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    macbook hates hulu & youtube

    Discussion in 'Apple and Mac OS X' started by untuned_design, May 30, 2010.

  1. untuned_design

    untuned_design Notebook Enthusiast

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    Ok so Ive had my macbook pro 13 inch model for about a week now. I just want to be sure this is normal. If I play any low res video on hulu or youtube the mac kicks into high gear as if Im editing a 3rd render or something and begins its journey of heating up real quick and kicking the fans into high gear.
    Is this b/c the mac hates flash, I thought the mac vs. flash problem was only for the iPhone?
     
  2. GallardosEggrollshop

    GallardosEggrollshop Notebook Evangelist

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    You can search the forum and find some answers but in short mac hates flash. or flash hates make. specially youtube and hulu. i believe there are some tweaks you can use to help with the issue but there really is no sure fire way.
     
  3. Jervis961

    Jervis961 Hall monitor

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    More like Adobe can't program Flash to work properly. I'm using the latest version with hardware acceleration (Adobe claimed the lack of it was the reason Flash sucks on a Mac) and its not any better. Adobe still wants to claim that Flash is great, even on mobile devices, when it can't seem to make it work properly.
     
  4. jetteichert

    jetteichert Notebook Geek

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    If memory serves, the part of the graphics acceleration that Apple opened up, is fairly small compared to what windows or linux have available. Flash is not entirely to blame.

    To the OP:I switched my youtube over to html5, runs allot smoother tbh.
    YouTube - Broadcast Yourself.
     
  5. untuned_design

    untuned_design Notebook Enthusiast

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    cool at least I know its not the mac
     
  6. jsgiv

    jsgiv Notebook Evangelist

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    No - it's not the hardware that's incapable of rendering/playing flash - as alluded to above it's completely software related. Opinions vary wildly on the age-old "it's Apple's or it's Adobe's" fault.

    As an example - the M11x I'm typing this message on currently can play the sites you've mentioned above with no issues whatsoever - which actually has similar, yet lesser hardware specs than those in your MBP 13" (M11x has a C2D 1.3Ghz/Intel IGP - as you know - your MBP has a C2D 2.4+Ghz/NVidia custom 320M IGP).

    As jetteichert noted, you can use the HTML5 preferences in youtube to view video that way - though Hulu doesn't support HTML5 (yet?)...

    Others have had some success with alternative browsers (i.e. Google Chrome) as well in playback of these sites..
     
  7. dba415

    dba415 Notebook Geek

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    You are delusional (or a total fanboy) if you think it's all Adobe's fault that Flash can't run well on a Mac.
     
  8. doh123

    doh123 Without ME its just AWESO

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    I tried Adobe's beta for flash with hardware acceleration... it made things run horribly... so bad it was useless. I downgraded to the normal release version and it run decent now, yet like normal it uses more resources than you'd think it would need.
     
  9. 2.0

    2.0 Former NBR Macro-Mod®

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    Please don't insult other posters. Rather state what you think about the subject.

    It is the fault of both parties, Adobe and Apple over the matter of how Flash runs on a Mac.
     
  10. Jervis961

    Jervis961 Hall monitor

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    I didn't say it was ALL Adobe's fault.

    Exactly, I just feel the blame falls more on Adobe. Just a matter of opinion.
     
  11. Xhibit

    Xhibit Notebook Evangelist

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    Whether it be because Apple hasn't made adequate hardware acceleration accessible or because Adobe simply did not invest enough on the OS X version of Flash, I still feel Apple could of worked with Adobe to correct this problem if it is bad enough for users to complain like this.
     
  12. jsgiv

    jsgiv Notebook Evangelist

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    Agreed - there's enough blame to point to on both sides of the fence in this particular instance. However, until Apple's users demand better/more support for Adobe Flash - this issue will continue to exist. It doesn't matter who's fault it is - it should just be "fixed" - period.

    Steve Jobs' "open" letter a few weeks back made it pretty clear to the direction he intends to take with regards to Flash vs. HTML5 support on Apple's products/platforms. To that end, expect *less* support of Adobe Flash going forward..

    The only way to change this is for Apple users to speak with their voices, and/or their wallets.. :cool:
     
  13. Jervis961

    Jervis961 Hall monitor

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    So are you guys saying Apple should rewrite flash for Adobe? Do you forget that Flash is buggy on the PC side as well? I have trouble with flash on PC as well as Mac.
     
