i purchased a sony vaio with ATI Mobility Radeon HD 5650 1gb DDR3.
this video card is supposed to be really good, when it comes to anti aliasing it has 3 AA modes, Multisampling, Supersampling and Adaptive Multisampling.
i tried every single mode, and no matter which mode i have on, i always seem to have sparkling (white) pixels that AA seems to have "corrupted" or something of that essence.
i have tested this through several games, and sometimes anti aliasing works good on certain games, even when on multisampling only and 4x AA
everything that is supposed to be anti aliased gets anti aliased, but it will look like a christmas tree....
i had and Nvidia geforce 9500M GS 512mb DDR2, and it had Multisampling on all the time, never used Supersampling, and usually 2~4x AA....and i have NEVER encountered an anomaly such as this.
what's the problem???, how can i fix it???
P.S: it is not a hardware malfunction, nor is it an Outdated Driver problem.....so please tell me what the core problem and solution is.
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What resolution are you running at? Is it native to the monitor?
Are you using Catalyst to force AA, or is this on games that support it? -
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Let us know, what are the specific games in which you're having issues?
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Breaking Brian Notebook Evangelist
Make sure everything is set to auto and performance in CCC.... My card has been flawless as of yet so your issue is definitely isolated to your specific region (1 foot radius about your laptop).
Try updating your drivers from Dells site.
Also an ATI 56xx being really good for games? LMFAO! -
set every thign to let aplication decide and set aa inside the game to see if it still does it
if it does then say thanks to nvidia for the swee logo tat is at the begining of the game saying nvidia the way it's meant to played wich mean that payed the game makers to optimise the game only on nvidia's cards -
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i really wouldn't use AA since the tax from AA will be heavy. if you had a 58xx you could pull it off more comfortably, but i don't know a bout a 56xx card.
try AF rather, to get better textures at a distance. instead of AA, turn the resolution up a little bit. -
okay this is what i've found so far from my testing, and the game's i've tested
Guild Wars: the anti aliasing is good, if i have it on Supersampling mode, if it's on Multisampling or Adaptive MS i see those ""white pixels" around some character models, and foliage (especially bushes in the distance) flicker.
Burnout Paradise: the problem is prevalent here, whichever AA mode i have on, the fences and some car models are not AA correctly, and i see either white flickering dots surrounding the model or the fences seem like they're like being viewed from an old "Film tape"
Call of Duty Modern Warfare 2: the guns themselves have this problem, most of them anyway, and it's especially visible on dark coloured guns, also other players at a significant distance have those dots, and the belts/grenades or other small objects are always surrounded by those flickering dots.
World of Warcraft: there is no problem whatsoever with this game, anti aliasing works great, but this is probably because it uses multisampling.(suspected cause: relatively low graphics of the game)
Savage 2 a Tortured Soul: same as world of warcraft, no problems whatsoever, probably unnoticable (suspected cause: relatively low graphics of the game)
Age of Mythology: this is a really old game, but anti aliasing just doesn't work as it should. -
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could this be because i'm using DirectX11??
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It's possible. What version of Catalyst are you using?
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i dont know exactly, but you can check the notebook model yourself.
i'm stuck with the CCC version and ATI driver that the laptop came with, since the laptop will only accept drivers released by sony, not ATI.......(a stupid sony policy)
my laptop is Sony Vaio VPC-EA16FA -
Unfortunately you might be limited with what you can do, then. If it's a bug in the shipped version of the drivers, it's Sony's issue... do the graphical glitches happen when you turn off AA?
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SomeRandomDude Notebook Evangelist
Try this, Catalyst 10.7 installed just fine on my FW.
32bit: https://a248.e.akamai.net/f/674/920...mobile/10-7_mobility_vista_win7_32_dd_ccc.exe
64bit: https://a248.e.akamai.net/f/674/920...mobile/10-7_mobility_vista_win7_64_dd_ccc.exe -
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i know i'm asking this again
i'm using DirectX11 and shader version 5.0
i have not tested a game that supports or uses direct x 10, therfore all the games i have now are directx9.....could this be the problem for the poor anti aliasning performance?? -
i have also noticed that this happens on shiny objects, very dark objects, and some bright colors
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Maybe you are pushing the gpu too much. I might be mistaken but don't expect to run games at highest settings on ati 5650. Also it's not ati failing at the video card. it's sony. My first laptop was sony with an nvidia card and since I also could not update its video card driver, I stayed away from it for my new laptop.
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i don't know what the problem is but...my theory is that the advanced textures that DirectX11 on games not supporting DX11 provides produces much sharper angles than DX10/10.1, too sharp for the AA to process properly, resulting in these white pixels.
it might sound a little noobish, but thats what i noticed from observing different games on different video cards
if there is a way to downgrade DX11 to DX10/10.1 or i would really appreciate it -
You can't downgrade DX11. If the game doesn't support DX11, it doesn't run in DX11. The card supports DX9, 10, 10.1 and 11.
