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Welcome
We discuss here of the funniest and more controversial racing game of all time: " Carmageddon " and of the reboot of the license Carmageddon: Reincarnation
what is carmageddon ? : http://en.wikipedia.org/wiki/Carmageddon
The Carmageddon spirit, this is:
- huge maps to explore freely (no race in closed circuit )
- The joy of crushing pedestrians in the most original way ... (Note: The ubiquitous black humor, and the dumber bonus / malus defuse what could be an unhealthy aspect of the game)
- A unique physical modeling
- The bonus / malus that make each party are amazing and more delusional than the previous
-Exceptional Freedom of gaming: 3 ways to win a race: crush all pedestrians of the map or destroy other competing vehicles or simply finish the race first
The kickstarter campaign is no longer the current event
Stainless software (studio behind Carmageddon1 and 2) after fighting to buy the license, called for help to find a second wind to accelerate development of the game, the goal is to bypass the financial classic channels that would never give a penny to this project in these times of "political correctness", or at the price of a untenable censorship .
Extended Goal was reached with $ 625K
If you missed the campaign (no chance, but you can not blame me) the developers have launched a Paypal page to pre-order the game allowing you to access the same goodies as the Kickstarter campaign but until November 4 only, so hurry up:
http://www.carmageddon.com/paypal-pledges
If you prefer to support the studio with concrete things, you can buy lots of cool stuff in the Carmageddon universe (T-shirt, stickers, mug, bag ...)
here it goes: http://carmageddon-us.spreadshirt.com/
Some information extracted from the last batch of answers to questions on Kickstarter:
- The modding support is planned
- The cops will of the party, especially with the Oppressor
- Pure LAN multiplayer mode is expected. mode like "Fox and Hound" (play cat and mouse) and mode "kill all pedestrians laughing." Pedestrians will therefore be present in the multi
- Multi again, for the moment, they provide a maximum of 10 cars per circuit, but the question is not closed and modding should help change that.
- The Pratcam (the camera which shows the driver's head) is coming back
- The physical model of the vehicle will be respected (even driving sensation that in carma 1)
- Environments will be huge and there will be hidden bonuses for those who like to explore (Ah! adventure)
- Animals Classic of Carmageddon (penguins, cows ..) will return with all new animals!
- New powerups: like "Pedestrians solid as granite "
- There will be splash marks on car bodies
- There will be leaderboards and Trophies (Steam version only!)
- AI will be improved so that the opponents will act in consequences of player actions
- The game promises to have a very gory management of ragdoll effect on pedestrians
- Multiplayer playable in split-screen coop +
- The release of the game is scheduled for February 2013
Caution The following video is from a "Work in Progress" version, there is no optimization, damage, textures etc are not implemented
The intro of Carmageddon 1 still gives me chills even after 15 years
Finally you are always welcome to share your memories of the saga ...
Official website: http://www.carmageddon.com
PS: English is not my native language, please be understanding
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SomeRandomDude Notebook Evangelist
Kickstarter is getting awfully popular nowadays, isn't it?
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Perhaps, It's a good means to support project. Stainless software is a medium company and they want to be independent, why not helping them? If it make a great game happen. Nobody was forced to give them money. I think crowdfunding is a chance.
And you can support them by buying somme great T Shirt or other things. -
I'll be supporting them.. Carmageddon is one of my all-time favourite games
British company too, so I'm doing my bit to help the economy -
I also support them ! All these games on kickstarter ! So awesome.
We should have a kickstarter gaming thread. -
saturnotaku Notebook Nobel Laureate
Had to chip in on this one. Carmageddon 2 is one of my favorite games of all time.
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If you want to correct you are welcome, English is not my native language.
And a better translation will have a better impact.
Sorry if i hurt your eyes with my wrote
Send me a PM for correction if you want
Extract of some developper answer
@ Everyone asking the LINUX question: Were currently looking at how much it will cost to port our tech to Linux. The answer is, there will be a cost. But were still looking at it.
@ Everyone asking about a release of the original on GOG: More soon.
@ Everyone asking about Paypal: Were looking into setting it up!
@ Rene Morten Jensen: The idea was you could win by wrecking, killing all the peds, or racing laps. (Although there were one or two levels with peds in places they couldnt actually be reached oops.)
@ Jose Hulse: Cops will be coming back. Well have a variety; standard squad car thats easily wrecked, APC style thats harder, and the return of the Oppressor the very, very nasty cop vehicle!
@ BonusPoints & friends: Well, as weve said were into the idea of bicyclists, I guess scooters should be included too
@ Veav: Regarding your point about pedestrians being there for bonus points, not immersion. Thats completely true, and a very good point to make. Its one of the reasons we rejected the complexity of middleware crowd AI solutions; because by the time you get close to the pedestrians in Carmageddon, their basic instinct to flee has kicked in and theyre running for their lives! But, we will be building more behaviour into them than just herd instinct panic, so that the world looks immersive enough.
@ Michael Conomy, Matthijs Jansen and others: Yes, we plan to support the MAC!
@ rimjim: Were very much supporting modding, so your concerns may not be so much of an issue.
@ Jonathan Eynon, Wayne Mellors: Fox and Hounds is the Multiplayer game that we enjoyed the most so its definitely coming back! And just to further clarify - well have peds in multiplayer like Carma 1 did.
@ The Very End, SonicFlare: I dont expect wed consider any more than 10 cars on a grid, just from a gameplay point of view. We might make it vary from event to event. We havent got that aspect of the game finalised yet. But we would certainly allow modders to try chucking in as many cars as they liked into their CarMODgeddon event!
@ Trawl Name: Yes, the Pratcam is coming back. Weve already got mad Tony booked for his comeback.
@ Fabian Taubitz: Yes, well support LAN gaming. This will be available OFFLINE too, so if your internets are down or you have a lousy connection, you still have an MP option. (LAN and friends not supplied.)
@ Stuart Gray: We almost always find that our favourite power-ups and features are the ones everyone else loves too which is nice. Peds with Giant Heads are already on the list!
We are looking into the possibility that we could do a little Eagle model right now.
