DirectX 11 is lagging this beast to high hell, kind of a bummer! Does this happen to anyone else? I don't think I have stealth mode on or anything, and my specs are in my signature.
Any help with this is appreciated.![]()
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It's a demanding game. What's your settings on it?
It's been a while I played it, but I think my settings were mostly high, physics off, and at native resulution (WUXGA). -
Very High - DX10 was okay but occasionally laggy
High - DX11 is laggy all day
High - DX10 is good
All native resolution, 1920x1200 -
Metro is unbelievable demanding of your video hardware. It's as bad as Crysis was when that first came out.
I haven't played in a while, but back on the original Dell drivers and VBIOS I was playing at DX10 High, and it was running ok but with occasional lagginess. The new ATI/AMD 10.10 drivers are supposed to increase performance in Metro, so I'd give them a go.
If I remember, I'll have a quick play tonight and see if performance has improved. -
The problem is your cards are a first gen dx11 card the performance on any dx11 game will be less than a dx10 game.maybe after dx11 has been out for a while the developers will find better ways to code the games.
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My M17x just arrived yesterday so I haven't been able to test it yet, but I'd be surprised to get soild performance on this game. From what I've seen on my desktop, it has very poor Crossfire support in general, and DX11 is virtually no-go. I had to actually lower the resolution to keep it from crashing with DX11, while DX10 was playable with some lowered settings on one monitor. I've seen other high end machines have trouble with Cryostasis in a similar manner, though the game runs significantly better on my spare that uses much older Nvidia graphics cards than my primary.
Test system: Core i7-920 (OC 3.2GHz), Radeon HD 5970 2GB, 6GB DDR3-1333, 300GB Raptor, 3x 1920x1200 displays (Eyefinity), Win7 x64 Ultimate
Spare system: Core i7-860 stock, 2x Nvidia 9800GX2 1GB (quad SLI), 4GB DDR3-1600, generic HDD, Win7 x64 HP -
Yes Metro is a bit choppy for me too!
So far I have tried these games on my MX17:
Left4Dead 2 - Full settings - runs perfectly
Wolfenstein - Full settings - runs perfectly
Just Cause 2 - Full settings - runs perfectly
Crysis - High everything, 1900 resolution - runs quite well but some cloud/rocks flickering
Crysis Warhead - Gamer Settings, 1900 resolution - runs very well with just a bit of slow down
Aliens Vs Predator - Full settings in Dx11 a tiny bit choppy. With Dx10 with High settings runs really well
Batman: Arkham Asylum - Full settings - runs perfectly
Bioshock 2 - Full settings - runs perfectly
Please note I don’t usually use anti-aliasing on most games. -
Awesome, thanks for the responses guys!
I find that Metro and Test Drive Unlimited 2 are the only games giving me grief, though TDU2 is currently in beta so I hopefully the full game will be less resource hungry.
Oh, also.. Feel free to laugh, but how do I check if I have those 10.10 drivers? Every time I install "the latest drivers" from AMD's website it gives me the whole Catalyst package, and I don't know if it's just reinstalling the Catalyst Control Center or actually giving me the new drivers I requested. This is much more complicated than how Nvidia does things.
Off-topic: claxdog, love your avatar! I went and it was amazing. -
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the catalyst package conains everything -
Awesome, thanks.
Also, looks like your post count is almost 1337 -
I had really poor performance on my machine (specs in sig) on Metro 2033, tried it on dx10 and it was unplayable, had to drop it to dx9 and medium settings for it to run smoothly, and even then it wasn't great. Was only getting 30 fps when outside. Game is just coded really poorly I think.
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Not necessarily coded poorly, just a combination of being resource heavy, and being one of the first games to support DX11, while the new video cards that support it are the first generation to do so.
As it gets more popular, future gaming engines will be less wasteful on resources when using DX11. -
I played it last night on the new 10.10 drivers. It runs fairly well at DX10 Very High, unless you're outside (a little choppy, but playable) or there is smoke (framerates noticeably drop, almost unplayable).
I might knock everything back to DX10 High in order to ensure I get a decent FPS.
I would say that the game has poorly-optimized graphics rendering routines. Other games can produce smoke effects without any serious degradation in graphics performance, so there's no reason why Metro can't. My gut feeling on this is that the developers didn't have a lot of experience in writing routines for the GPU, and ended up writing code that worked but was highly inefficient. This is fairly likely given that they managed to release a DLC pack that deleted one of the major 2GB game files. -
Guys I tested the very start where he is climbing up the ladder and I get around 27fps on my desktop 5850 920/1113. Surely you guys should be getting the same fps?
