V: 0.2
Hello my friends.
We have a new version ready.
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Change Log:
- 2 modes:
1. Physics Test - No graphics intensive shaders, textures, lights. No particles. Only physics.
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2. Combined Test - Added FX like water and particles, dynamic multiple lights. heavier advanced shaders and new geometries.
![]()
- PhysX version upgraded from 2.8.3 to 3.3. Way more efficient. 80%-90% improvement.
- High scores save for each test.
- SLI\CF support.
- 64 BIT.
Share your scores.
Download link:
https://drive.google.com/file/d/0B-iGj1OnRxA4X01jc2dLWm1UUlk/view?usp=sharing
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V: 0.1
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Hi everybody!
I have developed a new benchmark today in order to check my computer physics capabilities.
I would like to share it with you and see what your machines are capable of.
Its a very simple app that generates balls in a glass container.
each ball checks collisions, velocity and gravity every frame.
more balls in the scene = more physics calculations every frame = frame-rate drop.
when the FPS counter < 10 ball generation is stopped and you get the score.
balls number * total frames = score.
This software is free for use and share.
Please share your scores with us so we can compare our machines.
Have Fun!
Download Link:
My results:
Auto-Select SLI on = 77,640,255
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One of my 880m's dedicated to PhysX = 78,637,584
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CPU calculate PhysX = 80,127,206
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Brilliant! Thanks for sharing and Rep +1
Would you mind also posting this in the Alienware 18 benchmark thread? I'm sure a few members will enjoy testing this out. -
GTX 860m Maxwell: 13,988,130 "Good"
edt: Got about the same setting it to the Intel IGP...Mr. Fox likes this. -
I love this benchmark. My screen capture didn't work with my first run. I did a second run with a mild OC @ +110/330 and my machine abruptly shut off. I'm a little scared to use it more since the program was only using a single GPU with CPU and their should be plenty of power available. I'm wondering if it's somehow drawing too much power?
D2 Ultima likes this. -
I really like it. It's quick and mesmerizing. I like how the FPS slowly tank with every ball. Just for now I will wait more input from sa7ina before I use it more.
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This is great! Thank you for sharing with us. I like it a lot. +1 Rep. :thumbsup:
Below are my results. Notice the improvement with AFR2 versus "NVIDIA Recommended" for SLI on the last two sets. I ran 3 set on "Good" (default) and the last one with "Fantastic" settings, just for good measure. The first was at 4.3GHz and stock GPU clocks with GPU PhysX and the rest at 4.5GHz using CPU for PhysX and a GPU overclock of +157/+500 and maxed out power target. Max temps on CPU and GPU(s) were 79°C and 64°C, respectively, using only HWiNFO64 to run the fans full blast.
4.3GHz; GPU PhysX; Stock GPU clocks; NVIDIA Recommended SLI rendering mode; Graphics Quality Good
4.5GHz; CPU PhysX; GPU +157/+500; NVIDIA Recommended SLI rendering mode; Graphics Quality Good
4.5GHz; CPU PhysX; GPU +157/+500; Alternate Frame Rendering 2 SLI rendering mode; Graphics Quality Good
4.5GHz; CPU PhysX; GPU +157/+500; Alternate Frame Rendering 2 SLI rendering mode; Graphics Quality Fantastic
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TBoneSan and ThePerfectStorm like this.
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Judging from the...loft and bounce...I'm pretty sure the guy that wrote those physics hadn't encounter too many breasts in his life :laugh:Last edited by a moderator: May 12, 2015octiceps and ThePerfectStorm like this. -
Mmmm Dead or Alive. Not sure if it's a decent fighting game, but all I've ever known it for is the babes.
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Yeah it was pretty good. At least back in the days of Dreamcast.
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OK guys, let's keep it PG-rated... http://forum.notebookreview.com/site-suggestions-help-announcements/109941-forum-rules.html
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*snip*
This forum is rated PG - lets keep it that way.
*snip* -
It seems we got a bit carried away. Probably best we not hijack the thread anymore that we have either.
Back to the bouncing balls -
First thing first.
you can post it anywhere you like.
i don't think the power draw is a problem for such short period, but indeed it squeezes every possible physics calculation capabilities from your machine.
HTWingNut & n=1
Your low scores are because you ran it in windowed mode what limited your FPS to 60.
do a second run on full screen.
nice work for a 10 hours development...i am happy
and be happy to hear if you have any suggestions.
very interesting scores you have there i need to analyse it...thank you for that too.
