EDIT: 9/27/2016
some update!
It seems like progress has been made and according to a forum user, intel provided him with a beta driver and he says that
https://communities.intel.com/message/412765#412765
Also according to Intel Employee Bryce@Intel
https://communities.intel.com/message/420468#420468
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Any one who own a Laptop with Intel graphics knows LCD overclocking is impossible as you will get the infamous "the custom resolution exceeds the maximum bandwidth capacity". For years Intel has blamed the manufacturer or a specific laptop model for the issue.
When I got an NVIDIA Optimus Enabled gaming laptop earlier this year, I was very disappointed that the LCD is not overclockable because Intel Graphics handles the display and the custom resolution in it is completely broken and would always say "the custom resolution exceeds the maximum bandwidth capacity" regardless of the setting you put into it. Searching for threads on the internet yielded no fix and I always get the same answer people blaming the manufacturer or specific laptop model for the feature not working correctly.
I initially filed a customer support but I was referred to posting a thread on intel forums to get
the correct exposure to their engineering department.
After months of waiting I finally got a concrete reply
https://communities.intel.com/message/322049#322049
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kakashisensei Notebook Consultant
I have an alienware 15 w/ 4k panel. The panel is MST, meaning it is actually two (horizontal)1920x(vertical)2160 screens put together. Display port can drive both panels as if one monitor.
With intel's gfx panel, I have been able to create custom resolutions 1920x2160 and below. If I try to use a resolution that exceeds (horizontal) 1920, it will report "the custom resolution exceeds the maximum bandwidth capacity".
So technically custom resolutions was working for me, sort of, but not when using the space of two screens in an MST panel. I am eager if Intel will resolve this issue with this supposed fix. -
I also have an Alienware 15 w/ 4k touch screen display.
According to latest version of HWiNFO64 my display is Sharp LQ156D1 (Dell P/N: T41VN) and has HW ID: SHP1430.
I am also sure that it is an IGZO.
It has pixel clock of 533.25Mhz.
If it is connected via MST the pixel clock should be way lower.
A monitor will need ~580MHz Pixel Clock receiver or better to receive a single 4K signal at 60Hz. This number is taken from the EIZO FDH3601 4096x2160 display (290MHz per Displayport). This number is calculated by [Vertical Pixels) x (Refresh Rate) x (~1.05) = (Horizontal Refresh Rate)] x [Horizontal Pixels] x [~1.25]. Some of those ~ figures will differ depending on how the monitor is manufactured. -
kakashisensei Notebook Consultant
I have the same panel as you. I have not been able to determine if this panel was MST, but some research led me to believe that most if not all IGZO 4k panels were MST.
The behavior of the screen in my alienware laptop seems like it fits the bell for MST. For example, often when transitioning from a 1080p full screen application to desktop 4k, the desktop widgets I have in the lower right corner will end up in the lower right corner of the upper left quadrant of screen space (if you divided a 4k screen into 4 1920x1080 quadrants). My OS is win 8.1. For some 3D applications in windowed mode, I notice terrible tearing in the same areas of the screen when there is fast motion. It has lead me to believe these are issues with the intel gfx and/or software applications and a 4k MST panel. -
http://www.panelook.com/resmodlist....38402160&panel_size_inch=15.6&brand_family=SP
http://www.panelook.com/LQ156D1JX01_SHARP_15.6_LCM_parameter_21688.html
A quick search on google for Alienware 15 teardown shows the LCD connector in the motherboard is indeed a 40pin connector (you can count the individual pins to verify).
http://laptopmedia.com/news/inside-...assembly-internal-photos-and-upgrade-options/
Edit: as for resizing issue that is a Windows Problem.
In the past I cannot afford to get hardware so I always turn down the resolution when playing games, but desktop icons and gadgets gets all over the place after exiting a game.Last edited: Sep 10, 2015 -
kakashisensei Notebook Consultant
So if it is using 4 lanes / 4pins, does that mean it can't be MST?
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i_pk_pjers_i Even the ppl who never frown eventually break down
Does this actually mean that Optimus laptop LCDs may be overclockable?! That would be pretty huge.
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Desktop monitor on the other hand have a built in scaler to handle multiple input such as HDMI, DVI, Displayport, VGA, etc...(with the exception of single input dispay like the overclockable korean QX2710 EVO II).
The scalers in first-generation 4K desktop panels had a peak resolution of 1920x2160, which is exactly half the resolution of a 4K LCD. At a typical gaming refresh rate of 60 Hz, these scalers simply did not offer enough bandwidth to display a 3840x2160 image 60 times per second.
You could also verify if the display is MST by completely removing the graphics driver (it should appear standard vga graphics driver in device manager). If it is MST you should be able to see under display settings there is two monitors. -
i_pk_pjers_i likes this.
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kakashisensei Notebook Consultant
A new intel driver came out a few weeks ago, still doesn't fix the issue for me.
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Agreed, still not fixed.
