So I picked this game up the other day because it was on sale on Steam. $10, can't go wrong there! Or could I?
Anyway, I didn't realize what sort of a beating this game would deliver my G73 and wow. I for the first time was humbled at the fact I could only play at "Normal" settings with DX10. For that reason I only played for about 10 minutes (most of that time was spend in the menu trying to figure out why my laptop sucked) and then promptly went and played Black Ops.
Moral of the story - Metro 2033 is hard on my G73.
Anyone else play this game and come to the same conclusion?
HellCry I realize your comment "You get what you pay for" is coming, so save it.
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Metro 2033 is about the only game that doesn't play too well with the G73 from what I've seen, so yeah. Plus the game isn't that great to begin with so nothing of value was lost.
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That's what I was thinking last night
Good thing it was only 10 bucks!
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Metro 2033 delivery EVERYTHING a beating, to play at max settings with fullHD resolution you require something like a desktop gtx580 and even then it barely does 40 fps
great game though, you should definitely continue to play albeit at med/high quality -
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Metro 2033 is a very bad PC conversion from console
or very bad coding for the game. FPS fluctuates like crazy from 40-50 to 15-20 on a same level. In fact it all depends on the lighting. Whenever u are exposed to lighting, you will drop like crazy. In darkness you'll be in the range of 40-50 in normal exposure 25-35
All of these FPS numbers are on full HD (1920x1280) High AA AF 16 and V sync forced using D3DOverider app (essential since screen tearing is bad and u can't set it to on inside the game menu)
Hence u can play it on 720 p (like console resol) with high settings and AA, AF 16, Vsync on at an FPS averaging 35-40 and it will still look really good, way better than console port at least (I've played a little on the xbox 2-3 hrs, huge difference, incredible how a pc is still today untouchable when it comes to graphical power)
Its a good game, and yes it
looks gorgeous but a bad, none-optimized game
and by the way i was playing at 1080p high, AA, AF 16, High, Vsynch on (forced) excpet for some levels "outside" where i simply dropped the resolution to 720p but kept everyhting else unchanged. And yes, all in DX10
Hope this helps -
I think I will swallow my pride and drop the resolution down to 720p and just enjoy the game for what it's worth.
I just love cranking everything up but get frustrated when I am unable to. -
And dropping my reso to 720p for some of the "outside" levels was done after I struggled with my pride brutally and conceeded at the end, accepting to drop the reso for only some of the outside levels.. it's hard to accpet especially when u own a G73JH full EVERYTHING and are used to running all your games on a very high level when it comes to graphical power..
So yes, you are not alone...
;-) -
the new crysis?^^
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Metro 2033 is a poorly coded/optimized PC-only game (not a console port). As someone noted above, it delivers a beating to everything but very high end desktop systems. So I guess it's sort of the new Crysis, yeah. Maybe Sandy Bridge will start to tame it, but poor coding is hard to overcome.
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So yes, you are exactly 100% incorrect in thinking its a PC only game. -
The game also feels slow. Crysis even though framerate only like 25-35, still feels smooth. Metro 2033 feels really sluggish, even if you have decent framerate. I didn't like the game at all. It just screams paid for by Nvidia to me also. -
I agree with you Dolsson. I work in console game development and 9 times out of 10, the reason a port runs poorly is because the higher ups said "good enough and there are no A bugs so ship it"
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The game is not unoptimized.
The matter of the fact is that, at stock, the 5870M is only a desktop 5750. That's a GPU which no enthusiast desktop gamer even consider for high-end, 1080p performance. The 5870M is isn't all that great, in the grand scheme of things. Metro is just one game which makes that very apparent.
Don't throw out the "unoptimized" scapegoat, every time a game humbles the incorrect overestimation of mobile gaming power. -
Ive got 3 friends that worked on it dude. They said given more time they could have optimized the skinning code to get another 25% performance across the board and another 15% on Dbias shadows but had to ship.
Please dont talk about things you dont know about. Bad Company 2 throws more shader processes and skinning at the GPU/cpu then Metro does and get over 90% better performance.
They implemented DX11 and motion blur last minute as a brute force. Given the time, they could have the game running at 30fps at 1080p on max with a desktop 5750.
Again, please read the post above and dont talk about things you have no idea about.
Thanks! -
I was not aware Metro 2033 had a 360 version. My ignorance has been sufficiently beaten out of me. I still feel it performs below its potential on PC, but perhaps that's more THQ's fault for not following the Blizzard "when it's done" model of software releases.
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Quagmire LXIX Have Laptop, Will Travel!
Vid Description:
"This video shows an Asus G73JH RoG gaming laptop running Metro 2033 DX10 Normal Quality vs DX11 Normal Quality, both runs are GPU overclocked to 800x1100. I had the NC2000 fans running high.
Settings: 1920x1080, DX10 (main), DX11 (overlay), Normal, AAA, AF 4x
Neither editing the config nor forcing in CCC has enabled Vsync for the tear. I'll look at this later, unless someone wants to enlighten me, thanks.
DX11 puts an equal FPS hit as going Very High Quality on DX10. Anything above Normal Quality on DX10 is too much of a FPS hit for smooth play imo.
I have another video that puts DX10 NQ 700x1000 vs DX10 NQ 800x1100."
Red Faction Guerilla blows on the G73 also.
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The game is fun and while I haven't beaten it, it was getting much better and my eye keeps going to it on my Steam list.
I stopped playing it, because I got fairly far on it on my G73 but wanted to play it on my desktop which could run it full blast and the Steam cloud game sync didn't work right and I don't feel like replaying to get to where I was at.
While I agree that it's due to bad optimization rather than Hardware, It was my impression to that the performance hit was also due to the fact that the game was using the Crysis engine. It has the same rhythm of stuttering as Crysis, and left me with the feeling the Crysis engine, while pretty, is just inherently flawed.