My settings are
1920x1080
Very High
DX11
AAA
AF 16X
Advanced DX11 Options -
Advanced DOF Ticked
Tessellation Ticked
I want to get an m17x with crossfire 5870M and it would be a real shame if this laptop could not play with at least my desktop fps. Btw if I use MSA 4X i get 1 fps. -
Kade Storm The Devil's Advocate
The issue with Metro 2033 comes down to DX11 and the intesinve use of textures. . . perhaps also some bad coding, but I can't say that with certainty. I wasn't too impressed by the visuals, but I did read somewhere on the web--when this game had just come out--that at very high settings, the game might demand more than 1gig of video ram.
In the case of our laptops, Radeons and Nvidias. They're just not up to the spec to run this game at very high, with native resolution and all DX11 options (in the case of the Radeon 5870s). Advanced Depth of Field and Tessallation are the primary culprits. You should see some improvement by sticking with DX10 or at the very least, deactivating Advanced DoF and Tessellation. Also, try lowering the resolution by a significant margin as this has shown great performance gains. -
steviejones133 Notebook Nobel Laureate
I have Metro and it plays well on my lappy.
If your using DX11 mode, a nice way to speed things up is to go into DX11 options and disable Advanced DOF (Depthe of Field).
You should notice that the game aint anywhere near as choppy, even with very high settings msaa and x16 aa
Hope this helps!! -
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Kade Storm The Devil's Advocate
Steviejones133,
Since you've got it running nicely, mind sharing some average FPS rates for the very high settings with 4xMSAA.
Also, when you switch off Advanced DoF, are there any other DX11 features or enhancements left, aside from tessellation and AA? -
1920x1080 - Resolution
Very High - Quality
DX11 - Directx Version
AAA - Anti-Aliasing (MSA X4 is the only other option and it's the max)
AF 16X - Anisotrophic filtering
Advanced DX11 Options are:
Advanced DOF Ticked
Tessellation Ticked -
steviejones133 Notebook Nobel Laureate
Settings i have used are dx11 with dof disbaled and tesselation enabled.
Details very high
MSAA
x16 AF
Have played a small bit on these settings....seemed to play well for me but i may have not hit alot of action as of yet.
Will report back when i have more info! -
Kade Storm The Devil's Advocate
Thanks for the information, ZJJXL and Steviejones133.
I look forward to more on the frame rates.
Regarding AAA -- ain't that a DX11 feature? -
steviejones133 Notebook Nobel Laureate
Well, I have just been having a quick mess about with settings etc on Metro.
Played from very start for 5 minutes (until first action scenes are done and Artyum is found inside waking up)
Settings were:
DX11 with tesselation enabled but DOF disabled
Details very high
AAA not MSAA
AF x4
Frame rates according to fraps were:
At very start, climbing up ladder - high 30's to low 40's
During Artyums first battle before he pulls off the gate - high 20's low 30's
During 1st cut scene (movie scene) high 20's low 30's
Game was fully playable at these settings for me, no stuttering or anything...ran smooth and dropped to sub 24 frames only fractionally.
Tried at same settings with MSAA and AF increased but fps suffered and was a bit choppy....mid to high 10's and sometimes into the 20's.
Same with enabling MSAA and x16 AF.
I would go so far as to say unplayable with everything maxed out but bearing in mind, this game is sooooo demanding (like crysis) i was never expecting to max it out completely.
Plays even better on dx10 and MSAA and AF can be increased.
Hope this helps out..... -
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steviejones133 Notebook Nobel Laureate
Its a great game but very demanding. I thought I had it running on everything maxed out but I obviuously didnt play it long enough to realise my system cant handle it with everything maxed out.....I imagine even desktops struggle with it so I am quite happy being able to play it either dx11 high or dx10 very high. -
steviejones133 Notebook Nobel Laureate
I will try and do some more testing of it at some point today and post back.
BTW what system are you running it on ? cpu? - single gpu? etc.... -
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steviejones133 Notebook Nobel Laureate
AFAIK, next gen gpu's I imagine would be with the release of the latest gen R3 M17x...fairly soon I would imagine and i think it may be Nvidia gtx460m sli but who knows lol - lots of speculation of NBR about it!! -
Terrible choppiness running Metro 2033.. just me?
Discussion in 'Alienware 17 and M17x' started by superkyol, Oct 26, 2010.