Few minutes ago was added catalyst 10.10 whql drivers on amd website.
Here is the link:
ATI Catalyst? Mobility Display Driver
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Mobility Catalyst 10.10 (7/Vista 64bit) WHQL: download
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Link is fixed now. -
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(and post the screen again)
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Taken from a spanish portal, specific games improvements with this 10.10:
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I can get that too if I change the saved file name to 10-10_mobility_vista_win7_64_dd_ccc.exe, but the downloaded package is 10.8, not 10.10
Here's what I see...
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Use the DRevan link.
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Just commenting on the fact that the new drivers aren't available through the downloader for me (maybe they haven't propagated to a server near me?)
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i got thatm straight through ati site the old fation way..no issues
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It's getting odd with mine. I use a monitor with VGA port and after updated to 10.10, the grey color became a little reder! Meanwhile the original monitor was fine... Did anyone have this kind of problem before?
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http://img545.imageshack.us/img545/9435/cats1010.png
Yay? Off to try some gaming I guess. Hopefully it's as stable as 10.8
Edit: Gaming seems perfectly fine here. Awesomeness. -
mindinversion Notebook Evangelist
As suspected, same as last week's "leaked" drivers. . with one addition in the installer:
"WMV9/VC-1 Video playback"
"AMD Hardware Accelerated WMV9/VC-1 Video Playback for Windows 7"
Maybe someone more informed than I can confirm deny, but I'm suspecting this is adding hardware acceleration into media player/center the same way it's been implemented into VLC/Firefox/Chrome as of late? -
10.10a drivers are out. Any thoughts on whether we should use these or 10.10?
Edit: Just tried installing the hotfix and it's a no go. The installer does not recognize the 5000 series. Only the new 6850 and 6870 cards are supported. Come to think of it I think these are desktop drivers only anyway... whoops. -
Hey all.....I am new here and I purchased a G73-BST7 at Best Buy last week and so far no problems at all......I really dig this thing.....its my first ever gaming laptop and I can't stop gaming...lol....but I just installed the 10.10 cat drivers and so far not a single problem.....played Modern Warefare 2 and Assassins creed 2 for about 30 minutes each and everything is smooth......so if your having issues upgrade......I wasn't having issues but these seemed to be a good update for several games......good luck everyone!
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I upgraded to 10.10 through Revan's link. It works good so far. Crysis seems to be running a few FPS faster. I was around 24-28 FPS on High, now I'm 30 FPS on high.
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10.10 working nicly check the pci-e speed on this set and I am getting 3 GB/s both cpu to gpu and gpu to cpu.
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GPU-Z still reports PCI-E at 1.1, while AMD GPU still says 2.5GT/s.
Unless I'm missing something.
@SpunkGamer
Are you on the 10.10a hotfix? -
Just installed them. Everything seems to be working wonderfully.
Just Cause 2 Benchmark (Dark Tower) all High Settings, water on Very High, AAx2 AFx2
10.8 Drivers: Average 64.89FPS
10.10 Drivers: Average 67.87FPS
Approximately a 5% improvement -
Here is something about it: http://forum.notebookreview.com/asu...0973-mobile-catalyst-10-9a-7.html#post6815245 -
please people, be more precise -
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Quagmire LXIX Have Laptop, Will Travel!
I have reran Crysis Warhead scenes I made in a vid with 10.6 Leaked drivers again with this 10.10 ccc.
There are specific areas that do give me a clear bump ~2FPS and when you're running mid 20s to mid 30s, I'd say they are on the money with that projected increase. (if it's 10.6 to 10.10)
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Tessellation isn't an AMD problem, it's an Nvidia issue. AMD when they designed the Tessellation unit, designed it to be done right, not for being idiotic like Nvidia.
BOTH Nvidia and AMD GPU are quad processing, meaning they process everything in quads, 2x2 pixels. AMD tessellation units work on this basis also.
Nvidia for whatever stupid reason, can't think of any good reason other than to be stupid, their tessellation is running at 1 pixel. But for your eyes, you can't see any different since the GPU itself is still a Quad processor. So that means the tessellation unit is doing 4 TIMES the work for only 25% of the result. Tessellating what you can't see visually, it's unfathomably stupid.
