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    Bioshock Patch!

    Discussion in 'Gaming (Software and Graphics Cards)' started by Fewmets, Dec 2, 2007.

  1. Fewmets

    Fewmets Notebook Consultant

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  2. Raven322

    Raven322 Notebook Evangelist

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    heck yah!!!
     
  3. sgtmatt1

    sgtmatt1 Notebook Evangelist

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    Yea :)
    Hoeray for 2K :p
     
  4. Raven322

    Raven322 Notebook Evangelist

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    the patch is out right now. at least here in the central time zone
     
  5. Gophn

    Gophn NBR Resident Assistant

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    Yup, new 1.1 patch download link

    And Details:

    Changes:

    * Added compatibility with Matrox TripleHead2Go - Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
    * Added rendering support for TripleHead2Go
    * Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
    * Added an Option to disable the Vita-Chambers for added difficulty.
    * Changed behavior of subtitles so that inappropriate queuing is improved
    * Added support for a walk toggle keybind
    * Added Horizontal FOV Lock option
    * Atlas VO volume increased for German releases

    Fixes:

    * Re-added the Human Inferno tonic which was missing from the retail release.
    * Fixed mouse acceleration issues
    * Fixed issue of subtitles not clearing correctly on occasion
    * Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
    * Fixed subtitle timings to more accurately match the on screen audio
    * Fixed issue causing stuttering audio when using Windows Vista
    * Fixed issue with characters squirming and wiggling after death
    * Fixed blood decals and other projectors not showing up on ATI hardware
    * The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present
    * Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
    * Fixed reserved keys not functioning properly when keys are unbound
    * Fixed multiple cases of keys not allowing a rebind
    * Removed erroneous "Reload" binding in a no-weapons context
    * Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
    * Fixed incorrect Training Message when shooting a Mimic
    * Fixed refresh rate being locked at 60hz in DX10 mode
    * Fixed VSync disabling in DX10 mode