      endif
      if var.kitt = 1 then
        wiimote.Leds = 3
      endif
      if var.kitt = 2 then
        wiimote.Leds = 6
      endif
      if var.kitt = 3 then
        wiimote.Leds = 12
      endif
      if var.kitt = 4 then
        wiimote.Leds = 8
      endif
      if var.kitt = 5 then
        wiimote.Leds = 12
      endif
      if var.kitt = 6 then
        wiimote.Leds = 6
      endif
      if var.kitt = 7 then
        wiimote.Leds = 3
      endif
      wait var.KITTspeed
      var.kitt = (var.kitt + 1) % 8
    endif
    
    
    //Buttons (Everyone should know about these by now) ;-)
    
    Key.Enter = Wiimote1.A
    
    Key.PlayPause = Wiimote.Home
    
    
    
    //Code taken from the Original 'Wiimouse_IR' Script. I have made a slight change to the delay to suit my taste.
    //Thanks due once again.
    //D-Pad
    if wiimote.Up
    Up = true
    Wait 90 ms
    Up = false
    endif
    if wiimote.Down
    Down = true
    Wait 90 ms
    Down = false
    endif
    if wiimote.Left
    Left = true
    Wait 90 ms
    Left = false
    endif
    if wiimote.Right
    Right = true
    Wait 90 ms
    Right = false
    endif
    
    //System Volume   From same script as D-Pad Functions
    if wiimote.plus then
      volumeup = true
      wait 60 ms
      volumeup = false
    endif
    if wiimote.minus then
      volumedown = true
      wait 60 ms
      volumedown = false
    endif 
    Probably a much better SNES emulator script that i have not tried yet, automaticlly detects if you have a classic controller or nunhuck or just wiimote and lets you setup controls for each and apply them automatically so you only need this one script for all 3 control types.

    Code:
    //Wiimulation: SNES v2.0
    //By: Marceux
    
    // What does this Script do?
    //  This script checks for whether or not a
    //  wiimote has an expansion, and what kind of
    //  expansion it is.  When you replace or remove an
    //  expansion, it does not interfere with the script
    //  and elliminates the need to load up new scripts.
    //  The script then sets the input for the Wiimote
    //  and its expansion, for use in playing with an
    //  SNES emulator.
    
    // To Edit or See Player's Config Press Ctrl+F and Type in:
    //  [PLY1] for Player 1
    //  [PLY2] for Player 2
    
    // E-mail Me Any Questions or Ideas or Concerns
    
    // Script Starts Here //
    If !var.init
    var.init=true
    var.wiidetect=true
    endif
    
    //Wiimotes Rumble to Signify Script is Activated
    If var.wiidetect=True
    Wiimote1.Rumble=True
    Wait 500ms
    Wiimote1.Rumble=False
    Wiimote2.Rumble=True
    Wait 500ms
    Wiimote2.Rumble=False
    var.wiidetect=False
    Endif
    
    //==================//
    //                  //
    // - First Player - //
    //      [PLY1]      //
    //==================//
    
    //-------------------------------------//
    //  Keyboard Input // SNES Button      //
    //-------------------------------------//
    // For Customization, Change the Key   //
    // Before the '=' sign.                //
    //-------------------------------------//
      Q = var.K1UP     // Up Button        //
      W = var.K1DO     // Down Button      //
      E = var.K1LE     // Left Button      //
      R = var.K1RI     // Right Button     //
      X = var.K1AB     // A Button         //
      Z = var.K1BB     // B Button         //
      S = var.K1XB     // X Button         //
      A = var.K1YB     // Y Button         //
      D = var.K1LB     // L Button         //
      C = var.K1RB     // R Button         //
      F = var.K1ST     // Start Button     //
      V = var.K1SE     // Select Button    //
    //-------------------------------------//
    
    //Sets the Shift Button//
    Wiimote1.B = var.p1trigger
    
    //Gives the Home Button a Function//
    Keyboard.ESC = var.HOME1
    
    //~~~~~~~~~~~~~~~~*NOTE*~~~~~~~~~~~~~~~~~//
    // To customize the button layout for    //
    // the following configurations use the  //
    // 4-digit phrase to find and edit the   //
    // script to suit your needs             //
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    // - Wiimote Only Button Configuration - //
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //-----------------------------------//
    //   SNES Button || Wiimote Button   //
    //-----------------------------------//
    //  Up           || Right     [W1UP] //
    //  Down         || Left      [W1DO] //
    //  Left         || Up        [W1LE] //
    //  Right        || Down      [W1RI] //
    //  A            || Shift + 2 [W1AB] //
    //  B            || Two       [W1BB] //
    //  X            || Shift + 1 [W1XB] //
    //  Y            || One       [W1YB] //
    //  L            || Shift + A [W1LB] //
    //  R            || A         [W1RB] //
    //  Start        || Plus      [W1ST] //
    //  Select       || Minus     [W1SE] //
    //-----------------------------------//
    //  **"Shift" Default = Wiimote B**  //
    //-----------------------------------//
    
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    // - Wiimote and Nunchuk Button Configuration - //
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //--------------------------------------------//
    //  SNES Button || Wiimote or Nunchuk Button  //
    //--------------------------------------------//
    //  Up          || Joystick Up         [N1UP] //
    //  Down        || Joystick Down       [N1DO] //
    //  Left        || Joystick Left       [N1LE] //
    //  Right       || Joystick Right      [N1RI] //
    //  A           || A                   [N1AB] //
    //  B           || One                 [N1BB] //
    //  X           || C                   [N1XB] //
    //  Y           || Two                 [N1YB] //
    //  L           || Z                   [N1LB] //
    //  R           || B                   [N1RB] //
    //  Start       || Plus                [N1ST] //
    //  Select      || Minus               [N1SE] //
    //--------------------------------------------//
    
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    // - Classic Controller Button Configuration - //
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //--------------------------------------------//
    //  SNES Button || Classic Controller Button  //
    //--------------------------------------------//
    //  Up          || Up                  [C1UP] //
    //  Down        || Down                [C1DO] //
    //  Left        || Left                [C1LE] //
    //  Right       || Right               [C1RI] //
    //  A           || A                   [C1AB] //
    //  B           || B                   [C1BB] //
    //  X           || X                   [C1XB] //
    //  Y           || Y                   [C1YB] //
    //  L           || L                   [C1LB] //
    //  R           || R                   [C1RB] //
    //  Start       || Start               [C1ST] //
    //  Select      || Select              [C1SE] //
    //--------------------------------------------//
    
    //Checks if using Wiimote Alone
    If (Wiimote1.Expansion=0)
    
    //~~~~~~~~~~~~~~~~~~//
    // - Wiimote Only - //
    //~~~~~~~~~~~~~~~~~~//
    
    //Adjusts LEDs for No Expansions
    Wiimote1.Led1=True
    Wiimote1.Led2=False
    Wiimote1.Led3=False
    Wiimote1.Led4=False
    
    // Directional Buttons //
    
    If (Wiimote1.Right) // [W1UP]
    Press(var.K1UP)
    Else
    Release(var.K1UP)
    Endif
    
    If (Wiimote1.Left) // [W1DO]
    Press(var.K1DO)
    Else
    Release(var.K1DO)
    Endif
    
