It's been confirmed the game will take place in a variety of locales including New York and not just in the Middle East.
I'm guessing the clips in the teaser were from the singleplayer campaign, which is cool no doubt. But what I really want to see is gameplay footage of the multiplayer to see if the same animations/actions/movements remain.
The graphics are astounding. I would love to see the elimination of the HUD taken as far as possible, all I want to see is my soldier and his gun on screen. No ammo counter, no crosshair, no health bar. Even in non-HC modes. Make is visceral, make it real.
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usapatriot Notebook Nobel Laureate
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redrazor11 Formerly waterwizard11
Personally, i think immersion elements are more important than other things (like unlock system or such).
In fact, i think we should get physical badges/pins on our avatar/character model when we complete such achievements (so if your squad leader has an empty arm, you join another squad, aha).
As you said, real is what will make or break the experience. Digital display on the gun for ammo count could be integrated, but not on all guns. I think auto-reload needs to be stopped as well, so you will keep blanking if you try to spray all day long. -
Meh. You want ultra-realism, go play ARMA or something. Battlefield games are just that; games. Not simulators.
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usapatriot Notebook Nobel Laureate
I'm not saying the game has to be a simulator like ArmA because I would hate it too. I'm just saying a minimal or no HUD or some novel idea for the HUD would be great. Not just a big ole' HUD and crosshair, that's boring. -
Im sure there will be an option to turn it off
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At this point, a novel idea would be to have a health bar and not the "bloody screen (so real)" effect that every FPS has nowadays. That along with no health regeneration is what a proper battlefield game should have. There are medics for a reason; we don't need health regeneration.
No auto reload would also be nice; bf1942 did not have that. Also, the absurd clip topping off shouldn't be present either. You can't do that easily in real life in the heat of combat; if you switch out a magazine all of your other magazines should not be consolidated (or "degfragmented"); they should still be missing the rounds that you used. -
Alot of the time I find you cannot rely on the medics, team work seems non-existant with strangers and most people play medix for the machine gun, its locked to the class. Regardless there are the odd ones out there that do drop med packs and help out but thats few and far between. Im in no way defending regenerative health systems, halos messed up gaming for sure. -
Right. It sounds great to have medics to rely on but it rarely happens. Heck in BC2 half the time I'm sitting right next to a dude and asking for a medic pack. I know the person has upgraded to it too because I saw him drop one earlier.
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Why not a middle ground? A health bar, but it regenerates very slowly and only while standing still or sitting in a vehicle?
Then again, that might just bring more campers... -
I agree that medics in BFBC2 are next to useless as medics, but in BF2142 I would regularly be given a medkit when I asked for it. I bet that the horrible "Q" system in BC2 is partly to blame, since about 75% of the time when I am trying to ask someone for a medkit absolutely nothing happens, yet when I am spotting enemies I inadvertently ask people for medkits. I think all of these extraneous requests (due to one button having a handful of different functions...) makes medics basically ignore when people call for a medkit.
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Well if you played Hardcore mode in bad company 2 and vietnam the HUD is pretty much gone and the crosshair too. Which Im hoping they are still going to have hardcore mode in BF3 as well.
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If memory serves doesnt BFBC2 have a half and half system, its been a ages since I played. Regardless, if anything needs to be done with its the stupid marker system, I even catch myself abusing it. I enjoy sniping the odd time and if the guys hiding behind a rock, before he disapears I tag him and monitor is movements. Playing with friends also lead to really abused tagging system as everyone helps each other out.
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Yeah, like in Killzone 2/3. The health system is amazing.
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Yeah the tagging system is incredibly cheap. At this point I can get headshots with the GOL solely based on the orange triangle; I can't even see the person I am shooting at. You just hit q randomly until you find someone, then shoot at that spot. It would be a lot more difficult to get kills if people weren't magically revealed to you in this way.
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masterchef341 The guy from The Notebook
I wish the marker system would go ahead and mark the map, and then with a context menu you could specify the target type and/or request type (enemy: tank, infantry, sniper, transport vehicle, etc) squad: sprint to point, leapfrog to point, suppressive fire at point, cover point, etc).
also, maybe if you specify enemy and you were actually targeting an enemy, it could autoselect the type for you. this, combined with marker cooldown, would combat the spam (the fact that it marks every point you select regardless of enemy presence)
you would be able to mark any spot on a surface you can aim at. it would be marked regardless of whether an enemy was there. that way, it's more organic, helps communication... and if you *actually see someone but they move out of view* you can still mark where they are.
the marker information could be passed to your squadmates and/or your team -
9/10s of the idiots out there would just spam that so markers appear everywhere.
