The Notebook Review forums were hosted by TechTarget, who shut down them down on January 31, 2022. This static read-only archive was pulled by NBR forum users between January 20 and January 31, 2022, in an effort to make sure that the valuable technical information that had been posted on the forums is preserved. For current discussions, many NBR forum users moved over to NotebookTalk.net after the shutdown.
Problems? See this thread at archive.org.

    Mobile catalyst 10.10 whql are out

    Discussion in 'ASUS Gaming Notebook Forum' started by oqix, Oct 22, 2010.

  1. oqix

    oqix Notebook Consultant

    Reputations:
    8
    Messages:
    100
    Likes Received:
    0
    Trophy Points:
    30
  2. <MarkS>

    <MarkS> Notebook Village Idiot

    Reputations:
    229
    Messages:
    1,402
    Likes Received:
    1
    Trophy Points:
    55
    It's still downloading the 10.8 installer...looks like it will be up soon though!
     
  3. DRevan

    DRevan Notebook Virtuoso

    Reputations:
    1,150
    Messages:
    2,461
    Likes Received:
    1,041
    Trophy Points:
    181
    Mobility Catalyst 10.10 (7/Vista 64bit) WHQL: download
     
  4. oqix

    oqix Notebook Consultant

    Reputations:
    8
    Messages:
    100
    Likes Received:
    0
    Trophy Points:
    30


    Link is fixed now.
     
  5. <MarkS>

    <MarkS> Notebook Village Idiot

    Reputations:
    229
    Messages:
    1,402
    Likes Received:
    1
    Trophy Points:
    55
    The link was fine....it's the downloader (Catalyst Mobility Utility) that's still downloading 10.8.
     
  6. oqix

    oqix Notebook Consultant

    Reputations:
    8
    Messages:
    100
    Likes Received:
    0
    Trophy Points:
    30
  7. Nekki

    Nekki Notebook Evangelist

    Reputations:
    56
    Messages:
    641
    Likes Received:
    0
    Trophy Points:
    30
    Hey, nice background. Just remove some icons to reduce the clutter :D :D :D

    (and post the screen again :D :D :D :D )
     
  8. Nekki

    Nekki Notebook Evangelist

    Reputations:
    56
    Messages:
    641
    Likes Received:
    0
    Trophy Points:
    30
    Taken from a spanish portal, specific games improvements with this 10.10:

    Just replace "hasta" for "up to"
     
  9. <MarkS>

    <MarkS> Notebook Village Idiot

    Reputations:
    229
    Messages:
    1,402
    Likes Received:
    1
    Trophy Points:
    55

    I can get that too if I change the saved file name to 10-10_mobility_vista_win7_64_dd_ccc.exe, but the downloaded package is 10.8, not 10.10 :)

    Here's what I see...

    [​IMG]
     
  10. Nekki

    Nekki Notebook Evangelist

    Reputations:
    56
    Messages:
    641
    Likes Received:
    0
    Trophy Points:
    30
    Use the DRevan link.
     
  11. <MarkS>

    <MarkS> Notebook Village Idiot

    Reputations:
    229
    Messages:
    1,402
    Likes Received:
    1
    Trophy Points:
    55
    Yeah I did, thanks!

    Just commenting on the fact that the new drivers aren't available through the downloader for me (maybe they haven't propagated to a server near me? :))
     
  12. steve1ddd

    steve1ddd Notebook Evangelist

    Reputations:
    82
    Messages:
    482
    Likes Received:
    0
    Trophy Points:
    30
    i got thatm straight through ati site the old fation way..no issues
     
  13. zyl188131

    zyl188131 Newbie

    Reputations:
    0
    Messages:
    9
    Likes Received:
    0
    Trophy Points:
    5
    It's getting odd with mine. I use a monitor with VGA port and after updated to 10.10, the grey color became a little reder! Meanwhile the original monitor was fine... Did anyone have this kind of problem before?
     
