Here are my fps screenshots of TW2 the 2nd time I'm playing it (the other path)..
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..medium-ish setting @ 1080p , stock clocks. The fight scene averages 25-29 fps (lowest was 22-24). Though the whole time it was completely smooth and very playable. I also deleted the 3D Vision driver of the 275.33 and its control panel from Add and Remove Programs. I might OC just for the heck of it, and just because of the numbers, he,he..
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Good idea to make sure spoiler images are hidden as your last couple of images are main points of the game.
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so, even with nvidia GPU the Frames are pretty similar...
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Thanks
This confirms I should return my computer, it gets as low as 13FPS on battles, and stays generally below 20 (new drivers without 3D, medium settings with V-sync and SSAO off; exactly like you ...) -
[Engine]
CustomRenderingSettings=1
PerformancePlatform=3
[Input]
InvertCameraX=0
InvertCameraY=0
KeyboardLayout=QWERTY
[InputQWERTY]
IK_0=(Gamekey=GI_Holster,Value=1.000000)
IK_1=(Gamekey=GI_Steel,Value=1.000000)
IK_2=(Gamekey=GI_Silver,Value=1.000000)
IK_3=(Gamekey=GI_Hotkey03,Value=1.000000)
IK_4=(Gamekey=GI_Hotkey04,Value=1.000000)
IK_5=(Gamekey=GI_Hotkey05,Value=1.000000)
IK_6=(Gamekey=GI_Hotkey06,Value=1.000000)
IK_7=(Gamekey=GI_Hotkey07,Value=1.000000)
IK_8=(Gamekey=GI_Hotkey08,Value=1.000000)
IK_9=(Gamekey=GI_Hotkey09,Value=1.000000)
IK_A=(Gamekey=GI_AxisLeftX,Value=-1.000000)
IK_Alt=(Gamekey=GI_LockTarget,Value=1.000000)
IK_C=(GameKey="GI_Character",Value=1)
IK_CapsLock=(Gamekey=GI_WalkFlag,Value=1.000000)
IK_D=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Delete=(GameKey="GI_Cancel",Value=1)
IK_Down=(GameKey="GI_Down",Value=1)
IK_E=(Gamekey=GI_Block,Value=1.000000)
IK_Escape=(GameKey="GI_Exit",Value=1)
IK_F=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_F5=(GameKey="GI_F5",Value=1)
IK_I=(GameKey="GI_Inventory",Value=1)
IK_J=(GameKey="GI_Journal",Value=1)
IK_LControl=(Gamekey=GI_FastMenu,Value=1.000000)
IK_LShift=(Gamekey=GI_WalkSwitch,Value=1.000000)
IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000)
IK_M=(GameKey="GI_Nav",Value=1)
IK_MouseX=(GameKey="GI_MouseX",Value=1)
IK_MouseY=(GameKey="GI_MouseY",Value=1)
IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)
IK_Pad_Back_Select=(GameKey="GI_Exit",Value=1)
IK_Pad_DigitDown=(Gamekey=GI_Holster,Value=1.000000)
IK_Pad_DigitLeft=(Gamekey=GI_Steel,Value=1.000000)
IK_Pad_DigitRight=(Gamekey=GI_Silver,Value=1.000000)
IK_Pad_DigitUp=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_Pad_LeftShoulder=(Gamekey=GI_LockTarget,Value=1.000000)
IK_Pad_LeftThumb=(Gamekey=GI_Medallion,Value=1.000000)
IK_Pad_LeftTrigger=(Gamekey=GI_FastMenu,Value=1.000000)
IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=1)
IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1)
IK_Pad_RightShoulder=(Gamekey=GI_UseItem,Value=1.000000)
IK_Pad_RightThumb=(Gamekey=GI_CircleOfPower,Value=1.000000)
IK_Pad_RightTrigger=(Gamekey=GI_Block,Value=1.000000)
IK_Pad_Start=(GameKey="GI_PanelSelector",Value=1)
IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_Q=(Gamekey=GI_UseAbility,Value=1.000000)
IK_R=(Gamekey=GI_UseItem,Value=1.000000)
IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000)
IK_S=(Gamekey=GI_AxisLeftY,Value=-1.000000)
IK_Space=(Gamekey=GI_Accept_Evade,Value=1.000000)
IK_Up=(GameKey="GI_Up",Value=1)
IK_W=(Gamekey=GI_AxisLeftY,Value=1.000000)
IK_X=(Gamekey=GI_Adrenaline,Value=1.000000)
IK_Z=(Gamekey=GI_Medallion,Value=1.000000)
[MouseInput]
SensitivityX=0.5
SensitivityY=0.5
Smoothness=1
[Rendering]
AllowAntialias=0
AllowBloom=1
AllowBlur=1
AllowCutsceneDOF=1
AllowDOF=0
AllowDecals=0.5
AllowMotionBlur=1
AllowRain=1
AllowSSAO=0
AllowScatterDOF=1
AllowShafts=1
AllowSharpen=1
AllowVignette=1
AtlasTextureDownscale=0
DanglesLimiter=1
DetailTextureDownscale=0
Fullscreen=1
MaxAtlasTextureSize=4096
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=0.5
ShadowQuality=1
ShadowedLights=2
TextureDownscale=0
TextureMemoryBudget=300
UberSampling=0
VSync=0
[Viewport]
Height=1080
Width=1920
try this optimized settings at mydocuments\witcher 2\config\user.ini
just copy paste and replace your user.ini with my settings for fluid and eye candy details -
I have them on and ultra settings apart from Uber and see constant frames of 40+ at 1600x900 after installing patch 1.2. -
Witcher 2 settings fight!!
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I blame your dangling object limit! -
NBR won't let me post the avatars I like to use.
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if your game is fluid enough with my settings, you could try change
AllowAntialias=0 to AllowAntialias=1
i think enable antialias didnt give to much performance hit, i always enable it.
that setting is just for those who didnt have fluid gameplay -
apart from that im very satisfied with my fps, it is very smooth and fluid, and very good graphics. i love witcher 2! -
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I've OC just a bit to 686 core clock and 1372 mem. (linked increase adj.) using MSI Afterburner. Check out the fps on fights now. (only 11 Mhz. inc. and 22 Mhz. on memory). I think the GPU temp. was like 68-70*C after playing quite intensively (fighting) but relatively short time. The fights averages now to 24 to 32 fps (used to be 22-29 only) for only a slight OCing..
..still medium decals, texture downscaling low, texture memory size small and everything else are disabled and minimum, but 1920x1080p.
I can't find spoiler option.. deleted images -
USE SPOILERS for those screens dudes... really...
P.S: For me it's smooth playable if you "only" have 20 FPS... it's not a shooter or somethingDon't know why people always aim for the 30-40 FPS..
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20 fps is not smooth enough
Fraps ver. 3.4.5 of The Witcher 2 on G73SW..
Discussion in 'ASUS Gaming Notebook Forum' started by thief1958, Jun 5, 2011.