Drivers: Verde 301.24 BETA Driver
Specs are in Sig![]()
All @ 1366x768
Dead Island Maxed out With FXAA, Avg: 57/60 Max: 84 Min: 45
Dead Island Maxed out no FXAA Avg: 72/78 Max: 104 Min: 54
NFS World Maxed out With FXAA, Avg: 60 Max: 72 Min: 42
NFS World MAxed out no FXAA, Avg: 72 Max 78 Min:65
Sonic Generations maxed out W/ CFG fix (if any1 needs it PM me) With FXAA, Avg: 60 Max: 62 Min: 57
Sonic Generations Maxed out W/ CFG fix no FXAA, Avg: 60 Max 62 Min: 58
Splinter cell Conviction Maxed out, with FXAA, Avg: 37/40 Max: 44 Min: 31
Splinter cell Conviction Maxed out, no FXAA, Avg: 39/42 Max: 43 Min: 36
MW 3 Maxed out With FXAA, Avg 60 MAx 65 Min: 42
MW 3 Maxed out With 4X AA, Avg 52 Max 57 Min: 37
L4D2 Maxed out With FXAA, Avg 60/64 Max: 74 Min: 57
L4D2 Maxed out With 4XAA, Avg: 86/99 Max: 111 Min:74
(Doesn't seem to like the Source Engine)
Will post more when i have time![]()
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bigtonyman Desktop Powa!!!
How much better does the FXAA makes the games look? Just curious
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It seems to work better than AA imo but there also seems to be blur at times, kinda makes it look like ur viewing the image through a matte finish
Added Left 4 dead 2 -
bigtonyman Desktop Powa!!!
Hmm interesting thanks for the reply
Sent from my GT-I9100 using Tapatalk -
Operation Flashpoint: Dragon Rising Maxed out (shadow rez 128...seriously no difference can be seen) With FXAA, Avg 38/40 Max: 55 Min: 34
Operation Flashpoint: Dragon Rising Maxed with 4XMSAA, Avg 58/60 Max: 69 Min: 52
Also just for the hell of it, Shadow Size 128 vs 4096:
128
http://i189.photobucket.com/albums/z296/L1qu1d2007/OFDR2012-04-1511-41-25-41.jpg
4096
http://i189.photobucket.com/albums/z296/L1qu1d2007/OFDR2012-04-1511-42-34-74.jpg
Some Results for the M14x with FXAA Forced through NVCP
Discussion in 'Alienware 14 and M14x' started by L1qu1d, Apr 9, 2012.