The games support multi-language
I love the intro of carma 1
Zagrajmy w Carmageddon (cz.1) Intro. - YouTube
Local newspaper talk about Stainless: Carmageddon back on track
http://www.bbc.co.uk/news/technology-18009412 -
saturnotaku Notebook Nobel Laureate
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Yeah 50% of the 400000$ goal ... 25 days left
Carmageddon: Reincarnation by Stainless Games — Kickstarter
Carmageddon Reincarnation Fan wiki here: http://uk.ign.com/wikis/carmageddon-reincarnation
@saturnotaku : i will respect forum rules, thank you for warning me
20000$ only this day, reaching the goal will be hard ... -
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Nobby’s Comments Response for Monday 14th May.
Hey-ho everyone! Just to let you know we're aiming for Updates with News this week and next week, so keep an eye on your Inbox for those Update notifications! And keep spreading the word around, thanks guys.
@ Veav: “Will you be able to see the drivers in other cars?” Yes. And those drivers will, sometimes, be ejected through the windscreen of their car as the result of a massive impact!
@Vincent Villella: BOTH copies (or ALL copies) of the game will each receive the custom Eagle skin.
@Danil_K: The only pedestrian vehicles in the game will be a limited number of “municipal” vehicles, such as trucks, street cleaners, buses, etc. Streets full of drone AI cars is just annoying – it gets in the way of chasing your opponents down. The Beaver City track in Carma 2 was irritating for this reason.
@ Steve Strang: No, we wouldn’t spend the budget on licensed music. We’d rather write a bit of code to make it easier to use your own playlists in your 3rd party music player than do that (as JudB in the next post suggested). We’re talking to various people about getting music written for the game, though.
@ Oleksii: Flying is a possibility… Might be fun!
@ Zolishoru: Elephants featured in Carma 2. The Elefant (the German heavy tank - schwerer Panzerjäger - of WWII) would be quite a formidable opponent though!
@ Darkscale: We’ll be using Steamplay for online MP on PC. If cross-play can be implemented effectively, then we’ll want to incorporate it.
@ mukki (and others): The platform lineup is: Windows PC, Mac. If Linux is deemed cost effective to port our entire engine tech to, for a native conversion, then we’ll do it (but we can’t say yes or no yet). PS3 and Xbox 360 will follow. The speed that versions other than Win PC Steam appear will be dictated by how well we manage to exceed our target.
@ Gino Badouri (& many others): We won’t be able to add Paypal support during the Kickstarter campaign. Having no Paypal support is due to the way Kickstarter is set up – it’s nothing to do with Stainless. Thanks to Darkscale for also explaining this. For legal and logistical reasons we couldn’t have a Paypal pledging option on our website during the KS campaign. We may be able to add a Paypal page to our own page once the Kickstarter campaign ends, where you could continue to pledge (and get Rewards).
@ SXX: We would need console approval, it’s true. So the console versions are not guaranteed to be 100% the same as the PC version.
@ Oleksii: “is it doable to raise 174K in 23 days with current regressing dynamics?” In the internets we trust. And we know that the graph of every Kickstarter campaign describes a U-shape. Plus, we’re working on a couple of announcements to go out over the next two weeks, which will hopefully help raise the profile. I might even have to appear in another
@ RacerBest: As James points out, our Twitter account is @Max_Damage. And one of the designers on the game, Simone, is @Simista. -
This is developer answer on kickstarter 16/05
Hi all.
Once again, thanks for your enthusiasm and kind words!
For all those with reward questions, we've posted a wonderful REWARDS MATRIX!
http://www.carmageddon.com/sites/all/themes/carmageddon/images/kickstarter/matrix.jpg
Now you can see exactly what loot you'll get for your pledge.
Please keep spreading the news of the Kickstarter - as many have pointed out, we need to hit our target for this to happen!
We've added a FAQ entry on alternative ways to pay for those who haven't joined our merry band because they don't have access to a credit card.
And now to the answers!
@Oleksii: Much like mods for the original games, you'll need some skills to create entirely new content.
We expect our community will create some great how-to guides to help new modders, and there'll be support at the carmageddon.com forums.
Some types of content will be easier to tweak than others, so pretty much everyone will be able to mod to some degree!
Regarding hardware specs - it is a bit early to be setting hard limits as things move fast but we'll be sure to feature plenty of performance tweakability.
@Raphael:
We plan to get our backers involved in deciding what content they see in the game first.
This covers cars, races, game modes etc as there's a whole wealth of Carmageddon content available to us.
This way, YOU get to shape the game you're supporting!
@mtrx and others:
We think Steam Workshop is great. We'll be looking very closely to see if it fits our plans and if so we'd love to use it.
@Mikal and others
Regarding controllers - Yes, depending on platform we want to support pads and force feedback wheels.
We've got some excellent Logitech controllers that we're keen to get working with the game.
@The Very End & others
Physics is the realm of our very own Dr. Kev - he was responsible for the wonders of the original games, and
continues to work his miracles today.
We love how Reincarnation feels - the essance of the early games is intact and in some ways surpassed...
@Ivan and others
Rewards could be shipped from various locations, depending on what is the most cost effective.
The customs value will be related to the physical items - not the pledge amount.
@ Gavin & others
The beauty of moddability is if you want those stunt tracks, you or some of the other community members can get them made!
We never ceased to be amazed at what the community created for Carma and Carma 2, and we're looking forward to seeing what you can do next...
To those who want to create a loop-the-loop: we had one in Carma 1 on the Coastal track!
@iggi
Right now, our multiplayer modes are competitive - in the future, who knows?
This is where your feedback will help shape the game as it evolves: tell us how you want to play.
Oh yes - there's a pretty good chance your favourite HUD item will make a comeback
@ FMcamaroZ28
We're sorry your timer won't go past 19:59 in Carmageddon.
If we exceed our targets, we might even be able to get the new timer to 59:59 - Only you can make it happen!
@currysini & others
Your digital download will be via a Steam code.
@various
We'll contact our backers via the Kickstarter survey to determine what name you want to put in the credits.
