Please Help! I am trying to get a mid-range gaming notebook ..
I found 2 candidates:
1. ASUS F8SV-A1 @
http://1toppc.com/Merchant2/merchan..._Code=GPS&Product_Code=F8SV-A1&Category_Code=
2. ASUS F3SA-A1 @
http://1toppc.com/Merchant2/merchant.mv?Product_Code=F3SA-A1&Screen=PROD
Now i'm putting 3GB of Ram .. and they do have the 1GB Turbo Memory .. and the T7500 (2.2 Ghz, 800 MHz FSB, 4MB L2) should more than enough
But here is the thing which graphics card to choose?
The ATI HD 2600 512MB or the nVidia GeForce G8600M GT 256 MB ..
Of course the ATI has twice the memory and it also has: Hyper 1280MB (not sure what that is .. i'm supposing when you activate Hyper it uses Ram to boost VRam .. ) and the ATI if i'm correct has 256-bit GDDR3 .. but i've never had an ATI before so the nVidia seems good two .. but it has less memory and it has 128-bit GDDR2 if i'm correct(if not then please correct me) .. But no really. . which one is better and which one will ensure more graphical power? Please help me out! Thank You!
![]()
P.S. Can Someone Please explain how the Turbo Memory works? Thank You!
-
You'd have to check with them to see what DDR# that each card uses, if one is DDR3 and the other is DDR2 get the on with DDR3. Unless we know which type each uses, they will be almost identical in performance, so in that case, get whichever is cheaper.
Turbo memory is used almost as extra RAM, it's mainly a way for more used information to be stored so that you don't need to get access to the hard drive as often, slightly improving battery life. -
the f3sa use a ddr2 hd2600
-
they both should preform fairly well
-
Hey Thanks! But i've checked with nVidia just now and with ATI to see what info they give and here it is:
nVidia GeForce 8600M GT
Stream Processors 32
Core Clock (MHz) 475
Shader Clock (MHz) 950
Memory Clock (MHz) 700
Maximum Memory 512MB
Memory Interface 128-bit
While ATI HD 2600 gives:
ATI Mobility Radeon™ HD 2600 Product Features
390 million transistors using 65nm fabrication process
Unified Superscalar shader architecture
Microsoft® DirectX® 10.0
OpenGL 2.0
128-bit 4-channel DDR2/GDDR3 memory interface
Native PCI Express x16 bus interface
ATI Avivo HD Video and Display architecture
ATI PowerPlay 7.0 power management technology
Ring Bus Memory Controller
Fully distributed design with 256-bit internal ring bus for memory reads and writes
Unified Superscalar Shader Architecture
120 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 40 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft® DirectX® 10.0
Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
Texture Arrays
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (up to 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (CrossFire configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support -
So i looked into it and the HD 2600 seems better .. but is it as it seems? They are basically at the same price so price is not the issue .. Please Help decide ..
-
no the 2600hd ddr2 will perform UNDER the 8600GT DDR2...
-
Yup i agree
-
Me too.
-
Yes .. i've found that the 8600M GT is better .. that's what 3DMark'06 shows
Thanks to all
-
yea 8600gt is better
-
you must know
the 8600m GT better
and I think
8600m GT the best VGA on 15.4" -
Take into consideration that there are also 8600GT with DDR3 memory...there is somebody on the forum that with a 8600GT ddr3 got a 3dmark score of 5000 ! That is something worth taking into consideration...
-
I'm curious, while the HD2600 is slower as far as raw power goes, would it be better at AA and AF, and all that graphical jazz ATI prides themselves on?
-
eleron911 can you tell me which laptops have DDR3 ? Please .. Thanks
onlycopunk hey that's a good question .. i'll try and see what i can find -
Note than the GDDR3 HD 2600 is almost equal to the GDDR3 8600M GT.
-
the 8600gt, its blows that other card out of the water
-
-
harpreet1988 true!
Graphics Card | 8600M GT | HD2600
Pixel Shader/Vertex Shaders | 32 | 120
Core Speed | 475 | 500
Memory Speed | 700 | 600
Memory Bus | 128 | 128
Direct X | 10 | 10
3DMark'01 | 21792 | 18500
3DMark'03 | 10115 | 7870
3DMark'05 | 5866 | 6070
3DMark'06 | 3252 | 3081 -
-
where did you get that from? and which card (DDR2 or GDDR3)?
-
-
-
GDDR3 8600M GT
Manufacturer: nVidia
Series: GeForce 8
GPU: G84M
Release Date: 2007-05-09
Interface: PCI-E x16
Core Clock: 475 MHz
Shader Clock: 950 MHz
Memory Clock: 700 MHz (1400 DDR)
Memory Bandwidth: 22.4 GB/sec
Shader Operations: 30400 Operations/sec
Pixel Fill Rate: 3800 MPixels/sec
Texture Fill Rate: 7600 MTexels/sec
DDR2 8600M GT
Manufacturer: nVidia
Series: GeForce 8
GPU: G84M
Release Date: 2007-05-09
Interface: PCI-E x16
Core Clock: 475 MHz
Shader Clock: 950 MHz
Memory Clock: 400 MHz (800 DDR)
Memory Bandwidth: 12.8 GB/sec
Shader Operations: 30400 Operations/sec
Pixel Fill Rate: 3800 MPixels/sec
Texture Fill Rate: 7600 MTexels/sec
SO....the gddr3 version moves 43% more memory than the ddr2 version. memory bandwidth at the moment is most important attribute because games to this date rely on textures and such. They are so large, memory bandwidth can have a huge affect on performance. -
narsnail .. where do u get that?
-
gddr3, of course it's better, but I don't know if the laptop the OP's looking at has gddr3 or gddr2, on either lappy's. Assuming they are gddr2's, they should perform about the same.
-
im going for the nvidia. most games are compatible Nvidia first
the g8600gt is pretty good
-
While this site has been sited before and it's for desktop level card, it might be useful for some trying to get more info and to make a comparison on some level
http://www.neeyik.info/3dspecs/ -
I have a gddr2 8600gt and it will not dissapoint. it is by far the best 15 inch card out there. I can play crysis with more than half the settings on high while getting over 25fps which is pretty amazing. Ihighly reccomend the card.
-
Asus F3 and F8 both have GDDR2. Asus F8 is 14.1" though, not a 15.4".
-
Both are nice, but i am a fan of nVIDIA myself (username=obvios) but if the ATI has GDDR3 and the nVIDIA doesnt, the ATI will double in proformance. if both do, the Nvidia is superior there.
ATI HD2600 512MB vs. nVidia GeForce G8600M GT 256MB
Discussion in 'Gaming (Software and Graphics Cards)' started by xXSerjXx, Nov 10, 2007.