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    Carmageddon Reincarnation: Help developpers for revival of the legend

    Discussion in 'Gaming (Software and Graphics Cards)' started by Tonrac, May 10, 2012.

  1. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Holy bejesus, it has happened! Finally, the game of my childhood has been released on GOG :D. I still remember that awesome soundtrack.
    [​IMG]

    So did you buy it? I remember European version had green blood instead of the red. Is this legit or a censored version?
     
  2. Tonrac

    Tonrac Notebook Evangelist

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    "With all due respect to the original, C2 is a far superior game."

    I 'm agree with that.
    I bought it, i confirm this is the uncensored version ... MIAM
     
  3. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    [​IMG]

    I got to buy it. I got to buy it. Carma-geddon 2!
     
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  4. Tonrac

    Tonrac Notebook Evangelist

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    Stainless organized an AMA on Reddit and if you send a message to that user (bot: overview for GOGaway) you will receive a GOG key for Carmageddon 1 and the splat pack. There are 50000 key available, just send a private message to the user.
     
  5. Tonrac

    Tonrac Notebook Evangelist

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    I am late but here's the news about the relesase date: CR will be unleashed the 23/04 :
    http://www.carmageddon.com/news/release-date-news



    Like you, i hope that the final release will correct all the bug and reduce the loading time of the level ...

    http://www.reddit.com/r/carmageddon/comments/2zhi95/release_date_news/
    baizon 2 points 1 jour de ça
    "From today's livestream. There won't be any update until release. So the next update will be on the April 23rd. No specific info about the changes. The devs told, that on the livestream next week they will show the "newer" build with fixes and optimizations.
    No new maps or cars until release, but after that there will be DLCs(not confirmed) and modding."



    On an other note, have you seen this thread:
    Every Carmageddon Game Compilation (Including unreleased games) : http://www.carmageddon.com/forum/topic/27749

    (2003) (Visual Science) Carmageddon 4 (PC, Xbox, PS2) screen capture and concept art : http://www.carmageddon.com/forum/topic/27749?page=1
    (2007) (Eidos/Pseudo Interactive) Crude Awakening (Xbox360, PS3) : http://www.unseen64.net/2009/12/17/crude-awakening-xbox360-ps3-cancelled/

    I found the Crude Awakening Concept Art amazing, it's sad that the project was cancelled
     
    Last edited: Mar 20, 2015
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  6. killkenny1

    killkenny1 Too weird to live, too rare to die.

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    Oh, HELL FREAKIN' YIIIIS!
    They had a sale recently, but opted to save money on something else. Will definitely buy it the next chance I get!
     
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  7. Tonrac

    Tonrac Notebook Evangelist

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    For some of us that didn't read the carma forum here are some reply from Nobby concerning the Bêta (04/02 and 17/02):

    Wed, 04/02/2015 - 18:57

    Okay – nob’s big list o’ replies…

    @Everyone. The music. The original game featured the tracks by Fear Factory and electronic tracks by Lee Groves. When we first announced C:R, I was approached by a lot of musicians keen to get their music in the game. Among them were two huge fans of Carmageddon, Morgue (Morgan Hulston) and a two man outfit called Maximum Sexy Pigeon (Yok and Ad, from Sydney Aus). Right from the off, these guys – when their music was combined – sounded like a great contemporary update to that original soundtrack sound.

    We chose that Morgue track for the video because it’s got a sorta “****ed-up funny” vibe to it that fits the action on-screen.

    But forget video background music… What you need to do is hear it in the game. It works. So, haters are gonna hate some styles of music, but I have wide and varied tastes and this stuff does it for me (as an aside, Shane professed to hate “Dubstep”, but he also loves the sound of Morgue’s tracks as a fitting accompaniment to the game). Bottom line – we all think it works great. If you don’t like the music, then stick your own tracks in instead.

    @Sourceseeker: We always try to balance realism with silliness/humour/fun. So, the sound effects, gore effects and reactions are all made deliberately over-the-top. We aren’t a slaughter simulator. If you want that, try other products. We’re all about having massive LOLs at the chaos you can create. (See Trent’s reply too – we’ve added all the detail that we can to the game, and have to stop somewhere!)

    Your question about falling blood/parts adding to the blood splats on the car. Well, we have to stop somewhere with the decals, and in the case of cars the ped needs to splat onto the bodywork for it to get smeared with a blood decal. And even then, it’s not precise.

