Hey guys, I'm trying to debug a weird a graphics error with DX11 on my 680M (M17 R4, I believe, Windows 7).
Using the OGRE demos (OGRE is an open source graphics library), I get issues described below.
These are the binaries:
https://s3.amazonaws.com/uploads.hipchat.com/17160/71599/tYlsgyS3v9H5vND/OgreBin2008.7z
Running the Sample_PbsMaterials demo, I get the following flicker artifacts:
https://s3.amazonaws.com/uploads.hipchat.com/17160/71599/Sf16QfDse5h6lEj/screen1a.jpg
https://s3.amazonaws.com/uploads.hipchat.com/17160/71599/EHM32usL9XtCdP5/screen2a.jpg
Right before the whole thing crashes and TDRs.
Can anyone out there with a similar rig run it and see if it does the same?? We're trying to find the culprit and this would help tremendously!! Thanks!
-
-
Aww, no one out there? Whole thing will take like 2 mins! Thanks!
-
I wanted to help from the first time I saw your post but I have two 880M, don't know if you think my screenshot is valuable but I'll give it to you.
And OGRE is really, uhh, IMHO obsolete and minimalist engine. You better test your skills on something bigger like UE or Unity that has everything you need to create a game without rewriting code that someone wrote long ago. -
Thanks, could really still use someone with a 680M if you're out there...
Re: OGRE usage and our particular project, with all due respect, you know nothing, Jon Snow -
hey
i would like help you out
i will try to run this program next evening, currently not at home -
Anything ever come of this?
-
Bump?
Weird DX11 problem with 680M - do you have this??
Discussion in 'Alienware 17 and M17x' started by BigBrother70, May 13, 2015.