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    new nvidia gt650m drivers

    Discussion in 'Apple and Mac OS X' started by Kamzan, Sep 19, 2012.

  1. Kamzan

    Kamzan Notebook Deity

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    can anyone confirm this ? i think its from augus 27th.
    if so should i download this from invidia website ?
    saw a link for linux 64bit, not sure if this is what i should download
     
  2. Karamazovmm

    Karamazovmm Overthinking? Always!

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    you mean the 306 drivers? yes those are the only (finally!!!) official drivers for the 650m. And no, only apple will provide the drivers AFAIK. Also a linux version wont run on OSX
     
  3. doh123

    doh123 Without ME its just AWESO

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    OS X is not Linux and cannot use Linux drivers. If you installed Linux on your machine like a dual boot set up, then thats what you'd install in Linux sure...
     
  4. bogatyr

    bogatyr Notebook Evangelist

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    The nVidia drivers are only useful if you're using bootcamp for Windows. If you're speaking about OS X then as the others have said, Apple will supply the update in OS X updates.
     
  5. Kamzan

    Kamzan Notebook Deity

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    arrgg , i hope they take it out ASAP, tired of boot camping... !
    at least guildwars 2 is out for mac ( as beta), workin 70% capacity but.. my point is all games should come out for mac!
    BF3 !
    mass effect 3 !
    darksiders II !
    comeon !
    its time that the mac world will hit the gaming industry as well !
     
  6. Karamazovmm

    Karamazovmm Overthinking? Always!

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    You know most games I play they have a version for OSX: EU3, Rome TW, RUSE, Empire at War... All are ''old'' games as you can see. However I do play those in windows for 2 simple reasons, drivers and performance.
     
  7. tijo

    tijo Sacred Blame

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    Most mac versions are ports meaning that you have a performance drop due to that, there aren't that many games developed for mac rather than ported to, even GW2 is a port.
     
  8. doh123

    doh123 Without ME its just AWESO

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    thats not what "port" means... if a game is developed for one platform, then they decide to make a version for a new platform, then its ported to that platform... meaning much of the stuff from the original version for the other platform is reused. It can be a fully native port and not use anything like Cider, and its still a port.
     
  9. Karamazovmm

    Karamazovmm Overthinking? Always!

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    exactly, usually aside blizzard and valve, there is such a disparity in terms of performance that its sincerely worth to install windows and play in there.

    I do think as games progress towards openGL and openCL that things are going to get a lot better on the linux and OSX side of things, since the api is available on all OSes. And you are only going to need to modify some things, dont hold me on that Im not a game developer.
     
  10. doh123

    doh123 Without ME its just AWESO

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    DirectX is a good API that does more than graphics... and GPU makers support it really well, which helps a lot. Myself? I don't like running Windows, so I don't mind a performance hit... still works fine to me... but some of my most favorite games are very old 16 and 256 color games which can run on a wristwatch... so I'm not one of those people who have to have majorly high end graphics to have any fun.

    Besides in the indie development world... there isn't a real big push to OpenGL, so things aren't changing too much. In indie game development there is a lot of push towards cross-platform and most of the really good free or cheap engines are already cross-platform... and you have great game engines like Unity which supports Windows, Mac, Linux, web browsers, iOS, Android, Xbox, playstation, Wii... so it makes it easy to make your game for multiple platforms. Most of the huge game studios though do not use tools like this and make their own... and many still focus on DirectX only.
     
  11. Kamzan

    Kamzan Notebook Deity

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    if im going to install new NVIDIA drivers on my bootcamp windows , do i need to remove the ones i got from windowsupport auto install ?
     
  12. Karamazovmm

    Karamazovmm Overthinking? Always!

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    Usually no. just install those over the ones you have.

    Im sorry, but I dont know trends in the gaming industry, as you can see my games are old, and rarely I buy a new one.

    I know that directx aint an api that only does graphics, thats why I mentioned opencl.

    Opengl support is something that is strong in amd gpus and was strong in nvidia gpus (kepler is good for gaming, the rest is the rest), they generally adopt fast the new api that come.

    Since opengl is adopted in all OSes, it makes more sense to have something that aint dependent on MS apis, thus making cross platform easier and less expensive.

    Recently we have moved out of the old directx 9 and the accompanied code and framework that it used. I think its a matter of time.