@various
Yes, we can only plan for additional platforms if we exceed our goal.
The Mac version would be released later than the PC version, but we would like to produce this as a SteamPlay title.
That would mean if you have a code for the PC you'll automatically get the Mac version once it becomes available. -
Thanks for annoucement. I'll definetely send them some money. I played carmageedon 1 and 2 and they are the best games ever.
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Be my guest ! :wink:
Update : video from stainless
Carmageddon: Reincarnation by Stainless Games Updates — Kickstarter
Developper answer on kickstarter 17/05
WOO! We’ve punched through $250k and some! Grats and THANKS everyone!
Hey all, nobby here with a comment feedback roundup. I must thank my buddy Dave (Trifle) for the previous comments roundup – we’re taking turns to answer your comments, so that I have time to… answer lots of other questions, from journalists, colleagues, confused old ladies in our cark park who don’t know why we’ve taped ping-pong balls all over them and handed them a zimmer frame, etc. etc...
As Stevie mentioned below, today is our departed colleague & dear friend Rusk’s Birthday. Much of what made Carmageddon great fun is down to his being part of the original team, and we wish he was with us working on it now. So we’re thinking of him today.
On with the replies:
@ Rimjim: Thanks for your feedback on The Matrix, we’ll take a look at it again and see if we need to make anything clearer. TBH, I look at it and just see a pretty pattern of dots… Charty things aren’t really my thang.
@ Mary Poppins: The penguins in Carma 2 sounded like cats because I don’t have a penguin, but I do have a cat.
@ Hywel Bennett: Yes, Electric Blue does come in handy for level ped clearance! We’ll make sure that you have legitimate access to such handy vehicles in the new game…
@ Peter Bonte: We can’t say more than that we WANT to support Mac. We were one of the pioneers of offering Mac versions of our games, back when the publishers didn’t see it as a market. Keep shouting to your Mac buddies to pledge so that we can afford to add these extra platforms, and we’ll keep doing the same.
@ Peter Egeberg: Nice idea! We have some collectibles ideas too…
@ Darkscale: You’ll be able to buy cosmetic car upgrades (decal based or physical items), and there might be other ways of obtaining them too.
@ Mikael Skaar: Thanks! Linux users just need to think like you, and we’d be much closer to being able to assure everyone they’d get their Linux version!
@ dragunov: Glad to be of service.It’s a VERY nice replica Dragunov. Oh yes.
@ Tomas Andrie: We all love stats these days! Leaderboards, High Score Tables, stats, records, plus Achievements of course… You’ll be able to track the **** out of your progress!
@ All of you discussing DRM. Sorry – we just don’t see what’s different between having to put the CD in to play the game (like you did when you played Carma 1 and 2) and using a service such as Steam to deliver content.
@ James Hogarth: The original Die Anna hung up her helmet long ago, and went off to have children and a regular life someplace. And so, we face the arduous task of auditioning for the NEW Die Anna…
@ Rimjim: We loved the pink Cerbera too. Especially Patrick, as it was based on his own Cerbera. However, TVR were less than impressed!
@ phobos2077: Comprehensive replay with full camera control is part of the design spec of the game. Saving movies – very probable (but less of a Must Have on our task list – given that anyone with a PC can also use Fraps). I hope we can keep you satisfied enough with our answers to your questions – unfortunately some of the stuff you’d love to see, just isn’t at a state yet where we’re ready to show it.
@ Dark_Pontifex: Thanks for setting up the doodle thang, buddy. It'll be fascinating to see the responses.
posted a link, where you can choose between cars your really like, you thought were ok and the ones which were just annoying. please only rate Cars/opponents you know:
http://www.doodle.com/bkkgfbnxeaaqy58a
You can also rate your favorite powerups:
http://doodle.com/69kk4xu9gfz6hqn5
Update #4: Reddit AMA coming soon with nobby, Trifle & Sim!
Posted about 9 hours ago
Hi again guys!
Okay, our 2 hour Reddit AMA is now scheduled. It's going to be happening on Saturday, 19th May, and here are the times in Internationalspeak:
10pm UK time
11pm Central Europe
5pm New York/East Coast
2pm Pacific/West Coast
Join us there, and we'll try to answer all your questions! -
Developper answer on kickstarter 19/05
Dammit guys – you post too fast for me to keep up!
@ Everyone discussing the Great DRM Debate: Guys, think about it. We’re not a giant company, we’re an indie dev studio. We have to focus our development schedule on one thing - delivering a great game to you. It’s more important to us that we channel our main efforts into the creative aspects of the game, than spend the budget trying to cover every platform, OS and delivery option from the off.
The reason we’re going with PC and Steam initially is that it’s the most cost-effective way to deliver and update the game; plus it has the Leaderboards, Friends Lists, and Multiplayer support all built in. PLUS we can take advantage of our existing experience with the system to allow us to hit the ground running on all these aspects of the development.
If we had to develop and administer our own version of all those features, we’d have to divert a lot of manpower away from making a great gameplay experience. Would you rather Patrick worked on mental new Power-Ups, or Networking code? As we’ve said all along – if the Campaign is uber-successful, then we WANT to support as many platforms, OS and delivery options as we can (and we will be able to do a lot – due to our tech). But as a small company, we cannot commit to all these requests (at this stage of the Campaign) without knowing it would seriously dilute effort away from making the best new Carmageddon possible. However, we’ve committed to allowing you to play SP and LAN, offline.
When the game is out and we’re all happy with it (you and us!), then the work can begin to address the desire for it to be delivered in various ways across a variety of OS and platforms.
@ Psyrgery: Regarding the “visual upgrades” – yes, physical upgrade parts will detach and/or deform like the regular car parts. Doors, bonnets/boots (hood/trunk!) can be lost. And the wheels will be able to be torn off too. All the stuff you’d expect in your contemporary violent car game – PLUS the silliness of “Car Splitting”!
@ Jeff Hanlon: Every additional copy gets the Custom in-game Eagle. Pinball Mode and Solid Granite Car… How could we NOT bring them back?!
@ James Hogarth: There will be actual upgrades for your car (Armour, Power, Offensive) as well as purely cosmetic ones.
