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    COD Advanced Warfare reveal trailer & discussion thread

    Discussion in 'Gaming (Software and Graphics Cards)' started by MrDJ, May 2, 2014.

  1. MrDJ

    MrDJ Notebook Nobel Laureate

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    and here we go again.

    they cant even fix the previous game before they start advertising the new one.


    Official Call of Duty®: Advanced Warfare Reveal Trailer
    Call of Duty®: Advanced Warfare envisions battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise.

    Power changes everything on November 4th, 2014.

     
    Last edited by a moderator: May 12, 2015
  2. Mobius 1

    Mobius 1 Notebook Nobel Laureate

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    [​IMG]
     
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  3. MrDJ

    MrDJ Notebook Nobel Laureate

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    jumps,like crysis, lands like crysis, cloaks like crysis, ohhh its cod.
     
  4. HaloGod2012

    HaloGod2012 Notebook Virtuoso

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    yay cant wait to see how crappy the performance is on this one, with all the glorious stutter the last game introduced lol
     
  5. Mobius 1

    Mobius 1 Notebook Nobel Laureate

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    System requirements: *insert $5K graphics card name here*
    FPS cap: 60
    Cap unlock = permaban
     
  6. be77solo

    be77solo pc's and planes

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    Well, that trailer was fun :thumbsup:
     
  7. Naplam

    Naplam Notebook Enthusiast

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    Is it Treyarch's turn yet?
     
  8. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    I just lost all my respect to Kevin Spacey.
     
  9. MrDJ

    MrDJ Notebook Nobel Laureate

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    its a Sledgehammer developed title this time.
     
  10. D2 Ultima

    D2 Ultima Livestreaming Master

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    At the least, they have had more time to work on it; 2.5 (or more) years for a 3-platform title (Xbox 360 and PS3 are being ported by High Moon Studios last I heard), as opposed to Ghosts having 1.5 years for a 5-platform title.

    That being said, never expect ghosts to be fixed.
    That ALSO being said, I have no high hopes at all whatsoever for this game, but I would be pleasantly surprised if it comes out okay.

    It also looks like Crysis. Everybody says they're copying titanfall, but I think those people have never played Crysis before.
     
  11. Any_Key

    Any_Key Notebook Evangelist

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    At least this is being done solely by Sledgehammer and not a Frankenstein mess like Infinity Ward/Neversoft/Raven/every-other-Activision-studio-who-isn't-doing-anything-please-dear-god...

    Treyarch CoD game is 2015
    New Infinity Ward (now that they have merged with Neversoft) is 2016

    Either the plot/character was good enough for Kevin Spacey, or the check was really good and cleared... despite saying I was done with CoD, this has my interests peaked a big.
     
  12. octiceps

    octiceps Nimrod

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    Don't care at all about the game and I'm not sure how I feel about them ripping off the Advanced Warfighter name from Ghost Recon. But the graphics look nice, particularly the lighting. A nice step up visually from the atrocity that was Ghosts, and probably the best-looking CoD game since BLOPS II.
     
  13. D2 Ultima

    D2 Ultima Livestreaming Master

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    To be honest, I'm pretty sure they weren't trying to rip off the "advanced warfighter" name. I heard they wanted to do this as a trilogy, so it'd be Advanced Warfare 1, 2 and 3, like Modern Warfare 1, 2 and 3. Also, my buddy who was formerly at Sledgehammer said they always wanted to do a Future Warfare kind of CoD. So hey, maybe this is the game?

    That being said, I stand once again by my original statements. They're a wild card. Have never done any MP for any game ever. Raven software is likely helping them as that's what Raven software does, but it's pretty much a Sledgehammer only game with near-double the development time most CoD games usually have. This means it has potential, potential that is up to them to tap into. If they make another quick-death, unbalanced game like BO2 and Ghosts did? It's all a GG for everyone. If they make a longer-time-to-kill game which still manages to keep the twitch shooting feeling alive (sort of like Titanfall did) and keep some good gun balance AND don't screw up the netcode? We'll have a good game on our hands. Either way, I have no high hopes for this game, but it would be nice if it turns out enjoyable and with a good PC version.

    Also, the reason I included BO2 in the quick time to kill is because while the game had broken camera issues for players which caused your bullets to often miss even though you aimed properly, when you got into a situation where someone didn't move/ran straight at you in a line OR you played against bots, you noticed exactly how fast you could kill people or die. Death in that game was SERIOUSLY quick.
     
  14. ChowMeow

    ChowMeow Notebook Consultant

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    Omg!1!!! Wow such strong political background makes me feel very edgy and up to date on world politics remember USA is very strong proud to be americun pew pew pew bad russians! How did Hawx go into the future to steal this plot cannot wait kevin spacey is bretty good guy 5/5 :DDDDD
    #onlymillenialkidsremembermw2
     
  15. TomJGX

    TomJGX I HATE BGA!

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    This game looks! Excited to see how it will be when out in November!
     
  16. Any_Key

    Any_Key Notebook Evangelist

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  17. reaversedge

    reaversedge Notebook Evangelist

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    COD advanced warfare = COD modern warfare
    advanced and modern is synonymous right?
     