    Regarding updates, we’re going to restart Twitch from the second week of February and it’ll include interviews with team members as well as showcasing the game during Beta.

    @RiOrus: I’m sorry you’re disappointed, because we all genuinely feel that the game has come on hugely since Pre-Alpha. What I fully admit it hasn’t done is become a Triple-A title. There was never going to be the time or budget for that to happen. The peds are final. Their lighting is a bit broken at the moment and there are bugs with their bits and blood splats disappearing (all of which will be fixed), but there’s no plans (i.e. no time) to develop them anymore.

    @Bloodstability: “Stainless - Not a AAA game developer.” Quite. I can’t disagree with your blunt summary of our current portfolio. Give us the budget and we could be – but that will come with the success of C:R and subsequent titles.

    @Psyrgery: The video build is a week or so behind the current one. But it’s Beta, stuff is still bugged and being fixed. For instance, the lighting of peds isn’t right at the moment. Nor is scene shadows, they’re all over the bloody place! And as for blood splats, there’s a z-sorting problem that means there are thousands of them, but as the camera moves they disappear. All will be fixed.

    @Mad Max RW: Reports of our death have been greatly exaggerated… :)

    @ MemoryKill: There’s never been any plan for Big Dump in the game, Don is the largest (Siamese Dream is the widest!). We’re confident that it’ll get added by the community before we get a chance to add it into a later vehicle pack…

    Some vehicle tech – six wheel and tracked vehicles – is still being worked on. Ditto car-splitting (what looks like car-splitting in the video is just extreme damage). They’re all on Patrick to code. He’s been quite busy…

    Beta will last… sorry, I can’t tell you that at the moment, as discussions on not only the completion date but also the release date strategy are still going on here.

    @kevinkc (and other in-car camera fans): Sorry guys. The in-car view is set up in replay for Dramatic Effect. I’m pretty sure (fingers crossed) that the lua imps will enable you to set up your own view (eventually). But the Beta only has 3rd person and bumper cam during play.

    And your later question about the cow disappearing… It could be a combination of fast-moving action and frame-rate. The cow got totally gibbed by the car and it’s parts flew off VERY fast! (But we also have various bugs being worked on where bits and blood splats don’t show up, in game and in Action Replay.)

    @DV-13: The track on the video is called “Colossus”.

    @StarbucK: The minimum specs for the game haven’t moved. And the game runs great on a minimum spec PC so long as you treat it as a minimum spec PC and set the options accordingly. The game suffers visually but still plays well.

    @the pig: The peds don’t explode at the slightest touch, although there’s still work going on to make sure they’re the right balance of solid/explody. It’s not just about tech either, it’s about the right comedy effect. I can completely sympathise however with someone feeling disappointed that the peds are a feature of the game that look some way off being state-of-the-art. Because it’s an area where the game not being a triple-A budget title is evident.

    I don’t agree with your views on the physics though. They’re better than C1 or C2.

    @fatcat: Max or Anna? Of course! I choose ANNA every time. :) (There’s a bug in at the moment where you get the Eagle no matter who you choose. No-one noticed!)


    @TwIsTeDMiNd: PUps explode, but I’ve asked if we can revisit the effect as it’s a bit… SuperHappySparklesWorld. Yes, peds should be blackened. Grass may or may not appear more than now, it’s in a “would be nice” list of detail stuff. “Emptiness” is a balance of overall ped counts on a map and where they all spawn; spread too thin and everywhere looks too sparce; too many peds and the level will take a month to load and then your PC will explode. Devil’s Canyon isn’t in Beta. ETA of tracked vehicles is still unknown, but they’re coming…

    @KakkaHousu: The Autoscum gang was only ever represented by an icon – it wasn’t intended to show the entire gang. The previously unseen member driving Razor is called Nora Virus. :)


    @Epitaph: Glad you mentioned FatCat’s question about the Pratcam, because I missed it. I am sad to announce that the Pratcam is out. There’s several reasons for this. 1. It didn’t fit into the HUD well. 2. It was something some of us wanted, others didn’t. And because it was another task in a bulging task list, it got shunted further and further down the list till it fell off. 3. There was a disconnect between a video Pratcam and a model inside the car. It didn’t work well. There’s more reasons, but these are the headlines.

