and here we go again.
they cant even fix the previous game before they start advertising the new one.
Official Call of Duty®: Advanced Warfare Reveal Trailer
Call of Duty®: Advanced Warfare envisions battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise.
Power changes everything on November 4th, 2014.
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jumps,like crysis, lands like crysis, cloaks like crysis, ohhh its cod.
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HaloGod2012 Notebook Virtuoso
yay cant wait to see how crappy the performance is on this one, with all the glorious stutter the last game introduced lol
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FPS cap: 60
Cap unlock = permaban -
Well, that trailer was fun :thumbsup:
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Is it Treyarch's turn yet?
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killkenny1 Too weird to live, too rare to die.
I just lost all my respect to Kevin Spacey.
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its a Sledgehammer developed title this time.
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At the least, they have had more time to work on it; 2.5 (or more) years for a 3-platform title (Xbox 360 and PS3 are being ported by High Moon Studios last I heard), as opposed to Ghosts having 1.5 years for a 5-platform title.
That being said, never expect ghosts to be fixed.
That ALSO being said, I have no high hopes at all whatsoever for this game, but I would be pleasantly surprised if it comes out okay.
It also looks like Crysis. Everybody says they're copying titanfall, but I think those people have never played Crysis before. -
At least this is being done solely by Sledgehammer and not a Frankenstein mess like Infinity Ward/Neversoft/Raven/every-other-Activision-studio-who-isn't-doing-anything-please-dear-god...
Treyarch CoD game is 2015
New Infinity Ward (now that they have merged with Neversoft) is 2016
Either the plot/character was good enough for Kevin Spacey, or the check was really good and cleared... despite saying I was done with CoD, this has my interests peaked a big. -
Don't care at all about the game and I'm not sure how I feel about them ripping off the Advanced Warfighter name from Ghost Recon. But the graphics look nice, particularly the lighting. A nice step up visually from the atrocity that was Ghosts, and probably the best-looking CoD game since BLOPS II.
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To be honest, I'm pretty sure they weren't trying to rip off the "advanced warfighter" name. I heard they wanted to do this as a trilogy, so it'd be Advanced Warfare 1, 2 and 3, like Modern Warfare 1, 2 and 3. Also, my buddy who was formerly at Sledgehammer said they always wanted to do a Future Warfare kind of CoD. So hey, maybe this is the game?
That being said, I stand once again by my original statements. They're a wild card. Have never done any MP for any game ever. Raven software is likely helping them as that's what Raven software does, but it's pretty much a Sledgehammer only game with near-double the development time most CoD games usually have. This means it has potential, potential that is up to them to tap into. If they make another quick-death, unbalanced game like BO2 and Ghosts did? It's all a GG for everyone. If they make a longer-time-to-kill game which still manages to keep the twitch shooting feeling alive (sort of like Titanfall did) and keep some good gun balance AND don't screw up the netcode? We'll have a good game on our hands. Either way, I have no high hopes for this game, but it would be nice if it turns out enjoyable and with a good PC version.
Also, the reason I included BO2 in the quick time to kill is because while the game had broken camera issues for players which caused your bullets to often miss even though you aimed properly, when you got into a situation where someone didn't move/ran straight at you in a line OR you played against bots, you noticed exactly how fast you could kill people or die. Death in that game was SERIOUSLY quick. -
Omg!1!!! Wow such strong political background makes me feel very edgy and up to date on world politics remember USA is very strong proud to be americun pew pew pew bad russians! How did Hawx go into the future to steal this plot cannot wait kevin spacey is bretty good guy 5/5
DDDD
#onlymillenialkidsremembermw2 -
This game looks! Excited to see how it will be when out in November!
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Just learned that the PC will be voiced by Troy Baker (BioShock, Last of Us, Saints Row, almost every game). Soundtrack will be scored by Harry Gregson-Williams. This game is... sounding... a little bit better.
http://www.gamespot.com/articles/tons-of-call-of-duty-advanced-warfare-details-emerge/1100-6419415/ -
COD advanced warfare = COD modern warfare
advanced and modern is synonymous right? -
COD:Ghosts failed in every way possible to become a PC game. And I'm sure the next COD will also turn out like that.
Edit: Found a pic that'll save me from typing
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pre order. no sign of option for PC (but whats new there) Call of Dutyâ: Advanced Warfare | Collector's EditionsLast edited by a moderator: May 12, 2015 -
Wont risk getting the PC version but might get it on PS4. At least there i would find people online cause Ghosts be a ghost town. XD
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thats what dlc's do to the community. make it a ghost town.
i wish they would put the release price up by £1 / $1 and then offer free map upgrades.
they would still make more money on that extra pound or dollar than they have on all the dlc's bought for ghosts.
win win situation, they make more money even though they dont deserve it (unless this game is twice as good as ghosts and it it works).
we get free maps and the player base stays large as no one buggers of on to new dlc maps.
i will still buy it for the campaign only as i only buy 4-5 games a year. -
Everything else was a piece of toadcow. Honestly, I have very very little hope for AW, but let's at least hope Sledgehammer makes it into a decent PC title. Battlefield 4 has pretty much proven people will religiously stick with a fundamentally broken, unfinished, DLC-pumping, shortcut-bundle-selling piece of stale bread for a game as long as it has enough PC options and runs well. So let's see how it goes, yes? =D.