  14. 2.0

    2.0 Former NBR Macro-Mod®

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    It has varying degrees of bugginess on different platforms but appears to be "mo' buggy" on a Mac. What is more, it's not supported on Apple's mobile devices.

    Apple should work closer with adobe to get things up to snuff. We know that Apple doesn't have an interest in adobe's flash and is in favor of HTML5. For better or for worse.
     
  15. Jervis961

    Jervis961 Hall monitor

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    I will agree that Flash is more buggy on Mac for whatever reason. Flash isn't supported on Apple's mobile devices because there isn't a full flash version available for them. Yes, they have a Beta version for Android now but its getting mixed reviews and still doesn't work for Hulu. Adobe has had delay after delay in providing a full flash player for mobile devices. Jobs even said he's been asking Adobe for years to show a proper flash player on a mobile device and Adobe couldn't deliver.
     
  16. 2.0

    2.0 Former NBR Macro-Mod®

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    Yes, and not for nothing, I find adobe's products to be more resource intensive than they have to be. I think they have gotten in the habit of doing this to justify their prices.
     
  17. jsgiv

    jsgiv Notebook Evangelist

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    Fixed. :)

    10char...
     
  18. Jervis961

    Jervis961 Hall monitor

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    WRONG! There is NO fully capable version of Mobile Flash available for iPod, iPad, iPhone or any mobile phone for that matter. Perhaps you should do some investigating before you make such comments.

    A quick quote from Jobs' letter on flash.

    Of course there are two sides to every story but the part about delays of flash for mobiles is well documented elsewhere.
     
  19. jsgiv

    jsgiv Notebook Evangelist

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    Flash Ready for iPhone, But Apple's Not Ready for Flash - PCWorld

    Adobe CTO: Flash is ‘ready’ for iPhone, iPad | iLounge News

    and to further quote Adobe's CTO:

    Finally, Lynch claims that Adobe is “ready to enable Flash in the browser on [Apple’s] devices if and when Apple chooses to allow that for its users, but to date we have not had the required cooperation from Apple to make this happen.”

    Agreed - both sides of the fence are acting like 2-year-old brats in this particular instance.

    Regarding my point - and FYI - it is a *fact* that Adobe Flash is no longer being allowed on future versions of the iPhone 4.0 OS (i.e. iPhone/iPad) going forward. If you go and read the Terms and Conditions of the updated/new licensing - you'll find that Apple is not only not allowing the flash components via the browser as documented by Steve Jobs' open letter, but that they've also modified the license to not allow developers to use the conversion capabilities of the Adobe CS5 product (noted in the first quoted article - or any other product that does the same type of conversion, for that matter) in order to continue to develop flash-based applications and subsequently convert them to iPhone/iPad compatible applications. In short, any flash developer today that currently uses tools, etc., to port their application to the iPhone/iPad, must now go back to the drawing board and completely re-write/re-factor/re-vamp their code to the Apple SDK. And this holds true for *any* application that has a similar conversion process/functionality - not just Flash (though Flash is the primary target/most affected application conversion utility).

    Or would you like me to find that exact verbiage as well?
     
  20. Jervis961

    Jervis961 Hall monitor

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    I guess Adobe's CTO needs to meet with the CEO about the claims of Apple not cooperating.

    Here is a little background on Adobe's Mobile flash.

    Abobe talks about bringing flash to mobile phones in 2006.

    About 2 1/2 years later Adobe is still working on mobile flash and decides that flash lite isn't the way to go. In November of 2008, Adobe announces that flash 10 will be ported for mobile devices.

    In January of 2009 Adobe's CEO talks to Bloomberg about Flash on the iPhone starting at about 3 minutes and 26 seconds into the video. He talks about howApple is working with Adobe on bringing Flash to the iPhone but the ball is in Adobe's court to make Flash work properly.

    <param name="movie" value="http://www.youtube.com/v/V1jUDNqENbI&hl=en_US&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/V1jUDNqENbI&hl=en_US&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width='640' height="385"></embed></object>

    In October of 2009 Adobe announces Flash 10.1 is coming to mobile devices. Adobe announced that there would be betas late in 2009 for windows mobile and web OS but neither ever surfaced. To this date Android has the only released beta for flash.