    @Peti_Somorja: Love the Alfa SZ – I put it in the Splat Pack because I think it’s one of the best looking cars evah. And Tez was clearly inspired too, looking at the front of the Tez Eagle for KS Backers…

    @Fuel: “Also was that a reference to Flynns' Arcade from Tron that I noticed in there as "Glynn's Arcade"?” I have no idea, but I suspect it’s more likely one of the artists sneaking in their name again…

    @YautjaLord: Yes, there’s a music folder that you’ll be able to replace/add MP3 tracks to.

    @Veritas: No, the Public Beta isn’t free!! (But, you’ll still get the other 3 Carma games free with it, while C:R’s in Beta!)

    @Fuel: The KS Tez Eagle won’t be in the Beta, it’ll be available when the full game launches.

    @Doktor Man: Our marketing will ramp up with Beta to full release. But we’re a small studio with a small budget. And we don’t get to call the tune on the game being a main highlight on the Store – we work with Valve to get promos like that arranged. They’re looking after us though, we have had daily deals and promo features on the Store.

    @Everyone asking about Wrecked meaning “end of event” in Hard mode… Nope, we’re not doing it. The consensus here is that it’s just too annoying, and would change the balance of the game too much. If you’re wasted (and don’t repair, but wait to get respawned) then you lose all your collected PUps. If you’re wasted and repair, you keep the PUps but it costs a fortune!

    @Simbel: There’s never been a plan for co-op Career. I don’t think it would work particularly well anyway, TBH, as the games aren’t team oriented.

    So, that’s yer lot for the moment. Holler if I left out an answer to your burning question!

    #114 Submitted: Tue, 17/02/2015 - 12:20

    Hey there all!

    Well, so far it seems that things are going generally well and a large proportion of players are getting to play the Beta – but of course with a world of different PC configs out there there’s always going to be a significant number of problems encountered. The “data mismatch” problem does appear to be widespread and a total PITA for MP, and we’re looking into this one as extra-urgent to fix.

    So, please keep your feedback coming in via the support ticket system – we have a dedicated team of QA and support bods working on that here, answering tickets and passing bugs on to Prod and Tools ‘n’ Tech. Hopefully we can get many of them sorted ASAP. This will mean the game will be patched/updated again sometime soon (so don’t get too attached to that Career progression, it’s possible it may be lost in the update).

    As well as the bugs, we’re also listening to feedback to inform gameplay issues and comments that are coming in too.

    So, to answer some of your comments/questions directly (although I won’t deal too much with technical issues in this reply – as these should be handled through our support system):

    @Matt (#16): the obtrusive position of Wrecked messages at 720p – it’s a good point, we’ll look into that. How did you find it when scaled to higher res? BTW (he said, immediately drifting into “support” area advice!), there’s anecdotal evidence that windowed mode is inferior to full-screen, and may have a detrimental effect on load times. But this is still being assessed here (and could also tie in with certain background programmes such as Fraps running).

    @YautjaLord (#53): No Upgrade Tokens on Hard? Well, they’re the only way to Upgrade, so hopefully they do turn up! Basically as soon as your car has upgrade slots unlocked, tokens will appear in-game to be collected. Let me know if they did – if not I’ll bug it.

    @Rippthrough (#66 & 70 & 73 & 101): People cheating in MP? How so? If there’s genuine exploits, let us know (I’m sure there always will be). We’ve had some experience with the QA guys farming laps on Death Race by hanging around with PUps waiting to kill drivers with laps to steal – but that’s part of the new gameplay, you have to fight back!

    “It needs some push to talk settings or something for MP communication” You can mute them by clicking on the speaker icon in the lobby (I didn’t even know this till Shane told me just now!). Basically it’s currently not implemented that well!

    “it's not much fun staring at your car for 10 minutes after a game you've just won whilst it lets everyone else finish, at least let us spectate.” I completely agree. Hopefully spectatoring will be possible.

    “Nail a mirror above your monitor.” LOL!

    @King_Lucifer (#74): The camera wasn’t changed between Pre-Alpha and Beta. You can alter the camera from the Pause menu, to get it more to your taste.

    @Epitaph (#84): Glad you’re enjoying the game – thanks for all the feedback/bug reports/comments.
    I’d like the barrels to sound more “explodey” too!
    I’ve also commented to Dev about the laggy menus.
    “I was in the war!” is in there (I re-recorded it specially for this game!), but a lot of ped sounds are playing very quietly at the moment.
    Appearing/disappearing PUps is known and bugged.

    @Ka-Boom (#92): “stampede is fantastic” heh glad you’re enjoying it too.