In the meantime, we've got Unreal Tournament 4 coming out eventually, and this other game Toxikk which should be coming out maybe by early next year. So... yeah! =D. Let's not worry. Let's be happy. Let's all kick back and imagine that new-age redeemer. Mmm.MrDJ likes this. -
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I take it back. Ain't no graphic engine update here so probably buy it on sale next year.
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Do I see lens flare, particle shadows, and real-time reflections? Looks like CoD is finally catching up to BF3 levels of visual fidelity!
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It's still using the old engine as a base, so don't expect a whole lot. It's gonna look more like a touched-up Black Ops 2 methinks.
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Advanced Warfare is different though. Some of the lighting and particle effects, specular, SSS, are definitely a step above any previous CoD title and finally up to current-gen standards. Not as big as the jump from CoD to CoD2, mind you, but that went from a FF DX7 path to a DX9.0c SM3.0 renderer and those major transitions don't come along too often. But this is still the largest leap in fidelity I've seen from CoD in a long time, kind of like the same magnitude of improvement we got going from CoD2 to CoD4. -
BO2 simply used the DX11 API because Treyarch couldn't optimize a pig into a pork roast. The DX11 API for them meant less CPU usage while giving better visuals at the same hardware spec, and so said so done, really. It did look a lot better than all the previous CoDs, but not by a massive amount. I can get 120fps in that game maxed on battery though, so hey, optimization! Weee...
As for AW, the framework is still the same. This means gun RPM and fall damage and hit detection etc is better at certain FPS counts, and if your FPS gets too low your guns will essentially half-way "jam" and stuff. They can pull off as much as they want from that old engine, but as long as they build off the foundation, the problems we have with the engine will always exist, no matter how good the visuals may get. At least this time the games were primarily current-gen and not primarily last-gen, so the overall visual detail got a bit of a bump, but it really isn't far past BO2 (that I've yet seen... I won't know until it releases and I play it). I know Sledgehammer really likes their lighting effects and their visuals though, so I'm dead certain it's going to look pretty good. I wonder if I'll incidentally run into the problem I had with BF4 on ultra... sometimes I can't see anything because it's too pretty and I end up shouting "TOO MUCH GRAPHICS" at my teamspeak friends. I think AW is going to do that with some of the grenades and explosion effects. -
Oh I strictly meant the rendering side of the engine. I have no idea about all the other stuff, although if they kept some of the legacy Quake III networking and simulation code, props to them. You don't want to mess too much with perfection anyway. Devs found that out the hard way with Counter-Strike: Source and Quake 4. Too many engine changes seen as unwelcome by the competitive community and they completely ignored the newer titles and went back to CS 1.6 and Quake III.
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What's off in this screenshot?
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No crosshair, no ability to tell friend from foe, a guy sliding? Nah, must be the grass growing clear out of concrete without a bed. Just tacked on
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Yep, it's the grass. It's either growing out of the concrete or floating in mid-air.
D2 Ultima likes this. -
killkenny1 Too weird to live, too rare to die.
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Guess the screenshotter forgot to turn on ambient occlusion. :laugh:
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28 days to go and still not much minimum spec.
theve released the usual 64bit, windows 7 or 8 (does that mean 9 & 10 cant play it)
6gb ram and directx11 but thats it.
the forums are alive again with the usual chant of we want dedi servers but as far as i know there has been no whispers so same as usual then. -
dumitrumitu24 Notebook Evangelist
Is the game built in new engine?cod ghost didnt looked so good and battlefield 4 had much better graphics
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Wait, people play Call of Dooty anymore?
It just isn't fun and always reeks of cheese, unrealistic gameplay, cannot-miss guns, and yells "I'm a console arcade shooter on rails!" at the top of its lungs.
Sounds like something that shouldn't bother to have a PC port. -
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That's the best analogy I could think up. If they change the foundation entirely, it'll be a new engine from the ground up, and they could remove the FPS dependency limitations.
Edit: it's wikipedia, but here, it's just been upgrades from the same engine the whole time - IW engine - Wikipedia, the free encyclopedia -
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killkenny1 Too weird to live, too rare to die.
^^^Terrorists, explosions, exploding helicopters, more terrorists, more explosions. Wasn't this the same COD story since MW? Wonder what else they will add? Is it gonna be more exploding helicopters?
As for MoCap, I personally dislike it. Hitman Absolution had motion captured cut scenes, but for some reason they looked less natural than ordinary cut scenes in other games. Faces in LA Noire looked also creepy... -
That aside, mocap can be done really well, but it appears to be quite rare. I do understand what you mean when you say some facial expressions look pretty unnatural.killkenny1 likes this. -
killkenny1 Too weird to live, too rare to die.
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Yep, as my animation professor said, MoCap often ends up looking more stiff/disjointed and less believable. The uncanny valley is a b*tch.
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just found this:
5pm EDT = 9pm GMT / 10pm London
COD Advanced Warfare reveal trailer & discussion thread
Discussion in 'Gaming (Software and Graphics Cards)' started by MrDJ, May 2, 2014.