  14. KuroLionheart

    KuroLionheart Notebook Deity

    Reputations:
    147
    Messages:
    727
    Likes Received:
    2
    Trophy Points:
    31
  15. mindinversion

    mindinversion Notebook Evangelist

    Reputations:
    64
    Messages:
    515
    Likes Received:
    83
    Trophy Points:
    41
    As suspected, same as last week's "leaked" drivers. . with one addition in the installer:

    "WMV9/VC-1 Video playback"

    "AMD Hardware Accelerated WMV9/VC-1 Video Playback for Windows 7"

    Maybe someone more informed than I can confirm deny, but I'm suspecting this is adding hardware acceleration into media player/center the same way it's been implemented into VLC/Firefox/Chrome as of late?
     
  16. oqix

    oqix Notebook Consultant

    Reputations:
    8
    Messages:
    100
    Likes Received:
    0
    Trophy Points:
    30
    Few scores with new drivers (stock clocks):
    Lost planet 2 at all high except AA with vsync ON.
    Test A:
    [​IMG]
    Test B:
    [​IMG]
    Vantage
    [​IMG]

    Maybe 10.10 hotfix will increase compatibility ati cards with Lost Planet 2...
     
  17. legoheads

    legoheads Notebook Consultant

    Reputations:
    22
    Messages:
    152
    Likes Received:
    0
    Trophy Points:
    30
    10.10a drivers are out. Any thoughts on whether we should use these or 10.10?

    Edit: Just tried installing the hotfix and it's a no go. The installer does not recognize the 5000 series. Only the new 6850 and 6870 cards are supported. Come to think of it I think these are desktop drivers only anyway... whoops.
     
  18. josh22

    josh22 Notebook Consultant

    Reputations:
    30
    Messages:
    174
    Likes Received:
    0
    Trophy Points:
    30
    Hey all.....I am new here and I purchased a G73-BST7 at Best Buy last week and so far no problems at all......I really dig this thing.....its my first ever gaming laptop and I can't stop gaming...lol....but I just installed the 10.10 cat drivers and so far not a single problem.....played Modern Warefare 2 and Assassins creed 2 for about 30 minutes each and everything is smooth......so if your having issues upgrade......I wasn't having issues but these seemed to be a good update for several games......good luck everyone!
     
  19. ValkerieFire

    ValkerieFire God Follower

    Reputations:
    1,551
    Messages:
    1,419
    Likes Received:
    23
    Trophy Points:
    56
    I upgraded to 10.10 through Revan's link. It works good so far. Crysis seems to be running a few FPS faster. I was around 24-28 FPS on High, now I'm 30 FPS on high.
     
  20. Ruckus

    Ruckus Notebook Deity

    Reputations:
    363
    Messages:
    832
    Likes Received:
    1
    Trophy Points:
    0
    Wrong, sorry. They are supported by all desktop drivers. That is key, they just don't support mobile drivers.
     
  21. Spunkgamer

    Spunkgamer Notebook Guru

    Reputations:
    0
    Messages:
    73
    Likes Received:
    0
    Trophy Points:
    15
    10.10 working nicly check the pci-e speed on this set and I am getting 3 GB/s both cpu to gpu and gpu to cpu.
     
  22. BumbleBoner

    BumbleBoner Notebook Evangelist

    Reputations:
    42
    Messages:
    574
    Likes Received:
    0
    Trophy Points:
    30
    GPU-Z still reports PCI-E at 1.1, while AMD GPU still says 2.5GT/s.

    Unless I'm missing something.

    @SpunkGamer
    Are you on the 10.10a hotfix?
     
  23. PhnX

    PhnX Notebook Evangelist

    Reputations:
    28
    Messages:
    341
    Likes Received:
    0
    Trophy Points:
    30
    Just installed them. Everything seems to be working wonderfully.

