^ you can also report cheaters at Get Satisfaction as well, which is monitored by DICE. that's what i did with the two i was unable to report through Battlelog.
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darxide_sorcerer Notebook Deity
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Added it to bookmarks.
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DirtyTrickster Notebook Evangelist
So I'm playing with the 7970m and on the ultra preset I get around 45 or so FPS. I'd like to avg 60 with some ultra settings, but I don't know which settings are better than others. I also don't know what AA , motion blue, filter etc settings to choose. Any suggestions on how to set using ultra and high to make this work?
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Turn off AA, VSync. Keep minimum AF. If that isn't enough, try lowering shadows to 'high' instead of 'ultra'. I think that should just about do it!
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I'm getting frustrated with FPS. There are times whenI shoot the enemies while they're facing away from me and they're not dying, then when they turn around and shoot, I die immediately.
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jwimsett, turn shadows to low, keep v sync on, turn off motion blur and turn aa off or to the lowest setting.
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Welcome to my world. I get this ALL the time. Wish I had an answer for you. With this new CQ map pack, it's funny, I'll stand right behind someone and blast away at their head, they turn around and shoot me dead and they only have like 50% damage.
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darxide_sorcerer Notebook Deity
create a file named user.cfg in the same folder as bf3.exe and put the following line in it:
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DirtyTrickster Notebook Evangelist
Using all of your tips I got it @ 60 fps with no O.C.
Word -
Desktop is reset up for bf3, minus a new monitor and internet, but those should be delivered/setup friday. Muahahahahaha. I need some long awaited gameplay against a friend who has yet to kill me once.
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Nice man. Are you using mostly ultra/high settings otherwise? And what resolution?
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DirtyTrickster Notebook Evangelist
All Ultra except shadows which is low.
1920x1080 @ 60Hz with 80% field of view
Also, Im not sure if this matters or not but im playing on an external monitor via hdmi, with my laptop screen running/showing coretemp and MSI afterburner (GPU temp). I don't know if just playing with 1 screen increase my fps or not. -
having probs getting no hits and when i get hit i get a black screen blink and its not my ping
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Anti Aliasing is turned off right?
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Here's a good example of what happens to me 30-40% of the time.
<param name="movie" value="http://www.youtube.com/v/P9tk4hqbc2w?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/P9tk4hqbc2w?version=3&hl=en_US" type="application/x-shockwave-flash" width='853' height="480" allowscriptaccess="always" allowfullscreen="true"></embed>Last edited by a moderator: May 6, 2015 -
Hah.
Perhaps you need a better weapon!
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I was trying to get my "assignment" with shotguns. Needless to say I did.
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lmao, that's because you missed all those shots clearly... try using iron sights instead of counter strike style aiming... you might actually hit him once.
Last edited by a moderator: May 6, 2015 -
DirtyTrickster Notebook Evangelist
Whats up with the boat glitch @ Kharg Island?
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Tbh that video just looks like you missed a bunch of times. Happens to me when I try to use the m26 buck... Now I never use the m26 buck.
edit: Hm I just watched it again and from the animation at least it looks like you should have gotten at least a hit marker on the last two shots. Eh, another strike against bf3 hit detection. -
I've said it a million times to a million different people, and I'll say it here again: BF3's client-side interpolation may be wonky at times, but even the worst client-side lag compensation is infinitely better than none at all. Go play Halo: Combat Evolved on PC online, and tell me how you like it.
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Hit-detection is sub-bar at times, but even some of my old favorite Counter-Strike servers had problems with that and the best work-arounds were never sufficient.
I still enjoy the game immensely. -
Yes, I missed, but (a) it's a shotgun (no slugs) and (b) I got close enough to at least do some damage and (c) wish I recorded about ten minutes earlier where I literally walked up behind someone with shotgun to head dead center, fired three shots and did ZERO damage. I was like
I ended up knifing them, the were clearly afk.
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i have had better luck using slugs to kill now than with buck or flechettes, its ridiculous.
