hi guys,
I've seen ASUS board that said that nVidia 7700 and ATi X1700 are DirectX 10 support, but I can't find any articles saying those two GPUs
Can anyone tell me what laptop GPUs will be DirectX 10 support?
I wanna buy laptop in two months lata, and I wish I can buy a DirectX support GPU
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Intel's new IGP, the X3000 , is DX 10 compliant, though it hasn't been released yet. You probably won't see others until the last quarter of the year/early next year.
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Charles P. Jefferies Lead Moderator Super Moderator
Please read the stickies:
http://forum.notebookreview.com/showthread.php?t=39568
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http://forum.notebookreview.com/showthread.php?t=74605&page=2
this is what I read that 7700 is directx 10 support
and I don't know when A8Js will be released..
and I don't get any articles bout 7700 and A8Js -
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thx for the reply brain
yeah, i've just asked my friend and he said that directx 10 support gpu will be released in next year 2007
and he said again that if ur gpu is directx 9 support, u can get the patch in ur gpu driver, the newest one, is that true?
I'm newbie in hardware and don't know much bout any drivers and patches.. -
It won't be DX10, and it won't be able to run DX10 effects even with a driver update. The next generation cards should be with us towards end of the year/early next year, and these cards will have DX10 hardware support, and Shader Model 4.
The current generation of cards have DX9 support, and Shader Model 3. They will work with DX10 but they will not be able to do the new graphical effects that DX10 will have. But they will be supported under Vista. -
and above anything, DX10 is slated (iirc) to be vista-only.
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Many things will still run DX10 software, though. What will happen is that DX10 features will be emulated in software on the main CPU, rather than running on the card/hardware. I wouldn't worry too much about it.
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From what I understand, DX10 implements a new 'Unified Shader' architecture, where instead of the GPU having a set number of pixel shaders, then another fixed number of vertex shaders, etc., the card just has a certain number of unified shaders that are shared and allocated to whatever they are needed for at the time. This also increases speed and efficiency and allows the GPU and the CPU to work better together. Last I heard, the new nVidia DX10 card still didn't even have unified shaders, but did support SM4 (and thus counted as DX10 capable). This may have changed though. Either way, I wouldn't worry about it too much. Games being made now are still offering DX8 mode that just utilizes SM2 or lower, and DX9/SM3 has been around for a while. DX9 will not become obsolete overnight whenever it is that DX10 comes around.
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Unified shaders are not a part of DX10 specification. ATI's new parts are of a unified nature, and will continue that way, whereas Nvidia have chosen to go with twice as many pixel shaders as vertex and geometry shaders. (32 to 16 for example). DX10 just supports Unified architecture, but it isn't a requirement.
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I am currently running vista beta 2, and in the DXdiag it says DirectX10
Many people said that DX10 wouldn't even allow DX9 cards to run. well that's wrong.
On the beta I can run every game that is D3D. (HL2 is bugged though)
D.O.W and COD 2 run great. All openGL games don't run at all on vista though. (atleast the beta)
Can someone Explain to me why My X1600 claims to have 1018MBs
255mb dedicated and 763mb shared.
Any DirectX 10 support GPUs?
Discussion in 'Gaming (Software and Graphics Cards)' started by e7fendy, Aug 31, 2006.