    If (Wiimote1.Up) // [W1LE]
    Press(var.K1LE)
    Else
    Release(var.K1LE)
    Endif
    
    If (Wiimote1.Down) // [W1RI]
    Press(var.K1RI)
    Else
    Release(var.K1RI)
    Endif
    
    // Multi-function Buttons //
    
    If (var.p1trigger && Wiimote1.Two) //"Shift" Button, [W1AB]
    Press(var.K1AB)
    Else
    Release(var.K1AB)
    Wait 50ms
         If Wiimote1.Two && (!var.p1trigger) // [W1BB]
         Press(var.K1BB)
         Else
         Release(var.K1BB)
         endif
    Endif
    
    If (var.p1trigger && Wiimote1.One) //"Shift" Button, [W1XB]
    Press(var.K1XB)
    Else
    Release(var.K1XB)
    Wait 50ms
         If Wiimote1.One && (!Wiimote1.B) // [W1YB]
         Press(var.K1YB)
         Else
         Release(var.K1YB)
         endif
    endif
    
    If (Wiimote1.B && Wiimote1.A) //"Shift" Button, [W1LB]
    Press(var.K1LB)
    Else
    Release(var.K1LB)
    Wait 50ms
         If Wiimote1.A && (!Wiimote1.B) // [W1RB]
         Press(var.K1RB)
         Else
         Release(var.K1RB)
         endif
    endif
    
    // Start, Select, and Home Buttons //
    
    If (Wiimote1.Plus) // [W1ST]
    Press(var.K1ST)
    Else
    Release(var.K1ST)
    Endif
    
    If (Wiimote1.Minus) // [W1SE]
    Press(var.K1SE)
    Else
    Release(var.K1SE)
    Endif
    
    If (Wiimote1.Home)
    Press(var.HOME1)
    Else
    Release(var.HOME1)
    Endif
    
    Elseif (Wiimote1.Expansion=2)
    
    //~~~~~~~~~~~~~~~~~~~~~~~~~//
    // - Wiimote and Nunchuk - //
    //~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //Adjust LEDs for Nunchuk
    Wiimote1.Led1=True
    Wiimote1.Led2=False
    Wiimote1.Led3=True
    Wiimote1.Led4=False
    
    // Nunchuk Joystick //
    
    If (-1.2 < Wiimote1.Nunchuk.JoyY < -0.5) // [N1UP]
    Press(var.K1UP)
    Else
    Release(var.K1UP)
    Endif
    
    If (1.2 > Wiimote1.Nunchuk.JoyY > 0.5) // [N1DO]
    Press(var.K1DO)
    Else
    Release(var.K1DO)
    Endif
    
    If (-1.2 < Wiimote1.Nunchuk.JoyX < -0.5) // [N1LE]
    Press(var.K1LE)
    Else
    Release(var.K1LE)
    Endif
    
    If (1.2 > Wiimote1.Nunchuk.JoyX > 0.5) // [N1RI]
    Press(var.K1RI)
    Else
    Release(var.K1RI)
    Endif
    
    // Standard Buttons //
    
    If (Wiimote1.A) // [N1AB]
    Press(var.K1AB)
    Else
    Release(var.K1AB)
    Endif
    
    If (Wiimote1.One) // [N1BB]
    Press(var.K1BB)
    Else
    Release(var.K1BB)
    Endif
    
    If (Wiimote1.Nunchuk.CButton) // [N1XB]
    Press(var.K1XB)
    Else
    Release(var.K1XB)
    Endif
    
    If (Wiimote1.Two) // [N1YB]
    Press(var.K1YB)
    Else
    Release(var.K1YB)
    Endif
    
    If (Wiimote1.Nunchuk.ZButton) // [N1LB]
    Press(var.K1LB)
    Else
    Release(var.K1LB)
    Endif
    
    If (Wiimote1.B) // [N1RB]
    Press(var.K1RB)
    Else
    Release(var.K1RB)
    Endif
    
    // Start, Select, and Home Buttons //
    
    If (Wiimote1.Plus) // [N1ST]
    Press(var.K1ST)
    Else
    Release(var.K1ST)
    Endif
    
    If (Wiimote1.Minus) // [N1SE]
    Press(var.K1SE)
    Else
    Release(var.K1SE)
    Endif
    
    If (Wiimote1.Home)
    Press(var.HOME1)
    Else
    Release(var.HOME1)
    Endif
    
    Elseif (Wiimote1.Expansion=3)
    
    //~~~~~~~~~~~~~~~~~~~~//
    // Classic Controller //
    //~~~~~~~~~~~~~~~~~~~~//
    
    //Adjust LEDs for Classic Controller
    Wiimote1.Led1=True
    Wiimote1.Led2=False
    Wiimote1.Led3=False
    Wiimote1.Led4=True
    
    // Standard Buttons //
    
    If (Wiimote1.Classic.Up) // [C1UP]
    Press(var.K1UP)
    Else
    Release(var.K1UP)
    Endif
    
    If (Wiimote1.Classic.Down) // [C1DO]
    Press(var.K1DO)
    Else
    Release(var.K1DO)
    Endif
    
    If (Wiimote1.Classic.Left) // [C1LE]
    Press(var.K1LE)
    Else
    Release(var.K1LE)
    Endif
    
    If (Wiimote1.Classic.Right) // [C1RI]
    Press(var.K1RI)
    Else
    Release(var.K1RI)
    Endif
    
    If (Wiimote1.Classic.A) // [C1AB]
    Press(var.K1AB)
    Else
    Release(var.K1AB)
    Endif
    
    If (Wiimote1.Classic.B) // [C1BB]
    Press(var.K1BB)
    Else
    Release(var.K1BB)
    Endif
    
    If (Wiimote1.Classic.X) // [C1XB]
    Press(var.K1XB)
    Else
    Release(var.K1XB)
    Endif
    
    If (Wiimote1.Classic.Y) // [C1YB]
    Press(var.K1YB)
    Else
    Release(var.K1YB)
    Endif
    
    If (Wiimote1.Classic.L) // [C1LB]
    Press(var.K1LB)
    Else
    Release(var.K1LB)
    Endif
    
    If (Wiimote1.Classic.R) // [C1RB]
    Press(var.K1RB)
    Else
    Release(var.K1RB)
    Endif
    
    // Start, Select, and Home Buttons //
    
    If (Wiimote1.Classic.Plus) // [C1ST]
    Press(var.K1ST)
    Else
    Release(var.K1ST)
    Endif
    
    If (Wiimote1.Classic.Minus) // [C1SE]
    Press(var.K1SE)
    Else
    Release(var.K1SE)
    Endif
    
    If (Wiimote1.Classic.Home)
    Press(var.HOME1)
    Else
    Release(var.HOME1)
    Endif
    
    Endif
    
    //===================//
    //                   //
    // - Second Player - //
    //      [PLY2]       //
    //===================//
    
    //-------------------------------------//
    //  Keyboard Input // SNES Button      //
    //-------------------------------------//
    // For Customization, Change the Key   //
    // Before the '=' sign.                //
    //-------------------------------------//
      T = var.K2UP     // Up Button        //
      Y = var.K2DO     // Down Button      //
      U = var.K2LE     // Left Button      //
      I = var.K2RI     // Right Button     //
      N = var.K2AB     // A Button         //
      B = var.K2BB     // B Button         //
      H = var.K2XB     // X Button         //
      G = var.K2YB     // Y Button         //
      J = var.K2LB     // L Button         //
      M = var.K2RB     // R Button         //
      K = var.K2ST     // Start Button     //
      Comma = var.K2SE // Select Button    //
    //-------------------------------------//
    