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I'm running BF3 on med: average 40FPS and low: 50FPS on 1366x768 resolution now with my 5830M (OC: 580/1100).
What framerate do you guys think I will have on 1080p? (will upgrade my panel soon) Will it still be playable on low? (playable = atleast 35 to 40 fps) -
how does the 650M play bf3 at 720p resolution? i think its like 13xxby7xx
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bf3 will run perfect on a GT650M at 720p, since I already can play at medium settings and a bit decent on high. What it will do on higher resolutions is unknown for me
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AWESOME. I got the default screen for the dv6t thinking it was 1080p, but.... its not. my other question was, does blu ray run on 720p? cause i got a free DVD slot upgrade to a Blu Ray and if it doesnt then i guess i have a really high quality DVD slot lol.
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GT 650m with DDR3 plays on high at 70+FPS at 1366x768. The GDDR5 version plays great at 1080p on high.
Blu-ray works at any resolution, just it has native 1920x1080 resolution. -
wait, can the DDR5 version play at 1366x768?
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You can always play lower than native resolution.
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You can play at any resolution you want. You will just usually get better performance at higher resolutions with GDDR5 vs DDR3.
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aight cool. Thanks
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Anyone that has 7970m playing BF3 on ultra? What FPS are you guys getting on stock clocks?
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What card do you need atleast to run on low @ 1080p?
5830M still good enough? (OC: 580/1100) -
Dunno about your card, but your CPU is going to severely hold you back.
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The 6750m with GDDR5 can run 1080p on low with 30+ fps.
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Finally get to see it.
Anyways, that was the hipfire nerf for buckshot plus effect of suppression made it slightly worse.
At that range, you still have to aim down sight for a much better chance of a hit.
Very unfortunate that you faced a guy who know how to zigzag which I do when caught in a close ranged fight. -
But that's just an example of what happens no matter what weapon I have. Even dead nuts on. I've also found that I get a much better chance of a kill shooting from the hip than down scope when they're less than 20m away. I just click left mouse button and down they go. If I scope up they become invincible.
If I wasn't playing on my laptop so much I'd probably record more often and have more to show. -
When I use a shottie (or even LMG, for that matter), I tend to use laser sights, as you get better aiming when hip-firing. I've also found that lots of Gun Master mode has helped me with shottie aiming (it forces me to either get better or not progress through the mode). I'm surprised you didn't get suppression points, though...you should get those even if you don't hit and the suppression bonus is rather high with shotguns, too. You should get suppression points even if you didn't hit the guy in the video.
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I will post another video when I get a chance. Similar situation but this time killed them with one or two shots. It's so inconsistent that's my biggest issue. I can understand spraying an SMG or LMG at close range could just go wildly anywhere, but shottie at less than 10m should do SOME damage if even close.
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You only get supression assists if the guy you're suppressing gets killed. Just suppressing the person give you any points.
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When you are using a shotgun, the thing you have to understand is that each bullet is different. This is one of DICE's small things they do to try and keep the game at least slightly more realistic.
What happens is that when you shoot from the hip, the shot can go anywhere inside of that circle, at any concentration (i.e. buckshot piece per square whatever). So it wouldnt matter if you got the reticle over 60% of the guy, it could all just go into the parts not covered. The other thing you have to understand is that when aiming down sights, even though you dont see it, its just making the reticle smaller, depending on if your crouching, laying or standing(also, scopes on shotguns almost have no effect on spread). Dart and buckshot just have different properties. Dart has a tail that allows it to pertain more speed while travelling through something. Buckshot has more concentration of BBs, allowing more damage at a closer range. Slug rounds are a single bullet that would again, go anywhere inside of the reticle and have like 2 small bbs included in the round to pertain a small amount of damage. Frags is like shooting a dummy exploding grenade. The round itself does really small damage and has a buttload of supressing fire.
