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    G73 - DirectX Triple Buffering?

    Discussion in 'ASUS Gaming Notebook Forum' started by legoheads, Aug 16, 2010.

  1. legoheads

    legoheads Notebook Consultant

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    Does anyone know how to enable Triple Buffering for DirectX? I found the setting in the Catalyst Control Center for OpenGL only... :confused:

    Did a little googlin' and can't make sense of it. I'm an nVidia convert so please forgive me for my ATIgnorance.
     
  2. legoheads

    legoheads Notebook Consultant

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    Is ATT required to accomplish this or can the setting be made from directly in the CCC?
     
  3. Chastity

    Chastity Company Representative

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    D3DOverride will do this. It's part of the RivaTuner package.
     
  4. legoheads

    legoheads Notebook Consultant

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    Did not realize that worked for ATI as well. Thanks Chastity I'll check it out!
     
  5. DRevan

    DRevan Notebook Virtuoso

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    Is this normal with 10.1?
     
  6. DRevan

    DRevan Notebook Virtuoso

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    nvm, I'm rolling back to 9.12. 10.1 has noticable stuttering in SC2+other minor glitches in Windows.
     
  7. Chastity

    Chastity Company Representative

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    You're the only person I know with issues with SC2 and 10.1 and glitchy Windows. Maybe you need to do a better uninstall and install of 10.1?
     
  8. DRevan

    DRevan Notebook Virtuoso

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    How can I do a better un/install after uninstalling, cleaning registry and manually removing all traces of the old driver ? ;)
     
  9. Chastity

    Chastity Company Representative

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    Well, obviously you can do better, since you are having issues! :D
     
  10. sean473

    sean473 Notebook Prophet

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    ok what's is this triple buffering? I have no idea at all.. another NVDIA convert.
     
  11. notyou

    notyou Notebook Deity

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  12. Chastity

    Chastity Company Representative

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    In a nutshell, enabling triple buffering in DirectX when VSync is enabled allows for higher FPS in games, similar to having VSync off, but without the tearing.