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    Any updated news on the Starcraft 2 LAN requirements? Internet Required?

    Discussion in 'Gaming (Software and Graphics Cards)' started by HTWingNut, Apr 5, 2010.

  1. HTWingNut

    HTWingNut Potato

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    Anyone hear anything more about the Starcraft 2 LAN requirement and whether they still require a persistent internet connection?
     
  2. AdamU

    AdamU Notebook Consultant

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    In the beta a connection is required and still no addition of LAN
     
  3. HTWingNut

    HTWingNut Potato

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    So ALL MP games have to go through Battle.net?
     
  4. AdamU

    AdamU Notebook Consultant

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    yup it's all run through a new system
     
  5. Baka

    Baka (・ω・)

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    Oh god >.> What's with all games removing LAN these days at least give us slow internet users a capability to game without lag while being next to each other
     
  6. IntelUser

    IntelUser Notebook Deity

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    From the FAQ's I read, it won't need internet all the time, but just to authenticate. It'll have pseudo-LAN where you can connect after that.
     
  7. HTWingNut

    HTWingNut Potato

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    So basically phone-home and once authenticated then you can LAN and hang up your 300 baud modem?
     
  8. Angelic

    Angelic Kickin' back :3

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    I wonder if this is to authenticate the game so people can't pirate it as easily.
     
  9. ronnieb

    ronnieb Representing the Canucks

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    Well Blizzard's implementation of a CD-Key is near flawless ever since the original Starcraft, so I wouldn't be surprised if it would "call-home" to authenticate your cd key, and then you can play LAN.
     
  10. HTWingNut

    HTWingNut Potato

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    Original Starcraft only had like ten digits for authentication, which I thought was strange. No letters, almost like a phone number. LOL.
     
  11. sgogeta4

    sgogeta4 Notebook Nobel Laureate

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    As long as LAN performance isn't sacrificed, it's all good.
     
  12. ECKS

    ECKS Notebook Prophet

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    Hope it will fix the issue that original SC had where I couldnt play bnet games with my roommate without massive lag because we were on the same router (Linksys WRTG series). Or did they fix that with Warcraft 3, etc.?
     
  13. HTWingNut

    HTWingNut Potato

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    Maybe it was your router and ISP? Older routers weren't a whole lot better than just a basic hub with collision detection and routing.
     
  14. Shadowfate

    Shadowfate Wala pa rin ako maisip e.

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    I think they would already know that problem with a game they released more than 10 years ago LOL.
     
  15. ryzeki

    ryzeki Super Moderator Super Moderator

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    There will be no LAN whatsoever. All games will be played online.

    Sucks but a lot of games are starting to go this route.
     
  16. insanechinaman

    insanechinaman Notebook Evangelist

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    They fixed it with Warcraft 3. I play with my friends in the same room in college all the time. We still occasionally lag, but generally speaking, it's fine :)
     
  17. ECKS

    ECKS Notebook Prophet

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    I dont mean playing LAN like over the phone lines or on the same network. I mean me and my roommate sharing the same router in the same room, both playing on battlenet against strangers. Did they fix that ?
     
  18. Vaath

    Vaath Notebook Deity

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    Please oh please don't make it like the latest Command & Conquer 4 I beta'd. You lose connection to the internet for a second boom there goes your game. Surely Blizzard is smarter than this? I mean they have never let me down, but now that Activision is involved I have to fear the worst.
     
  19. KernalPanic

    KernalPanic White Knight

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    Note the beta and the final might be two different things.
     
  20. fzhfzh

    fzhfzh Notebook Deity

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    Beta requires login so that only those who got a beta CD key can test it (though the singleplayer patch is easily gotten). For the original version will probably be same as warcraft 3 etc, Blizzard is not someone who's scared of piracy, because they know that Bnet itself will attract enough people to buy it, I know I will.
     
  21. Pitabred

    Pitabred Linux geek con rat flail!

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    EA has horrible, horrible netcode. C&C3 constantly lost sync, as did Generals before it. Buncha incompetents.
     
  22. HTWingNut

    HTWingNut Potato

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    Yes, nothing it more frustrating than mounting your final assault to destroy the enemy after an hour's work only to have the game freeze or dump you.
     