I posted this to Intel forums https://communities.intel.com/message/339775#339775:
And still no response. -
Last edited: Oct 26, 2015
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It would be TOO GOOD to be true that Optimus laptops could become LCD overclocked.jaybee83 likes this. -
I played around with the latest drivers a while back, and there is a custom mode now, but it isn't very user friendly and reminds me of the old days of custom settings in CRT's, lots of useful technical detail, totally opaque to a non-technical user.
The current driver 10.18.15.4279 ( win64_15407.4279.exe ) shows some UI improvement, but still fails, not even allowing bump from 60hz to 65hz:
It also fails for 40hz / 50hz / 70hz... and if I try to do 60hz, it takes it, but warns it already exists and do I want to overwrite it - no I don't
Last edited: Oct 26, 2015 -
It also seems to affect DirectX 11 titles mainly but DX9 titles seem OK.
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Hmmm, I wonder how I have done that before. I think I have turned on display scaling, and left the GPU set at the resolution I desire, and let the display do the upscale.
Trying to get the GPU Control panel to both run at lower than native and then scale up to native isn't intuitively obvious to the developer, most likely a conceptual gap, they are trying to out think the request.
Have you tried setting the GPU control panel at native 1080p, and set the application setting to 720p, with scaling set in the GPU control panel? I think that's what you are actually looking for.
When you try to set the GPU control panel to 720p, and then upscale, you are up-scaling to 720p... not 1080p, does that make sense? -
Just to add insult, it appears that instead of fixing it on the Windows side they recently made resampling for custom resolution under Linux broken as well.
Last edited: Oct 26, 2015 -
Bottom line:
Full screen should set resolution of game whatever you set in game and run full screen mode at that res
Full screen borderless is just running in a window but at max native resolution without border
Windowed mode is just that, running in a Window.
Best performance and least heat/power comes when running in full screen mode. -
Another way to do it would be to set the GPU resolution to the non-native resolution of the panel used in apps/games, like 720p, and then set the display hardware to scale to native resolution. I usually try one and then the other to see which provides the best / sharpest scaling and least GPU/CPU drain. -
Update: so I also tried it with "Override Application Settings" and left the Saints Row IV set the same, quit the app and restarted, and it came up full screen as well. So it's working for me.
Switching back to Nvidia mode, requires a reboot to switch between Intel and Nvidia... GT80 SLI-263.Last edited: Oct 26, 2015 -
Last edited: Oct 26, 2015
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Here is the Information page with the details:
That's true, it might be Optimus... which means it might be an interaction between Intel / Nvidia settings? Are you locking the app to run on the Nvidia or Intel GPU?
I thought you were trying to get better performance when running on Intel - thus the drop of resolution in the game.
Maybe check out what the Nvidia settings are showing if anything, and/or force Intel GPU for that game?
I just tried Batman: Arkam Origins, and it also works setting the in game resolution to 1280x720, and by doing that I only had to turn off Physics effects, and I could leave everything else at high settings - DX11. The in game benchmark Averaged 39 FPS, which is playable, and surprisingly high. I get 105 FPS with the 980m SLI OC with Physics on High @ 1920x1080.
I should note that there is a lot more CPU fan noise running Intel GPU mode than I normally notice when running with CPU + Nvidia dGPU. This is just running at the desktop / browser with only 1 tab open, and the idle Batman: Arkam Origins game Alt-tabbed in background.
The little CPU/iGPU really has to work hard doing double duty, and is running at it's TDP limits generating a lot of heatLast edited: Oct 26, 2015 -
Tinderbox (UK) BAKED BEAN KING
I have tried this on many notebooks ect over the year, and could never get it to work.
Samsung use have a feature that you could force an higher resolution than your native resolution in the graphics control panel, it looked kind of strange but it could come in handy on low resolution device like netbooks, Is there any way to do this on other brands, my Win8.1 tablet is only 1200x800, 1366x768 ect would be interesting.
John. -
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Then it went full screen upon game startup. Checked the in game benchmark at same settings - 1280x720 without Physics, and got 314 FPS vs 39 FPS with the iGPU at the same settings.
I should also mention that I can't OC the CPU when using iGPU - the settings are there, but there isn't enough TDP to spare.
Maybe Nvidia Inspector can affect the settings for Optimus for each game effectively running at full resolution with the panel, but reduced for in game? -
If that is so then it's fully software problem and perhaps I can override it with reflashing EDID to other Hz values. -
reflashing edid should always work no matter what, kinda like vbios flashing. would forego any os/driver level and go directly to the hardware itself
Sent from my Nexus 5 using TapatalkLast edited: Oct 28, 2015James D likes this. -
I was talking about resampling, similar to what Tinderbox described in #23. Previously you could tell the driver to do something like "render a 4K desktop, scale to 50% and display it on this FHD panel, send another panning partial copy to the other FHD panel at the same time following the mouse cursor", and it will work. Now it does not scale.James D likes this. -
kakashisensei Notebook Consultant
For me, the issue is I can't create custom resolutions between 2k and 4k. I have an sharp 4k screen on the alienware 15. If I try to make a custom resolution like 2560x1440x60, it says bandwidth exceeded. The highest custom resolution I can make is 1920x2160, which is half the screen. Makes me think the screen is MST, but raclimja pointed out its not.