    Just Cause 2 Benchmark (Dark Tower) all High Settings, water on Very High, AAx2 AFx2

    10.8 Drivers: Average 64.89FPS
    10.10 Drivers: Average 67.87FPS

    Approximately a 5% improvement :)
     
  24. oqix

    oqix Notebook Consultant

    Reputations:
    8
    Messages:
    100
    Likes Received:
    0
    Trophy Points:
    30
    This problem can't be fixed. G73jh chipset can't go higher than PCI-E 1.1. On the 10.8 and lower versions of catalyst was problem with bandwidth. It was report PCI-E 1.1 but speeds was only about 650MB/s. Now it is fixed and VGA works at 3GB/s. You can check it with this: http://download2-developer.amd.com/amd/GPU/executables/PCIeSpeedTest_v0.2.zip

    Here is something about it: http://forum.notebookreview.com/asu...0973-mobile-catalyst-10-9a-7.html#post6815245
     
  25. Nekki

    Nekki Notebook Evangelist

    Reputations:
    56
    Messages:
    641
    Likes Received:
    0
    Trophy Points:
    30
    compared to what version?? 9.12, 10.1, 10.5, 10.8, 10.9a, ???

    please people, be more precise ;)
     
  26. DCx

    DCx Banned!

    Reputations:
    300
    Messages:
    2,651
    Likes Received:
    0
    Trophy Points:
    55
    I'm not sure that the 5870m saturates the pci-e 1.1 bandwidth.
     
  27. Khaldum

    Khaldum Notebook Guru

    Reputations:
    0
    Messages:
    73
    Likes Received:
    0
    Trophy Points:
    15
    With a 128Bit Bus, I doubt it.
     
  28. Nekki

    Nekki Notebook Evangelist

    Reputations:
    56
    Messages:
    641
    Likes Received:
    0
    Trophy Points:
    30
    128bit is the VGA bus memory between VGA and vRAM, not VGA-CPU. Since the memory is ddr5, a faster bus it's unnecessary. Older graphics cards with ddr2 or ddr3 rely on this bus speed for performance. For 5870m, ddr5 is a way faster than older iterations.
     
  29. Quagmire LXIX

    Quagmire LXIX Have Laptop, Will Travel!

    Reputations:
    1,368
    Messages:
    1,085
    Likes Received:
    45
    Trophy Points:
    66
    I have reran Crysis Warhead scenes I made in a vid with 10.6 Leaked drivers again with this 10.10 ccc.

    There are specific areas that do give me a clear bump ~2FPS and when you're running mid 20s to mid 30s, I'd say they are on the money with that projected increase. (if it's 10.6 to 10.10 ;))
    Q
     
  30. Ruckus

    Ruckus Notebook Deity

    Reputations:
    363
    Messages:
    832
    Likes Received:
    1
    Trophy Points:
    0
    Lost Planet runs fantastically well at DX9.

    Tessellation isn't an AMD problem, it's an Nvidia issue. AMD when they designed the Tessellation unit, designed it to be done right, not for being idiotic like Nvidia.

    BOTH Nvidia and AMD GPU are quad processing, meaning they process everything in quads, 2x2 pixels. AMD tessellation units work on this basis also.

    Nvidia for whatever stupid reason, can't think of any good reason other than to be stupid, their tessellation is running at 1 pixel. But for your eyes, you can't see any different since the GPU itself is still a Quad processor. So that means the tessellation unit is doing 4 TIMES the work for only 25% of the result. Tessellating what you can't see visually, it's unfathomably stupid.

    You may disagree with me, but I personally believe 100% with AMD, this is an issue of game developers being idiots going along with Nvidia's imbecile, and frankly, infantile requests just to spite AMD users. Greed at it's worse for PC industry.
     
  31. nikolai090

    nikolai090 Notebook Evangelist

    Reputations:
    91
    Messages:
    586
    Likes Received:
    3
    Trophy Points:
    31
    Anyone notice that theres no more lag on smoke? I love it!
     