    @YautjaLord (#113): I’m not sure I’ve completely understood your question, but if I did then yes – as long as you have cars in your garage with empty Upgrade slots that can be filled (bearing in mind you’re only allowed to fill 12/15 slots in each car), then Upgrade Tokens will spawn in the levels – even once the Career game is “finished” – until all your cars’ Upgrade slots are filled.

    To finish the game 100% you have to complete every event plus every Classic Carma event all three ways too. I haven’t done it yet (I’ve finished the game up to completing every event once, including Chapter 16, three times so far) – I’m waiting until final release before I settle down to a total completionist run-through.

    I must add as a postscript how much we all appreciate the participation of the whole Carma community in the Public Beta (and apologise for the pain it's caused some of you) - because it really is massively helpful for us and will help immeasurably towards making the game as good as it can be.
     
  8. Tonrac

    Tonrac Notebook Evangelist

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    An interesting thread about users performance feedback
    http://www.carmageddon.com/forum/topic/27907?page=11

    What i can see is that majority of users that had performance issue have an AMD system (CPU and/or Gpu) or use an old video card ... BTW the game need too much "horsepower" ...
    But, don't hesitate to read this topic to make your own idea and see if the game can run fluently on your rigs and with what settings

    One Stainless programmer contribution:
    "Submitted: Thu, 19/02/2015 - 00:50
    Hello,
    dev from the beautiful Isle of Wight here*.
    I'm one of the graphics programmer directly involved on the development of the engine** in Stainless, so if you have question you can ask.
    If people keeps the discussion polite I'll keep posting*** some tips / internal or explain why some stuff are strange / horrible or "Why the computer start eating my laundry after running C:R?"
    I'm on the graphic side, so if you ask me about physics/multiplayer probably I have to ask around. Geese.. I don't even know all the game mode that we have.
    First thing to say is THANKS A LOT, this thread is pure gold for me. So having performance data from all this variety of hardware is AWESOME (ask why game company prefer to develop on console).
    As some of you said we are using UMBRA for culling (the same as Destiny). Is awesome and uber-fast BUT the umbra culling is not currently "enabled" on the cubemap. So using reflection on anything but low will perform the culling is a very old style mode and I can assure is very slow.. no really there is no cleaver solution there, just brute force (7ms to check the visibility of the scene). Low reflection quality is a static cubemap (non HDR).. a bit sad but fast.
    Yes, we are using multiple core to do "stuff".. but the engine is quite old and we still have to parallelize some other "stuff". But we are a small team so things evolve quite slowly. Running stuff in parallel can create bad crash (hard to debug, hard to find) if not done correctly.
    Also most of the physics run in parallel, but apart from some case (like pinball mode where everything in the map is active or huge crash) is not a bottleneck. Moving 1000 pedestrian is quite demanding and the absence of peds and AI is the cause of the higher framerate in multiplayer.
    Peds, Physics and AI become a problem with low spec CPU. We are not doing any ninja GPU trick on the game side (maybe later? who know?).
    As you can see the game run A LOT faster on card with a lot of VRAM... yep, the virtual texturing is quite demanding and the *driver* have to transfer a lot of data.
    If you have 1GiB I suggest to set the visual quality to low, it will reduce the size of the texture and the bandwidth consumed by DirectX. Cars texture are not streamed, cause the position of the car is quite unpredictable, we had no gain in streaming the car textures. Sorry Espyo but is really hard to support a Card with only 512MiB when only one texture for the car is almost 50MiB.
    Shadows is another demanding part of the game... not because are very beautiful or complex but cause we are rendering a lot of them. Sorry again, this part has not properly optimized yet. Was better than before but still require some work. At some point during the development we were rendering a shadow-maps for every lamp on the level.. LOL :-V
    I'm surprised by someone saying that removing SSAO increase the performance. That take less than one ms on my GTX760 and even less to apply it.
    Someone was complaining that there wasn't any gain from the beta. Yes, we optimized the game but we also added new content, so yes, in some cases you can had even a degradation of the performance.
    Anyway, at the moment the game is actually stalled by a lot of "interaction" between the CPU and the GPU, so yes, we are not using all your expensive hardware at 100%, we hope to fix this bug soon. But as you may notice a lot of game company have nVidia or AMD support to develop the game (they have the vendor symbol at the on the opening) and they know exactly what the driver and windows is doing, in some case they release a custom driver with the "upgrade" for the game with 10~20% of performance gain.
    We are not Ubisoft or EA, so we don't have the power to change the driver. Hopefully if the game become very popular (finger cross) some engineer at nVidia that like kill peds will release a patch for us.
    Sorry if it take so long, but developing a game without Unreal 4 is a complex task (is complex even with UE4 but at least the graphics is already done).
    PS: With the latest patch I remove a bug that making the game stutter on the first lap, is noticeable?
    * citation needed. No really I'm from Stainless. You can find my name in the credits. Oh.. yes, I could have watched the credits and create an account with that name. anyway.. if you don't believe me I don't mind.
    ** in my defence I'm here only since one year. :-/
    ***if they don't fire me cause this post.
     
