API Overhead Test. [Not a GPU test]
http://store.steampowered.com/news/?appids=223850
...awaits the 980m results from some W10 early adopter.
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thegreatsquare Notebook Deity
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Boo only available in the Advanced and Pro Editions
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I have Advanced... Hmmm.
Well my version of 10 is apparently too old or the drivers are too old as it only ran DX11 tests and for some reason the system keeps crashing. I'm trying to run Windows update to see if it will update the build but if not I won't be able to test it. There are lots of updates so let's see... Wish this would have been able to be installed on my RAID array instead of having to put it on a traditional 7200RPM.Last edited: Mar 26, 2015 -
So... After spending all that time getting the system updated (Windows update is slow slow slow), I was able to test it...
DX11 single thread - 1,192,585 draw calls per second
DX11 multithreaded - 2,220,984 draw calls per second
DX12 - 10,896,448 draw calls per second
That's at 720p
Its impressive but enabling SLI makes it throw up that the DX12 API is not supported. Forcing single GPU on 3dmark doesn't fix it either, you have to disable SLI entirely. -
Yep, Nvidia's DX12 driver doesn't support SLI yet: http://forum.notebookreview.com/threads/release-notes-for-upcoming-nvidia-dx12-driver-leaked.771712/
Ethrem likes this. -
Its rather impressive to watch the demo... the CPU bound DX11 benches have lots of white space but the DX12 just keeps building and building. Can't wait to see SLI performance of DX12.
3DMARK now supports DX12!
Discussion in 'Gaming (Software and Graphics Cards)' started by thegreatsquare, Mar 26, 2015.