You may disagree with me, but I personally believe 100% with AMD, this is an issue of game developers being idiots going along with Nvidia's imbecile, and frankly, infantile requests just to spite AMD users. Greed at it's worse for PC industry. -
Anyone notice that theres no more lag on smoke? I love it!
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I tried updating to these 10.10 drivers (uninstall through Install Manager, Driver Sweeper in Safe Mode, install through package) and it really lagged up CoD4 and GTA IV (the two games I mostly play). Basically my FPS dropped down to below 20. Checked the 3D settings in the CCC, nothing changed. Am I doing something wrong?
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My brief review on Catalyst Mobility 10.10 with some pictures:
I had Catalyst Mobility 10.8 until now when I updated to 10.10. As you can read in my signature, I am still using stock VBios and luckily have never had a "whatever-color"SOD yet. 10.10 is as much stable as 10.8 or stock 9.12 were on my system so far. Temps look the same as well though I might need a couple of days of more testing in this field.
I made some pictures to show some improvements in 2 games (GTAIV & Metro 2033) regarding FPS.
GTAIV with 10.8 - pic 1
Imageshack - gtaiv1081.jpg
GTA IV with 10.10 - pic 1
Imageshack - gtaiv10101.jpg
GTA IV with 10.8 - pic 2
Imageshack - gtaiv1082.jpg
GTA IV with 10.10 - pic 2
Imageshack - gtaiv10102.jpg
Metro 2033 with 10.8 - pic 1
Imageshack - metro20331081.jpg
Metro 2033 with 10.10 - pic 1
Imageshack - metro203310101.jpg
Metro 2033 with 10.8 - pic 2
Imageshack - metro20331082.jpg
Metro 2033 with 10.10 - pic 2
Imageshack - metro203310102.jpg
Metro 2033 with 10.8 - pic 3
Imageshack - metro20331083.jpg
Metro 2033 with 10.10 - pic 3
Imageshack - metro203310103.jpg
That's all for now. -
Tessellation is based on geometry and making objects much smoother and detailed by increasing the poly count by dividing them or changing their shape to better accommodate what is being rendered . Tessellation cuts down on bandwidth when they are rendered even though the objects are more detailed. This is what makes tessellation so great.
Please tell me what is so quad-core here on the RV770 GPU which is what the 5xxx and 6xxxx series are based on:
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I never said quad core, read it again before writing a giant wall of text. ALL ATi and Nvidia process in Quads, 2x2 pixels. That has nothing to do with being quad core. Before saying I'm an idiot, maybe go read up on how GPU actually work. The current generation is about geometry which are processed in the shader cores, geometry are broken down into triangles. ALL triangles currently are in QUADS, 2x2 pixels.
And exactly, since tessellation is based on geometry which ALL GPU process in QUADS, Nvidia's method of tessellation at the one pixel level, even thought the GPU is processing in QUADS, means it's wasting 75% of the processing.
It also means Nvidia's method is nearly 100% wasteful since your eyes can't even see in that detail. Especially during gaming, maybe if it's an absolute still scene where you have plenty of time to just stare. But unless you have the wireframe on, you'll likely won't be able to see any visual improvement from Nvidia's method from the more efficient method that AMD has been introducing to game developers. Better performance with no visual loss since Nvidia's method is just wasteful.
The reason why I think it's ridiculously stupid on Nvidia's part is because this method hurts their own customers so only their GTX 480 owners can enjoy it. This would also mean that us mobile users would find tessellation a more viable option, as it is now with developers following Nvidia, there is no point. Essentially, Nvidia are killing the feature they spend so much time marketing, it's mind boggling stupid. -
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Never said I knew it all, but I'm damn sure AMD engineers know more than you who can comprehend the difference between pixel quad and a quad core.
What do you even think pixels are? Tessellation work at the pixel level. Anyone reading his post can do their own research for themselves and realize what you are saying is just weird. Tessellation essentially increases the number of triangles substantially, simply massively increase the polygon count. Triangles are split into quad pixels for GPU. What you are saying makes little sense. Everything about GPU is about the pixel. Turning vertex into a raster image (PIXEL), rasterisation. Everything you see on your screen is a PIXEL. That is the basis of current GPU and tessellation is certainly not excluded.