  9. Tonrac

    Tonrac Notebook Evangelist

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  10. Tonrac

    Tonrac Notebook Evangelist

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    http://www.carmageddon.com/forum/topic/28340#comment-73307

    "

    Announced on the Twitch stream today, Reincarnation should hopefully be getting it's penultimate update on THIS Friday before the May 21st release, providing it makes it through testing without any massive issues.

    So what does this update contain?

    Performance
    - General multiplayer improvements - big reduction in desync issues.
    - Big reduction in crashes. (The bad type that kill the game, not the good type to kill your opponents.)
    - General performance improvements overall.
    - Big improvements to virtual texture performance.
    - Improvements to visual settings options. There should be considerable performance increases whatever level your PC is using.

    Balance
    - Car specs tweaked.
    - Car upgrades also tweaked. Tweaked is a funny word.
    - AI pathfinding improved.
    - General AI behaviour tweaked and improved. (There's that word again...)
    - Levels improved. Some race routes changed to work better.
    - Power-up selection and placement also improved, especially in mulriplayer where there will no longer be an amazing surplus of Lunar Gravity pickups.
    - Power-up bug fixes.
    - Max Multiplayer players set to 6. Both improves performance and makes the game less of a cluster♥♥♥♥.

    Ambience
    - Rims and skins can actually be unlocked now.
    - Music files are now moved to a non-validated folder. This makes them moddable without locking yourself out of multiplayer. Add or remove any tracks you want. Fine, take out the dubstep, you're the ones missing out!
    - A new engine volume slider! Turn down the engine volume and actually HEAR those peds scream.

    Frontend and UI
    - Steam cloud save support implemented.
    - Improved localizations.
    - Lots of achievement and challenge fixes."
     
  11. Tonrac

    Tonrac Notebook Evangelist

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    "shane wrote:

    Hey guys. For those that watched our Twitch on Wednesday you'll know we had hoped to get a new update out to you today. Unfortunately we've had two issues that have forced us to delay this update. One of these has already been fixed but didn't make it into the build for testing and the other involved Steam Cloud saving and would have caused players to lose their save data.

    Once again, apologies for the delay - we hope to be able to update you further on the situation early next week."




    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO !!!!
     
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  12. HTWingNut

    HTWingNut Potato

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    Better delayed than broken.
     
  13. Tonrac

    Tonrac Notebook Evangelist

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    i agree, but you know after spreading the good news of the update ... i feel some pain announcing the bad news of a delay. I have to face the lack of understanding of some users on other forums.
     
  14. triturbo

    triturbo Long live 16:10 and MXM-B

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    @Tonrac - It seems that you are into the whole process of (the creation of) this game. When you made this thread quite some time ago, I backed for two non-signed (digital protected crap) versions on Kickstarter. Since then I didn't really followed everything through. Can you tell me when to expect the game and how it should be proceed. I'm asking you, since as I said, you are obviously into it and the developers better spend their time on the game than answering silly questions, like mine :)
     
  15. Tonrac

    Tonrac Notebook Evangelist

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    Hi guy, i am not from the Stainless Staff ... sorry to disappoint you.
    Why i spent too much time trying to spread news about the game ?
    Quite simple: I like Carmageddon ... Stainless is just an indie studio, and the Carmageddon licence was abandoned for 15 years before Stainless got the right back.
    If Stainless was a big developpement studio like Ubisoft or Rockstar with staff of thousand of employee and multi-million project, i don't think i spend time posting on forum.
    These studio (that made great game) got the mean to pay community manager and advertisement.
    15 years represent a whole generation of gamers that never heard about Carmageddon ... that's why i invest too much time on it.