    //Sets the Shift Button//
    Wiimote2.B = var.p2trigger
    
    //Gives the Home Button a Function//
    Keyboard.ESC = var.HOME2
    
    //~~~~~~~~~~~~~~~~*NOTE*~~~~~~~~~~~~~~~~~//
    // To customize the button layout for    //
    // the following configurations use the  //
    // 4-digit phrase to find and edit the   //
    // script to suit your needs             //
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    // - Wiimote Only Button Configuration - //
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //-----------------------------------//
    //   SNES Button || Wiimote Button   //
    //-----------------------------------//
    //  Up           || Right     [W2UP] //
    //  Down         || Left      [W2DO] //
    //  Left         || Up        [W2LE] //
    //  Right        || Down      [W2RI] //
    //  A            || Shift + 2 [W2AB] //
    //  B            || Two       [W2BB] //
    //  X            || Shift + 2 [W2XB] //
    //  Y            || One       [W2YB] //
    //  L            || Shift + A [W2LB] //
    //  R            || A         [W2RB] //
    //  Start        || Plus      [W2ST] //
    //  Select       || Minus     [W2SE] //
    //-----------------------------------//
    //  **"Shift" Default = Wiimote B**  //
    //-----------------------------------//
    
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    // - Wiimote and Nunchuk Button Configuration - //
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //--------------------------------------------//
    //  SNES Button || Wiimote or Nunchuk Button  //
    //--------------------------------------------//
    //  Up          || Joystick Up         [N2UP] //
    //  Down        || Joystick Down       [N2DO] //
    //  Left        || Joystick Left       [N2LE] //
    //  Right       || Joystick Right      [N2RI] //
    //  A           || A                   [N2AB] //
    //  B           || One                 [N2BB] //
    //  X           || C                   [N2XB] //
    //  Y           || Two                 [N2YB] //
    //  L           || Z                   [N2LB] //
    //  R           || B                   [N2RB] //
    //  Start       || Plus                [N2ST] //
    //  Select      || Minus               [N2SE] //
    //--------------------------------------------//
    
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    // - Classic Controller Button Configuration - //
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //--------------------------------------------//
    //  SNES Button || Classic Controller Button  //
    //--------------------------------------------//
    //  Up          || Up                  [C2UP] //
    //  Down        || Down                [C2DO] //
    //  Left        || Left                [C2LE] //
    //  Right       || Right               [C2RI] //
    //  A           || A                   [C2AB] //
    //  B           || B                   [C2BB] //
    //  X           || X                   [C2XB] //
    //  Y           || Y                   [C2YB] //
    //  L           || L                   [C2LB] //
    //  R           || R                   [C2RB] //
    //  Start       || Start               [C2ST] //
    //  Select      || Select              [C2SE] //
    //--------------------------------------------//
    
    //Checks if using Wiimote Alone
    If (Wiimote2.Expansion=0)
    
    //~~~~~~~~~~~~~~~~~~//
    // - Wiimote Only - //
    //~~~~~~~~~~~~~~~~~~//
    
    //Adjusts LEDs for No Expansions
    Wiimote2.Led1=True
    Wiimote2.Led2=False
    Wiimote2.Led3=False
    Wiimote2.Led4=False
    
    // Directional Buttons //
    
    If (Wiimote2.Right) // [W2UP]
    Press(var.K2UP)
    Else
    Release(var.K2UP)
    Endif
    
    If (Wiimote2.Left) // [W2DO]
    Press(var.K2DO)
    Else
    Release(var.K2DO)
    Endif
    
    If (Wiimote2.Up) // [W2LE]
    Press(var.K2LE)
    Else
    Release(var.K2LE)
    Endif
    
    If (Wiimote2.Down) // [W2RI]
    Press(var.K2RI)
    Else
    Release(var.K2RI)
    Endif
    
    // Multi-function Buttons //
    
    If (var.p2trigger && Wiimote2.Two) //"Shift" Button, [W2AB]
    Press(var.K2AB)
    Else
    Release(var.K2AB)
    Wait 50ms
         If Wiimote2.Two && (!var.p2trigger) // [W2BB]
         Press(var.K2BB)
         Else
         Release(var.K2BB)
         endif
    Endif
    
    If (var.p2trigger && Wiimote2.One) //"Shift" Button, [W2XB]
    Press(var.K2XB)
    Else
    Release(var.K2XB)
    Wait 50ms
         If Wiimote2.One && (!Wiimote2.B) // [W2YB]
         Press(var.K2YB)
         Else
         Release(var.K2YB)
         endif
    endif
    
    If (Wiimote2.B && Wiimote2.A) //"Shift" Button, [W2LB]
    Press(var.K2LB)
    Else
    Release(var.K2LB)
    Wait 50ms
         If Wiimote2.A && (!Wiimote2.B) // [W2RB]
         Press(var.K2RB)
         Else
         Release(var.K2RB)
         endif
    endif
    
    // Start, Select, and Home Buttons //
    
    If (Wiimote2.Plus) // [W2ST]
    Press(var.K2ST)
    Else
    Release(var.K2ST)
    Endif
    
    If (Wiimote2.Minus) // [W2SE]
    Press(var.K2SE)
    Else
    Release(var.K2SE)
    Endif
    
    If (Wiimote2.Home)
    Press(var.HOME2)
    Else
    Release(var.HOME2)
    Endif
    
    Elseif (Wiimote2.Expansion=2)
    
    //~~~~~~~~~~~~~~~~~~~~~~~~~//
    // - Wiimote and Nunchuk - //
    //~~~~~~~~~~~~~~~~~~~~~~~~~//
    
    //Adjust LEDs for Nunchuk
    Wiimote2.Led1=True
    Wiimote2.Led2=False
    Wiimote2.Led3=True
    Wiimote2.Led4=False
    
    // Nunchuk Joystick //
    
    If (-1.2 < Wiimote2.Nunchuk.JoyY < -0.5) // [N2UP]
    Press(var.K2UP)
    Else
    Release(var.K2UP)
    Endif
    
    If (1.2 > Wiimote2.Nunchuk.JoyY > 0.5) // [N2DO]
    Press(var.K2DO)
    Else
    Release(var.K2DO)
    Endif
    
    If (-1.2 < Wiimote2.Nunchuk.JoyX < -0.5) // [N2LE]
    Press(var.K2LE)
    Else
    Release(var.K2LE)
    Endif
    
    If (1.2 > Wiimote2.Nunchuk.JoyX > 0.5) // [N2RI]
    Press(var.K2RI)
    Else
    Release(var.K2RI)
    Endif
    
    // Standard Buttons //
    
    If (Wiimote2.A) // [N2AB]
    Press(var.K2AB)
    Else
    Release(var.K2AB)
    Endif
    
    If (Wiimote2.One) // [N2BB]
    Press(var.K2BB)
    Else
    Release(var.K2BB)
    Endif
    
    If (Wiimote2.Nunchuk.CButton) // [N2XB]
    Press(var.K2XB)
    Else
    Release(var.K2XB)
    Endif
    