@ Dmitry Banzin: We will have a range of camera views, including customisable. It’s possible that we won’t implement an in-car view by default – but you could set one up if you wish. The in-car view tends to cause problems as soon as, say, the car’s bonnet (hood) crumples!
We already have an option to turn off the HUD.
Ability to disable the intro vids is a good idea. I like it in other games, so I’m sure we will.
We would like to do a Russian translation, as such a large percentage of our fan base is from this part of the world. Perhaps a community based approach to this would be good as you suggest.
Easter Eggs etc. Yes!
Blood splashes on cars, trails of blood etc… Well, of course. It wouldn’t be Carmageddon otherwise!
Radio channels for music is beyond the current scope for music, and would be an area that may be effected by a big Kickstarter success.
Rigs of Rods – there’s some impressive videos out there, but we looked at it and found the game buggy and sadly quite unsatisfying to play with.
Thanks for the game type suggestions Dimitry, and as to the rest of the questions… Don’t really have any current vehicle combat games that I like, the last one with vehicles in that I loved was Saints Row 3 (although the driving physics sucked!), I didn’t really enjoy Death Race, and my inspiration comes from movies, dreams (night and day), doodling, and discussions with my mad colleagues!
@ Tamarinde: I’m so flattered, I can hardly respond.
I admit, we are reluctant to release gameplay video, because in releasing WIP footage of an unfinished level with placeholder ped models, it’ll get judged in isolation no matter how many caveats we add of, “it’s a debug build with placeholder assets, there’s no optimisation, this doesn’t work yet, that doesn’t work yet!” And so ends up being counter-productive. We’re very early in the process of generating the art assets to make the game world look enticing, because of the tiny team that’s been working on the game until now. BUT – I intend to see if we can do something, to give everyone a taster.
@ nk: We won’t be considering Origin – see my reasoning in the DRM/delivery reply above.
@ Ryan Hamm: The CarDmageddon game is a “Trumps” style game. Each card has a car and driver featured on it, with the specs. Players call out the spec from their card, and if it beats their opponent’s they win their opponent’s card. I’ll post some more images of the game, when I’m back in the office.
@ Aypok: At the moment we were planning on the boxes being the same. We may need to adjust this to a “deluxe box” though, for the $350 tier backers. It would be more fair to do so!
@ Oleksii Miroshko: The “early” Beta access will mean you get in at an early enough stage to provide really meaningful feedback that could lead to changes in gameplay, and suggestions on content etc. that will be listened to!
@ Pascal, Jamie Provonost: More in the $25 - $50 dollar tiers… Yes indeed, something new is coming to this area of the Reward tiers, very soon!
@ Mark de Jong: The little miniature cars will be… Miniature.
Okay, I’m going to have my tea now. I’ll be in the office later with Sim and Trifle (Dave) for the Reddit THING. Thanks for your continued support, CarmaFans! -
Stainless Games less than a minute ago
@ Mike Dennis (who made a suggestion along lines we’re discussing), Narann, and the continuing DRM feedback crew: It’s entirely possible that we could end up with an option to release a DRM free “slightly slimmer” version of the game, alongside the Steam one. It would lack all the features that we’re going to take advantage of through Steam, including online multiplayer (at least to start with). This might not be enough of a positive response to reassure those with an issue about our current stated approach – but we ARE looking at it, and I hope to be able to say more on the issue of DRM Free, soon.
@ Psyrgery: Thanks for your positive comments regarding the potential negative effects of releasing in-game footage too early. But unfortunately it’s generally not fans or those who are excited about a project that leap on footage to dissect it in a negative light!However, I’ve been giving some thought to a couple of funky little update movies we could do for you which will feature more footage of our progress… and we’re working on it right now.
@ nk, and Ryan Hamm: plans for more Reward bling are also in progress…
@ Spacebug: Tim Schafer made a passing, but not direct, comment when someone asked him whether he’d seen it. And no, we didn’t get his permission! Ah-ha – Dennis kindly provided a link!
Carmageddon devs run over Double Fine’s Tim Schafer in the name of Kickstarter | VentureBeat
@ Richard Wojtaszak: The maps we’re creating are based closely on the maps from Carma 1. If anything, each will possibly be slightly larger than those you saw in the original. And we’ll be loading them up with even more opportunities for stupid stunts and silly physics games.
@ Darkscale, spacebug and others trying to move people off the DOUBLE EAGLE Reward: Don’t worry guys – we’ll contact the people on this Reward level at the end, and see what they’d like along with their little models!
@ Adi Dragan: The song on the video is a piece of sound library music from a “Cartoon Collection” set of CDs that I use for silly sound effects. It’s a track with no name, unfortunately! But you could buy the cartoon collection sound library (I can supply details).
@ wayne butler: “Sunday must be a day of rest in the Stainless Office”… Yes, sorry it was! I was exhausted by my late night Reddit session. And the Comments ran away from me (again)... So, hopefully this update makes up for it.
@ Brian Craig: Yes, we’re considering offerin a concept art book, and we’re looking at where to slot that one in.
@ Jen Lee: Thanks for pointing out that Project Fedora are backing us! I’ve returned the compliment.
@ William Morgan: If there’s any cars we miss out, I’m pretty sure the modding community will add them in!
@ Joylon Meldrum: Thanks for your support and rallying cry! We are also doing our best to get as wide a coverage as possible, but the voices of our many fans can have a truly fantastic effect!
@ Lollybomb: There will be a whole heap of Host definable multiplayer options, so you can choose how an MP event starts. The “endless stream of spawning AI cars” idea is pretty neat, thanks – we’ll give that serious consideration.
@ Eric Preston: The staff get mice in the morning, and cup-cakes in the afternoon. Sorry if the text is misleading on that one. (A team of 8 worked on the original Carmageddon at Stainless, and 5 are still with the company today, although a couple of them are now kept manacled in a small padded room in the cellar, where they are fed live mice and cup-cakes twice a day.)