This is a very early stage development build (took me 10 hours to develop) and i would like to hear from you my friends any suggestions(even if it's a boobs stress test
10X alot!TBoneSan likes this. -
Is it supposed to limit the FPS to 60 at the start? Seems like that would bias the result quite a bit. Also would be nice to have a screen grab built into the benchmark.
Re-ran 1080p "Good":
GTX 860m Maxwell - GPU PhysX: 14730442
GTX 860m Maxwell - CPU PhysX: 13945226 (i7-4810mq @ 3.2GHz)
edit: I just saw your post sa7ina. I was running in full screen and it was still limited to 60fps. -
60 FPS cap when windowed is because DWM is enforcing V-Sync?
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Window mode is unchecked:
<iframe width='640' height="360" src="//www.youtube.com/embed/TaomE0WTQfE?rel=0" frameborder='0' allowfullscreen></iframe>Last edited by a moderator: May 6, 2015 -
Last edited by a moderator: May 6, 2015octiceps likes this. -
Could it be an Optimus thing? Only ones I've seen so far are SLI systems.
EDIT: I just tried it on my desktop with GTX 670 and it also limits the FPS to 60, using same driver. Maybe I'll try another driver and see. Windows 8 on laptop, Windows 7 on desktop.
<iframe width='640' height="360" src="//www.youtube.com/embed/9OBpwwZFt14?rel=0" frameborder='0' allowfullscreen></iframe>Last edited by a moderator: May 6, 2015 -
This is very odd.
by code the loop starts as soon as possible right after the previous frame rendered to the screen.
i will check it out.
thank you for the QA -
I had make a profile and force V-sync off in Nvidia control panel . No drama's though :thumbsup:
Mr. Fox likes this. -
OK
made a few changes and replaced the download link to the new file.
-managed to force v-sync off by default.
-windowed run works on fastest FPS too.
HTWingNut please download and try again. -
It's Fixed!
GTX 860m Maxwell: 48,281,435
GTX 670 Kepler: 77,140,752 -
No DWM active (windows classic theme), i5 2450M (2.9GHz, EIST and prochot disabled via BIOS), windowed, Win7 x64, GT630M (540M) 2GB DDR3 vsync forced off via nvidia control panel @ driver 340.52.
671MHz core / 900MHz memory
Stock: 1562 balls, 7582 frames
11843084
810MHz core / 1070MHz
OC: 1665 balls (6.18619% increase) 6.19% / 8780 frames (13.64464692% increase) 13.6%
14609920 (18.938064% increase) 18.94% -
I had the exact same issues as HTWingNut -- full screen and still capped at 60 FPS. Will report back in 9-10 hours after I get off work lol
sa7ina likes this. -
Here is some more interesting data to examine... Screen shots and Excel document are available in the link in case anyone else wants to play with a graph. This is using the version you modified to fix the issue with capped framerate that HTWingNut and n=1 reported. It seems mostly CPU dependent... GPU rendering configuration does have some effect, but it is a small one. It doesn't seem to benefit from brute force on the GPU side of the test. I might run this using the Intel IGFX to find out to what extent the GPU comes into play. If the results are primarily dependent on GPU shader count and computational speed, it would be interesting to see some AMD GCN benchmark results.
Download Data (Link)
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4930K @ 4.5GHz
750 Ti PhysX:
4930K PhysX:
4930K @ Stock
750 Ti PhysX:
4930K PhysX:
Interestingly 750 Ti performs better when 4930K is underclocked. Using 4930K as PhysX the score is just very slightly lower at stock vs 4.5GHz OC. I ran the bench 3 times each and while the scores vary, the trend is consistent.
So it would seem this bench absolutely ADORES # of cores but not absolute core speed, and GPU doesn't play much of a role. I mean just compare my scores to sa7ina's and keep in mind I'm running a dinky 750 Ti while he's pushing 2x 880M. -
GPU load drops off quick.
Full screen - 1920x1080 - Good : 2179, 10468, 22.8Msa7ina likes this. -
Ran the benchmark for reference and comparison.
All tests were performed at 1280x800, full screen.
System
Core 2 Duo 2.4 GHz (P8600)
NVIDIA 320M
4 GB
Windows 7 32-bit.
"Fastest"
7742647
"Fast"
8127405
"Simple"
5233416
"Good"
4955082
"Beautiful"
4297920
"Fantastic"
4057952
Hope this helps. Cheers!sa7ina likes this. -
Hello my friends!