    If (Wiimote2.Two) // [N2YB]
    Press(var.K2YB)
    Else
    Release(var.K2YB)
    Endif
    
    If (Wiimote2.Nunchuk.ZButton) // [N2LB]
    Press(var.K2LB)
    Else
    Release(var.K2LB)
    Endif
    
    If (Wiimote2.B) // [N2RB]
    Press(var.K2RB)
    Else
    Release(var.K2RB)
    Endif
    
    // Start, Select, and Home Buttons //
    
    If (Wiimote2.Plus) // [N2ST]
    Press(var.K2ST)
    Else
    Release(var.K2ST)
    Endif
    
    If (Wiimote2.Minus) // [N2SE]
    Press(var.K2SE)
    Else
    Release(var.K2SE)
    Endif
    
    If (Wiimote2.Home)
    Press(var.HOME2)
    Else
    Release(var.HOME2)
    Endif
    
    Elseif (Wiimote2.Expansion=3)
    
    //~~~~~~~~~~~~~~~~~~~~//
    // Classic Controller //
    //~~~~~~~~~~~~~~~~~~~~//
    
    //Adjust LEDs for Classic Controller
    Wiimote2.Led1=True
    Wiimote2.Led2=False
    Wiimote2.Led3=False
    Wiimote2.Led4=True
    
    // Standard Buttons //
    
    If (Wiimote2.Classic.Up) // [C2UP]
    Press(var.K2UP)
    Else
    Release(var.K2UP)
    Endif
    
    If (Wiimote2.Classic.Down) // [C2DO]
    Press(var.K2DO)
    Else
    Release(var.K2DO)
    Endif
    
    If (Wiimote2.Classic.Left) // [C2LE]
    Press(var.K2LE)
    Else
    Release(var.K2LE)
    Endif
    
    If (Wiimote2.Classic.Right) // [C2RI]
    Press(var.K2RI)
    Else
    Release(var.K2RI)
    Endif
    
    If (Wiimote2.Classic.A) // [C2AB]
    Press(var.K2AB)
    Else
    Release(var.K2AB)
    Endif
    
    If (Wiimote2.Classic.B) // [C2BB]
    Press(var.K2BB)
    Else
    Release(var.K2BB)
    Endif
    
    If (Wiimote2.Classic.X) // [C2XB]
    Press(var.K2XB)
    Else
    Release(var.K2XB)
    Endif
    
    If (Wiimote2.Classic.Y) // [C2YB]
    Press(var.K2YB)
    Else
    Release(var.K2YB)
    Endif
    
    If (Wiimote2.Classic.L) // [C2LB]
    Press(var.K2LB)
    Else
    Release(var.K2LB)
    Endif
    
    If (Wiimote2.Classic.R) // [C2RB]
    Press(var.K2RB)
    Else
    Release(var.K2RB)
    Endif
    
    // Start, Select, and Home Buttons //
    
    If (Wiimote2.Classic.Plus) // [C2ST]
    Press(var.K2ST)
    Else
    Release(var.K2ST)
    Endif
    
    If (Wiimote2.Classic.Minus) // [C2SE]
    Press(var.K2SE)
    Else
    Release(var.K2SE)
    Endif
    
    If (Wiimote2.Classic.Home)
    Press(var.HOME2)
    Else
    Release(var.HOME2)
    Endif
    
    Endif
    
    //===================================//
    // Things I'd Like To Add Next Time: //
    // - More Features for Wiimote Solo  //
    // - Battery Power Check             //
    // - Rumble                          //
    // - Profiles (?)                    //
    // - More Players                    //
    //===================================//
    //    Special Thanks     //
    // Wiili                 //
    // Carl Kenner           //
    // that's it, really.... //
    //=======================//
     
  29. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

    Reputations:
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    Resident Evil 4 PC
    http://www.youtube.com/watch?v=eDyDC891pFM

    Script used in video:

    Code:
    /*'Resident Evil 4'
    by Tiger ([email protected])
    
    Thanks to Carl Kenner for 'IR to keys' code.
    *******************************************************************************
    This script is designed to map the controls of the PC version of 'Resident Evil
    4' (a.k.a. 'Biohazard 4') to match the controls of the recently announced
    'Resident Evil 4: Wii Edition'  This script can be run without the use of any
    mouse mods.
    *******************************************************************************
    To use the pointing/aiming functionality, this script requires two IR sources
    such as in the Wii Sensor Bar, 3rd party Sensor Bars, or two candles.  To use
    an unmodified Wii Sensor Bar on the PC, simply sync your Remote to your PC,
    then turn on the Wii.
    
    Controls:
    D-pad = Move camera
    B button = Ready weapon / Aim
    C button = Ready knife
    A button = Action, attack, confirm
    'Minus' button = Status screen
    'Plus' button = Call Ashley
    '1' button = Map
    'Home' button = Options, skip movies
    Z button = Run (while moving forward), 180 turn (while moving backward)
    B button + move Remote = Aim weapon
    B button + shake Remote = Reload
    C button + shake Remote = Knife attack
    */
    
    Left = Wiimote.Left //Camera left
    Right = Wiimote.Right //Camera right
    Up = Wiimote.Up //Camera up
    Down = Wiimote.Down //Camera down
    LeftShift = Nunchuk.CButton //Ready knife
    RightShift = Wiimote.B //Ready weapon
    Enter = Wiimote.A //Action, attack, confirm
    F = Wiimote.Plus //Call Ashley
    I = Wiimote.Minus //Status screen
    M = Wiimote.One //Map
    Esc = Wiimote.Home //Options, skip movies
    RightCtrl = Nunchuk.ZButton //Run, 180 turn
    var.IRCount = 2
    //Wiimote knife
    If Nunchuk.CButton
       Enter = (Wiimote.RawAccX > 15) or (Wiimote.RawAccX < -15)
       var.Cam = "Aim"
    EndIf
    //Wiimote reload
    If Wiimote.B
       RightCtrl = (Wiimote.RawAccX > 15) or (Wiimote.RawAccX < -15)
    EndIf
    // Camera/Aim
    var.Cam = "Move"
    If Wiimote.B
       var.Cam = "Aim"  
    ElseIf released(Wiimote.B)
           W= False
           A = False
           S = False
           D = False
    Else
        var.Cam = "Move"
    EndIf
    
    If var.Cam = "Aim"
       If var.IRCount = 1
          If Wiimote.dot1vis
             var.IRx = (1023-Wiimote.dot1x)
             var.IRy = Wiimote.dot1y
             var.IRvis = True
          Else
              var.IRvis = False
          EndIf
       Else
           If Wiimote.dot1vis and Wiimote.dot2vis
              var.IRx = 1023-(Wiimote.dot1x+Wiimote.dot2x)/2
              var.IRy = (Wiimote.dot1y+Wiimote.dot2y)/2
              var.IRvis = True
           Else
               var.IRvis = False
           EndIf
       EndIf
    // Change in pointer position is mapped to "IR Joystick"
    // You may need a minus sign in front of one of these
       var.IRJoyX = MapRange(Smooth(Delta(var.IRx),2), -20,20, -1,1)
       var.IRJoyY = MapRange(Smooth(Delta(var.IRy),2), -20,20, -1,1)
    // Keep holding "IR Joystick" when aiming with pointer off the screen
       If var.IRvis
          var.Above = var.IRy < 80
          var.Below = var.IRy > 690
          var.ToLeft = var.IRx < 80
          var.ToRight = var.IRx > 940
       Else
           If var.Above
              var.IRJoyY = -1   // offscreen speed
           ElseIf var.Below
                var.IRJoyY = 1  // offscreen speed
           EndIf
           If var.ToLeft
              var.IRJoyX = -1  // offscreen speed
           ElseIf var.ToRight
                var.IRJoyX = 1   // offscreen speed
           EndIf
       EndIf
    
