I believe that the ammount of Vram indicated in game is a false reading.
Yesterday i fired up the game (note: a rockstar game that works on pc without thinkering and tweaks... a miracle!), set everything at max possible settings and in the menu i was exceeding 6 Gb of foreseen ram used. My cards are just 4Gb Vram card. I didn't experience any weird behaviour inducted by a potential lack of vram. Instead the game run butter smooth for 2 hours. And benchmark confirmed, since i'm often exceeding 110/120 Fps max settings at 2560x1440. The lowest Fps has been around 80
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CptXabaras Overclocked, Overvolted, Liquid Cooled
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Clearly, that is either a false reading or the game is calculating the combined sum of GPU memory in a multi-GPU setup in error. As long as everything works great, the accuracy of what the game is showing as a reading is essentially irrelevant. There is a difference between "available" memory (which includes system memory and/or virtual memory being accessed by the GPUs) and actual GPU vRAM hardware. There are several games that have used more total memory (combination of vRAM, system RAM and virtual memory) for video/graphics rendering tasks than what I have available in physical GPU hardware vRAM.
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CptXabaras Overclocked, Overvolted, Liquid Cooled
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Meaker@Sager Company Representative
I'm getting excellent performance from the 347.88 set with my 980M SLI, high usage and smooth frame rates, setup is at 1266/1450 at the moment running 1440p 144hz with all details maxed with 4x MSAA.
Obviously this is GTA V footage, bad language is to be expected, as in the description I do not condone this sort of behaviour in real life.Last edited: Apr 15, 2015Spartan@HIDevolution likes this. -
Interesting that you're not using the Game Ready driver. I assume 347.88 doesn't even have the SLI profile, or did you get it thru GFE/add it manually in Inspector. -
Nice performance there!
But what's this I hear.. You don't condone such behavior.. *puts bazooka down* Thought that kinda goes without saying mate -
On ultra details checking vRAM with MSI afterburner gives about 4020MB. It'll be heavy game for 4GB 980M AW17R2 ^^
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GTA V runs great on the 18 880 sli maxed out every thing . 1080p on a external 27 inch dell ultra sharp.
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WELL THEY DO THROTTLE.. LOL but given that this is a well done game with some good drivers that make everything come together.
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Edit: Managed to find out the cause of the high voltage and it was user error sorry lol. I forgot that I changed one of the settings Manage 3D Settings - Global Settings - Power Management - From Adaptive to Max Performance which changed the voltage.
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Ashtrix likes this.
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What fps are you getting with gtx680m sli and which driver please? Latest nvidia driver causing throttling when oc thanks
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Blossom81 likes this.
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Should I use a desktop driver for my Dell 2GB gtx 680m's ? and which version. Also how does gta 5 play with my setup? worth buying the game?
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Blossom81 and Rotary Heart like this.
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TurbodTalon Notebook Virtuoso
Blossom81,
680M SLI plays GTA V at 60 fps (if you're using Vsync) with the settings that the Nvidia GeForce experience uses by default. I am using SVL7's VBIOS, and running the GPUs and CPU at stock settings. If you try to use high-res shadows option under Advanced Graphics, or turn up the MSAA past about 2x, your frame rates will begin to suffer.
This is really nothing new. Shadows, shaders, and AA have always been performance hogs.
The game looks very nice on the XBox One, but even with the settings I mentioned above, it looks much better on PC.
Flying anything but a helicopter with the mouse and keyboard is way too hard in my opinion. I have an XBox 360 controller that I switch to whenever I need to fly.Blossom81 likes this. -
@Mr. Fox Thanks for your driver link I'll give it a try
@TurbodTalon Thanks for your advice and fps on GTA 5 for my gpuMr. Fox likes this. -
MSAAx2 is a really performance eater while it looks 99.9% same as FXAA so it's useless when you can use good old FXAA that does not require much power.
