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    Anti-Aliasing & Anisotropic Filtering

    Discussion in 'Gaming (Software and Graphics Cards)' started by Meetloaf13, Jan 2, 2008.

  1. Meetloaf13

    Meetloaf13 fear the MONKEY!!!

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    Just curious what these two settings actually do for you, will I notice an increase in the quality of rendering in CS:S?

    When I run the Source Stress test, my avg FPS is in the 120s with these settings low and AF on trilinear. But when I put them both to 2x my avg FPS drops to 60s, just curious if anyone with a little expertise could guide me a little.

    Thanks!
     
  2. n0elia

    n0elia Come on Haswell...

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    Look here for "AA presentation"
    AA

    And here for AF
    AF
     
  3. AmazingGracePlayer

    AmazingGracePlayer Notebook Deity

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    Thanks, n0elia, that was very informative...
    So pretty much AA makes edges and corners smooth, and AF increases the detail of things far away from your point of view.
     
  4. Apollo13

    Apollo13 100% 16:10 Screens

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    Nice links, n0elia. Of the two I recommend Anisotropic Filtering - in most applications I've found its effect to be more noticeable. In your case, assuming you're running this on the Vostro in you sig, you're capped at 60 FPS by your monitor refresh rate, so you might as well run with some combination of them turned on. Otherwise your just getting a bunch of frames your monitor can't display.
     
  5. AmazingGracePlayer

    AmazingGracePlayer Notebook Deity

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    Oh yeah and also, AA slows down your system more than AF but the effects of AA is less noticeable (I think) than AF in a game.