       If var.Cam = "Aim"
          var.jx = var.OtherJoyX + var.IRJoyX + var.LeftOverX
          var.jjx = var.OtherJoyX + var.IRJoyX + var.jLeftOverX
          var.jy = var.OtherJoyX + var.IRJoyY + var.LeftOverY
          var.jjy = var.OtherJoyX + var.IRJoyY + var.jLeftOverY
       Else
           var.jx = var.OtherJoyX + var.LeftOverX
           var.jjx = Var.OtherJoyX + var.jLeftOverX
           var.jy = Var.OtherJoyX + var.LeftOverY
           var.jjy = Var.OtherJoyX + var.jLeftOverY
       EndIf
    
       If var.jx > 1
          var.LeftOverX = var.jx - 1
          var.jLeftOverX = Var.jjx - 1
          var.LeftKey = False
          var.RightKey = True
       ElseIf var.jx < -1
            var.LeftOverX = var.jx + 1
            var.jLeftOverX = Var.jjx + 1
            var.RightKey = False
            var.LeftKey = True
       Else
           var.LeftOverX = var.jx
           var.jLeftOverX = 0
           var.LeftKey = False
           var.RightKey = False
       EndIf
    
       If var.jy > 1
          var.LeftOverY = var.jy - 1
          var.jLeftOverY = Var.jjy - 1
          var.UpKey = False
          var.DownKey = True
       ElseIf var.jy < -1
          var.LeftOverY = var.jy + 1
          var.jLeftOverY = Var.jjy + 1
          var.DownKey = False
          var.UpKey = True
       Else
           var.LeftOverY = var.jy
           var.jLeftOverY = 0
           var.UpKey = False
           var.DownKey = False
       EndIf
       Key.W = var.UpKey
       Key.S = var.DownKey
       Key.A = var.LeftKey
       Key.D = var.RightKey
       PPJoy.Analog0 = var.PPJoyX
       PPJoy.Analog1 = var.PPJoyY
       var.PPJoyX = EnsureRange(var.jjx, -1, 1)
       var.PPJoyY = EnsureRange(var.jjy, -1, 1)
    
    ElseIf var.Cam = "Move"
    //Joystick movement
       If Nunchuk.JoyY > 0.55
          S = True
          Wait 10ms
          S = False
       EndIf
       If Nunchuk.JoyY > 0.35 and < 0.55
          S = True
          Wait 25ms
          S = False
       EndIf
       If Nunchuk.JoyY > 0.15 and < 0.35
          S = True
          Wait 35ms
          S = False
       EndIf
       If Nunchuk.JoyY < -0.55
          W = True
          Wait 10ms
          W = False
       EndIf
       If Nunchuk.JoyY < -0.35 and > -0.55
          W = True
          Wait 25ms
          W = False
       EndIf
       If Nunchuk.JoyY < -0.15  and > -0.35
          W = True
          Wait 35ms
          W = False
       EndIf
       If Nunchuk.JoyX < -0.55
          A = True
          Wait 10ms
          A = False
       EndIf
       If Nunchuk.JoyX < -0.35 and > -0.55
          A = True
          Wait 25ms
          A = False
       EndIf
       If Nunchuk.JoyX < -0.15  and > -0.35
          A = True
          Wait 35ms
          A = False
       EndIf
       If Nunchuk.JoyX > 0.55
          D = True
          Wait 10ms
          D = False
       EndIf
       If Nunchuk.JoyX > 0.35 and < 0.55
          D = True
          Wait 25ms
          D = False
       EndIf
       If Nunchuk.JoyX > 0.15 and < 0.35
          D = True
          Wait 35ms
          D = False
       EndIf
    EndIf
    var.dummy = Wiimote.RawForceX
    var.dummy = Wiimote.RawForceZ
     
  30. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    A really cool idea here! with room to expand. Another FPS script but this time instead of using the wiimote + nunchuck to completely replace your keyboard and mouse you still use the mouse with this one, and you use the wiimote in your left hand instead of the keyboard.

    Dpad to move, tilt the wiimote to reload, press A to fire and you get rumble thus making it more like being in the game, and you can flick the remote up to jump. Really cool idea here. For a game with alot of buttons to use, considering the nature of the wiimote and how it can tilt/flick/rotate ect you can have alot of key commands at your fingertips much faster and easier than on the keyboard.

    Code:
    // ********************************************************
    // FLUFFMANS ULTRA EXCITING FPS SCRIPT!!
    // NONE SEEN LIKE IT BEFORE, ITS SO FUN!!
    // FEEL FREE TO REPOST / EDIT THIS BUT KEEP THIS SECTION HERE!!
    //*********************************************************
    
    
    //SET THE FOLLOWING BUTTONS TO THE FOLLOWING IN YOUR GAME:
    // LEFTMOUSE = JUMP
    // RIGHTMOUSE = CROUCH
    // MIDDLEMOUSE = SECONDARY FIRE
    // MOUSEWHEELUP/DOWN = CHANGE WEAPON
    // CONTROL = ACTION/USE
    // KEYBOARD.Z = FIRE
    // KEYBOARD.X = SPRINT OR WHATEVER ELSE YOU WANT IN CSS
    // KEYBOARD.V = FLASHLIGHT
    // KEYBOARD.K = BUY MENU
    
    
    //movement
    if wiimote.Up
    keyboard.w = true
    Wait 20 ms
    keyboard.w = false
    endif
    if wiimote.Down
    keyboard.s = true
    Wait 20 ms
    keyboard.s = false
    endif
    if wiimote.Left
    keyboard.a = true
    Wait 20 ms
    keyboard.a = false
    endif
    if wiimote.Right
    keyboard.d = true
    Wait 20 ms
    keyboard.d = false
    endif
    
    
    //RELOAD
    if wiimote.Roll < -80
    keyboard.r = true
    Wait 20 ms
    keyboard.r = false
    endif
    
    
    //Flick it up to jump... didn't work very well for me so use it if you want.
    if wiimote.pitch > 45
    keyboard.space = true
    Wait 20 ms
    keyboard.space = false
    endif
    
    //fireing
    if wiimote.B and not mouse.MiddleButton
    wiimote.Rumble = true
    wiimote.Leds = 15
    keyboard.Z = true
    Wait 20 ms
    keyboard.z = false
    wiimote.Leds = 0
    wiimote.Rumble = false
    endif
    
    
    //sprint
    if wiimote.b and mouse.middlebutton
    keyboard.x = true
    wait 200ms
    keyboard.x = false
    endif
    
    
    //Normal Keybinds
    keyboard.Ctrl = Wiimote.A
    
    keyboard.v = wiimote.Minus
    
    keyboard.k = wiimote.Plus 
     
  31. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Works like a charm! so well that its scary. Since on my desktop I have my wii hooked up I have my sensor bar there. I turned on the wii to power the bar and tested the IR mouse script and it was so accurate, just like if it was the Wii. I was able to navigate windows just like a mouse but from across the room. I cant wait to try out some of the FPS scripts now.