Even though the game's performance is due to bad optimization, I wonder how a notebook rig with a 2x5870m Crossfire'd in an AW or Clevo would handle it.
I can run it pretty well on my desktop, but I have to OC my CPU up to 4.0ghz with 2 Nvidia GTX 275's SLI'd and 6gb of 1333 DDR3 -
OP what are you talking about?
This is my G73jh-HST7 running it on medium in DX10 with FRAPS recording.
YouTube - Metro 2033 - Beginning
Your argument is invalid.
And if you don't believe me, Quag has a comment on it. -
ViciousXUSMC Master Viking NBR Reviewer
Run it on high in DX9 and it runs good. DX11 is way harder to run and doesnt look much better.
http://www.overclock.net/pc-games/690645-metro-2033-dx9-vs-dx11-without.html -
I run it 1600x900 high settings on DX10 with over 30-60fps depending on game location.
I run, of course, an overclocked HD5870m, but anyways the game runs fine. -
ive seen countless posts about people running it on different versions of dx on the same pc/lappy and i to this day, am dumbfounded as to how thats possible... -
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Quagmire LXIX Have Laptop, Will Travel!
Since the info was out there how this game plays on the G73, I can't feel sorry for the OP (live and die by the google), but for $10, it's a good game on the G73.
Q -
BC2 is the only one where DX11 was done for the good reasons. Improving performance, not just crushing a system just because Nvidia paid them too.
BC2 in DX11 runs smoothly and nicely. And if you look at DICE's plans for Frostbite 2, the DX11 features are the same. Using DirectCompute and multi-threading to improve performance and possibly adding MLAA through DirectCompute also.
Games like Metro 2033 are a disgrace to DX11. Evolving DirectX isn't just about improving appearance, but improving performance as well. if done well, with same settings, a game should perform better in DX11 than DX9. -
Anyways, it is not really a problem in this machine as far as I can tell.
Most often than not, the DX path change depends on each game, so you would have to look either in forums or random google searches on how to change DX path for a game you want. Most are changing the main "ini" file. -
Awesome. Thanks for the indo ryzeki! Good to know that Metro has it already in-game. Will try the game out as soon as I finish Witcher.
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is that what dx11 is? the blurry effect when youre getting dizzy?
I mean dont get me wrong it looks cool. I think i remember dx 8 was the light source moving around lol
Sometimes I have to laugh at what higher level of realism games need.
Im down with them stopping now and never improving graphics effects again. who else is? -
Don't be worried if this game won't run well in DX11.
It even gives beast desktops a beating. -
hehe DirectX 11 added much more than blurry stuff that makes you dizzy.
I'm not with you on stopping graphics effects development....not until there's perfect smoke/water/explosion/etc. engines that are hardware accelerated and don't raise the GPU temps at all -
Yep as I thought. DX11 in Metro 2033 is faster for the same settings as DX9.
My setup: Catalyst 10.10e mobility modded by Guru3D
In CCC 3D Settings
AA set to Application
AF set to Application
Catalyst AI set to High Quality (Turn off optimizations for best visuals)
MipMap set to Quality
Everything else set to off, vSync etc.
In Game:
DX11
Preset High
AF 16
AA AAA (disabled)
DX11 features - Both DOF and Tessellation turned off.
By doing this I get between 35-60 FPS. As I suspected DX11 is faster than DX9 in running the non-DX11 features. That's what DirectX is about, not just new features but improving performance. And as I suspected, 4A Games implemented DX11 features horribly, like it was just patched quickly after they spent all their time trying to get it to run on a xBox 360.
I found if you turn on DoF for example, that's a 20-40 FPS hit. Not kidding. It's that badly implemented.
Here is benchmark to show that DX11 vs DX 9 is identical yet visually DX11 looks much better. And the framerate is the same despite the tessellation is on. You can't turn it off in the benchmark. But I swear if you run in DX11 in game with tessellation and DOF off, you should be able to play with high settings with AF x16.
With Tessellation turned off in game, I swear, I get an increase of 20-30 FPS. So really it's around 35-60 FPS in game.
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Just started playing the game.
Running it on DX9 Normal settings with AFx16. Game runs from 35-70 FPS depending on location. Very playable so far. Game doesnt feel as 'smooth' as other FPS's but that's besides the point.
Ive no desire to try to experiment on which DX or settings will give me better performance as Im very content with how the game looks and performs on normal. 'Good enough' for $10 i guess.
My only real issue is the tearing. Straight horizontal lines across the screen pop up when lotsa stuff are going on..hardly noticeable but enough to tick me off a bit... -
D3DOverrider fixes the tearing.
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i JUST figured out that solution a few mins after i posted that last post.
So yeah..game runs flawlessly..no issues so far...for now xD -
I found Metro 2033 to be a sick game ... played it on my main rig 480sli no problems at all
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So after 4.5 hrs of playing...i have to drop this game.
Sure, the graphics are great, but gameplay-wise for an FPS on the PC is seriously 'meh'...cant force myself to finish it.
Was it worth $10? yeah id say so..anymore than that? maybe not... -
Just to rub it in.......
Metro 2033 (2010)low:85.3 fps Compare med.:53.5 fps Compare high:30.5 fps Compare ultra:10.9 fps Compare ATI 5870M.
Metro 2033 Gameplay & Thoughts - Steam Users' Forums
The GTX 260M can play it on high and ultra and its like a lot far off than the 5870 the GTX 260M im starting to like very very much.
Metro 2033 delivers a G73 beating!
Discussion in 'ASUS Gaming Notebook Forum' started by dolsson, Nov 30, 2010.