    Please don't loop Adobe's development tools into this as its a different discussion all together.
     
    Last edited by a moderator: May 6, 2015
  21. jsgiv

    jsgiv Notebook Evangelist

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    ^^^

    I get your point - really, I do. There's always a fine line/opinion as to whether or not a particular software product is "working" versus actually being "usable". That being said - my point is solely this: Apple is obviously cutting it's ties with Adobe. Adobe says it has it's product ready and working, but Apple won't allow it. Apple says Adobe's product is glitchy and non-performant (no argument there). It doesn't matter which side of the fence you're on - the writing is on the wall clearly now that Apple does not intend to, nor ever will going forward, officially support (or allow) Adobe Flash products on the iPhone / iPad (due to performance/bugginess/glitches - as previously experienced on the Mac/PCs and the like).
     
  22. Jervis961

    Jervis961 Hall monitor

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    Agreed, mostly. I don't really think Apple will sever ties completely, they just don't like flash. I expect that either Apple is working on something using HTML 5 as an open replacement to flash or they are using their mobile products to force Adobe into making improvements. My prediction would be option 1.
     
  23. ajreynol

    ajreynol Notebook Virtuoso

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    install Flash 10.1 Beta.

    Adobe Labs - Downloads: Flash Player 10 Prereleases

    profit.
     
  24. doh123

    doh123 Without ME its just AWESO

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    10.1 beta isn't too bad.... Gala though has some serious issues. It seemed fine for me for a few days.. then it got where it would pinwheel my system and only play sounds for any flash video.
     
  25. Jervis961

    Jervis961 Hall monitor

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    I had to uninstall Gala as it made my system get hot even faster than before.
     
  26. Xhibit

    Xhibit Notebook Evangelist

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    Apple can say they don't support it because its "glitchy" or burns through a battery, but they could of worked allowed adobe to make a "Flash Beta" available for an app, so those who would like to try it out. It seemed pretty easy for Google to offer Flash this way on android. At least easier than managing multi-tasking and other features Apple has not supported. Plus users who choose not to install are unaffected.

    Truth is, the Flash Beta for Android 2.2 is actually pretty good. From videos I watched it is very slow when scrolling or not focused on. But when you click the flash application and full screen it, they performance seemed very smooth, even for flash games. And reviews claimed 4 hours of flash video playback on phones like the incredible, with is pretty good considering a native app game on the iPhone can "rip" through the battery in similar time.

    And as mobile devices get faster and flash gets more efficient for mobile devices, I think it could prove to be a success. And whats great about flash is that it can offer web-based Apps that are consistent across different browsers and devices. While HTML 5 is very inconsistent across browsers and HTML 5 based web apps have shown to run slower than Flash apps. Plus developers would be free to use the plethora of great flash developing tools, and be free from censorship or having to give cuts.

    I think the real reason for Apple's "hatin" on flash is that it interferes with the core business model of the iPhone which is to offer media and Apps exclusive only to the iPhone while taking a 30% cut off everything. Flash Apps would compete with the App store. Thats why I think Apple's iAd is so important. If iAd is a success they might be able to embrace flash.
     
  27. 2.0

    2.0 Former NBR Macro-Mod®

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    There's much merit in your post especially the last paragraph which seems quite plausible. At the same time, I believe Apple is also concerned with the user experience. Being first to market such a device, they wanted to make sure the the user experience was good enough to make "iPad" the de facto device in people's minds such that any other competition will be seen as a knockoff or second tier/class device.

    After seeing the iPad, HP revamped their strategy to bring a slate to market that ran a version of Windows 7. Rumor has it that they are now going to use WebOS. Something which will not have nearly the same app support that the iPad, iTouch, and iPhone enjoy.

    In any event, if indeed Apple's strategy is as you describe, I'm not sure I can see the sinister element (other then the capitalistic 30% cut) in it given the limitations of the iPad's current OS and hardware.

    Adobe is not known for their optimized programming. For instance; Acrobat pro's install is several hundred megabytes while Foxit's equivalent PDF creator's install is under 10MB and runs faster and consumes less resources. There are exaples of this type for nearly every product Adobe makes.