Didn't had much time to respond but i read it all.
As you all noticed graphically, there is nothing here(2 cheap shaders, and simple ball and cube geometry), it's a physics stress test uses an old version of PhysX running on The CPU.
In the next version i'll use a new version of PhysX with GPU acceleration support for comparison.
In addition i want to develop a graphic test to squeeze our GPU's: a tower building itself endlessly with complicated geometry, a massive use of multiple expensive shaders and shadows, tessellation + SLI/CF support...later i'll figure a way to combine the scores or develop a combined test.
I want to thank you all for posting your scores and specs, it helps a lot...especially Mr.Fox's organized info
After a small analysis of this data i have noticed that the number of balls is limited by the number of draw calls your machine can handle...that's why all of us got a ball count between 2200-2800 slow or fast machine, but the slower ones did it with a lower FPS.
Arondel my friend, i would like to know the ball count you got in each test if you can...10X...looks like slower machines affected by the GPU power more aggressively.(i get the same results on "fastest" as on "fantastic" presets)
Quality Levels Presets for you to know:
Fastest = AA-Off, AF-Off, Texture Quality-Halved, Pixel Light Count-0.
Fantastic = AA-X2, AF-On, Texture Quality-Full, Pixel Light Count-4.
In the next version i will radicalize the differences between the quality levels.(will be more relevant with the graphic test)
I will update in 10 days because tomorrow i am flying to Ukraine for a week of a crazy party without even taking my phone or any other tech device.
Cheers!
Love you all!TBoneSan likes this. -
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*facepalm*
I just realized all the previous runs were done with the computer in "balanced" power mode, and the 4930K was in all likelihood running at stock speed instead of the 4.5GHz OC. I've since switched over to "high performance mode" and it probably forced the 4930K to run full bore, thus the much higher score.
Before switching modes I was wondering was wrong with my computer and why everything seemed to lag and was so much slower than my laptop. Then it struck me and when I checked, the damn CPU was downclocking at every possible moment and didn't even engage turbo for most tasks and ran at 3.4GHz. Even NBR was slower to load lol -
haha. I've done that before too. Easy to forget if you periodically change it for use on battery.
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Honestly I didn't even realize power options existed for desktops. I thought it was just "plug in the PSU, hit the on switch, hit the power switch" and that's it LOL.
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Fastest
Fantastic
Sent from my HTC One_M8 using Tapatalk -
A little teaser.
The next version will have:
- New PhysX version (upgraded from 2.8.3 to PhysX 3.3) now can hold twice as much balls (got almost 5000).
- Developed a new mode, so we have 2 modes:
1. Physics Test - same as it was but with the new PhysX version power. (Replacing the Fastest mode and all others)
2. Combined Test - added FX like water, dynamic lights and particles. Heavier shaders and new geometries. (Replacing the Fantastic mode)
Snapshot of the new mode:
4700+ Balls with the new PhysX version:
I will upload the new version in a few days. -
You need to turn this into a full fledged 3D benchmark.... "Does your gaming computer have the balls to play?"
Arondel, n=1, ThePerfectStorm and 1 other person like this. -
Got to get it to work with SLI and we have a new version.
Next: Tower Graphic Test.
Video:
Last edited by a moderator: May 12, 2015 -
Hello my friends.
We have a new version ready.
Change Log:
- 2 modes:
1. Physics Test - No graphics intensive shaders, textures, lights. No particles. Only physics.
2. Combined Test - Added FX like water and particles, dynamic multiple lights. heavier advanced shaders and new geometries.
- PhysX version upgraded from 2.8.3 to 3.3. Way more efficient. 80%-90% improvement.
- High scores save for each test.
- SLI\CF support.
- 64 BIT.
Share your scores.
Download link:
https://drive.google.com/file/d/0B-iGj1OnRxA4X01jc2dLWm1UUlk/view?usp=sharing -
Ran v0.1 on my work laptop just for fun. i7-4800MQ+Quadro K610M, 1600x900 windowed, simple rendering:
Interestingly, I got a higher score (over 18m) the first time I ran it at 1920x1080 fullscreen with good rendering, but I wasn't able to get the screenshot.
Edit: v0.2 results
sa7ina likes this. -
Teaser for the new graphics test. W.I.P
Last edited by a moderator: May 12, 2015
BallBench - Physics Based Benchmark.
Discussion in 'Gaming (Software and Graphics Cards)' started by sa7ina, Sep 15, 2014.