  32. Rhynoxx

    Rhynoxx Notebook Consultant

    Reputations:
    6
    Messages:
    189
    Likes Received:
    0
    Trophy Points:
    30
    I tried updating to these 10.10 drivers (uninstall through Install Manager, Driver Sweeper in Safe Mode, install through package) and it really lagged up CoD4 and GTA IV (the two games I mostly play). Basically my FPS dropped down to below 20. Checked the 3D settings in the CCC, nothing changed. Am I doing something wrong?
     
  33. mrwhiteshadow

    mrwhiteshadow Notebook Enthusiast

    Reputations:
    0
    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    15
    My brief review on Catalyst Mobility 10.10 with some pictures:

    I had Catalyst Mobility 10.8 until now when I updated to 10.10. As you can read in my signature, I am still using stock VBios and luckily have never had a "whatever-color"SOD yet. 10.10 is as much stable as 10.8 or stock 9.12 were on my system so far. Temps look the same as well though I might need a couple of days of more testing in this field.

    I made some pictures to show some improvements in 2 games (GTAIV & Metro 2033) regarding FPS.

    GTAIV with 10.8 - pic 1
    Imageshack - gtaiv1081.jpg
    GTA IV with 10.10 - pic 1
    Imageshack - gtaiv10101.jpg
    GTA IV with 10.8 - pic 2
    Imageshack - gtaiv1082.jpg
    GTA IV with 10.10 - pic 2
    Imageshack - gtaiv10102.jpg

    Metro 2033 with 10.8 - pic 1
    Imageshack - metro20331081.jpg
    Metro 2033 with 10.10 - pic 1
    Imageshack - metro203310101.jpg
    Metro 2033 with 10.8 - pic 2
    Imageshack - metro20331082.jpg
    Metro 2033 with 10.10 - pic 2
    Imageshack - metro203310102.jpg
    Metro 2033 with 10.8 - pic 3
    Imageshack - metro20331083.jpg
    Metro 2033 with 10.10 - pic 3
    Imageshack - metro203310103.jpg

    That's all for now.
     
  34. shoe3k

    shoe3k Notebook Consultant

    Reputations:
    19
    Messages:
    140
    Likes Received:
    0
    Trophy Points:
    30
    Please stop posting this useless information. You have no idea what you are talking about. You need to really look at the GPU architectures before you start jumping in like you know everything.

    Tessellation is based on geometry and making objects much smoother and detailed by increasing the poly count by dividing them or changing their shape to better accommodate what is being rendered . Tessellation cuts down on bandwidth when they are rendered even though the objects are more detailed. This is what makes tessellation so great.

    Please tell me what is so quad-core here on the RV770 GPU which is what the 5xxx and 6xxxx series are based on:
    [​IMG]
     
  35. Cheesenium

    Cheesenium Notebook Consultant

    Reputations:
    0
    Messages:
    146
    Likes Received:
    0
    Trophy Points:
    30
    Yeap, less fps drop in smokey area.
     
  36. Ruckus

    Ruckus Notebook Deity

    Reputations:
    363
    Messages:
    832
    Likes Received:
    1
    Trophy Points:
    0
    I never said quad core, read it again before writing a giant wall of text. ALL ATi and Nvidia process in Quads, 2x2 pixels. That has nothing to do with being quad core. Before saying I'm an idiot, maybe go read up on how GPU actually work. The current generation is about geometry which are processed in the shader cores, geometry are broken down into triangles. ALL triangles currently are in QUADS, 2x2 pixels.

    And exactly, since tessellation is based on geometry which ALL GPU process in QUADS, Nvidia's method of tessellation at the one pixel level, even thought the GPU is processing in QUADS, means it's wasting 75% of the processing.

    It also means Nvidia's method is nearly 100% wasteful since your eyes can't even see in that detail. Especially during gaming, maybe if it's an absolute still scene where you have plenty of time to just stare. But unless you have the wireframe on, you'll likely won't be able to see any visual improvement from Nvidia's method from the more efficient method that AMD has been introducing to game developers. Better performance with no visual loss since Nvidia's method is just wasteful.