    That said, I think HTML5 stands a better chance of being optimized than Flash does all things considered. Moreover, with the iPad's popularity, more sites will employ HTML5 alongside Flash eventually rendering the issue moot.
     
  28. Jervis961

    Jervis961 Hall monitor

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    There's a few holes in that argument. There are many free apps in the app store so 30% of nothing is nothing in those cases. While the paid apps only get 70% of the sales price, they don't pay for hosting, marketing, credit card charges and can pick their price. In the end Apple isn't really seeing 30%. Flash could help port apps to different platforms but does not guarantee a uniform experience. Flash 10.1 beta doesn't work on many android devices and will not work on any current Windows mobile devices. Even though Adobe promised a beta before the end of last year for Windows mobile they now will not support anything until W7 mobile near the end of this year. Same issues happened with web OS, promised beta for last year, promise still not fulfilled. While you may think the flash beta looks good on android, I'd rather not have choppy scrolling on my iPhone just because there's a flash ad on the website.
     
  29. ajreynol

    ajreynol Notebook Virtuoso

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    wow, really. it seems fine on my system.

    ugh.
     
  30. mishap

    mishap Notebook Consultant

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    But Apple is seeing 30% of any and all revenue the store generates...it doesn't matter if they give some away for free. iTunes doesn't exactly cost $29.99 but I'm sure they're still flush w/ cash regardless of how clunky it is. They also charge $100/yr for a developer account which likely covers a decent chunk of the cost of hosting a few megs for the less downloaded free apps. Don't forget you've got to buy a Mac just to develop in it as well. Many of the other free apps are freemium model for paid versions so Apple still gets a cut of the conversion so I'd argue there's still a revenue model for them and even if its not a full 30%. It's tough for them to not see positive cash flow from said store. Sure Apple doesn't see any revenue yet of the ad supported free apps but I'm sure iAd is meant to rectify that.

    Also, Apple seemed to have less of a problem w/ Flash just a few yrs ago...
    [​IMG]
    They're as guilty of enormously annoying flash ads as anyone else out there.
     
  31. Jervis961

    Jervis961 Hall monitor

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    I'm not rockin a new i series processor though. ;)
     
  32. ajreynol

    ajreynol Notebook Virtuoso

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    ha.

    and fwiw...my HP laptop gets hot when running flash too. and loud. only when running flash.
     
  33. L3vi

    L3vi Merry Christmas!

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    Flash buggy for me on both OSes, just more so in OS X. MBP 13 swears it is running Furmark or something while watching a flash video. Ok that's a bit of an exaggeration, but it does get quite warm very fast. Imma check out that HTML5 youtube and see how that works out.

    EDIT: ajreynol, you jumped on the MBP 17 [oh, the horror]. Nah, jk, have fun with it, is it keeping cool with that i7?
     
  34. Jervis961

    Jervis961 Hall monitor

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    I'm trying out iStat menus which I'm liking more than SMC so far. Anyway, I notice quite a difference in temp between flash and other video.
     
  35. KPot2004

    KPot2004 Notebook Evangelist

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    Maybe its just me but I still do not see the need for Flash on the iPhone. I have had my iPhone for almost 2 years now and have never once thought to myself "I really wish I had Flash" Who really wants Hulu on the iPhone? When would I ever have the need or want to watch a episode of House on the go? Even if I had the time to watch it, which I don't, the battery on the iPhone drains fast enough as it is.

    It seems like Adobe is looking hard for a market that I really don't think is there.
     
  36. jsgiv

    jsgiv Notebook Evangelist

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    Depends on your experience and how you use the iPhone - I guess :eek: . Flash isn't just used for video - I've visited many sites (not related to Hulu / Youtube) that are either fully, or partially, dependent upon flash that do not work at all on the iPhone. In those instances, I curse at the damn thing (along with cursing at the site for *only* having a flash interface), and then move on.. In those instances - yes - I *wish* I had Flash - as the site demands it and the iPhone doesn't meet my needs of visiting that site.

    I can only imagine that the problem is further exacerbated when using the iPad - to wit - I'd be even more angry at the situation considering the purpose of that device as compared to the iPhone.. :cool:
     
  37. KPot2004

    KPot2004 Notebook Evangelist

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    I've yet to visit a site that was so dependent on Flash that it was unusable, and if and when I do I would lay more of the blame on the web site then the device itself.
     