    You can already have the beta on steam, and next week we (the users) got an update that will improve a lot the performance. The release date is for may 21 for the steam version.
    The non-DRM version must follow the release but when ? I don't know
    I suggest you to post your question in the official forum after the release date (may 21) of the steam version.
    http://www.carmageddon.com/forums/carmageddon-reincarnation/kick-me-private-area
     
    Last edited: Apr 26, 2015
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  16. Tonrac

    Tonrac Notebook Evangelist

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    mistakes ....
     
  17. triturbo

    triturbo Long live 16:10 and MXM-B

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    I guess we misunderstood each other, that's what I meant - I know that you are not one of them, but you follow the information pretty close, so that's why I asked you about information :) I've spend ridiculous amount of time on Carma 2 myself (in game clubs, PCs were EXPENSIVE back then, not that they are an awful lot cheaper now), so it was no brainer to support them, when I saw your topic :) Anyway, thanks for the link, will ask them, when the time comes and/if I have no info.
     
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  18. Tonrac

    Tonrac Notebook Evangelist

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    ok mate, if i hear about the release of the non-drm version, or about the kickstarter reward shipment ... i will keep you up to date.
     
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  19. Tonrac

    Tonrac Notebook Evangelist

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    Beta update is here http://www.carmageddon.com/news/final-update

    So, what’s new in this final Update prior to full release? Well, here’s a summary:

    Multiplayer

    • General performance improvements
    • Significant improvement in game stability
    • Significant reduction in crashes (the bad sort, not the fun sort)
    • MP max count set to 6 cars*
    Multiplayer is the area of the game most beneficially served by this Update. You should find that the experience is FUN FUNNER FUNNEST!

    Improvements to cars

    • Tweaks to cars’ comparative specs and performance
    • Tweaks to car Upgrades
    • Rims and Skins unlocking works
    Improvements to AI

    • AI Pathfinding
    • AI general behaviour
    Improvements to Levels

    • Tweaks to race routes
    • PUp placement and selection
    Improvements to PUps

    • Bug fixes
    • Tweaks to timings and frequencies
    Tech Improvements

    • Improvements to Virtual Texture performance
    • Improvements to Visual Settings options
    Audio

    • Music/audio files can be edited, so players can enjoy MP with custom WAVs/MP3s
    • Engine volume slider
    FE/UI

    • Steam Cloud Save support
    • Improved localisation
     
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  20. Stargazer2893

    Stargazer2893 Newbie

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    Awesome! I just loved Carmageddon back then and will buy this Game (missed the Kickstarter) for sure.
    Thanks for the Information! :)
     
  21. Tonrac

    Tonrac Notebook Evangelist

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    What is your configuration ? I ask you this question because at that time CR require a pretty high system to run correctly. I don't want you to be disappointed.
     
  22. Tonrac

    Tonrac Notebook Evangelist

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    Long cumulative post in order to break the silence ;)

    After a new blog explaining the difficulties to boost the game performance (essentially issues with the old game engine)
    http://www.carmageddon.com/blog/ups-and-downs-updates

    Stainless released The update 2 that allow far better performance (up to 50% boost), better graphics and a more balance multiplayer experience
    http://www.carmageddon.com/news/sexing-it-right

    Enjoy




    A third update with additional content (new cars )
    Update 3





    Carmageddon Max Damage will be launch mid 2016 on PC/XBOX1 and PS4

    http://www.carmageddon.com/news/carmageddon-coming-console




    FAQ:

    - Is this a new Game?
    Yes on console, no on PC, but there will be a lot of new added content, new trucks, new ped, new map with greater graphics

    - Why they rename the game?
    They do that to give the game a second chance ... another studio, Gamespire, already done that with gas Guzzlers Extreme that was previouly known with the name of Combat Carnage
    http://www.metacritic.com/game/pc/combat-carnage
    http://www.metacritic.com/game/pc/gas-guzzlers-extreme

    - I previouly bought Carmageddon Reincarnation, will i have to pay again for Carmageddon Max Damage? No, Carmageddon Max Damage (PC) will be free for Carmageddon Reincarnation owners
    http://steamcommunity.com/games/Carmageddon_Reincarnation/announcements/detail/652264647500852765

    - I hate CR, will i love CMD? Probably not, CMD will have the same gameplay as CR with a lot of added content.

    - I love CR, will i hate CMD? No, because CMD will be a CR definitive edition with better graphics, performance and a lot of new content.

