I am pretty noobie when it comes to computers and all, but would an r2(specs below) be viable for playing bf3? I know this is hard give an educated guess with the new frostbite 2 engine, and all, but would it be worth it for my r2 or just get it for console?
With battlefield bad company 2 frostbite 1 engine i could only play on low settings for a long period of time, and medium settings for 1 or 2 games max before it gets a choppy frame rate.
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no.
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All right, thank you sir, ps3 version here I come.
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It would not be worth it on the M11x.
My future build of an i5 quad core at 4.0 Ghz and a GTX 560 Ti should handle it quite differently. -
you still won't be able to run it in high settings...
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ya, m11x is my only pc so, its out of the question
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On low it may do. Apparently the engine scales pretty well. It'll look like teh ps3/360 version but you could probably actually play at a native 720p or 1360x768 unlike the consoles which are likely to be lower rez.
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i doubt it since BF3 is a DX11 game and the M11x has no DX11 compatible hardware!
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Battlefield 3 WILL support DX10.
However, Frostbite 2.0 is designed to take full advantage of DX11 API.
The engine will run using DX10 with some DX11-exclusive features disabled.
Battlefield 3 will not support Windows XP and Dx9. -
Wonder what they are doing on the consoles since they use DX9??
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Given that the developer has scaled the game down to running on an Xbox 360 I'd be pretty confident that you can run Battlefield 3 on your M11x, though I'd be the first to admit it won't be a pleasurable experience. Middling resolution in conjunction with sparse graphics and then probably still a low framerate.
It is a very pretty game but have any of you actually seen the console footage? It's a world away from what has already been demonstrated on the PC (PS3 footage has very bland textures by comparison) which demonstrates the engines scaleability so I wouldn't rule it out running it on an m11x just yet. -
RainMotorsports Formerly ClutchX2
@OP Bad Company 2 uses Frostbite 1.5 btw
Console ports a different story anyways, Yes the 360 uses a modified DX9 library which would normally make sense to not block using the resulting code from being applied to the pc version or having existed in the first place.
For me Bad Company 2 ran worse in DX9 than DX10 on the same card, this might not be the game but I have a feeling it was along with the other bugs the game had. Kinda blows trying to sync changes between 3 different libraries, while BC2 barely made use of DX11.
Meh last i checked no one actually knows what it will take for sure. I mean there was the days of Doom 3 being launched and not a single machine could run ultra. Then you have games like Bad Company 2 with DX11 off (in 10) an actual gaming pc could max it out, save for many dual cores struggling. Hell down the AA to 1x and overclock my cpu into oblivion I get 35 to 50 FPS in multiplayer Isla SQDM with all high @ the nice ultra low res of 1366x768 hehe.
I dont expect BF3 to be easy to run at all but I dont expect another Doom 3 scenario. Just want 1080P with the new rig im building.
Im going the same route i5 2500K @ 4.5 and dual 560 Ti's. I will know day one how the 580's stack up as well since my neighbor runs them. What I want to see is the mobile GTX 560M's performance, since well we are laptop people
Couldnt get another laptop for gaming just no longer made sense.
They need to take dual core off the minimum list, and dont count Hyperthreaders as strict duals. BC2 uses 80+% of a 3Ghz Core 2 Duo, desktop or laptop variant. Online play can have punkbuster eating up the rest easily putting down i3's as well. I wont expect the new game to be any easier, but the dual core i7's, higher clocked i5's cant be ruled out i just think the minimum spec sometimes means 1 frame per second.... -
PS3 doesn't use DX9 it uses openGL.
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RainMotorsports Formerly ClutchX2
I never said it did, nor did the other guy specify so that might be at him. Last I checked the native API was libGCM or PSGL apparently with OpenGL being the popular alternative for porting.
Took me awhile to find the name libGCM again been a long long time. -
Every game scales. I'm sure the M11x could run BF3 with some tweaking.
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That is what my exact vision is for my final set up. I would just like to get the machine built by the end of summer with one 560 Ti then add the second one once I know the exact date BF3 will come out.
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Any thoughts how the r3 would handle it with the 540m?
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I'm gonna build one of these when I get back from travelling. Best bang for buck you can get right now.
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Source please.....
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the singleplayer alpha was running on a gtx 560...
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RainMotorsports Formerly ClutchX2
Out of curiosity 560 or 560 Ti? since the first one is short about 48 shaders. Wish they would show it on a laptop while theyre at it. 460M or 560M since theyre common/will be common. -
False. The singleplayer alpha was running on a single GTX 580.
Source: Twitter
Battlefield 3 question
Discussion in 'Alienware M11x' started by instantcold, Jun 21, 2011.