    Also I made this really kick but winamp script last night but I want to finalize it before I post it.
     
  32. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    I finished my Winamp Script, this is my first REAL script as it took some actual coding.

    Good for fun or HTPC, also if your using wireless headphones it has a use (or me I use it at work so I can quickly change volume or pause music when the phone rings)

    Pretty much all the controls are listed in the code but the highlights are rolling the wiimote left/right to fast forward/rewind and having it set for 2 different levels is really cool and something you cant even do without this script.

    Tilting the wiimote up/down and it vibrates and then raises/lowers the volume is cool.

    Flick to change tracks, fun idea it works well but I have trouble getting it go to back a track, so thats why I added track control into the dpad also.

    Code:
    //Really Cool Winamp Script for global keys
    //Created by ViciousXUSMC some original script from Spence 2008
    
    //The settings are pretty straight forward,
    
    
    // Track Changes using a 'Flicking' Technique.   (LEFT/RIGHT Flick)  make value higher for a harder flick or less for a soft one.
    Key.Ctrl + Key.Alt + Key.PageUp = (Wiimote1.RelAccX < -40) in m per s per s
    Key.Ctrl + Key.Alt + Key.PageDown = (Wiimote1.RelAccX > 40) in m per s per s
    
    // *************The Technique Below Requires You To Press & Hold The B button whilst tilting**************
    
    // Skip Forward Slow (Tilt the wiimote more than 20 degreees to the right, but not more than 60 degrees to achive a slow
    // seeking speed)
    if wiimote.b = true then
    Key.Ctrl + Key.Alt + Key.Right = (Wiimote1.Roll > 20 but < 60) deg
    wait 400 ms
    key.ctrl + key.alt + Key.Right = false
    endif
    
    
    // Skip Forward Fast (Tilt the wiimote more than 80 degrees to the right to do a super seek....It does skip VERY fast
    // so you can simply hold the wiimote at 90 degrees  and 'flick' the B button to do 10 second incriments)
    if wiimote.b = true then
    Key.Ctrl + Key.Alt + key.right = (Wiimote1.Roll > 80) deg
    wait 50 ms
    key.ctrl + key.alt + Key.Right = false
    endif
    
    // Tilt wiimote up or down while holding B to change volume you will feel vibration while changing volume.
    if wiimote.b = true and wiimote1.pitch < -25 then
    volumedown = true
    wiimote1.Rumble = true
    wait 40 ms
    volumedown = false
    wiimote1.rumble = false
    endif
    
    if wiimote1.pitch > 30 and wiimote.b = true then
    wiimote1.rumble = true
    volumeup = true
    wait 40 ms
    wiimote1.rumble = false
    volumeup = false
    endif
    
    
    // Skip Back Fast (Tilt the wiimote more than 80 degrees to the left to do a super seek....It does skip VERY fast
    // so you can simply hold the wiimote at 90 degrees  and 'flick' the B button to do 10 second incriments)
    if wiimote.b = true then
    Key.Ctrl + Key.Alt + key.Left = (Wiimote1.Roll < -80) deg
    wait 50 ms
    key.ctrl + key.alt + Key.Left = false
    endif
    
    // Skip Back Slow (Tilt the wiimote more than 20 degreees to the left, but not more than 60 degrees to achive a slow
    // seeking speed)
    if wiimote.b = true then
    Key.Ctrl+ Key.Alt+ Key.Left = (Wiimote1.Roll < -20 but > -60) deg
    wait 400 ms
    key.ctrl + key.alt + Key.Left = false
    endif
    
    // Toggle Visual Effects: Press A to turn on and off
    // this is not a default global key and must be added manaually ctrl + alt + v
    if Wiimote.A = true then
    Key.Ctrl + Key.Alt + Key.V = true
    wait 400 ms
    Key.Ctrl+ Key.Alt+ Key.V= false
    endif
    
     //***********************************************************************************************************************
    
    
    
    
    
    
    
    
    
    //Not my code, but creds to the original authorr
    
    //delay speed for flashing LEDs. higher = slower
    var.KITTspeed = 100 ms
    //LEDs look somewhat like KITT's grill from Knight Rider
    if 0 = 0 then
      if var.kitt = 0 then
        wiimote.Leds = 1
      endif
      if var.kitt = 1 then
        wiimote.Leds = 3
      endif
      if var.kitt = 2 then
        wiimote.Leds = 6
      endif
      if var.kitt = 3 then
        wiimote.Leds = 12
      endif
      if var.kitt = 4 then
        wiimote.Leds = 8
      endif
      if var.kitt = 5 then
        wiimote.Leds = 12
      endif
      if var.kitt = 6 then
        wiimote.Leds = 6
      endif
      if var.kitt = 7 then
        wiimote.Leds = 3
      endif
      wait var.KITTspeed
      var.kitt = (var.kitt + 1) % 8
    endif
    
    
    //Play/Pause use the home button on the wiimote
    Key.PlayPause = Wiimote.Home
    endif
    
    
    
    //Code taken from the Original 'Wiimouse_IR' Script. I have made a slight change to the delay to suit my taste.
    //Thanks due once again.
    //D-Pad
    if wiimote.Up
    Up = true
    Wait 90 ms
    Up = false
    endif
    if wiimote.Down
    Down = true
    Wait 90 ms
    Down = false
    endif
    if wiimote.Left
    key.ctrl + key.alt + key.pageup = true
    Wait 90 ms
    key.ctrl + key.alt + key.PageUp = false
    endif
    if wiimote.Right
    key.ctrl + key.alt + key.pagedown = true
    Wait 90 ms
    key.ctrl + key.alt + key.pagedown = false
    endif
    
    //Wianamp Volume From same script as D-Pad Functions
    if wiimote.plus then
      key.ctrl + key.alt+ key.Up = true
      wait 60 ms
      key.ctrl + key.alt+ key.Up = false
    endif
    if wiimote.minus then
      key.ctrl + key.alt+ key.down = true
      wait 60 ms
      key.ctrl + key.alt+ key.down = false
    endif
     
  33. ApocNarok

    ApocNarok Notebook Consultant

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    Hey, great script!

    I just bought a wiimote today just to try things out hehe. So I don't have an IR sensor bar or anything, but I was able to connect the wiimote successfully with bluesoleil. I tried your winamp script and the only command that worked for me was the volume when I hold B and point up/down. Is the IR bar required for the other commands? I couldn't get it to fast forward or skip tracks. Thanks for any help.

    Also, is there a way to turn off the flashing on the wiimote? It's kinda bothersome, and I don't want it to waste power by doing that. Thanks!
     
  34. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    No IR is not required for my script, my guess you did not enable global hotkeys in winamp. Its under the prefrences and all of them should be default except I added alt + control + v toggle on and off visualizations.

    Also I do plan to build my own IR bar for my laptop but I just picked one the wireless Nyko sensor bar for 15$ at wallmart tonight and it works "ok" but its too big for my laptop but will be good for my PC at home if i do not want to turn on my Wii to use the corded bar.