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Yeah I'm using FXAA and I have nearly everything turned up to Very High, all of the sliders except pop. diversity (70%) at 100%, PCSS Shadows on, PostFX on Ultra etc. and I'm seeing a silky smooth 60FPS everywhere.
Don't use MSAA at all, as noted above it looks about 99% as good as 4x MSAA but without the 10-15 FPS cost. I also recommend running the game in Fullscreen mode. I've tried windowed and borderless and they both give me moderate stutter.
Also, be sure to turn Tesselation completely off, I am absolutely all about eye candy but in this game all it seems to do is add a bit of figure to the palm trees, at a significant cost to anything other than Maxwell cards.
Turn of reflection MSAA completely, this would be the AA applied to reflections, and you will need eagle eye vision viewing the game on a 40" 4K display to even notice the difference, pertaining to the above please take the time to review Nvidia's performance guide, I've spent a lot of time with it looking at the difference between MSAA and FXAA, between PCSS shadows, soft and sharp and between Reflection MSAA on and off, go ahead and look for yourself:
http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide
Having initially installed the game on my beast of a desktop (Hexacore Ivy E at 4.5Ghz + 780 Ti SLI, see signature for video and benchmark) I was sure the game would run poorly on my R2. Boy was I mistaken, I was completely blown away to see my R2 pushing this game WITH EASE, nearly completely maxed out. The drop from 120FPS @ 2560x1440 is somewhat noticeable, but not really as the DPI is about the same (18" display vs. the 27" on the ROG Swift). Mind-blown is a succinct description of tearing through Los Santos, coppers in tow, at a silky smooth 60FPS nearly completely maxed out with 680M SLI in a public library lol!
I am running an OC of +200 core and +400 memory @ 1.025V (bench in signature) on my 680M's, but even then, utilization usually averages around 60% with peaks varying between 80-99% so I'm sure this game can be run maxed out with no OC at all.
This game is incredibly optimized, oh and for those getting lower frames with 680M SLI, equivalent or better, don't forget GTA 5 is very CPU intensive and I'm running a 3920xm @ 4.3GHz with peak utilization around 75%! (a lot).
You might actually be CPU bound. A pair of mobile GPU's 680M and forward should have absolutely no problem running this game.
Oh and with everything at Very High or Ultra except pop. diversity (70%) my VRAM is sitting at 4700MB out of 4000MB indicated (2GB)! Still 60FPS everywhere! No stutter at all. Game is not GPU intensive, if youre seeing under 60FPS it's because youre without an Extreme CPU over 4.0GHz.
Also, for me CPU temps never exceed 70C at 4.3GHz with 1.266V and ~60C on the GPU's (60% utilization avg.). I've Coolaboratory Liquid Ultra on the CPU and IC Diamond on the GPU's on conjunction with an aggressive fan algorithm set to the primary GPU:
Last edited: May 5, 2015 -
I am surprised that this game eats so much CPU power as on the current-gen consoles tablet CPU (1.6 GHz) is very weak so PC build has to work differently.
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Well I'm pretty sure there is more to process, for example, I bet the sliders maxed out all induce CPU load, especially draw distance, and all of those PC specific settings, PostFX, higher res textures, shadow quality etc, all induce some CPU load, and apparently a significant load in concert.
I haven't seen such high CPU load in any other game, on my desktop GTA 5 gets my i7 4930k up to 55% utilization at 4.5GHz (6 cores) and my R2's i7 3920 up to 75%. Usually utilization is around 25-30% on my 4930 and 50% on my 3920.
I love it though, it's nice to see my CPU's doing some real work for a change and it feels good to be presented a processing challenge and being well equipped for it.
CPU still matters, that's for sure.GodlikeRU likes this. -
Hey,
PostFX, textures and shadow quality is gpu work. Only draw distance, physics, AI and things like that use CPU.
GEFORCE GAME READY DRIVER FOR GRAND THEFT AUTO V
Discussion in 'Alienware 18 and M18x' started by Tulius, Apr 13, 2015.