So say your monitor has a refresh rate of 60...whats the point of trying to get FPS over 60? I know you'd just need to turn vsync off but why? Wouldnt it only cause tearing?
**i know this assumption is probably lack of info on my part but can someone enlighten me? thanks
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For some games, hit detection is dependent on framerate like CS 1.6 was. And some believe it can affect lag etc while playing online. Depends on the player I guess.
Mostly it's placebo IMO and some people just being elitists. -
Ok thanks for that just wanted to get someones legitimate input.
Personally i prefer to have vsync on, and as you said it just depends on the player. -
VSync + TripleBuffering enabled (aka D3DOverrider) should perform about the same as VSync off, except for the refresh cap, so yes, if you get 60 fps, no need to bother with higher.
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Was there a 120mzh version of the screen ever released?
I ask, as WOW was able to give you 3D with a montor at that rate.
It is broken right now... -
the 3D screens are native 120Hz
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And people should also take into consideration the limitation of the brain to actually process 60 fps as well, our eyes can detect them, but they are only stored in the brain, you can't consciously "analyze" them, you can maybe react in term of reflexes, but probably not at 60 hz.
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the 120HZ screen refresh for the 3D is so the system can put 60 fps on each eye. At 60 HZ you would have 30 fps on each eye and you would see what I call framing and tearing at that speed.
There are test posted that have been run by University's about the refresh rate and what one can see. On all of the test I have read they showed when the screen got at or above 50 fps the eye and brain could not see the change on the screen.
I am not a top gamer like some are , like my youngest Son , and he has won online championship games over the years playing on a 75 Hz then a 60 HZ flat panel screen . Playing against players who had top end hardware and screens that the refresh was twice as fast as his if not more in some cases.
Now if you can afford or want a monitor with a 120 or 240 HZ screen ,you will not be wrong in getting one as it would be the best to have.
The rate between gamers on a game is set by the protocol that is used in the game, and or by the server that it is on.
Most games do not rely on the screen refresh or much of anything else in the game for the timing as it would be really hard to do as most gamer machines would have many settings and rates.
The packet timing and location reassembly in the game is normally set to the lowest packet set speed of the slowest machine in the game. Now this is simplified as not to fill up a page with data on this.
But when programing a multi player game or multi user program that has time sensitive player location and data match you have to think of it as a convoy of ships that have to stay together , they have to set there speed to the slowest ship.
That is why on some online games a player is kicked because his connection speed and packet rate is to slow for the game session to run smoothly .
In some of the older games they tried many types of matching and binding of the game players and some worked well and some did not. Like the older games that used the processor time loop to set the timing for the game. Needles to say that will not work with the processors of today.
Do I think that some users can see FPS speed faster than 60 fps, yep I do. But this alone should not make your game playing worse than someone else who has a faster screen refresh. That is in less you are like me and looking at the tearing in the screen and not looking at what is going on around you! -
The only benefit of faster average frame rate is faster minimum frame rates. The ultimate goal is to have your minimum frame rate at 60.
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the ideal situation is to show as many frame rates as the refresh rate and to synchronize them properly.
Many games actually show UPS(updates per second, how often the game changes a frame) but now how often they are actually send, or even displayed on the screen. -
Purpose of FPS over 60FPS?
Discussion in 'ASUS Gaming Notebook Forum' started by j00zl33t, Nov 19, 2010.