  23. mordock

    mordock Notebook Enthusiast

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    i hate when the devs to this, it wont stop piracy, thats just ridiculous , all they are doing is pissing of the gamers that have the original game, as pirates will find a way to bypass this im sure
     
  24. JohnnyFlash

    JohnnyFlash Notebook Virtuoso

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    This will make casual pirates that want to play buy the game.
     
  25. top_gun36

    top_gun36 Notebook Enthusiast

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    GameStar:
    Will there be a LAN mode?

    Dustin Browder:
    No.
    GameStar:
    Why not?

    Dustin Browder:
    We are trying to encourage players to participate in a single online community. For that purpose we have implemented a lot of stuff like achievements and friend lists. We think that will be a much more positive experience for players. We really want to push our players into a single online community.
    GameStar:
    Will there be an offline mode for the singleplayer campaign?

    Dustin Browder:
    Yes.
    GameStar:
    So you can log into Battlenet and log out again to play offline?

    Dustin Browder:
    I believe that's how it works, but I don't know the exact user interface. The offline mode is designed for when you've lost your internet connection or when something has gone wrong with your machine. In offline mode, you won't get any achievements. There will also be online save games that you won't have access to. We really want to encourage people to play connected. But if that is impossible, they can play offline.
     
  26. HTWingNut

    HTWingNut Potato

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    LAN and online are two COMPLETELY different things. I LAN for the social experience, and don't give a rat's behind about being online. Even Blizzard thinks they know what people want without listening to the people.
     
  27. KernalPanic

    KernalPanic White Knight

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    It would be a shame if Blizzard produced a solid product, but DRM completely ruined the entire product.

    I don't mind an achievement system, but losing LAN support is stupid.
    Battle.NET is synonymous with cheater-city.

    Anyone who wanted to play a real game without the kiddies did not play on battle.net. (even password protected games are no help)

    Playing on battle.net means finding all the available cheats for your game and loading them so you actually can play without some cheater/griefer ruining it for you.
     
  28. HTWingNut

    HTWingNut Potato

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    Yeah, kinda dumb to spin it as "a positive experience" because you can get "achievments and friend lists". Big Freaking Deal! Ok, fine, but don't force it on peopple. That's stupid.

    I don't give a rat about achievements. I guess I do if you get to level up your characters, but I highly doubt that is the case. I could care less to know I've played 1000 hours, or killed ten billion zerg. Again, great to offer it for those that like it, but why are we FORCED to use it.

    I dunno. I'm getting quite frustrated with all this DRM crap these days. I thought Blizzard were smarter than that. Don't they know that they have a guaranteed billion dollars in sales, so why this kind of crap.
     
  29. fzhfzh

    fzhfzh Notebook Deity

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    Actually not really, Battle.net is only full of bad players if you go to the public channel. For cheat, there's alot more in non-Bnet games, because if you cheat in Bnet games using all those map hacks etc, once you are caught you are going to lose your Bnet account, it carries a lot more risk when cheating on Bnet.
     
  30. HTWingNut

    HTWingNut Potato

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    Ok, but it has nothing to do about LAN.

    I don't care about bnet, or alternative online gaming options. I want to play with another 1, 2, or 3 players all at the same place, with our laptops, in my cabin where there is no internet.
     
  31. NBReview1

    NBReview1 Notebook Consultant

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    There will NEVER be LAN on SC2. Not really due to piracy.

    It is mainly because Blizzard wants to control e-sports and TV distribution rights. They want full control and don't like the fact that Korea was making a bucket load of money on e-competitions on SC1 and they didn't have a dime (even though the Koreans created the competitive scene from scratch).

    By not having LAN, they can control this as noone can play outside of Blizzard's network.

    Conclusion - the people who actually gives Blizzard money (i.e. the purchasers of the game) loses out. Again.
     
  32. HTWingNut

    HTWingNut Potato

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    And again, the issue is that someone will come up with a workaround to allow for LAN gameplay. Its inevitable. So, once again, people will resort to questionable means to play the game, even though they own it.

    Just dumb dumb dumb.