    The reason why I think it's ridiculously stupid on Nvidia's part is because this method hurts their own customers so only their GTX 480 owners can enjoy it. This would also mean that us mobile users would find tessellation a more viable option, as it is now with developers following Nvidia, there is no point. Essentially, Nvidia are killing the feature they spend so much time marketing, it's mind boggling stupid.
     
  37. shoe3k

    shoe3k Notebook Consultant

    Reputations:
    19
    Messages:
    140
    Likes Received:
    0
    Trophy Points:
    30
    My comprehension skills are fine but you still don't know what you are talking about. You don't have any idea how tessellation works and you are trying to sound smart. You are trying to correlate pixels and tessellation. By the way, the past couple of years has been about shader performance and not geometry pumping.
     
  38. Ruckus

    Ruckus Notebook Deity

    Reputations:
    363
    Messages:
    832
    Likes Received:
    1
    Trophy Points:
    0
    Never said I knew it all, but I'm damn sure AMD engineers know more than you who can comprehend the difference between pixel quad and a quad core.

    What do you even think pixels are? Tessellation work at the pixel level. Anyone reading his post can do their own research for themselves and realize what you are saying is just weird. Tessellation essentially increases the number of triangles substantially, simply massively increase the polygon count. Triangles are split into quad pixels for GPU. What you are saying makes little sense. Everything about GPU is about the pixel. Turning vertex into a raster image (PIXEL), rasterisation. Everything you see on your screen is a PIXEL. That is the basis of current GPU and tessellation is certainly not excluded.

    And everything that is tessellated still has to be rasterized, PIXELS. And Nvidia's method reduces rasterisation efficiency to less than 10%. AMD's method, would increase the effieciency to 100% and you really shouldn't see any difference in visuals. Explanation here from Hothardware from AMD: http://www.hardwarecanucks.com/foru...7286-amd-radeon-hd-6870-hd-6850-review-4.html

    Not about geometry pumping? The new HD6xxx biggest change for HD6870 from HD5770 is increasing the ROPs from 16 to 32 and the ROP job is to rasterize 3D POLYGONS, GEOMETRY into a 2D format to appear on your screen.

    It's you who should stop posting, can't even read...
     
  39. shoe3k

    shoe3k Notebook Consultant

    Reputations:
    19
    Messages:
    140
    Likes Received:
    0
    Trophy Points:
    30
    No, I posted the quad reference because you are trying to make a generalized statement that both AMD and Nvidia do quad processing.

    You just can't say that because it is the geometry that is broken up to the pixel quads. Everything is broken down into quads but each of those quads are just a another step in the process. There are multiple pipelines that work at the same time which means more processing power. With multiple pipelines doing the "2x2" processing at the same time does not = quad processing any more.


    Yes that is true but that is why they doubled it because it was lacking for the longest time and I didn't say geometry performance wasn't important. The shader performance is still a priority and which is why AMD tweaked it and increased the unified shader count for the 6870.
     
  40. Spunkgamer

    Spunkgamer Notebook Guru

    Reputations:
    0
    Messages:
    73
    Likes Received:
    0
    Trophy Points:
    15
    Got my popcorn and a glass of mountian dew, sitting in my living room watching the amc channel and reading posts here with the uncontrolable need to yell NERD FIGHT.
     
  41. antisniperspy

    antisniperspy Notebook Evangelist

    Reputations:
    29
    Messages:
    340
    Likes Received:
    0
    Trophy Points:
    30
    joins with my mountian dew and some fries.
     
  42. miahsoul

    miahsoul Notebook Deity

    Reputations:
    75
    Messages:
    1,372
    Likes Received:
    0
    Trophy Points:
    55
    Sorry, I've been reading for a bit, and have become interested in these drivers. I was gonna dl one but then there was all this confusion on whether it worked or not, so I didn't. Could any one please provide the working driver link?

    thanks. :D
     
  43. mrwhiteshadow

    mrwhiteshadow Notebook Enthusiast

    Reputations:
    0
    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    15
    --- UPDATE ---

    Unfortunately I experienced some screen distortion with Catalyst Mobility 10.10 after the screen turns on again from its turned on (sleeping) state. The only solution was to restart. Since I like to turn off my screen when I leave my notebook alone for some time, I had no choice but to revert back to Catalyst Mobility 10.8 which is working well.
    It is really a pity, because the new 10.10 driver gave me about +2-3 FPS gain in many games without an increase in temps...
     