We wanted to bring you BIG NEWS today, but there was a last-minute hiccup, as there sometimes is. Hope to do a proper Update tomorrow. Thanks again to all of you who are pledging, and increasing your pledges too. It’s really, deeply appreciated by all of us here. -
Update 8
New rewards
For 15$, now you can choose a DRM free version of the game (you can play SP and MP lan, MP online is not possible cause it's a steam feature)
For 30$ you can have two digital copy of the games
Reddit AMA Q&A Round up!
In case you missed it! here is the information rounded up from the last Reddit AMA session…
Returning features
· There will be a return of the American Football players and stadium (including the Electro Ray power up placed in the corner!)
· Include a classic sound set – for those who didn’t know Nobby was 90% of the non-female character sound effects!
· We love the severed hand and would like to bring it back
· The Damage gallery after the race is returning
· You will be happy to know Dr Kev and his awesome physics are returning!
· Handling should feel like Carmageddon 1
· We are keeping and even expanding on the massive environments
· Car splitting is going in!
· Classic Carmageddon animals will return along with new animals!
· Lan Multiplayer is something we want
· The game will be highly moddable! – including skinning pedestrians to how you want!
New features
· There will be extra rewards for people who like to explore
· Old people sporting oxygen tanks that go BOOM (suggested by Mad_Maxine) are going in!
· Drivers are not going to be running around but vehicles will have drivers who can be ejected through the windshield in a heavy impact. (Although some drivers may actually turn up as special, high value peds in certain levels...)
· Easter eggs will be in the game
· Solid granite pedestrian power up
· Splatter decals on the car bodies
· There will be leaderboards and achievements!
· There won’t be massive destructible environments simply because of the time and resources it would take up, there will of course be "feature" geometry that can be trashed, lots of lamp-posts to use as pedestrian pool cues, and of course masses of GLASS!
· There will be lots of cool stats to look at
Other
· Carmageddon & GOG – “Stay tuned for further announcements...” we can confirm we are looking into this at the moment and will let you lot here at Kickstarter know as soon as we know more!
· For those that choose the “be a pedestrian” reward it’s as simple as sending a few pictures of yourself in good light!
· We are currently looking into using the original sound track for Carmageddon! This is something we want too!
· Carmageddon: reincarnation will be more closer to Carmageddon 1 than 2
· Number of peds per level will vary depending on the environment, our prototype city level has 1500 for a nice level of density.
· Steam workshop is something we are looking into
· We have to balance level of detail with maintaining a consistent high frame-rate
· When we say the pope wanted it banned it turned out to just be an MP called Greg Pope J
OH remember! ANOTHER REDDIT AMA coming this Friday 6pm BST!
Time details:
6:00pm - BST
7:00pm – CEST
9:00pm – MSK
1:00pm – EDT
10:00am - PDT
We look forward to answering your questions!
Update 9
First Stretch Goal : 600000$ to boost linux and Mac version
Update 10
For 25$ you will receive a voucher to download Carma 1 + Splat Pack on GOG
Carmageddon: Reincarnation by Stainless Games » Updates — Kickstarter -
saturnotaku Notebook Nobel Laureate
People can go to the Kickstarter page for updates. No need to post it verbatim here.
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they can but they will not necessarily, it's just a summary of news, if they want more they can go to kickstarter
2nd AMA response compilation:
2 nd AMA Carmageddon
Carmageddon 1 Making OFF
http://www.stainlessgames.com/pix/EDG190_Carmaggedon_hi.pdf -
Well, looks like they've achieved their $400k goal. Carmageddon is coming!
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Yeeepeeeeehhh! Champagne for everybody: $400K Goal reaches
Small Reminder:it stays only ten days of campaign:
Now for those who always hesitate to participate, do not forget that the preorder via kickstarter will cost you cheaper than if you buy the game on steam the day of its release.
For those who have interest for a Mac and Linux versions of the game. Don't forget the stretch goal of $600k.
And don't worry if the goal is not reach
* They will add the PayPal pledges post kickstarter campaign to the stretch goal and will feedback the progress of that through the Carmageddon website site.
Updated matrix rewards
http://www.carmageddon.com/sites/all/themes/carmageddon/images/kickstarter/matrix.jpg -
yeAH 430K$
Stainless Games : summary of 4 days response
- Youll all be getting the DRM free version, if you want it. You dont have to specify when the DRM version is released, it will be free for all backers of $15 and above. Those who havent backed the campaign will have to pay more for it (as they will for the Steam version, too).
@ TwisTeDMiNd: YES! The floating mines of Carma 1 will be coming back. And PUp barrels.
@ Peter Avelovski: Levelling Up (Ranking up) and Challenges are both features you want that will be in the game.
@ The Very End: The Suppressor has been mentioned in the tiers of Cop enemy that the game will feature.
@ Alex Darby: The tool for creating your own PowerUps are already written, and in use here as part of our suite of dev tools. Itll be released as part of the modding tool package.
@ doshu: ALL of the game content will be in the DRM free version apart from any features that are Steam reliant.
@ Roy Evers: Fight-back peds is something on our wish list it might not make it into Reincarnation, but it will happen in a future Carma game
@ Atomilehma: The game is going to be more brutal than ever, but funnier than ever at the same time. We have no interest in making it less violent so it would be able to younger players. Not until we release the Wii version.
@ Radomir Ganich: Fully featured Action Replay is definitely in.
@ currysini: Supporting the full range of PC screen resolutions wont be a problem, we can already do it.
@ Stevie Rushbrook: Dont mention nudist beach around Patrick. Hes got various ideas for Pups that will blow/suck/dissolve/transparentificate the peds clothes
@ Rimjim and others asking about Paypal: It turns out we wont be able to set up Paypal while the project is still running, but we still intend to have it set up for when the Kickstarter campaign finishes if we can. Were looking into the legals here in the UK with our legal eagle chaps. If we can, then well count the Paypal pledges towards the overall Total too.
@ Smeghead: Its probable that well include the option to make up your own playlists, so youre not forced to listen to the games soundtrack.
Just a note of caution though Please guys DONT over-stretch your budgets! This goes for everyone were absolutely thrilled by the support and backing, but we dont want anyone getting themselves into financial trouble backing the game! Only pledge what you can comfortable afford, please!
