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    Can this system run Planetside 2? Anyone have results?

    Discussion in 'Gaming (Software and Graphics Cards)' started by 13th, Nov 10, 2013.

  1. 13th

    13th Notebook Guru

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    Hi everyone,

    I might be buying the following laptop and getting a good deal on it so it seems like it plays games pretty well, would be nice to know it if can play Planetside 2 specifically well. I know this game isn't heavily optimized and can tax the CPU pretty hard considering all the FPS madness in numbers during a good battle..

    So anyone have this laptop and know if it is any good, here are the specs:

    HP Envy 15 TouchSmart J003XX (don't have a specific model number as I haven't bought it yet):

    Intel Core i7 Quad, 2.70Ghz
    8GB DDR3 RAM
    Nvidia Geforce 740M GT 2GB DDR3 GPU
    1TB HDD

    I know spec wise it should be good, but I rather know from real world user experience, and like I said above, PS2 is a big game and I have seen some monster laptops crumble and heat up under its use.

    So anyone run this game on similar or the same specs or the same brand and system?
     
  2. Undyingghost

    Undyingghost Notebook Evangelist

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    Well it's hard to say, i was playing PS2 on my A8/6770m at 720p (similiar specs to yours) and game really lags/stutters in huge battles, it's almost unplayable.

    They are trying though, if you check their new project - Operation: Make Faster Game episode 1-7 it will become playable soon enough for even lower end PC's.

    https://www.planetside2.com/news/operation-make-faster-game-episode-7
     
  3. nipsen

    nipsen Notebook Ditty

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    Your specs are fine for medium detail. But it's honestly difficult to get any system to run Planetside 2 properly. If the hardware is capable of producing the graphics at 30fps+, even when running into the fps-killer situations, the updates really depend on the nearby cluster of players updating properly towards the server. So unless you're running on SOE's internal servers, with only computers connected to the game being in the same squads, etc., the game will stutter.

    It's certainly possible to improve on that, but their requirement for "open servers for everyone, regardless of location" doesn't mesh with the way the game is programmed. Or to put it in a different way - the game could be programmed differently and expect people to be 1-2 seconds behind, and then just reproduce that in out of date gameplay instead. Like Planetside 1 did, for example. Which of course would be even worse. Problem being that the game will run properly (and really well, for a game with so many players/objects) if it required all people in the same game to have reasonably good pings. Or filtered squad-members to be closer to each other, etc. But this would increase queue-time, and that is something "people" in Sony feels is more detrimental to the game than constant unplayable stutter.

    So advice: avoid anything that says SOE or Sony on it, if you want a multiplayer game that actually works.
     
  4. J.Dre

    J.Dre Notebook Nobel Laureate

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    Not very well, but it should be playable, yes.
     
  5. 13th

    13th Notebook Guru

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    Thanks for the replies everyone.

    I'm glad to see SOE is going to try and optimize their game and all.

    I decided I'll pick up the notebook as I'm getting it pretty cheap from a friend and its still fairly new and great condition. Plus I've seen it run games like Warframe, DOTA2, Secret World among others really well.

    I still have my desktop for Planetside 2 at least and my Raedon HD 7770 still holds up so far.

    Thanks again for the input.

    Sent from my LG-LS840 using Tapatalk
     
  6. octiceps

    octiceps Nimrod

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    You're wrong, unless you're talking about PlanetSide 1. Have you even played PlanetSide 2? The netcode is fine. There is no network-based throttling of players' frame rates. The performance problems are solely due to poor optimization and massive hardware under-utilization. And I'll gladly avoid your so-called "advice" while I enjoy the crap out of this game even with its flaws.

    The game in its current state is still single-threaded. Performance in most battles is determined entirely by your CPU's single-thread performance, which is why AMD chips have a much harder time in this game than Intel ones. GPU usage is shockingly low when things get busy because the CPU is always the bottleneck.

    The UI is also extremely bloated, it's like a power virus. You know there's a huge issue when turning off the UI completely results in a 20-30 FPS boost, but obviously you can't play like this. SOE didn't do themselves any favors by using Scaleform (AKA Adobe Flash) for the UI and now they're trying to dig themselves out of this hole. The myriad performance problems are precisely what SOE is currently addressing with the O:MFG (Operation: Make Faster Game) patches.

    OP, I am running PS2 at 1080p Medium everything with Ultra textures on the Y500 in my sig. It struggles in Zergs, dropping down to as low as 20-30 FPS at the Bio Lab, which is almost unplayable for me. Overall GPU usage is ~50% and overall CPU usage is ~30% during these times. Even in small- and medium-sized battles, I only get 40-50 FPS. I'm always CPU-bound when the FPS drops. The only time I can get 60 FPS or more and be GPU-bound is at the Warp Gate and when travelling.