  44. emolitor

    emolitor Notebook Enthusiast

    Reputations:
    24
    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    15
    It's interesting but really shouldn't be in an ASUS forum thread about ATI 10.10 drivers. How about they move to a more appropriate forum?
     
  45. Chastity

    Chastity Company Representative

    Reputations:
    1,295
    Messages:
    6,545
    Likes Received:
    336
    Trophy Points:
    251
    Because we hate the other forums :mad:
     
  46. Ruckus

    Ruckus Notebook Deity

    Reputations:
    363
    Messages:
    832
    Likes Received:
    1
    Trophy Points:
    0
    Because the issue over tessellation matters more for Mobile Users I think. It explains why our tessellation units run so poorly even though before Nvidia marketing and Heaven Benchmark became an Nvidia benchmark, tessellation performance was promising. But since then, then major DX11 games like Metro 2033 and Lost Planet 2 have been Nvidia funded games.

    Dirt 2 while it runs better on Nvidia still is a great example. It runs at around 45 FPS AVERAGE on even the mobile HD5870M in DX11. And yes Dirt 2 does use Tessellation, tessellation done right. It's only used where it's needed, and it's used efficiently because at the time Dirt 2 DX11 was developed, ONLY AMD was available to help in that regard.

    It also explains why since Alien V Predator and BC2 have been released why subsequent DX11 games run so poorly on AMD Mobile DX11. AvP and BC2 run FANTASTIC on AMD Mobile despite it all, averaging over 30 FPS and generally over 40 FPS.

    The next gen HD6xxx has fixed the Tessellation for the high end. So even though AMD optimized their tessellation units for 16 pixel, to utilize 100% of their rasterisers, the mobile users will still be hampered. Having 32 or more ROPs will help with that even if Nvidia's method is not utilizing then not even 10%.

    That's the other issue with Nvidia hasn't gotten attention. With their current tessellation method, which is used by Heaven extreme mode for example and Metro 2033, each pixel is OVERSHADED BY EIGHT TIMES. It's not just Tessellation itself that is highly inefficient, but it will also bottleneck out shader cores, which is unacceptable IMO.

    So AMD's method will optimize rasterization to close to 100% and significantly reduce redundant overshading, increasing the performance of your GPU without any significant visual loss, if any.

    So that's why I think in some ways this conversation is very pertinent in a Asus laptop forum. But I would also add that this isn't really Nvidia's fault. It is as the source is Nvidia. Nvidia is the one who is pushing for, encouraging and more than likely, paying for just to spite AMD. But it's the developers who ultimately implement this absurdity. Tessellation is just a feature, how it's done is up to the developers. They can do it efficiently so that it runs on all DX11 capable cards or waste 75% of the processing. But for game developers, they are often not who decide it's the publishers. So if the shareholders supposedly, though I think they have no idea, but if the greedy execs get the payment from nvidia, then yeah...

    And yes I do admit, this information is based on what AMD has been offering. But then I do trust AMD and I haven't read of anything that would suggest it's just BS. Even on their driver optimizations they are up front with what they do and what the optimization does, unlike Nvidia who deny even optimizing...
     
  47. emolitor

    emolitor Notebook Enthusiast

    Reputations:
    24
    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    15
    I wont drag my point around beyond this post. However, I do question whether a thread specifically about Catalyst 10.10 is the best place to have this conversation.
     
  48. Orthogonality

    Orthogonality Newbie

    Reputations:
    0
    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    5
    What driver version and date does it show in Device Manager when one has succesfully installed Catalyst 10.10?

    Looked through multiple threads and could not find this information-

    Thanks