@ MaddogZenon: We wont be able to announce any alpha/beta dates for a while yet. Well be continuing to Update everyone after the campaign ends, and well firm up the dates as early as we can.
@ All those volunteering to forego all or some of their physical rewards, so that we get more of the monies!: The sentiment is really appreciated please dont feel any obligation or pressure to do this though. Were happy to reward your backing with goodies, its the least we can do. Some Backers have also mentioned our suggestion that adding a little extra to your pledge to cover postage would be appreciated. Again, yes this is the case but we are happy to cover shipping for those who just want to stick to a pledge amount as listed for each Reward tier.
@ Gavin: how much will the team spend on the rounds of beer? Well, lets put it this way. Next week were starting a new Kickstarter campaign. Its called, We drank all your money. We need some more.
We wont be able to begin fulfilling the Rewards to Backers until the campaign has finished we will then need to find the best supplier for each item based on the number of each we need to fulfil.
@ toodamnmuch & Brian: Weve worked hard to get the handling to feel good both on analogue devices and on the good ol digital keyboard. Obviously with C1/2 coming from a pre-gamepad era, we want the feel to be right on a keyboard. But we also all play games on our consoles (or even - gasp! with a controller plugged into our PC!), so we want the feel to be great with a controller too. Rest assured, we wont favour one over the other and theyll both be tuned to give the best Carma driving feel possible.
@ Those still asking: GOG have offered all Backers of $25 or more ONE voucher for ONE free copy of Carmageddon & The Splat Pack. Which is lovely of them, as it means we get the Backing from you guys, and you get a FREE GAME! (Well, two free games, considering that the Splat Pack has almost as much gameplay value as the first game!)
@ Alberto Benito: We have planned that the modding tools are released before the games iterative release plan is complete, to achieve exactly what youre suggesting the community is able to start generating new content for Carma:R.
@ doshu: I HAVE answered your question, in a previous Update response but its understandable that its got lost among the 3000+ posts here! So, Im happy to repeat: YES, THE DRM-FREE VERSION WILL BE KEPT COMPLETELY UP-TO-DATE, with the same content as the Steam version! (Please dont ask me to go find proof of the first time I said it I started to look, but really Ive got too much else to do right now!)
@ Tonrac: Ah, hell. We forgot to factor the end of the world in. NEW STRETCH GOAL COMING, GUYS!! -
Hi guys it was long:
Current status: There are 7 days and the fund reaches $ 460K
Update 15:
The private forum to investors ($ 25 and up) should open at around 8 June
There will be an exclusive video of the making off of pratcam Tony (alias Max Damage) and Faye (AKA Die Anna) whose trailer is here:
Carmageddon: Tony & Faye, Original Footage trailer - YouTube
Update 16:
Reminder stretch goal 1: $ 600k to boost Mac and Linux version
2 new stretch goals:
- $ 650K Sim (designer in stainless) and Noby (Executive Director in stainless) will appear on the pratcams in the role of two opponents
- $ 750K split screen + multiplayer coop
Carmageddon: Reincarnation by Stainless Games » Updates — Kickstarter -
Oh, yeah! One of my favorite games is coming back! Now it's time to give my support to the devs (I didn't have a PC back then, so I played it in a PC club).
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saturnotaku Notebook Nobel Laureate
I hope they get to $600,000 as I would love a Mac port. I originally planned to pledge $350, but due to some unexpected medical expenses, I had to scale that way back.
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@triturbo: It's great to read this, i wait carma for so long
@saturnotaku: Do you have think about making thread on mac sites forum?
Cause i'm sure that you are not alone to want this game on mac, and i'm sure also that a lot of mac user don't know that it could be. -
Pledged $15, hopefully I'll be playing this on Steam soon.
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$30, hoping for DRM free version. LAN multi is all I need (SLOW i-net)
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Update #17: CarMOBgeddon! It's Carma1 on your MOBILE THINGS!!
Yes Carmageddon 1 will be available this summer on Ios and Android devices
and it will be free during the first 24h after launch
5 days left and 480K$Last edited by a moderator: May 12, 2015 -
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@triturbo: Waiting too, hope that the handling and the maniability will be good, on GTA3 the driving is a disaster.
A short but SWEET video showing the " chainsaw" motion of the blades on the Eagle model that will be EXCLUSIVE to Kickstarter Backers of $50 and above.
Last edited by a moderator: May 12, 2015 -
Yep, half of the display is controls?! Some missions are unplayable! I'm seriously considering iControlpad.
This looks nice, but $50 is a bit too much for me -
BIG Comments Response Roundup 02/06
@ Tonrac: We won’t EVER forget the faithful and ancient community of Carma! That’s why modding tools are central to our plans. (In reference to ancient carma community:
WASTED! - Community )
@ Those asking about console versions. Our Beelzebub engine tech is currently behind titles we’ve released on XBLA and PSN. BUT, securing release on these consoles is not straightforward, and so it would be remiss of us to blithely offer the console ports as Stretch Goals or guaranteed. We’re sure that the game will reach consoles eventually, though.
On you question of what Stainless and Dr. Kev have to say about the physics – well, as Steve Rushbrook has also pointed out, we pioneered soft body physics back in the late 90’s with the first two games. It was only processor power and memory limitations back then that meant we couldn’t achieve the level of detail we want. But today hardware limitations are far less of an issue, and we plan to make good use of that fact!
@ Ryan Hamm: We might go for a credit card shaped USB with the Max Damage “Driving License” printed on it. But even if it’s not that design, then something else ‘special’…
@ Todd Junker: Please remain positive that we WILL reach our first Stretch Goal, and exceed it! I have FAITH!
@ Steve Rushbrook: Carma runs fine on an iPad1, and very, very nicely on a 2 and 3!
@ Travis Fahs: (Carmageddon on Ios and Android) Unable to confirm the date at this moment in time. Don’t worry though, we’ll give you PLENTY of notice before the launch.
@ Brody: We’re continuing to talk to GOG, and obviously Carma 2 is a strong possibility.But probably not before the end of our campaign here!
