Hey guys,
I was wondering if it is useful to have side button on a mouse for an RTS game(i.e Starcraft 2).I wanted to ask this because I was thinking about ordering a Asus G53 and found out the mouse that comes with has no side buttons so wanted to know if I actually needed some.
Thank you in advance guys![]()
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*bump*please help
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I love my side buttons, but I've always used mice that have them. If you've been using two-button mice and are used to them, then you won't miss the buttons. Out of curiosity, what mouse does the G53 come with?
As for usefulness...I always find a use for my side buttons. I mostly play FPS games, and I have two side buttons on my Mamba. I usually bind one of these for melee attacking, and one for weapon swapping.
If you're looking for a solid mouse with side buttons, check out the Razer DeathAdder. It's got a 3,500 DPI optical sensor with very smooth tracking, and two thumb side buttons.
Also, just a little tip: bumping your thread within less than a day of posting it is generally frowned upon by the moderators.
Photo of the DeathAdder:
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The asus g53 comes with a Razer Abyssus I think.Sorry for bumping so early.
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Ah, cool. I hear it's a decent mouse, though it's a bit simple for my tastes. Some people really like the bare minimum, though.
No worries -
FYI, Starcraft 2 does not allow you to bind commands to the side buttons on a mouse. They specifically do this so that people with expensive high-end mice do not have a competitive advantage over others.
But in just about every other game, you can bind commands to those mouse buttons. In games that support voice chat, I always use a side mouse button to bind the push-to-talk function. -
Realistically, you could probably work around it by assigning a single keystroke macro to the mouse buttons in the driver software (the Razer software supports this, and I assume Logitech's does as well), and then bind that key in-game. -
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Blizzard put a LOT of thought into this game, because they knew that it would be a huge platform for competitive gaming long before they even wrote the first line of code. They wanted to avoid giving competitive advantages to people, simply because of the hardware that they own.
Graphical detail settings are NOT capped. You can put any resolution your hardware supports, at uncapped framerates. However, model size scales with resolution, so you do not get to see more of the battlefield because of a higher res. Seeing more of the battlefield WOULD be a competitive advantage, which is why they designed the game engine this way.
You are correct that someone could work around the mouse keybind restriction by using macro software in their mice. Blizzard has no control over this. But this practice is disallowed in any kind of professional or gaming league tournament. So using mouse key bindings actually hinder people who intend to compete in these areas, because they become dependent on using keybindings that are not permissible in competitive play.
A lot of very talent people (much smarter than you or I) designed, built, and tweaked this game. Have a little faith that they know what they are doing.
Side buttons on a mouse
Discussion in 'Accessories' started by LegitAsian, Oct 28, 2010.