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I'm glad yall ain't game developers, because that spotting system is just pure genius! It's actually one of the most important things you can do in the game. It's significance is so important toward making the multiplayer a team effort, and yall want to get rid of it? Dice ignore these guy and I ask forgiveness for their short sightedness. Amen...
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Stick with consoles then because the marker system is just cheap. I like the Battlefield 2 way with marking them on the map. That way if you see a unit, you have to double check with your map instead of having a "The Sims" diamond hovering above their head.
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I agree with Htwingnut, if you mark an enemy you should have to spend the time to pull up a map and mark their general area. The cool down takes way too long, games in the past and current don't use spotting and they play just fine. You sound like a person who would appreciate auto aim too!
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Wow, that trailer looked amazing. BC2 was my first battlefield game and I have had the most fun playing it of any other game. I can't wait for this one. It looks very realistic, lighting looks great, animations are excellent, and the environment feels more in-combat. Very cool.
And like someone else said, I need to reach rank 50 on BC2 before this comes out so I won't have OCDs.
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^Agreed. BC2 was also my first Battlefield game and I love it to death. And Vietnam makes it 2x as awesome.
Ranking up after about lvl 25 is damn hard though. I wonder if it will be the same in BF3.
no other game I'm looking forward to more this year. -
I dunno. BF2 was close to perfect IMHO. BC2 is fun but has consolitis written all over it.
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Leveling up and gear unlocking isn't such a bad thing and is more of a RPG thing. The auto aim sure but most other parts of the game aren't half bad, graphics were good despite having to be at the level of consoles, but I do find the tagging system super cheap. And besides, the way I see it the leveling gives more playback value.
It makes me think of when ps2 first got its online, I would be and still am hard pressed to buy a game without an online feature. Now I think the standard will be it needs to have some unlocks and leveling up scheme, Keeps people playing and interested in the game for a longer period of time (which alot of developers are hating on, people are appearently spending less on games because of this). Dont get me wrong if a game is just about the single player and has a great story, I'll get it, but I find the games I play the longest have rpgs elements incorperated. It has something to with the mentality of gaining something, getting better and progression, its something human nature strives for. -
BFBC2 doesn't have any auto aim, at least not on PC. I might on those "gameconsole" things..."
The main issue (or one of them at least) with BFBC2 is the lack of teamwork features. BF2 and BF2142 had a lot more organization with commanders and squad leaders, and a much more advanced spotting/communication system. BFBC2 is way more directed towards lone wolves like COD is. I hope BF3 isn't... -
Yep just like in BF2.
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
"Enemy Boat Spotted"
......we're on Karkand..... -
Well lets hope for more team options then for this game, because I find in my online gaming career that most stangers in games only want to help themselves, most likely why games lead to "lone wolf" experience more so your not brought down by the rest of your team.
This goes back to Socom, Unreal, CoD, BFBC (both), Quake, mag, CS:S, TF2, and so on. I just generally find people are playing for themselves, focusing on kill to death ratios rather than win to lose ratio.
But there are those great match streaks that your paired up with team players, who call enemy positions, tell ya guys are behind you, telling you watch out for the airstrike. Most times though these are people you actually know in real life and are on your friends list, -
Therefore you know it is false, plus only shows up on the map. With BFBC2, you don't even have to really see an enemy to actually shoot them. Just "Ready, Q, FIRE!"
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I remember in BF1942 people would constantly spam "enemy submarine spotted" on El Alamain, gazala, and other desert maps. In BF2 and 2142 you could fool your teammates into thinking a sizeable force was attacking my randomly "spotting" enemies that weren't there.
Also, in BF2142 there were the scanners that the support class had, as well as the special squad leader items, like hovering scan and attack drones that follow you around. Of course, they didn't have much of a range, and many of the maps had a lot more obstacles lying around, so you couldn't snipe people from across the map with a pistol by using Q like in BFBC2.
It would be nice to have special squad leader items like in 2142, but if we have no squad leaders that isn't going to happen... -
new video clip
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Kind of old, and already in the "Battlefield 3 Discussion thread"...
Last edited by a moderator: May 6, 2015 -
I've been absent from the forum that long? lol
Battlefield 3 - short teaser trailer
Discussion in 'Gaming (Software and Graphics Cards)' started by Dutchos, Feb 23, 2011.