  18. Mobius 1

    Mobius 1 Notebook Nobel Laureate

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    Better sound =/= better gameplay element

    COD:Ghosts failed in every way possible to become a PC game. And I'm sure the next COD will also turn out like that.



    Edit: Found a pic that'll save me from typing

    [​IMG]
     
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  19. MrDJ

    MrDJ Notebook Nobel Laureate

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    Last edited by a moderator: May 12, 2015
  20. DEagleson

    DEagleson Gamer extraordinaire

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    Wont risk getting the PC version but might get it on PS4. At least there i would find people online cause Ghosts be a ghost town. XD
     
  21. MrDJ

    MrDJ Notebook Nobel Laureate

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    thats what dlc's do to the community. make it a ghost town.

    i wish they would put the release price up by £1 / $1 and then offer free map upgrades.
    they would still make more money on that extra pound or dollar than they have on all the dlc's bought for ghosts.

    win win situation, they make more money even though they dont deserve it (unless this game is twice as good as ghosts and it it works).
    we get free maps and the player base stays large as no one buggers of on to new dlc maps.

    i will still buy it for the campaign only as i only buy 4-5 games a year.
     
  22. D2 Ultima

    D2 Ultima Livestreaming Master

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    Twice as good as ghosts is still a whole lotta cow faeces you know. Ghosts did about 3 things right; climbing up on stuff, hit registration and... uh... hold on it's coming to me... hold on.... uhh..... RIGHT! SMAA implementation. Yes. That's it.

    Everything else was a piece of toadcow. Honestly, I have very very little hope for AW, but let's at least hope Sledgehammer makes it into a decent PC title. Battlefield 4 has pretty much proven people will religiously stick with a fundamentally broken, unfinished, DLC-pumping, shortcut-bundle-selling piece of stale bread for a game as long as it has enough PC options and runs well. So let's see how it goes, yes? =D.

    In the meantime, we've got Unreal Tournament 4 coming out eventually, and this other game Toxikk which should be coming out maybe by early next year. So... yeah! =D. Let's not worry. Let's be happy. Let's all kick back and imagine that new-age redeemer. Mmm.
     
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  23. Mobius 1

    Mobius 1 Notebook Nobel Laureate

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    At least you can play it in a way that doesn't support the half assed devs
     
  24. MrDJ

    MrDJ Notebook Nobel Laureate

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    Last edited by a moderator: May 12, 2015
  25. DEagleson

    DEagleson Gamer extraordinaire

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    I take it back. Ain't no graphic engine update here so probably buy it on sale next year.
     
  26. MrDJ

    MrDJ Notebook Nobel Laureate

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    Last edited by a moderator: May 12, 2015
  27. octiceps

    octiceps Nimrod

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    Do I see lens flare, particle shadows, and real-time reflections? Looks like CoD is finally catching up to BF3 levels of visual fidelity!
     
  28. D2 Ultima

    D2 Ultima Livestreaming Master

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    It's still using the old engine as a base, so don't expect a whole lot. It's gonna look more like a touched-up Black Ops 2 methinks.
     
  29. octiceps

    octiceps Nimrod

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    Nah, judging by what I've seen, I actually believe them this time when they said they rewrote almost the entire engine from scratch. Of course, that's what they said last year about Ghosts, but this time the results actually bear it out. I saw nothing in Black Ops II and especially Ghosts that would lead me to believe they were DX11. Black Ops II possibly had a little improved lighting, although it was mostly just additional bloom, and Ghosts looked awful most of the time. I think DX11 was mostly done for performance reasons (deferred contexts?)

    Advanced Warfare is different though. Some of the lighting and particle effects, specular, SSS, are definitely a step above any previous CoD title and finally up to current-gen standards. Not as big as the jump from CoD to CoD2, mind you, but that went from a FF DX7 path to a DX9.0c SM3.0 renderer and those major transitions don't come along too often. But this is still the largest leap in fidelity I've seen from CoD in a long time, kind of like the same magnitude of improvement we got going from CoD2 to CoD4.
     
  30. D2 Ultima

    D2 Ultima Livestreaming Master

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    BO2 simply used the DX11 API because Treyarch couldn't optimize a pig into a pork roast. The DX11 API for them meant less CPU usage while giving better visuals at the same hardware spec, and so said so done, really. It did look a lot better than all the previous CoDs, but not by a massive amount. I can get 120fps in that game maxed on battery though, so hey, optimization! Weee...

    As for AW, the framework is still the same. This means gun RPM and fall damage and hit detection etc is better at certain FPS counts, and if your FPS gets too low your guns will essentially half-way "jam" and stuff. They can pull off as much as they want from that old engine, but as long as they build off the foundation, the problems we have with the engine will always exist, no matter how good the visuals may get. At least this time the games were primarily current-gen and not primarily last-gen, so the overall visual detail got a bit of a bump, but it really isn't far past BO2 (that I've yet seen... I won't know until it releases and I play it). I know Sledgehammer really likes their lighting effects and their visuals though, so I'm dead certain it's going to look pretty good. I wonder if I'll incidentally run into the problem I had with BF4 on ultra... sometimes I can't see anything because it's too pretty and I end up shouting "TOO MUCH GRAPHICS" at my teamspeak friends. I think AW is going to do that with some of the grenades and explosion effects.
     
