if i bough G51vx-A1, my native resolution will become 1920x1080, right? that mean i need to play games in 1920x1080 to get the clearest view?
or my native resolution is still 1366x768, but it only means that i can watch movie or play game under 1920x1080?
sorry to ask this kind of newbie question here...![]()
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Your maximum resolution is 1920x1080. You can play games anywhere from 640x480 to 1920x1080. About looking better or worse, I think it's subjective. Personally, I'd play at 1280x720 and let the nvidia rescaler kick in.
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SoundOf1HandClapping Was once a Forge
In everyday tasks native resolution looks the best, i.e. sharpest.
However, that can become a problem in games, since the higher the resolution the lower the framerate, and thus the general performance.
Some people opt for a lower-than-native resolution with AA to smooth it out. Others are just fine with a lower resolution and no AA. It's entirely up to you. -
It strongly depends on the quality of the LCD matrix and the controller it has. For example, the G1S has 1680x1050 native resolution. If you switch the desktop to any other resolution, the image is interpolated on the LCD in a weird way that pixels of the system output don't match exactly on the pixels of the screen. For example, resolution 1024x640 on a matrix 1920x1080, one pixel of your desktop will take ~3.16 pixels of your screen...but the screen cannot show 3.16 pixels, so it interpolates the surrounding pixel's color with the the current one and shows the mixed result. This is like up-sizing an image in photoshop for example, there are bunch of techniques to do it, but every one of it has it pros and cons, so you always loose some quality in the way.
I doubt that you'll be able to play any game on native resolution with decent framerate, 2x higher resolution is requiring more than 2x GPU power, it's not linear dependency. But you won't see any difference in lower-than-native resolutions if you use 2-4xAA and trilinear/anisotropic filtering. It also depends on the game render...some games like Team Fortress (and other Valve games) use special image postprocessing techniques that will make the image sharper even on low resolutions. "RaceDriver Grid" for example has very poor quality when you don't use native resolution and no AA filtering, you will notice alot of aliasing on the picture
Long story short - you can play a game on any resolution that your LCD matrix supports (that would be any 4:3 and 16:9/16:10 resolutions) and as Starfox says - you can plug external monitor you can run on up to 1920x1080 -
thanks guys, i got it now~
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SoundOf1HandClapping Was once a Forge
Just using my computer as an example, my native resolution is 1366x768. Not spectactular.
Is it better to play at 1024x768 + 2/4 AA or just kick it at native?
Hmm. Why am I asking? I can try it out. -
Yes, AA definitely hurts the performance, I cannot say how much, that depends on bunch of factors, GPU, resolution, number of triangles on the screen, etc. What I am trying to explain is as the resolution goes higher, the GPU power needed goes exponentially higher - the game uses higher mip levels of the textures, the shaders are executing much slower, the memory usage becomes also higher...it's all about testing and choosing the resolution balanced between performance and quality
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SoundOf1HandClapping Was once a Forge
Yeah, I know.
DX9 Crysis looks very nice and plays nicer. Don't know if the CUUDATS mod people are talking about at DX10 is good. Hmm.
Well, Crysis is only one game. Funny to be an agonizing over the graphics of a game I've beaten.
A stupid question about native resolution
Discussion in 'Asus' started by Joshua-EX, Aug 5, 2009.