Today they announced a new mouse, the Taipan:
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It's their first ambidextrous mouse in quite a while, the Lachesis and Abyssus being the other two. I'm not a fan; I prefer right-hand conforming mice, but I know some people swear by symmetrical ones.
Now, here's where it gets a little overkill: 8,200 DPI. Yes, eight thousand two hundred. They were already ahead of the DPI race with the new Mamba and Imperator at 6,400 DPI, while Logitech's flagship G700 is still at 5,700. Frankly, it's getting a little silly; hardly anyone needs more than 3,000 or so, and that's for pretty high sensitivity.
That said, they aren't making it exorbitantly expensive for such an extremely high-DPI sensor. The Razer site has it listed at $79.99. You can't order it yet, but availability is estimated for "July 2012", so not much of a wait.
As for other features, it seems like standard Razer mouse stuff. 1,000Hz USB polling, 9 buttons (left+right, wheel, two below the wheel, two thumb/pinkie buttons per side), and presumably some kind of lights. It also will use Razer Synapse 2.0 software, which I have to say is pretty nice; I played with it for a while with the Razer SWTOR mouse, and it's much nicer than their previous customization software.
I have no personal interest in this mouse, but frankly, I want to see who thinks they can actually benefit from 8,200 DPI. You would have to be able to turn 360 degrees in-game with less than an inch of mouse movement.![]()
Link: http://store.razerzone.com/store/razerusa/en_US/pd/productID.251800600/categoryId.35208800
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typical Razer marketing and pissing contest.
sometimes u try to too hard and miss the bowl entirely. -
Must be making it for people that game in cars and on airplanes, you know where you have no space for anything.
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is that much dpi even noticeable???
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Wow Razer. Who would need such high DPI anyway? Also, who CAN use a mouse proficiently at that DPI? -
Well with all the new higher resolution screens popping up, it might have some actual use.
..maybe. -
DPI does play a role in how precise your mouse is, but after a certain point it becomes null and void. It all depends on your preferences; the higher sensitivity you play with, the more DPI you'll need.
Long story short, for any given sensitivity, there is a "minimum useful DPI", which is the lowest DPI value that your mouse can have while still allowing for single-pixel tracking. Any lower DPI, and the mouse will skip pixels to maintain the same sensitivity. Any higher DPI doesn't matter, as long as it's at or above that minimum value.
For example, say you turn 360 degrees in-game with about 1.75 inches of mouse motion. That's pretty incredibly high sensitivity, way more than most people use. Assuming a 1920x1080 display resolution and 90 degree FoV in-game, the minimum useful DPI is just below 3,500. So, the G400 and DeathAdder, even though they're considered on the low end of DPI these days, are more than enough for most gamers. You'd only need more DPI than that if you took less than 1.75 inches per 360-degree rotation.
For reference, in most games I take about 12 inches to turn 360 degrees, which has a minimum useful DPI of about 500, so I could theoretically use just about any mouse out there, gaming or otherwise. It's sort of on the low end of sensitivity, but some serious CS and Quake competitive players use up to 20 inches per 360, which is just insane, and also why some of those serious comp players use non-gaming mice like the Intellimouse Explorer, which only has a few hundred DPI, but still way more than they need.
Now, for this mouse...for 8,200 to be the minimum useful DPI, you would have to rotate 360 degrees in-game with less than three quarters of one inch of mouse motion. That's pretty much superhumanly high sensitivity, but theoretically, 8,200 DPI would allow you to turn with single-pixel precision, even at such a ridiculous sensitivity...if you could control your mouse.
This link has useful tools for calculating your real-world sensitivity (inches or cm per 360-degree rotation) based on the settings you use in-game, as well as the minimum useful DPI for a given sensitivity.
http://www.funender.com/quake/mouse/index.html -
That wasn't a 100% serious post, but I'll play nice.
12 inches seems too low for me, but the only game I'd care about that on a serious note is osu, where you have to find a balance of how fast you can move your mouse while still being accurate without overshooting where you're aiming, lest you want to fail every song
I have no idea why companies are making absurdly high DPI mice though unless they're just playing numbers games, but if you can lower the sensitivity, then its not really hurting anyone is it? I actually don't know.
People that buy these know what they're doing and what they get out of it, so it shouldn't be that big of an issue. -
Holy cow. I only use my mamba at 1800dpi! I feel like I'm letting Razer down now
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8,200dpi is a bit overkill. They just like putting out those big numbers for marketing.
Not bad for a $79 mouse though. I dont mind the ambidextrous design. If it came in blue i might be interested in the future. -
Star Forge Quaggan's Creed Redux!
It looks not bad but the dpi is what like everyone else said: Overkill. I even use my G700 at 3500 dpi and that is at times a tad too high for my tastes...
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You can hardly notice a difference in DPI that is above 3.6k o.o or at least I can't.
Still doesn't beat the SS Sensei's 10,500 (i think?).
But literally, 8200 DPI shouldn't feel different from 5600 DPI.
This is getting out of hand, Razer...
Discussion in 'Accessories' started by Mastershroom, Jun 5, 2012.