  38. Jervis961

    Jervis961 Hall monitor

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    To be honest, I haven't had one of those moments very often. I can only think of a couple of sites I have gotten frustrated with and it wasn't because of the lack of flash. The sites I have problems with are a couple of forums that are coded very poorly to begin with. In most cases for me lack of flash is an advantage so I don't have all the ads.
     
  39. ifti

    ifti Undiscovered

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    My MBP 13" (2010 model) runs YouTube videos etc perfectly fine - no extra noise from fans, no excessive heat etc......
     
  40. Paul

    Paul Mom! Hot Pockets! NBR Reviewer

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    I'll just offer a few anecdotal points here.

    First of all, I think most would agree that Flash is not great on any platform. It does happen to be worse on OS X, but who really knows who's really at fault for that. It's all he said/she said, and I'm sure they both have logical reasoning behind their arguments. But it's not much better on any other platform, especially when you compare it to other (generally not cross-platform, however) SDKs. For instance, Bloons Tower Defense runs great as a native app on my iPhone, no matter how frantic the action gets. Never slows down and my iPhone never gets hot, and battery life takes no more of a hit than any other game. However, the flash game on my Dell, with a 2.16 GHz dual-core processor and 2GB of RAM, turns into a slideshow above level 30 and turns my Dell into a hotplate. HD flash video on either computer makes the bottom of the computer a skillet, while regular h264 HD video in a native player or even in HTML5 has little to no effect. The evidence is damning.

    Secondly, I understand why people feel that Apple doesn't want Flash as an SDK competitor on the iDevices, but the argument doesn't hold water when you consider where iPhone development started: web apps. Before the App Store, Apple encouraged developers to build web apps for the platform using common AJAX, CSS, and HTML tools. This is even strengthened now by HTML5 tools which can provide much of the same functionality of Flash. Google Voice is a perfect example. Google submitted an app to Apple which was rejected, then all Google Voice apps were removed, so Google wrote a Google Voice web app in HTML5 that works nearly as well as a native app. There are several free web games that work on the iPhone. Flash (if it worked as well as these tools in Mobile Safari) would just be another venue for a method that's already supported and freely available. But it seems unlikely that Flash would pose a critical threat to the App Store just as current web apps do not; there is just a time when native apps are better, especially games, which is the argument most use when accusing Apple of deliberately blocking Flash for anti-competitive purposes.

    Thirdly, you have to consider this: Adobe says that they have Flash running on iPhone OS, but nobody's ever seen it. Apple says Adobe has never shown them anything running decently on ANY mobile device (and they're pretty much right). Now I don't know if Adobe really does have a decent Flash framework working on iPhone OS or not, but considering nobody's ever seen it, including Apple, and Adobe has never shown it off to anybody, the logical conclusion (whether it be correct or incorrect) is that Adobe is "stretching the truth" at the very least. Opera showed the power of demoing iPhone software before it's approved, so Adobe could easily do the same. Use market pressure: show the world Flash running on the iPhone smoothly (at least as smoothly as the Android beta, which is honestly not even that great on better hardware than the iPhone has) and let the masses gather at Apple's door. If Apple caves, you win. If they don't, you at least win the PR and can say "Hey, look, it's definitely not us." The fact that they won't show anything to anybody should tell you all you need to know about what kind of performance they have.
     
  41. electrosoft

    electrosoft Perpetualist Matrixist

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    I agree that Flash is nowhere near a lean, mean fighting machine.

    I'm not denying Apple doesn't have other motives, but it isn't as if Flash is offering a compelling reason TO support it. Like I said in another thread, flash videos ran like a dog on the Dell Mini 10 and my old Thinkpad X24,(Pentium III - 1.13ghz) but Silverlight ran perfectly for videos even full screen.

    Flash even stutters and shuts down/locks up my full fledge laptop in my sig when I try to go full screen. 720P can get a bit chunky in places and 1080P is usually impossible yet Quicktime on the Mac and PC runs 720P and 1080P just fine.

    It would have been in Adobe's best interest to shut the yap and simply make Flash better instead of whining about what is the first step in obsolescence for their resource hungry product when everything is getting smaller and more mobile with the appropriate reduction in cycles afforded. It is time to really retool and recode.