So I did enough benchmarking to choke a goat. Here's what I came up with.
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All except the furthest left had testing intervals of 5 minutes. So each value that went into the average was from 5 minutes running, gunning, and generally trying to keep my speed up (board, vehicles)
The Texture Detail seemed to have little to no influence on FPS whereas World Detail took quite a bite. You get even more of a boost dropping world detail down to 2 or 1 (at one my system crashed, and crashed HARD, probably unrelated). That, however, is where quality takes a real hit. You have to really look to notice the difference in geometry levels between 3, 4 and 5, but 2 and 3 is a huge jump. Test it and see.
I might post some screenies tomorrow (I tried tonight but they all came out partially blocked, I'm new to FRAPS), but I doubt anyone's interested (If a potential Vostro/Inspiron owner is interested, lemme know). Just figured I'd post this because I had resigned to running World Detail and Texture Detail at 3 for online gaming. Now it's 3 and 5 respectively all the way.
My full specs are in the sig, processor power may up your FPS with World Detail turned up. Anyone who has input about that, please let me know.
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ShadowoftheSun Notebook Consultant
Hey, good work! I have been having issues with the demo, but I'm looking forward to getting those resolved and jumping right in. I'm sure this has helped alot of people.
+1 Rep for you. -
hmm... i run the demo at everything turned all the way up, except for aa and af. it seems to run pretty good, i'd say 25-30fps avg. very playable, i have to admit.
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everything still looks pretty good at world detail 3, too
shangrila is the only map that dips to 19 fps if you're around the bridge area looking towards the courtyard, regardless of the settings, no clue why. -
Outdoors with action going on your fps will go down to 20 with those settings, so yea id say average with those settings is 23-26 fps.
The settings I prefer to use are post processing set to vivid, world distance to 100, the other two sliders set to 3 (I didn't notice a difference in quality in 4 or 5 except a frame rate decrease compared to 3), v sync off, anti aliasing off, anisotropic filtering off and resolution 1280 x 800
With those settings the average fps is 30-32. It will dip down to 27-28 outdoors during a lot of action. In doors its anywhere from 35-40+, wont get above 50 though.
Here is a screen shot with my settings, fps is on the right hand side, it says 34.24.
May I also add I am using windows xp professional, I had 163.76 drivers before, downgraded to 163.75 and there is an improvement in performance ( I downgraded because powermizer was not in the control panel for me on 163.76...weird since it was there before)
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ViciousXUSMC Master Viking NBR Reviewer
FYI I think its been confirmed that the demo only had medium textures with it to reduce file size. with being only 700mb it was a very small file size and thats one of the ways they did it was by leaving high res textures out.
So what that means for your benchmarking and anybody playing the demo is that there is no difference from medium, to the highest texture settings.
That makes part of your benchmarks invalid in the real game, also anybody playing with high textures now be prepared for a performance hit when the game comes out. -
It doesn't really make it invalid, but more reinforces the point that texture detail at 3, 4, 5 had little influence on FPS since they were probably pretty much same textures.
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ViciousXUSMC Master Viking NBR Reviewer
well thats still invalid. meaning that in real game enviroments those trends will not stick.
the very definition of the word invalid means incorrect. If there are no high res textures the testing for high res textures is incorrect. Your just looking at it from a wrong persective. -
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ViciousXUSMC Master Viking NBR Reviewer
Yeah your welcome, and as far as I know the "post processing" is nothing more than a color preference and doesnt change performance.
post processing means its done after the rendering so it is not put into effect untill after the work as been done, and the settings are named the way they are "vivid, normal, ect" instead of low, med, high because its different color types.
Vivid would be something with alot of color, while off would have no additional coloring. -
Fantastic screen !
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Last edited by a moderator: Feb 6, 2015
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UT3 is awesome, although i lost my dvd, i'm buying a new one, cant afford losing such an awesome game
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19.99$ , on many places dude.
I hate not being able to play online, since I have a phone line and cannot connect to any server! -
i just wanna know if a vostro 1500 will play it....i got UT3 for free
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Does it feature the 8600M GT or the X3100?
With the 8600M GT, 1280x800, 3/5 or 4/5 , 30+.
Best Settings for UT3 (8600M GT DDR2)
Discussion in 'Gaming (Software and Graphics Cards)' started by aebrowne84, Oct 15, 2007.