Now that we know AMD will be in every next gen console will AMD GPU's be better optimized to perform on PC games?
Thoughts?
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Probably not too much. With the consoles having native access to hardware and a unified memory architecture the differences are still rather significant.
Most ports will be written using Direct3D and OpenGL APIs. I doubt most companies would include GCN ISA in a PC port when the engine they are running on (usually) supports OpenGL or Direct3D without much effort required. Especially since they'd still need one of those two for it to run on Intel and nVidia cards. -
AMD's GPU's are already optimized pretty well. The memory manager has been worked on therefore frame latencies have lowered, the cards were generally pretty stable and the main issues were more on the Enduro/Crossfire thing.
But I do expect we'll be seeing massively more optimized games due to the similar modern GPU architectures but much more importantly, due to the x86 CPU architecture used.
Still, the massive memory bandwidth available in the console as opposed to PC's (around 160GB/s vs ~20-30GB/s) may influence things significantly. -
I think that's slightly backwards. PC games are relatively optimized on the CPU end with plenty of intrinsics (SSE are already used on PC) for any vector/matrix math that must be done. What will happen is that console games will be more optimized at launch than previously before (due to the great x86 compilers). Obviously, more tricks will appear but I don't think that's going to be due mainly to the CPU but rather the unique memory system and the GPU.
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So no advantage of new console to PC ports having all AMD GPU's?
I know games are made with PC's but for some reason I was thinking AMD would have a leg up on nVidia just because they used AMD parts. -
Things will probably continue as they always have. Someone will mostly own the high end, but some games will end up favoring one brand's architecture or driver optimization over the other.
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AMD better position for PC/Console ports?
Discussion in 'Gaming (Software and Graphics Cards)' started by IKAS V, May 13, 2013.