Does anyone know how to enable Triple Buffering for DirectX? I found the setting in the Catalyst Control Center for OpenGL only...![]()
Did a little googlin' and can't make sense of it. I'm an nVidia convert so please forgive me for my ATIgnorance.
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Is ATT required to accomplish this or can the setting be made from directly in the CCC?
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D3DOverride will do this. It's part of the RivaTuner package.
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Did not realize that worked for ATI as well. Thanks Chastity I'll check it out!
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Is this normal with 10.1?
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You're the only person I know with issues with SC2 and 10.1 and glitchy Windows. Maybe you need to do a better uninstall and install of 10.1?
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Well, obviously you can do better, since you are having issues!
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ok what's is this triple buffering? I have no idea at all.. another NVDIA convert.
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In a nutshell, enabling triple buffering in DirectX when VSync is enabled allows for higher FPS in games, similar to having VSync off, but without the tearing.
G73 - DirectX Triple Buffering?
Discussion in 'ASUS Gaming Notebook Forum' started by legoheads, Aug 16, 2010.