Now you might be thinking, what was up with the M26 underbarrel? well the problem was 2 things: 1. Whatever scope you did have on your gun did make a difference, like the laser sight of your primary. 2. the m26 rounds had a problem where the coding would allow the bullets to sort of "lock on" to a target and fire a near dead on cluster where almost every bullet would travel into or near the target, allowing you to hit a target from 50 meters or more and one shot them if your shotgun could identify the target.
the other thing i wanted to mention was that the coding on Battlefield 3 could allow for a "dud" round, where only 2-3 bbs would actually make it out of the shotgun. This seems to be an ongoing problem since the update however.
Hope this helps explain things. I know alot about the physics of the Frostbite Engine and the coding behind the game, so if you have other concerns to address, feel free to.
Best Regards
MagZ -
Yes, that is true. But regardless of that, the person IS being suppressed, which tends to jack up the aim of the person shooting back. From my understanding, out of all the weapons, the shotties suppress the most, by a far degree than any other weapon. The other guy should've been basically blind.
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haha have you used the MK3A1 "Jackhammer?" that gun will suppress almost anything up to like 50 meters fo dayz. im not lying when i say that. i love that gun.
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@ Xt3nd3d MagZ - so you're saying 4 or 5 out of 6 shots he was in the circle but sustained zero damage and got me with one shot is par for the course? I don't think so. This happens so much it's not even funny.
edit: ok, I slowed it down and 2 of 6 were close to direct hits, the rest were misses. But 2 of 6 and 100% health is the issue.
Here's the action just after I respawed. Bam Bam two dead, lol.
<param name="movie" value="http://www.youtube.com/v/nqYmoIF8rMk?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nqYmoIF8rMk?version=3&hl=en_US" type="application/x-shockwave-flash" width='853' height="480" allowscriptaccess="always" allowfullscreen="true"></embed>Last edited by a moderator: May 6, 2015 -
next thing.
Slow it down REALLY SLOW. look closely and you can tell that the game is trying to keep up with the fact that it was a oneshot. I shouldnt have to explain ping and lag and whatnot (probably why you made 4 shots) but if you look closely, both health bars are at 100% and then what appears to be 40%ish then dead. Another thing you have to know is that the game has trouble keeping up with oneshots with shottys because it takes extra time for the engine to process the fact that there was more than one bullet simultaneously, it does the EXACT same thing on consoles when i use slug rounds escpecially but all other rounds included. I happen to notice this frequently because at this point for me knowing the engine, i understand how many bullets or shots it will take to kill at X meters.
EDIT: ok i watched it again and looks like your game gave you and extra hit marker. ive seen this, but not on shotguns. mostly assault rifles because of ping or connection error.
Nice kill btw.Last edited by a moderator: May 6, 2015 -
Well, the issue I have with shotgun is that the post april patch made the buckshot have a much smaller spread under 15m and less pellets so the crosshair doesn't reflect hit probability at all except for the dead center.
Before the april patch at 10 m, you only need most of target's chest within the crosshair get a guaranteed 1 shot kill with buckshot.
Now, it mostly 2 shots under 10m, 1 shot between 13-15m, and 3 shots under 20m. And the shots do randomly deviate way off center regardless of movement.
Also, slugs, frags, and dart rounds are so much better to use than the buckshot. -
i strongly disagree with that last statement. Buckshot has more killing power closer, and like i said, with shotguns and oneshots, the game has problems keeping up with it. flechette has more stopping power, slug is asingle bullet and like 2 bbs... and frag rounds after the one USAS patch is now just a stupid waste, almost impossible to kill with it. i kill myself more from the splash damage it does then getting other kills...
IMHO, this is the order that they go in in terms of killing power from any range
1. Slug Rounds
2. Flechette Rounds (buckshot can trade of with flechette, depending on the map)
3. Buckshot Rounds (rounds are still GOOD, but there are better rounds to use as your shotgun levels up
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4. Frag Rounds -
So...the AC-130 is only going to have 2 player seats...and isn't going to be player piloted?
Battlefield 3 Discussion Thread
Discussion in 'Gaming (Software and Graphics Cards)' started by usapatriot, Jan 25, 2011.