    I made a pretty crappy video of this winamp script for you and others too see, no retakes, not much editing just chopped the beginning and end off and its uploading to youtube now, but im on wifi at work so it may be awhile.

    for the flashing led's just delete that whole part of the script with the leds near the bottom.
     
  35. ApocNarok

    ApocNarok Notebook Consultant

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    Hey, got your message. Yep you were right. I thought I had it enabled earlier because my media bar worked with it. Thanks for the help, I'm liking it a lot more now! I'm still trying to get the bugs to work on PPJoy. So that program makes the wiimote act like as if it were a controller attached via USB? I'm a little new to programming, but I was able to understand your script. I took off the LED and it's great now.

    About the PPJoy, the thing that's confusing me is the number of times you have to input the controls for the wiimote. Can you run through that? So you configure the wiimote once on PPJoy. Set it to 2 axis, 11 buttons, and 2 POV hats. I tried to scan my buttons but that didn't work. After you're done with that, are you then supposed to use glovepie and configure those controls again? And finally, if you're using an emulator, you will then have to configure controls one more time. If that sounds wrong in any way, please correct me. Thanks. +1 rep
     
  36. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    I have not made any PPjoy script really so I am still learning too. I got PPJoy on my laptop fine but dont have any games to really use it on (well n64 emulator) but I wanted to try out some of those great FPS scripts on my PC at home now that I have a sensor bar & a bluetooth adapter but I cant even get PPjoy to install on my PC, my guess is that its not 64bit Vista compatible.

    You understand ppjoy tho, it will let you emulate a windows gamepad, so you can use the wiimote as a windows controller.

    I suggest looking at some of the scripts I posted on the other pages earlier in the thread and see how they tied ppjoy into glovepie and also maybe look for help on the wiili.org forums/wiki.


    edit: video is up!

    <object width='425' height='344'><param name="movie" value="http://www.youtube.com/v/viUYjt5so10&hl=en"></param><embed src="http://www.youtube.com/v/viUYjt5so10&hl=en" type="application/x-shockwave-flash" width='425' height='344'></embed></object>
     
    Last edited by a moderator: May 6, 2015
  37. Pablomancan

    Pablomancan Notebook Consultant

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    +1! This was great, I'm def. going to use this. thanks Vicious!
     
  38. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Glad I could help, im kinda sad that PPjoy wont work in Vista x64 :( and I really do not feel like booting into XP on my desktop and installing my games on there because I use Vista exclusively now.
     
  39. ApocNarok

    ApocNarok Notebook Consultant

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    Personally, I think it's easier to just use Glovepie for scripting without PPJoy, so you're not at a loss. I took a look at the FPS script you posted and it's great! I reprogrammed it so that it suited me. I use the accelerometer to reload instead of rolling. In the heat of battle, it's more exciting that way hehe.

    I had a comment on your winamp script. Everything works fine except the flicking of the wiimote. Whenever I flick left or right, it will always change the track forward. You might want to test that out. Instead, I change the track forward with x-axis, and change to the previous track with the y-axis.
     
  40. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Yeah I have difficulty going back a track to and thats why I added that abiility to the dpad. Due to the nature of the flick accelerometer its easy to go forward and not back and I found if you lower the value too much then you end up going forward then back in the same swing. So I figured I may as well just change both motions to foward a track, or if there is a global hotkey you can make make it a random track selection.

    As for reload yeah that would be cool, he said in his script that jump was not working well, thats because he used pitched he should have used the accelerometer for that and it would have worked better.

    As for PPjoy, I would love to not have to use it but there are several applications and games where you have to have it, mostly for analog input on joysticks. Think N64 emulator, racing games ect. Its the racing games I want to play with right now because I have a wii wheel.

    I heard rumors than there may be a 64bit compatible ppjoy but I have no idea how old the post was I saw about that, also pinical game profiler or what ever its called is possibly an alternative down the road, somebody said it works but its extremely unstable crashing after like 4 min at the most when used with the wiimote and glovepie. If they can fix the crashes we would be good to go.

    Back to the FPS script I would work on that on a per game basis like if you had a game where you can "peek" around corners and crouch. I would have roll functions to lean around the corners, and a small down pitch for crouching. It would be very natural to just move the controller to perform those actions.
     
  41. ApocNarok

    ApocNarok Notebook Consultant

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    Here's my script to Half-Life 2, since I am playing it right now. I edited Fluffman's great script and now it works really well for my needs. Makes the game feel a lot different and more exciting.

    One thing I really liked about the earlier script was the sprinting. You hold the middle button on your mouse and also hold the B button on the wiimote to sprint forward. With my script, if you let go of the middle button, you will run and jump at the same time. It's one of those techniques that's easy for the keyboard but will take some practice with the wiimote.

    I really enjoy this script, because you can be doing so many commands at once. Crouching while reloading your gun, and killing baddies with your mouse makes the game so much more entertaining with the wiimote. One thing to note for this script is that you should do quick switching, so when you press button one on the Wiimote, the grenade is automatically equipped.

    It's my first script, so please comment on how I can improve. I tried to do the most minimal amount of coding possible.

    Code:
    //Half-Life2 FPS Script Used For Default Controls
    
    //Credits to Fluffman's initial post with this script
    
    //Indicator
    Wiimote.LED1 = True
    
    //Movement
    W = Wiimote.Up
    S = Wiimote.Down
    A = Wiimote.Left
    D = Wiimote.Right
    
    //Reload, flick right
    If(Wiimote.RelAccX > 30) in m per s per s
    Wiimote.Rumble = True
    R = True
    Wait 100 ms
    Wiimote.Rumble = False
    R = False
    EndIf
    
    //Zoom, Point Up
    If Wiimote.Pitch > 45
    Z = True
    Wait 10 ms
    Z = False
    EndIf
    
    //Jump, B
    If Wiimote.B and not Mouse.MiddleButton
    Space = True
    Wait 10 ms
    Space = False
    EndIf
    
    //Sprint Hold Middle Click and B
    If Wiimote.B and Mouse.MiddleButton
    Shift = True
    Wait 10 ms
    Shift = False
    EndIf
    
    //Crouch, Point Down
    If Wiimote.Pitch < -30
    Ctrl = True
    Wait 10 ms
    Ctrl = False
    EndIf
    
    //Flashlight
    F = Wiimote.Minus
    //Gravity Gun
    G = Wiimote.Plus
    //Use/Action
    E = Wiimote.A
    //Menu
    Escape = Wiimote.Home
    //Grenade
    Five = Wiimote.One
    //Rally Group
    C = Wiimote.Two
     
  42. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Update!

    I may have found a new avenue to attack the x64 OS issue with PPjoy.

    Pinnacle game profiler has added support for the wiimote + nunchuck & classic controller to there list of support gamepads.

    Its out of beta but far from finalized. they have everything supported right now except the IR function.

    I tried to use it tonight to test it out and I cant get it to detect my wiimote on my laptop. So I will try later on my desktop and see how it goes.

    Some people on the wiili.org forums have used pinnacle with glovepie but it crashes within a few minutes. However due to the nature of Pinnacle unless you need to do advanced coding you can do any basic gamepad stuff directly by just using the program to map keyboard functions to the remote.

    I hope that Pinnacle doesnt get greedy and try to make the program work on its own only and sees that many people want to use it with glovepie and make it compatible. Also the next version is supposed to fix many incompatability issues, make it run faster and add IR support.