    - What will be the performance on PS4/XBOX1 ? Sorry, we don't know yet ...

    - Can we expect some performance boost on the PC version? Maybe, they need to optimised a lot the game in order to run on PS4/XBOX1 ...

    - Can we play crossplatform multiplayer? It will be great, but unfortunatly i don't think it will be a reality. Crossplatform between Xbox1 AND PC require that the game will be sold in the windows store, and that will not be the case.

    - Will there be a physical version (Box) of the game ? No, the games will be sold only online ... Finally Yes there will be a boxed version

    You want to install mod but don't know how to do that, follow the white rabbit

    http://steamcommunity.com/app/249380/discussions/0/405693392910846849/

     
    Last edited: Mar 8, 2016
  23. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    Reincarnation was easily the most disappointing game I played in at least 5 years.
     
  24. Tonrac

    Tonrac Notebook Evangelist

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    But do you play the game since the update?
    Because the last update give a serious boost to the graphics and the performance.
    Btw, this is not a game that could please everybody. The handling that is between simulation and arcade could disturb a lot and need practice to really apreciate the game. The fact that the game is not really a racing game but a car combat game could disturb also.
     
  25. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    Carmageddon 2 is one of my favorite games of all time, and no matter how much they update it, Reincarnation took a dump on its legacy.
     
  26. nipsen

    nipsen Notebook Ditty

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    I think the best part of the entire saga is when programmers and designers don't really understand how the impact, direction and force-based deformation model was even done on "old hardware". And have the impression that as long as it's pushed through the UE4 engine, it has to be better looking than the original.

    Only halfway respectful attempt to reboot that road carnage sub-genre lately was Jaffe's reboot of Twisted Metal. Which still pales in many ways to Carmageddon with software acceleration :) Like the original Twisted Metal series also did.
     
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  27. Tonrac

    Tonrac Notebook Evangelist

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    @saturnotaku :
    CR is closer to C1 than C2 . I admit that i have a preference with the gameplay of C2 where you loose if you are wrecked ... where you have to buy the opponent cars (so you carrefully choose) and the upgrade of your cars ... CR like C1 is a pure scoring game.
    But i like the variety of the events (death race, checkpoint stampede, fox and hound, car crusher etc ...) even if sometimes the AI act strangely.



    Carmageddon Max Damage will be OUT june 03 on Xbox1 /PS4 for 29.99£/39.99$/39.99€
    It seem that finaly there will be a boxed version ... but nobody knows where this version could be buy ? If there is territory restriction ?

    http://www.carmageddon.com/news/its-date

     
  28. saturnotaku

    saturnotaku Notebook Nobel Laureate

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    Serious question - are you being compensated by the developers in any way? Because your posting throughout this thread has shill written all over it.
     
  29. Tonrac

    Tonrac Notebook Evangelist

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    NO ... I just post news about Carmageddon. And the post above is just information about the console release (date, price ...)
    It will be an advert if i had said: " hey guys that was so cool .... buy it for only ... " and without the question about the boxed version that still unclear.
    IF the thread could smell like "written by a community manager", this is because the initial objective of the thread was to spread the news about the kickstarter campaign ... But that's not the goal anymore ... i just want to inform about the actuality of the game, because if you count on traditional media that don't care about indie games ... you can wait a long long time before having the information.
    Bad reviews of the game based on the performance issue are irrelevant since update 2.
    I can't imagine you could think that i was payed for that ... Stainless is a british studio, English is not my native langage, and even if i try not to make mistake, i am pretty sure i do a lot. If they want to compensate someone in any way, they will approach someone else, with perfect english skills. I like the Carmageddon games and, i am only here to share my passion.
    Btw, don't worry, i won't spam the forum everyday ... I will post only if i see an interesting news or in reaction to comment.

    Just to add a valuable information:
    Trent/Devilbox add a mod in order to bypass the limit of six players in CR multiplayers, to be fair the guy who host the lobby need a powerfull machine and a High speed network connection to internet (because the mod bypass the limit of the game), but it become possible to play at 10 or more players ...
    http://steamcommunity.com/app/249380/discussions/0/405693392926559045/

    I already heard some of you screaming "but the multiplayer is dead" ... that's not completly false but not true either. If you really want to play CR multiplayer, you must to know that there is a group dedicated just for multiplayer: http://steamcommunity.com/groups/C_UN_T Join the group, and enter the chat room whenever you want to play :)
     
