well i just ran the LP2 benchmark and i thought i'd share my results with you guys
All the following were run on a G73jh-A2, bios rev 209, stock vbios running on Cat 10.7 with stock gpu and cpu clocks
I used the fixed benchmark(benchmark B) as it gives constant results and i's supposed to stress the sytem more than usual gameplay.The benchmark was run in DX11 mode with the following fixed parameters(which is all maxed out except for AA):
Resolution : 1920x1080
Display mode: FullScreen
Refresh Rate: 60hz
Vsync: off
Anti-Aliasing: off
Motion Blur: on
Shadow Detail: High
Texture Detail: High
Rendering Level: High
DirectX 11 Features are the only variable between all the different runs..
1. DirectX 11 Features: Off
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2. DirectX 11 Features: Low
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3. DirectX 11 Features: Med
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4. DirectX 11 Features: High
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Well its clear that the g73jh just cant handle this game in full dx11 with max settings :/
but that actually isnt such a bad thing coz the dx11 is really badly implemented in this game.. If you turn the wire mesh on you see that the only DX11 feature which changes between all the settings is tesselation, which is very badly implemented coz even when the game is rendering millions more of polygons there is almost no perceptable visual difference....
the following pictures demonstrate just that:
(ps: i didnt downscale to avoid image quality loss.)
The 1st image shows how the tesselation if increasing the number of polygons rendered..
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And here's the rendered image of the monster showing almost no perceptible difference..
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I also ran a couple of benches to see the effect of AA on framerates, following are same as the above settings with tesselation off and MSAA variable.
2xMSAA
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4xMSAA
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So bottom line is this game should be very playable on max setting without tesselation which won't make a difference anyway...
And incase any of you were wondering, yes i do have too much time on my hands...
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Yeah I showed screenshots of various other DX11 benchmarks and said the same thing.
The tessellation is a really cool effect but when gaming, it matters none. I don't think anyone in gaming ever pauses a game to look hard enough to be able to discern tessellation effects.
IMO that's why Crysis still looks so great. The art work, high polygon count and textures make the game look better than tessellation. -
well i believe tesselation does make a big difference when done right, we'll only ever see its real benefit when a game is coded entirely in dx11 and its not jut added as an afterthought, like it is with any new tech
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In dx11 with the spec of my signature, my g73 freezes
But I'm not the only one. Checking others forum, LP2 dx11 is not good implement and prone to freeze the pc. In dx9 runs flawless with B in classification and everything max out. Probably we need new catalyst to unleashed more power of our 5870m, coz with 10.1 the game freeze but 10.7 runs great in dx11. There are still more time for the game to be released, so it's early to make conclusions. -
I loved the first game and can't wait for the second.
It looks great even though DX11 is killing the FPS, but it still in it's early stages and hopefully CAPCOM can get it running better before it comes out.
When's it coming out anyway?
Last I heard it was OCT 15. -
Ok so I just ran the LP2 benchmark and WOW does this game look like doodoo kaka. It is inexcusable for this to run so poorly. Horrible art direction, lousy tech AND a shoddy port from the consoles. Think I'm gonna pass! It seems Bioware is one of the only companies that gets multiplatform done correctly.
G73 Lost Planet 2 DX11 Benchmark performance
Discussion in 'ASUS Gaming Notebook Forum' started by kurtcocaine, Aug 20, 2010.