    Indie developers have a line of thinking of pleasing the fans, however the thing is they do have to make money, some are saying to make things on opencl/gl, but to make things easier you already have the framework to make thins in directx. They framework is the most important part, it makes things easier to accomplish.
     
  13. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    Doesn't DirectX form the basis for Xbox code as well? That's another reason to use it over OpenGL. OpenGL was the proverbial you-know-what back in the day - I'm talking Quake, HL1, and the glory days of 3dfx. Nowadays id software is the only one that really uses it.
     
  14. doh123

    doh123 Without ME its just AWESO

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    it has stuff for input, and audio and such, but nothing really like OpenCL... maybe you meant OpenAL (which is for audio). OpenCL is not really for gaming at all, it basically is for using your GPU by software that normally would not be using it.
    actualyl most of the GPU makers focus on DirectX and always seem to have better DirectX support and lag behind in OpenGL support.
    for Linux and Mac... and som other Unix and Unix-like OSes... and Windows can do OpenGL too, but usually performs better with DirectX. Game consoles don't really use it at all, and iOS and Android aren't specifically normal OpenGL either... they use OpenGL ES.
    a lot of Windows programs are going to DirectX 11, and keeping DirectX 9 compatible too... this is for older computer for more sales, plus the fact Xbox 360 only does DirectX 9.
    DirectX is really only easier to accomplish because many game devs know DirectX very well, and nothing else.. it was the main thing to use for so many years...
    DirectX is needed for Xbox, yes... its Xbox and Windows only. Microsoft will not make it for any other platform, and they will not license it out to anyone... so even if Apple wanted DirectX for OS X, they couldn't get it.

    The glory days of 3dfx had nothing to do with OpenGL... 3dfx ran their own API called Glide... they eventually put in some OpenGL and DirectX support before they died off i believe, but for a long time for any 3D to happen on 3dfx cards, the game had to be made for Glide.
     
  15. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    OGL and 3dfx were mutually exclusive. I wasn't attempting to conflate the two. Was more pointing out how those were the go-to APIs way back when and DirectX was a fringe player.
     
  16. Karamazovmm

    Karamazovmm Overthinking? Always!

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    I see the framework as a much more important tool to spur development than the casual, hey you guys know how to do this right? Developers are always arriving, with various ages and various skills. To make a framework that is good and works is half the battle.

    As you can see, the games I play are strategy ones, they dont get ported to anything except OSX. While I agree that the xbox argument is strong, the problem here is that unless you had beast pc 5-3 years ago, the chances are that you will need at least a new gpu to play the AA titles.
     
  17. lewdvig

    lewdvig Notebook Virtuoso

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    You are an amazing human being, I don't think anyone has given more to the Mac gaming community and you are incredibly patient.

    There isn't a big enough thank you button on these forums.

    Most of the trolls and know it alls here wouldn't press it even if it was a lot bigger. So I am making up for it.

    WTH hasn't a publisher like EA given you a job to handle their ports I will never know.

    You've been helping people on these sites for years, and I am sure you will still be doing it years from now.

    For peeps that don't know who Doh123 is, check out the porting team.
     
  18. doh123

    doh123 Without ME its just AWESO

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    I appreciate the sentiments, but I just have fun with what I like to do. Besides making and keeping up with Wineskin to make it available to everyone as a tool, I haven't really done a whole lot besides trying to help people.

    No one has hired me to do game ports for 1 reason. I don't want to do them. I've actually been directly asked once before, and asked for help/input before by another company. I do very little helping them I'm afraid, other than giving what info I can so they can get the work done themselves... I'd love to get in and work with them if I had the time... but I don't. I spend my free time either working on Wineskin, or my own games I'm making... as well as working another full time job (also software development) to pay the bills. I'd rather spend my time making my own games from my own imagination over helping port other games.... its MUCH more fun.

    Maybe you'll buy a few of the games I'm working on when I have them done in a couple years :) Mainly focusing on 1 right now which will be an RPG... I love story telling, and RPGs, so its tons of fun. I won't be using Wineskin with it though... Its all cross platform from the git-go because I'm being lazy and using Unity 3D :) Unity 3D is awesome, and I really don't want to have to write a complex game engine from scratch. I've actually played around with doing that and its a pain. i want to have my game out in a couple years, not 10... or have to hire a staff of 10 people, I can't afford to.