Do you have AF turned on? Have you reset all of your other settings to default? Are you overclocking at all? I have just found that AA is too much of a performance hit for what graphical gain it gives in a system limited like a laptop, so I haven't really tested it on my 5830, but I believe it works with my older games so it could possibly just be an issue with your machine. AA uses a lot more GPU memory, so it could be that you have some dodgy RAM in the higher range. -
SomeRandomDude Notebook Evangelist
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Changing AA in CCC is never recommended and should be changed inside the game if it supports it.
Deferred shading - Wikipedia, the free encyclopedia
Could also be the cause. -
there is something else i would like to add, my brother has an HP pavilion with ATI Mobility HD 4530 512mb ddr3, and he has the same problem....and he barely even plays casual games....so how could this be a problem restricted to my machine??
also if you check AMD forums, you will see alot of people with the same problem....no one provided a solution though -
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It would probably be the cause if it happens when you enable AA in CCC, but not when you enable AA in the game.
What happens when you set everything to default in the CCC, not forcing AA on, and turning AA on in the game settings? -
i had a problem like this when i played ps3 games on my 40" HDTV, then i fiddled around the picture setting there and found out that decreasing sharpness reduces this problem a great deal.
i cannot find an option anywhere to change sharpness on my laptop, is it possible to reduce sharpness on a laptop anyway? -
is there anyone who has a solution D;
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This sounds more like you being fussy. Sorry to say that, but games are compressed, even on ps3. These compress objects and textures and so on, so when something is being exploded onto your screen uncompressed, depending on the decompression technology it can leave you with minor artifacts. Thus the creation of blu ray so you wouldnt have to use compression anymore or atleast for a little while. Now I cant speak for games on steam but im assuming its just the disk version set for dl and was compiled the same as a retail version with compression. As for ps3 games, most games use compression technology.
So the problem to me is your eyes have picked this up and its bugging you, no amount of tinkering will ever fix this. AA will only do so much for you and thats it.
I even notice this, a good example is Crysis Warhead, if some of my settings arent maxed out I noticed small shadow outlines around guns and objects, complete distraction. You might be able to blur it a bit by choosing a lower resolution on the game and then bumping up all the bells and whistles to full and it may get rid of it. I also have a 52 inch 1080p sharp lcd.
Just my 2 cents.
EDIT: Also something to think about, you might have your tv sharpness set too high, what happens is when somethings too sharp a pixel will invade the next line of pixels beside it, in human speak. Tvs come pretty much balanced for sharpness and if ANYTHING you need to dial it down, go to avsforums.com , there you will find a television tuning disc you can burn onto a dvd, take that dvd and run it in your video source (EI ps3 or pc, each system will have seperate settings because each device reproduces images differently needing different settings). There will be a PDF to help you run through the disc, configure your tv to the proper settings. There is one test screen you should pay particular attention to, it will help you dial in your sharpness setting for your television. This is a must if you bought your tv and have not tuned in the colors, black and white levels aswell as the sharpness, you will get a billion times better image once youve done this, maybe even fix your problem.
Ugh total bozo, just read your previous post and saw you already dropped the sharpness, to drop the sharpness on your laptop you would have to use lower resolution. but try fully configuring your television first, read your tvs manual and see if theres any edge enhancement settings on it that you can turn off, these generally produce harsher lines and "shadowing", Noise reduction settings can help or make it worse, fiddle around with your tv. -
here's some more details on the subject.
these game i have played on both Nvidia Geforce 9500M GS and ATI Mobility Radeon HD 5650 :
Guild wars
Crysis
Spore
Spore Galactic Adventures
Age of Mythology
Age of Mythology The Titans expansion
all the above games ran flawlessly no probs on the Nvidia card, but all of them with no exception has the white pixels on the ATI card, so its not a compression issue.
also if you check out both card's specs (check the hyperlinks) you will see that the Nvidia card has Core speed of (475mhz), a Shader Speed of (950mhz) and memory speed of (700mhz)
on the other hand the ATI card has a Core Speed of (450~650mhz), a Shader speed of (450~650mhz) and Memory speed of (800mhz)
(p.s, Core clock is on 450mhz on my laptop, i dont know how to find out my shader clock).
one more thing, on my Nvidia card i tried overclocking, and i messed with the shader speed abit and it messed up something, at this point the Nvidia card started showing white dots like the ATI card, so since my ATI card can still support a shader speed up to 650mhz, i would like to know how to increase my shader clock abit -
cmon, there has to be someone somewhere wo had this problem and solved it!!!!
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If the gpu is artifacting at stock clocks with even different drivers, send the unit back. Sounds like a hardware problem.
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H.A.L. 9000 Occam's Chainsaw
ATI Anti Aliasing problem, this video card is supposed to be good >=(
Discussion in 'Gaming (Software and Graphics Cards)' started by abdullah_mag, Aug 22, 2010.