TomJGX likes this. -
Intel GPU's suck period.. Don't ever want Optimus after the P771ZM
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they should kick those igpus to the curb already and give us server-like cpus with 12+ cores! if they NEED to implement an igpu then just leave JUST enough shaders to take care of desktop/browsing/video/office tasks and a manually switchable mux to avoid driver and gpu switching hassles and to get the most out of battery runtimes. anything else is a total waste of critical die space!
Sent from my Nexus 5 using Tapatalk -
Won't likely happen. Battery life and people who are unwilling to carry the weight big reasons. And the obsession with excessive thinness.
i_pk_pjers_i likes this. -
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Even without mux, a low power on board GPU can handle output from the dGPU through PCIe or whatever data bus they are on. Just don't waste all the die space on a iGPU.
The way I see it, there are 3 ways to do it that makes sense from a performance perspective (not necessarily from a economic perspective):
1. Make a pure GPU without iGPU. Have a weak onboard GPU on the mobo like the old days. Add a powerful dGPU when you need to.
2. Make a really powerful iGPU with enough juice to rival middle-high range dGPUs, preferably with HSA support.
3. Throw out the i/dGPU concept all together and connect everything with a fast low latency bus (think about NVLink or even AMD Zen hybrid memory bridge). Arrange different parts at will. -
some update!
It seems like progress has been made and according to a forum user, intel provided him with a beta driver and he says that
Also according to Intel Employee Bryce@Intel
hubris555, hdneo, i_pk_pjers_i and 2 others like this. -
It's been 6 month since I figured out how to flash CRUs values directly to EDID chip of monitor. By the time they invent CPU which will survive opened space vacuum I custom build spaceship and drive to Mars.
jaug1337, J.Dre, Marecki_clf and 3 others like this. -
I recently started looking into how to improve my Clevo laptop that is pushing on 4 year, and found that Intel and Optimus is limiting most of the nice things other people can do, and no one is talking about it (often).
The same issue as was seen with the whole G-sync on mobile graphics card, that seems to have died out a year ago.
The fact that some have managed to mode their GeForce cards to Quadro cards
Etc.
I understand the logic of a large company to avoid turning on advanced/developer features for the masses (whom rarely even update their graphics drivers). But they could still attempt something like Android's AOSP verison, where they just release a "Dev Driver" allowing more control and basically "see what happens and what works", especially on old cards that they no longer produce/support.
Again, thank you for the post and please keep us updated! I would love to find a way to increase the refresh rate on my screen!
Are you saying you got custom Hz values on an Optimus enabled laptop? or just that you managed to do what CRU does without it?jaybee83 likes this. -
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So is there any updates on this "official" modded driver for Intel cards with Optimus? OP said around 30 Oct, but I have not seen him post here in ages...
(three weeks ago I didn't even know this might be a possibility, and now i have no patience left)
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Bump, need this in my life.
Edit:
If anyone is reading this, 'Bryce@intel' is pushing for this on all our behalves and probably needs some more support (it couldn't hurt) - so it would be nice if people could leave some messages on intel's official thread
https://communities.intel.com/thread/78158
I read through the intel forum threads and it was mentioned that custom resolutions were approved for external panels in September (and it will unfortunately take months to years for official drivers with these changes to trickle down), but no word on whether internal laptop panels will ever see working custom resolutions.
I PM'd Bryce to see if custom res/refresh rate is approved in laptop internal panels but idk if he will get back to me. Will let you all know if he does.Last edited: Nov 13, 2016Starlight5 likes this. -
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i_pk_pjers_i Even the ppl who never frown eventually break down
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NICE! Is this going to support older iGPUs like Sandy Bridge, Ivy Bridge or Haswell or only current Skylake models?
Last edited: Nov 19, 2016 -
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i_pk_pjers_i Even the ppl who never frown eventually break down
TomJGX likes this. -
I'm skeptical intel will actually allow this to exist. Half expecting them to pull the plug on this or wait until we're all dead. -
i_pk_pjers_i Even the ppl who never frown eventually break down
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ETA is the date Intel officially release new driver for a public. That being said, I would be happy to grab that beta release after that considering it might have support for older iGPUs than that new driver. Old one was 1 year ago afterall.
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According to the discussion board for this driver, the changes have been implemented and it's supposed to be in the next official driver from Intel. They did release a beta driver this month but I don't have a laptop or desktop that uses intel graphics to test this.
Anyone want to give these beta drivers a go and see if you can make custom resolutions with CRU?
https://downloadcenter.intel.com/download/26464/Intel-Graphics-Beta-Driver-15-45-?product=80939Ionising_Radiation and jaybee83 like this. -
Ionising_Radiation ?v = ve*ln(m0/m1)
Talon likes this.
After years of denial, Intel finally acknowledges Custom Resolution is broken and fix is on its way!
Discussion in 'Gaming (Software and Graphics Cards)' started by raclimja, Sep 10, 2015.