    So keep an eye on this as it may be the next big thing for the wiimote on PC.
     
  43. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    @ApocNarok

    That script looks great, its amazing how many different ways glovepie will read script and have it work.

    yours is the first that I noticed you can just put V = Wiimote.A and not Key.V = Wiimote.A

    Its also the first time I have seen a if statement without the = true

    I know that if you do not put = false or = true that it will default to a = true function on its own but I just never did it that way so the code is easier to understand how it works.

    I like the idea that you use a "if this key is used but not this key" kind of function. Glovepie is just simply amazing the level of detail and programmability it has.

    No other program lets you have this level of control over controls on a controller even stuff that was considered "advanced" like the XBCD drivers vs the stock MS drivers for the xbox 360 controller.

    Also on that note I think glovepie works for the 360 controller too so I may have found a good work around for the XBCD drivers not working for me recently and the fact that they are now old and no longer supported.
     
  44. ApocNarok

    ApocNarok Notebook Consultant

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    Yeah, GlovePie is a great program. It's amazing how it works. Very simple, and yet very versatile. The Key.A function was what I thought you had to write too in order for it to register. I guess depending on what you do, more complex programming will require more boundaries. PS3 controllers work too I believe. It's also bluetooth, but I find that the Wiimote will be the most enjoyable one.

    I tried using the wiimote as a mouse today using the accelerometer. It's really fun, but hard to navigate. I also have the IR script but I don't have a sensor bar. Do you by chance know of a cheap, yet durable sensor bar that I could use for my laptop? I would like for it to be located on my keyboard drawer if possible. What would you recommend? I don't own a wii so I'm out of luck. I'm shooting for less than 15$ but higher if it's highly recommended. Thanks for any info.
     
  45. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Well you can test the IR script just with 2 candles for now, it works!

    However I got the Nyko wireless sensor bar the other day for 15$ at wallmart. Thats the cheapest its gonna get but its kinda big and so not great for portability or laptop use.

    The best solution is DIY, I plan to make one out of parts from radio shack and have it run off 5v via USB, I would imagine it would cost less than 10$ to make, but it wont be pretty :p.

    As for a very small solution thats already built, but not cheap there is this:

    http://www.9voltlight.com/inc/sdetail/82

    Also you can MOD the stock wii sensor bar to run off a 9v battery by shorting out 2 of the LED's it brings it down from 12v to around 9v.

    Lastly my idea for a good permanent desktop solution would be to get one of those adapters that let you run car accessories from a wall outlet. Thats 12v and thats what the stock wii sensor uses and you can order replacement bars from nintendo for 10$. So just wire the sensor bar to that adapter and you have a perfect sensor for probably 20$ total.

    Im still hammering away with pinnacle, I got it to recognize the wiimote finally by downloading v4.0 beta instead of the direct download of there new v4.4.

    but I still do not have the controller actually doing anything even after I assign the buttons functions.
     
  46. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    You inspired me to write a FPS script. This is just the start but it has so much potential. I figured out that even tho in the forums it says "+" and "and" are interchangable they are not. When I went to use simple script like

    key"a" actiavte when key"b" + key"c" are both pressed together it did not work.

    So just for the heck of it I put "and" instead of "+" and it works perfectly!

    I use this combo button setup with the A key on the wiimote since its easy to reach and will let you double the functions you have at your disposal.

    I knew I could right it as a if statement.

    Like this

    If key.b + key.c = true
    then key.a = true
    endif

    If key.b + key.c = false
    then key.a = false
    endif

    But the simple way I did it makes the script much shorter and easier to follow. I learn more and more every time I do this.

    So this is just the start of my battlefield 2142 script, I have yet to try it in-game so it may need some tweaking (like prone for instance if I remember is not held down but rather toggled so I need to change how prone works by adding a delay to the key press probably)

    I like the idea of using the B button to fire since its like a trigger and I can make it rumble when you press it just like firing a gun but I am purposely making this script so that you change none of the normal controls and can change between keyboard and controller at anytime with no ill effects. So thats why I tied the rumble into the mouse click instead to see how that works.

    Well here is the code so far.

    Code:
    // ViciousXUSMC's Battlefield 2142 FPS Script
    // Play game like normal with mouse, but keyboard functions are replaced
    // with the wiimote in the left (or right) hand to enhance gameplay.
    
    // Wiimote Rumble When You Shoot (or click anything lol)
    if mouse.LeftButton = true then
    wiimote1.rumble = true
    endif
    
    if mouse.LeftButton = false then
    wiimote1.rumble = false
    endif
    
    // Movement
    key.w = wiimote1.up
    key.s = wiimote1.down
    key.a = wiimote1.left
    key.d = wiimote1.right
    
    // Jump/Parachute by flicking the wiimote up to you
    key.space = wiimote1.relaccy > 28 but not wiimote1.a
    
    // Reload by holding the A button and flicking the wiimote up to you
    key.r = wiimote1.relaccy > 28 and wiimote1.a
    
    // Crouch by pointing the wiimote down
    key.leftcontrol = wiimote1.pitch < -22 but not wiimote1.a
    
    // Prone by pinting the wiimote down then pressing A
    key.z = wiimote1.pitch < -22 and wiimote1.a
    
    // Enter/Exit a Vehicle by rolling the wiimote to the right
    key.e = wiimote1.roll > 25
    
    // Pick up a kit off fallen soldure by rolling wiimote to the left
    key.g= wiimote1.roll < -25
    
    // Radio Commands - button & + button
    key.q = wiimote1.minus
    key.t = wiimote1.plus
    
    // Spawn/Kit Selection Screen press Home button
    key.enter = wiimote1.home
    edit: oh I also learned that "but not" works too ^^ because i had issues without that where it would do 2 commands at once, again something I was doing with if statements before but it works with simple code.
     
  47. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    BF2142 Script Updated!

    Its nearly complete. I am downloading the game now to test it out and tweak it as needed. I would like others to try it also.

    I have yet to use the B button on the back, or the 1 & 2 buttons so I would like feedback on what to use them for.

    I am thinking of making the B button the shoot button even tho you already can shoot from the mouse, but make it vibrate the controller and remove vibrate from when the mouse is used. That way it feels more natural and you feel like your shooting a weapon.

    The 1 & 2 buttons can be used for speech or map or something. I may be able to pick what feels best and most needed when the game is done, but im on wifi right now so its gonna take all night and probably longer.
     
  48. ApocNarok

    ApocNarok Notebook Consultant

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    Glad to hear you're having fun with FPS scripts. I'll try yours out, and maybe I could get some more ideas from you. I don't have BF2142, but I will see how it feels in other games.
     
  49. ViciousXUSMC

    ViciousXUSMC Master Viking NBR Reviewer

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    Well alot of the keys are BF2142 specific so it wont play well with another game :( but you can see how it works and substitue keys I suppose.

    Also I think maybe the roll angle needs to be boosted to 30 from 25. I was noticing that maybe 25 is too easy to trigger on accident.

    This script would be great to freak somebody out lol, controlling your controller and making it vibrate with a mouse click from across the room.
     
  50. Clark Kent

    Clark Kent Notebook Enthusiast

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    This is quite possibly the best thing i have seen in a long time... :)

    Great Guide!
     
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