FXAA is Nvidia's version of MLAA except when they say it has little impact on performance, it appears to be real whereas AMD's MLAA claim is a lie. 30-40% performance hit from MLAA is not little.
Someone ported the FXAA for DX9 and DX10 games that don't support AA. Just copy the D3D file into the game directory and press the "Pause" button on your keyboard to enable it. It's working in UE3 games like ME2 for example, seen working in GTA4 etc.
This should work for AMD users.
Forum discussion and updates:
3DCenter Forum - Alles rund um FXAA
This may be implemented in Radeon Pro.
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I dont even kno what he/she is talkin about :S
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What in the world is this? What does it do?
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Now this of course means some games that have a lot of text may not have text looking as crisp. That's essentially what Anti-Aliasing is, blurring/blending to smooth jagged edges.
This is nice because some game engines don't support AA. For example, DX9 Unreal 3 Engines don't support AA. This includes games like BulletStorm, Mass Effect 1 and 2, Unreal Tournament, Batman AA just for example. Since FXAA and MLAA are post processing, you can have this injected and applied to games afterwards. -
Oh....okay. Have you tried it?
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I have tested in Test Drive Unlimited 2 and it works fine, it's lighter than the in-game 4xAA and it's better, with lower fps drops. Some games may crash on startup... it's not compatible with all games... yet
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Kingpinzero ROUND ONE,FIGHT! You Win!
Works with NFS:HP 2010 as well. Ive been using this since the very first revision, we got a thread over guru3d.
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Works fine with Witcher 2
Works unbelievably well with Borderlands. I know MLAA looked fantastic with Batman AA so I expect the same there. 52 FPS without, 45 FPS with it. Not bad. Still getting good framerate.
But really the amazing part is, it really does have very little impact on hardware. It's HILARIOUS that Nvidia's FXAA works better on AMD hardware than AMD's MLAA does. For the next round at 28nm I'm going Nvidia, AMD is trying hard, and improved a lot, but the level of quality, Nvidia I think is better. It just works, with AMD I feel I'm always tinkering and always disappointed. -
Kingpinzero ROUND ONE,FIGHT! You Win!
Alto of games Are using fxaa btw, one is Crysis 2 and the other is Duke Nukem Forever, to make an example.
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Kingpinzero ROUND ONE,FIGHT! You Win!
I'm not able to run it on witcher 2, maybe because my g53 have pause button which acts as double button when you press shift.
I have to try to map pause to a pad button using xpadder. -
Guru3D is not the official thread for this or where the developer of the injector is posting his releases. I posted the link to the official thread on the first post, there is a beta 10 there.
There are three versions of FXAA out. F3EAR, Crysis 2, DNF and Age of Conan games shipped with FXAA 1. FXAA 3 is the version used in this injector which have substantial performance advantages. So even if the game has FXAA and it's DX9/DX10, then I would use the injector still.
The other advantage to FXAA over MLAA is that MLAA is only for DX11 HD5000/HD6000. It uses DX11's DirectCompute. FXAA is independent of any specific API, so it can be run on any DX9 capable GPU. It's impressive. The image quality of FXAA vs MLAA is about the same. But the performance is not, MLAA is pathetic in comparison, especially considering it's using the more advanced DX11 DirectCompute API.
Maybe AMD hardware is great, but their software department is sadly far behind Nvidia. Nvidia just has better and smarter programmers it seems. -
Nvidia FXAA injector
Discussion in 'ASUS Gaming Notebook Forum' started by Zymphad, Aug 13, 2011.