And everything that is tessellated still has to be rasterized, PIXELS. And Nvidia's method reduces rasterisation efficiency to less than 10%. AMD's method, would increase the effieciency to 100% and you really shouldn't see any difference in visuals. Explanation here from Hothardware from AMD: http://www.hardwarecanucks.com/foru...7286-amd-radeon-hd-6870-hd-6850-review-4.html
Not about geometry pumping? The new HD6xxx biggest change for HD6870 from HD5770 is increasing the ROPs from 16 to 32 and the ROP job is to rasterize 3D POLYGONS, GEOMETRY into a 2D format to appear on your screen.
It's you who should stop posting, can't even read... -
You just can't say that because it is the geometry that is broken up to the pixel quads. Everything is broken down into quads but each of those quads are just a another step in the process. There are multiple pipelines that work at the same time which means more processing power. With multiple pipelines doing the "2x2" processing at the same time does not = quad processing any more.
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Got my popcorn and a glass of mountian dew, sitting in my living room watching the amc channel and reading posts here with the uncontrolable need to yell NERD FIGHT.
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Sorry, I've been reading for a bit, and have become interested in these drivers. I was gonna dl one but then there was all this confusion on whether it worked or not, so I didn't. Could any one please provide the working driver link?
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--- UPDATE ---
Unfortunately I experienced some screen distortion with Catalyst Mobility 10.10 after the screen turns on again from its turned on (sleeping) state. The only solution was to restart. Since I like to turn off my screen when I leave my notebook alone for some time, I had no choice but to revert back to Catalyst Mobility 10.8 which is working well.
It is really a pity, because the new 10.10 driver gave me about +2-3 FPS gain in many games without an increase in temps... -
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Because we hate the other forums
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Dirt 2 while it runs better on Nvidia still is a great example. It runs at around 45 FPS AVERAGE on even the mobile HD5870M in DX11. And yes Dirt 2 does use Tessellation, tessellation done right. It's only used where it's needed, and it's used efficiently because at the time Dirt 2 DX11 was developed, ONLY AMD was available to help in that regard.
It also explains why since Alien V Predator and BC2 have been released why subsequent DX11 games run so poorly on AMD Mobile DX11. AvP and BC2 run FANTASTIC on AMD Mobile despite it all, averaging over 30 FPS and generally over 40 FPS.
The next gen HD6xxx has fixed the Tessellation for the high end. So even though AMD optimized their tessellation units for 16 pixel, to utilize 100% of their rasterisers, the mobile users will still be hampered. Having 32 or more ROPs will help with that even if Nvidia's method is not utilizing then not even 10%.
That's the other issue with Nvidia hasn't gotten attention. With their current tessellation method, which is used by Heaven extreme mode for example and Metro 2033, each pixel is OVERSHADED BY EIGHT TIMES. It's not just Tessellation itself that is highly inefficient, but it will also bottleneck out shader cores, which is unacceptable IMO.
So AMD's method will optimize rasterization to close to 100% and significantly reduce redundant overshading, increasing the performance of your GPU without any significant visual loss, if any.
So that's why I think in some ways this conversation is very pertinent in a Asus laptop forum. But I would also add that this isn't really Nvidia's fault. It is as the source is Nvidia. Nvidia is the one who is pushing for, encouraging and more than likely, paying for just to spite AMD. But it's the developers who ultimately implement this absurdity. Tessellation is just a feature, how it's done is up to the developers. They can do it efficiently so that it runs on all DX11 capable cards or waste 75% of the processing. But for game developers, they are often not who decide it's the publishers. So if the shareholders supposedly, though I think they have no idea, but if the greedy execs get the payment from nvidia, then yeah...
And yes I do admit, this information is based on what AMD has been offering. But then I do trust AMD and I haven't read of anything that would suggest it's just BS. Even on their driver optimizations they are up front with what they do and what the optimization does, unlike Nvidia who deny even optimizing... -
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What driver version and date does it show in Device Manager when one has succesfully installed Catalyst 10.10?
Looked through multiple threads and could not find this information-
Thanks
Mobile catalyst 10.10 whql are out
Discussion in 'ASUS Gaming Notebook Forum' started by oqix, Oct 22, 2010.