  31. octiceps

    octiceps Nimrod

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    Oh I strictly meant the rendering side of the engine. I have no idea about all the other stuff, although if they kept some of the legacy Quake III networking and simulation code, props to them. You don't want to mess too much with perfection anyway. Devs found that out the hard way with Counter-Strike: Source and Quake 4. Too many engine changes seen as unwelcome by the competitive community and they completely ignored the newer titles and went back to CS 1.6 and Quake III.
     
  32. octiceps

    octiceps Nimrod

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    What's off in this screenshot?

    [​IMG]
     
  33. D2 Ultima

    D2 Ultima Livestreaming Master

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    No crosshair, no ability to tell friend from foe, a guy sliding? Nah, must be the grass growing clear out of concrete without a bed. Just tacked on
     
  34. octiceps

    octiceps Nimrod

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    Yep, it's the grass. It's either growing out of the concrete or floating in mid-air. :p
     
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  35. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    It's a grass from the future!
     
  36. octiceps

    octiceps Nimrod

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    Guess the screenshotter forgot to turn on ambient occlusion. :laugh:
     
  37. MrDJ

    MrDJ Notebook Nobel Laureate

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    28 days to go and still not much minimum spec.

    theve released the usual 64bit, windows 7 or 8 (does that mean 9 & 10 cant play it)
    6gb ram and directx11 but thats it.

    the forums are alive again with the usual chant of we want dedi servers but as far as i know there has been no whispers so same as usual then.
     
  38. dumitrumitu24

    dumitrumitu24 Notebook Evangelist

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    Is the game built in new engine?cod ghost didnt looked so good and battlefield 4 had much better graphics
     
  39. D2 Ultima

    D2 Ultima Livestreaming Master

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    No. Same Quake Engine base, same FPS-related gun RPMs, same need-125fps-constant-for-best-movement/hitreg, etc.
     
  40. KernalPanic

    KernalPanic White Knight

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    Wait, people play Call of Dooty anymore?

    It just isn't fun and always reeks of cheese, unrealistic gameplay, cannot-miss guns, and yells "I'm a console arcade shooter on rails!" at the top of its lungs.

    Sounds like something that shouldn't bother to have a PC port.
     
  41. octiceps

    octiceps Nimrod

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    This is a bit disingenuous as they definitely upgraded the renderer. Also, how do you know it still uses the old netcode and simulation?
     
  42. D2 Ultima

    D2 Ultima Livestreaming Master

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    The quake engine's foundation was designed to be built around your FPS count. As long as the foundation is there, no amount of in-engine optimizations will remove it. It's how the engine itself was designed to "think", basically. It's like, if a house is prone to earthquake damage because the foundation is bad, you can destroy the entire house and rebuild it as strong and new and modern and fancy as you want, but it'll still be prone to earthquake damage because its foundation wasn't changed.

    That's the best analogy I could think up. If they change the foundation entirely, it'll be a new engine from the ground up, and they could remove the FPS dependency limitations.

    Edit: it's wikipedia, but here, it's just been upgrades from the same engine the whole time - IW engine - Wikipedia, the free encyclopedia
     
  43. TomJGX

    TomJGX I HATE BGA!

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    Honestly, I won't complain about COD's game engine.. I've always been able to run the COD games on high or full settings with decent fps... If anything, the trade offs between fps and detail are perfect for me in the COD games..
     
  44. D2 Ultima

    D2 Ultima Livestreaming Master

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    If it's one thing about the games it's they've been pretty optimized save Ghosts. I would RATHER a game where RPM of weapons etc is indifferent from FPS used, but they're likely not going to do that for a longgggg time.
     
  45. MrDJ

    MrDJ Notebook Nobel Laureate

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    Last edited by a moderator: May 12, 2015
  46. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    ^^^Terrorists, explosions, exploding helicopters, more terrorists, more explosions. Wasn't this the same COD story since MW? Wonder what else they will add? Is it gonna be more exploding helicopters?
    As for MoCap, I personally dislike it. Hitman Absolution had motion captured cut scenes, but for some reason they looked less natural than ordinary cut scenes in other games. Faces in LA Noire looked also creepy...
     
  47. D2 Ultima

    D2 Ultima Livestreaming Master

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    That is really ironic consider your display picture XD.

    That aside, mocap can be done really well, but it appears to be quite rare. I do understand what you mean when you say some facial expressions look pretty unnatural.
     
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  48. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Yes, but that was intentional :D.
     
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  49. octiceps

    octiceps Nimrod

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    Yep, as my animation professor said, MoCap often ends up looking more stiff/disjointed and less believable. The uncanny valley is a b*tch. :D
     
  50. MrDJ

    MrDJ Notebook Nobel Laureate

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