@ Martin Madsen: Yes, inventive and varied ways to kill peds will all be part of the updated game. It’s what more powerful processors were invented for!
@ Arnathos: Some additional cars/ opponents with Power-Ups are on the cards. However, we won’t do this in such a way that it’s overly frustrating for the player going up against these opponents. It’ll be an extra challenge!
@ Mike Dennis: Hi, I’m here. I’m sorry if our not supporting your phone is going to make you cancel your pledge. But we only have limited resources, and committing to a wider range of mobile support at this stage would be likely to harm the development of Carma:R. The fact is we were able to port our tech to iOS and Android within a very short timeframe, and that made the project feasible. If we’re able to include more devices later (for instance, if the sales of iOS and/or Android versions goes MAD, and we find ourselves drowning in money), then of course we’d be silly not to widen the range of devices/OS’s supported.
@ Martin Madsen: The $50 Red Eagle HAS to be an exclusive to Backers, I’m afraid. But the other vehicles and upgrades that are coming for Carma:R are still going to be very cool too!
THANKS AGAIN EVERYONE! I'll see you on the other side of HALF A MILLION!! XD
4 days left 499K$ -
Carma:R Work in Progress Footage
A Work In Progress peek at the Bleak City (City B) track "Blood on the Rooftops", starting with footage of the original game and blending into WIP (Work In Progress) footage from our latest prototype. This level teaser is intended only as a first impression of progress on the level construction for Carmageddon: Reincarnation. The vehicle, pedestrians and their animations, and special effects are ALL placeholder, (the pedestrians were set up to be EXTRA easy to dismember for this video!) and the level has NO optimisation of any kind yet, so EVERYTHING is being processed at ALL times - all the geometry, and around 1000 peds (hence the choppy framerate!). The level is in mid construction, and so textures and detailing is missing, even from the more "finished" looking sections. In other words, IT'S EARLY DAYS!
More videos of development progress will be available to our Kickstarter VIPs in the dedicated area of the forums at carmageddon.com.
The Video
Carmageddon: Reincarnation... "Work In Progress" sneaky peek - YouTube
More video comming soon in the private section (backers of 25$ and more)
Carmageddon: Reincarnation by Stainless Games — Kickstarter
55 hours left 528K$ Come on guys -
Remaining 19 hours and we are at $ 569K / $ 600 K needed
If someone felt the kind soul to post on forums mac / linux to prevent that from $ 600K they will have the game on their platform it would be nice
http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation
Bonus a small image:
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Remaining 12 hours $ 580K / $ 600K
Update 21
THANK YOU, YOU MARVELLOUS BAND OF CARMAFANS!
We're still confident that YOU'LL get us across the Stretch Goal Line... But REMEMBER: If for any reason we don't quite make it (but we WILL, we WILL!), DON'T DESPAIR!! We won't let you down, and we WILL STILL be incorporating ALL those features that we've stated are Stretch Goals. We will still support:
MAC
LINUX
SPLIT-SCREEN PC!
CO-OP!
It will just take us a little longer to deliver them to you! -
saturnotaku Notebook Nobel Laureate
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It's not spam, sorry : when i post the wip video, i think that it could interest some fan. Everybody doesn't go to the kickstarter site. I made a double post only because i was hurry, at work.
But don't worry the campaign comes to the end, so this topic will become less active (you like this news isn't it) and i will post only to talk about the progress of the game's developpement. -
Carmageddon video archives.
Video footage shot for our PratCam movie, which depicted the driver reacting to their murderous antics and cunning stunts. Faye was the young actress we discovered to play our female driver character Die Anna. She was a High School student (although few of us realised that she was actually only 14 at the time of shooting!).
Last edited by a moderator: May 12, 2015 -
Some news about Carmageddon universe
1) You can reserve a copy of the game and many more via Paypal (If you have missed kickstarter campaign )
PayPal Pledges | Carmageddon
2)Carmageddon Max Pack (carmageddon + addon splatPack) available on Gog.com
Carmageddon Max Pack for download $9.99 - GOG.com
3)Carmageddon mobile (ipad iphone) will be release on october 17th
Last edited by a moderator: May 12, 2015 -
ratchetnclank Notebook Deity
You on commission or something?
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No, you see evil everywhere ...
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The Word From Ohnhai: Industrial Injury re-born
Wow! Things have moved at a brisk pace since the Kickstarter came to a thrilling end. Not least of which was Nobby offering me a job as an environment artist on Carma Reincarnation (the company had just come into some money, and so could afford to take on some more artists!). So after a couple of trips down to the island and back for all the usual interview/apartment hunting shenanigans I settle into life back at Stainless.
“Back at Stainless?” I hear you ask. Well yes! WAY BACK in the steamy mists of time, a much younger me secured a job at Stainless ‘Software’ towards the tail end of Carma II (I somehow volunteered myself to the job of sorting out the UI). After Carma II I worked on various other projects with the guys, and then later, when the company’s studio at “The Farm” closed, a group of us headed out to Australia for the next seven years, working together at BlueTongue Entertainment. Then last year we saw the console dev industry of Australia fatally implode… which forced me back to Ol’ Blighty.
Well that’s MORE than enough about me, on with Carma Reincarnation…
Industrial reformation.
After my initial ‘get up to speed’ task of breathing some “grey box” life into a new version of the Carma II battle arena ‘Sumo’ (to be revealed in a future blog), nobby was looking for a track to point me at next.
This was initially going to be one of the coastal routes, but after the work done on new-sumo he felt that I could do more with one of the industrial environments (“Industrial A”. Specifically the Nobster liked the way I was treating the low Poly and extremely abstract features of the original geometry and giving them a form and function that – even if not grounded in reality – at least looked as if it could actually work. On New-Sumo this related to paying attention to the new theme selected by Sim (oil-rig) and paying attention to layout and function of the real thing and trying to bring at least a semblance of that into the level.
For the re-vamped Industrial environment I didn’t receive much direction other than ‘the same, but better.’ This minimal approach to directions has a lot to do with the fact that nobby and Sim have been buried in getting the iOS version of Carma 1 ready for release. They also said they could trust me to just get on with it. The Fools!
