would fallout new vegas be playable ?
how about fallout 3 ?
is that game playable on the MBP 15 incher ?
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Both FO3 and FONV run on the Gamebryo engine so their system requirements are nearly identical. Though the MBP (2010 model) does fall a little short on the recommended system requirements, it greatly exceeds the minimum requirements so it should be able to play both games at medium-to-high settings with good (i.e. 30) fps, but this does depend on which MBP you have (e.g. 2010, 2008, etc.).
Hopefully someone who has ran FO3 on their MBP can confirm this since both games demand the same from your rig.
Edit. Here is a video of someone playing FO3 on an older MBP (with the 9600M GT) at high settings and native res. The video shows the game running very smoothly (I'd say 25-35fps). Conclusion: FO3 and FONV will run great on all recent MBP 15" models. -
Or you could buy a proper Windows laptop if you want to run Windows games. Just sayin.
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Yes, it should be fine.
On my old mbp with the 8600 it was playable, but not great.
This new one, it runs great, so NV should be very similar in performance.
Khris, really? -
Lethal Lottery Notebook Betrayer
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Playing Windows games on a Mac platform is painful at best. It's usually hit or miss. If it runs good with no crashing problems then you could expect 30 FPS at around medium settings. -
My FNV defaults to 1280x800, Medium settings. The only additional thing I do is disable shadows. After that, I get good frame rates (around 40 fps).
Of course, I alo have a $500ish desktop that I threw together specifically for PC games, which runs FNV at full settings across the board and looks gorgeous.
If you're in a pinch, BootCamp will get you by and FNV is very playable at medium. But the advice above is no joke - don't make the MBP your default gaming system. -
"Games for Windows", but MacBook Pro runs Windows native? So why would it better on a PC? A notebook PC with similar specs will run the game exactly the same.
On my MacBook Pro 15: Core i5, GeForce 330m 256MB, 4GB RAM I can do Fallout New Vegas on high @ 1280x800 and average 45 fps. It's very playable.
I made some tweaks, turned off water and shadows and lowered AA to 2x.
I did however find FPS drop significantly when I talk to a NPC so I dropped in the d3dx9.dll fix and it's been smooth sailing since. -
Buy an xbox or any $150 video card could max this game at 1080p, laptops not so much. 256Mb of vram isnt going to cut it at any decent resolution. -
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masterchef341 The guy from The Notebook
fallout 3 / NV should run fine at similar resolutions on the macbook pro.
also, i would not recommend overclocking the macbook pro. it is going to generate even more heat than it already does, and it could definitely damage the machine. at most, you would get a few frames per second out of it, which isn't even important. -
I play it on medium settings on 1280x800 on my 8600gt Santa Rosa MBP under Bootcamp with WinXP. Runs great.
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Fallout NV uses the same engine as Fallout 3 which used to run pretty well on my old macbook.
Generally if you want to play games, and play them well... Use a PC. whilst game support is increasing substantially for MAC OS's (steam is a prime example) They are still not generally designed with the ability to play games in mind, and focus more on media based applications.
imo as a previous mac owner -
I built a phenom II x4 + 5850 inside my old mac pro case so every one thinks its a classy mac when its really just a pos pieced together pc lol.
Also whens the latest version of openGL coming to os x? That's the main reason games don't look as good on mac than they do in DX 10 on windows. And probably a big part of why developers make games optimized for dx and not openGL 4. -
OpenGL 4? no time soon. They have most of the support needed for OpenGL 3 currently, but not all of it yet... I wouldn't count on 4 for years. -
DirectX is a collection of APIs designed to utilize the same library to accelerate video and audio. Under video there are many libraries such as 3D, Show, and Draw. Under audio it's really just advanced software emulation of the standard Creative Labs codecs. This same set of APIs are used to program for the Xbox 360. This is the main reason why developers think Xbox 360 is easier to program for. The same code they wrote for the PC can be cross compiled for Xbox with minimum effort for compatibility.
The OpenGL only competes against Direct3D subset of the DirectX libraries. Anything non-Microsoft uses this because it is a opensource project. Khronos Group is the consortium that oversees the development of OpenGL. Developers are faced with some problems off the bat that audio is handled by another library. They would have to choose. OpenAL is a popular one, but some even choose DirectAudio because it's there and available. The PlayStation 3, PC, Macs all use OpenGL and it is cross platform to other OSs as well.
OpenGL believe or not was the leading library for 3D graphics back in the day. The original Quake was ported using OpenGL for its first 3D accelerated release. Then subsequently all of id's engines were coded using OpenGL. Including the upcoming id Tech 5.
Where as Epic has always used DirectX as their platform of choice. So all of the Unreal Engine games are Direct3D based.
There you go, I thought perhaps a little history can get rid of some of the trolling comments.
Btw, between games based on id Software's id Tech, Epic's Unreal Engine and Valve's Source engines, you got pretty much 80% of the video game market. There are a few more engines out there but these three are by far the most popular. id Tech 5 is late though. Unreal Engine 3 is sort of the cutting edge even though it's already 2 years old. Source is real nice because it's constantly being updated. -
getting 1680x1050 on all medium settings on my 17".
pretty smooth.
How well would Fallout New Vegas run on say a MBP 15 incher with Win7 ?
Discussion in 'Apple and Mac OS X' started by fallingcat, Oct 15, 2010.