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    nv4_disp.dll-bsod-bf2-precision m70, help please!

    Discussion in 'Dell' started by ataxy, Jun 1, 2008.

  1. ataxy

    ataxy Notebook Enthusiast

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    been getting this weird problem and it seems to be only with bf on my precision m70

    here is whats happening when i play bf2 i get bsod 10 to 20 min after starting to play so far i tryed the more then outdated 84.3 dell driver for the go1400 and also a couple of the omega, lv2g, x-treme g driver and all gave me bsod aftera while playing bf2 i tryed browsing the web about bf2-quadro-bsod but none where helpfull

    i say only bf2 as i am able to play r6 vegas2 and assassin creeds without it crashing so i guess this could almost rule out the hardware failling as i guess it would fail with those game to as they are demanding to

    the bsod is always linked to nv4_disp.dll

    i did a windbg of the last minidump i got here are the result

    Loading User Symbols
    Loading unloaded module list
    .................................................
    Unable to load image nv4_disp.dll, Win32 error 0n2
    *** WARNING: Unable to verify timestamp for nv4_disp.dll
    *******************************************************************************
    * *
    * Bugcheck Analysis *
    * *
    *******************************************************************************

    Use !analyze -v to get detailed debugging information.

    BugCheck 1000008E, {c0000005, de37ccc2, f1460ac4, 0}

    *** WARNING: Unable to verify timestamp for dxg.sys
    Probably caused by : nv4_disp.dll ( nv4_disp!g_PM+1da72 )

    Followup: MachineOwner
    ---------

    kd> !analyze -v
    *******************************************************************************
    * *
    * Bugcheck Analysis *
    * *
    *******************************************************************************

    KERNEL_MODE_EXCEPTION_NOT_HANDLED_M (1000008e)
    This is a very common bugcheck. Usually the exception address pinpoints
    the driver/function that caused the problem. Always note this address
    as well as the link date of the driver/image that contains this address.
    Some common problems are exception code 0x80000003. This means a hard
    coded breakpoint or assertion was hit, but this system was booted
    /NODEBUG. This is not supposed to happen as developers should never have
    hardcoded breakpoints in retail code, but ...
    If this happens, make sure a debugger gets connected, and the
    system is booted /DEBUG. This will let us see why this breakpoint is
    happening.
    Arguments:
    Arg1: c0000005, The exception code that was not handled
    Arg2: de37ccc2, The address that the exception occurred at
    Arg3: f1460ac4, Trap Frame
    Arg4: 00000000

    Debugging Details:
    ------------------


    EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

    FAULTING_IP:
    nv4_disp!g_PM+1da72
    de37ccc2 660fe707 movntdq xmmword ptr [edi],xmm0

    TRAP_FRAME: f1460ac4 -- (.trap 0xfffffffff1460ac4)
    ErrCode = 00000002
    eax=00000000 ebx=00000040 ecx=000058bb edx=00162ec4 esi=06f50040 edi=00000000
    eip=de37ccc2 esp=f1460b38 ebp=f1460b44 iopl=0 nv up ei pl nz na pe nc
    cs=0008 ss=0010 ds=0023 es=0023 fs=0030 gs=0000 efl=00010206
    nv4_disp!g_PM+0x1da72:
    de37ccc2 660fe707 movntdq xmmword ptr [edi],xmm0 ds:0023:00000000=????????????????????????????????
    Resetting default scope

    CUSTOMER_CRASH_COUNT: 3

    DEFAULT_BUCKET_ID: DRIVER_FAULT

    BUGCHECK_STR: 0x8E

    PROCESS_NAME: BF2.exe

    LAST_CONTROL_TRANSFER: from de0f4c38 to de37ccc2

    STACK_TEXT:
    f1460b44 de0f4c38 00000000 06f50040 00162ec4 nv4_disp!g_PM+0x1da72
    f1460ba0 f1460bb8 00000000 fffdffff e311b000 nv4_disp!vppColourControl+0x38
    WARNING: Frame IP not in any known module. Following frames may be wrong.
    f1460bcc 0018cbe4 ddfc3852 f1460d18 fffffff8 0xf1460bb8
    f1460bd0 ddfc3851 f1460d18 fffffff8 f1460ce4 0x18cbe4
    f1460bd4 f1460d18 fffffff8 f1460ce4 e42654f0 dxg!DxD3dValidateTextureStageState+0xb9
    f1460bd8 fffffff8 f1460ce4 e42654f0 f1460c68 0xf1460d18
    f1460d18 00000000 e4eaa750 00000000 f1460c74 0xfffffff8


    STACK_COMMAND: kb

    FOLLOWUP_IP:
    nv4_disp!g_PM+1da72
    de37ccc2 660fe707 movntdq xmmword ptr [edi],xmm0

    SYMBOL_STACK_INDEX: 0

    SYMBOL_NAME: nv4_disp!g_PM+1da72

    FOLLOWUP_NAME: MachineOwner

    MODULE_NAME: nv4_disp

    IMAGE_NAME: nv4_disp.dll

    DEBUG_FLR_IMAGE_TIMESTAMP: 47567aa4

    FAILURE_BUCKET_ID: 0x8E_nv4_disp!g_PM+1da72

    BUCKET_ID: 0x8E_nv4_disp!g_PM+1da72

    Followup: MachineOwner
     
  2. The_Observer

    The_Observer 9262 is the best:)

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    What are the temps before the crashing?Are they related?
     
  3. ataxy

    ataxy Notebook Enthusiast

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    temp are surrounding the 70 to 75 celcius wich is what it runs at in about all fps

    EDIT: ok i think i found the solution, deleting the content of the battlefield2 folder in my document seem to have solved the problem played true 3 maps without a glitch while i wasnt even able to finish one before