In with the old.
Anyway, step one was getting the original level into the new game to give me something to, quite literally, build on.
The original industrial environment is just shy of nine thousand polys.
The above image shows the old geometry and textures (handily available from the iOS version). I chucked the grey box texture on it and was running around the old level in minutes. Next came the job of dragging the level geometry kicking and screaming into the current century.
So where to begin? At the start is normally the best place, so to get things going I toyed with setting the look and feel of the new level by concentrating on those big sloping walls at the start.
Ready to race?
Nobby was keen that, while I had licence to change things were they would work better, I strive to keep the flavour and feel of the level intact. After a good trawl of the interwebs for reference I was convinced a nice contemporary ‘concrete and curves’ theme would sell the ‘industrial theme quite nicely. Below is the first sketch of my ideas for the main walls in the first section. I wanted to bring in more structure and form to the level that was, through necessity, excluded from the original. So vents, pipes, windows framing and so on.
The most important feature was the slope of the wall. To tie it into the level a little better I tried filleting it into the floor as if the whole thing is designed to be sluiced down on a regular basis when the overall level of contamination reaches dangerous levels, making the whole area one giant wet-room if you like. A happy side-effect of this is that the car rides up the wall really easy making it even more important that any vertical features don’t project too low. After all no one likes getting snagged on small fiddly details. You shouldn’t get stopped dead by a rivet but if you don’t see and entire house then, well…. A particularly fun move is the ‘stall turn’ where you can run directly up the wall do a narrow turn at the top and then roar back down the concrete in the exact direction you just came from.
From the outset I wanted to have many more curves in the geometry but learned that you can go too far. Not shown here, I played with some alternate shapes for the large wall vents, specifically with them tapering to a sharper point at the base but the result was FAR too suggestive.
A 'Draw-Over’ of the opening straight.
Working into the building on the left I wanted to give it more function and for it to read better as a building so I added elements to give it some external framing and some windows to give it some scale. The horizontal cladding of the upper portion was to make it feel a bit more warehouse/factory. To add further interest and bring in more curves I decided to add the overhead gantries. At one point in the above image I had a pass of the Magnachem logo up on the wall, but it read more like a supermarket than a chemical plant so it had to go.
The guys who built this place must also have been contracted to build the Death Star. The lack of adequate handrails is quite disturbing.
Next up were the arches. Clearly these were to transport something up and over the deck but couldn’t be defined better due to the resolution constraints of the era’s technology. I really wanted to maintain the girder and concrete structure. It’s a nice aesthetic. I also was definite I wanted to maintain the structure’s outline.
New arches
In truth there is no reason why they should have the concrete ‘bumpers’ as the metal framing would be more than enough to do the job, I just think they look good. Extending the pipes beyond the bounds of the original form we create a nice area to drive through out on the wings. I have yet to decide how to neatly tie the pipes into the walls. As you may notice the original track had five arches but the new one only has three. This is mainly to reduce visual clutter when looking down the length of this area. A pleasant bonus of having thinned out the number of arches is that you can now drive around the bases making a nice area for some classic ‘Fox and Hounds’ jousting.
At this point you might have noticed the cooling tower at the end of this area… This comes about because that area in the original was quite a muddled space with no real reason for the bowled floor. It took me a little while to figure out how to make sense of the original geometry. I could have altered it, made it flat, but having to break very early due to the slope to make either exit is a key feature of this part of the track, and so I really wanted to maintain the dip.
As this area is sort of round, and dished, I was put in mind of the large cooling towers you tend to see at power plants. Also the internal floor structure that was installed in one such cooling tower for the film Brazil had some interesting forms that I felt worthy of referencing in some way; most notably the raised floor. I first sketched the cooling tower into the concept illustration (above) and with the chemical fog that evolved, the tower quickly took on characteristics that are evocative of the atmosphere processor from the movie Aliens... Especially with the entrance framed by the pipe arches.
"How long till it blows?"
Finally in this first look at the new Industrial Environment we will take a look at the Docks area. Basically into the Processor there and turn left.
In the old version the docks were a reasonably open area with a few containers scattered around as obstacles. In the new version this area has become far more functionally a container port.
A quick sketch of the dockside buildings. Trying to blend the old red brick warehouse structures with the concrete and curves theme of the rest of the level.
When building this area I was convinced that it was going to be too small to accommodate a typical container ship. Those things are HUGE, right? Anyway I laid out the ship with my containers, that are already over-scale to look right in scene, and what do you know, it’s a perfect fit! (nobby wants to race round on top of it now…
Currently the land bound containers are static geometry but in the final version they are going to be accessories so it should be possible to knock a stack over onto your opponents…
Anyway that’s about it for now. Got to get on with grey-boxing the second half.
Discuss this blog in the forums.
Submitted by Ohnhai on Fri, 07/09/2012 - 12:39
Competition to win idevices Carmageddon skin - Paypal closed november the 4Th - Go to Tweeter in order to win a free Carmageddon ios copy of the game
For more details: Competition, PayPal, and something FREE! | Carmageddon
Edit: First post remade -
Stainless love cows
Carmageddon : Beef curtains -
"Yes, it's coming! Hang on to yer helmets! Carmageddon: Reincarnation for PC is launching via an Early Access programme on Steam in Q1 2014."
Carmageddon : The Dawn of Early Access... -
Could be fun to go back in time with this - I played the first game a lot, the second not so much. The 4 GB RAM on my GPU was somewhat limiting the game experience
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I backed it up in Kickstarter as soon as I saw it. Can't wait, one of my favorite game series ever
Tonrac likes this. -
Today, i repaired an injustice.
When Carmageddon II was released in 1998, i couldn't play this game legally cause it was censured in France. 15 years later, i can ...
Carmageddon 2: Carpocalypse Now for download $9.99 - GOG.comIndrek and killkenny1 like this.
Carmageddon Reincarnation: Help developpers for revival of the legend
Discussion in 'Gaming (Software and Graphics Cards)' started by Tonrac, May 10, 2012.