    Last edited: Mar 8, 2016
  30. Tonrac

    Tonrac Notebook Evangelist

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    Last edited: Mar 29, 2016
  31. Tonrac

    Tonrac Notebook Evangelist

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    Stainless organize a contest where you can win a PS4 or X box one and 10 games when it will be release.
    You need to post a comment on the Carmageddon facebook page saying what console you would like ... you got until April 14 to play
    https://www.facebook.com/carmageddon/?fref=ts

    Terms and conditions apply: http://www.carmageddon.com/terms-conditions-carmageddon-game-and-console-promotion

    Mad mike is a lucky man and saw a show of Carmageddon Max Damage at a London expo. Here is his impression: http://www.carmageddon.com/forum/topic/29426
     
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  32. Tonrac

    Tonrac Notebook Evangelist

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  33. Tonrac

    Tonrac Notebook Evangelist

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    The Game was pushed back to July 8th http://www.carmageddon.com/news/pre-order-news

    For some that could be interested : preorder are open (search for retailers on http://www.carmageddonmaxdamage.com/ )
    To be complete, if people preorder, they will got preorder Bonus
    They are composed of two exclusive cars (the Tez eagle that is an alternative version of the eagle R and the iron Hawk that is an alternative version of the Hawk driven by Die Anna.)
    Those cars get two exclusives skin
    [​IMG]
    [​IMG]

    And an exclusive comics named "Where eagles die" (digital format)

    [​IMG]
    [​IMG]

    It's not advertisement, just information ... I prefer buy a game after its released to avoid bad surprise (like Batman Arkham Knight PC) ... but i am not here to judge if you want to preorder

    Unfortunately, i don't think that we will have news on the PC release date before the 8 of july because right know they focus on the console version of the game ...

    Here is a little video that show the usage of caravan (forgive me because that's a promo video but it show trailer usage so i find it interesting)


    and an interview Of Nobby about CMD
    http://gamingbolt.com/carmageddon-max-damage-interview-round-two-of-pedestrian-slaughter

    But i keep the better for the end : A Max Damage twitch made at the MCM Comic con (London) ... You will see a lot of little improvement that be reported priviously by Mad Mike in that post( http://www.carmageddon.com/forum/topic/29426 ) and a new environment that take place in a desert: https://t.co/olwLTA6ty5

    What i have understand from this streamming is: The game is gold and had be sent to Microsoft and Sony. The game will be released on PC "a while" after the console (so PC players like me have to be patient).
    They will love to introduce motorbyke in a next Carmageddon Game.
    DLC are possible but nothing is planned right now. If we take the fact that console got an HDD, they improve the loading time (35 to 45s depending of the level). It's not great, but i obtain the same time on my PC with an SSD on Carmageddon Reincarnation.
    Powerups visuals effects are improved (the new electrobastard ray look badass). There is new effects to improve the sense of speed. There is three news environments, the desert that you could see here, a arena that is at the top of a mountain (called satan tower) and an underground temple.
     
    Last edited: Jun 9, 2016
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  34. jaybee83

    jaybee83 Biotech-Doc

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    hilarious, i still remember playing carmageddon 1 on my pentium 133 mhz with a voodoo 1 based diamond monster, 48 MB RAM and 4 MB vRAM like it was yesterday :D
     
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  35. Tonrac

    Tonrac Notebook Evangelist

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    Yep this was a different era ... when Carma 2 was released, i spend all my money in two voodoo 2 12 Mb in sli ... only to see that there is no sli support for carma 2 ... it help me only to be able to play fluently to Half Life at 1080 x 728 resolution ...

    Max Damage correct a lot of issues that had Reincarnation when it was released ... and add a lot of more content. I hope that it will bring a lot of new players to appreciate the Funny Carnage ;)
     
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  36. Tonrac

    Tonrac Notebook Evangelist

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    The Publisher Sold-Out made a big mistake ... only some retailers can pretend to the pre-order bonus http://www.carmageddon.com/comment/84311#comment-84311 go to http://www.carmageddonmaxdamage.com/ to see if bonuses are available for your retailer

    Another Carmageddon game on smartphone is planned ... Stainless search volonteers to check the game on their smartphone (Is it the splat pack .. Carmageddon 2 ... or other thing? no-one knows ... If you are interesting you can register by following the link http://www.carmageddon.com/forum/topic/29492

    I can't resist to share with you some pictures of Stainless project #EVILC10 , this beauty is on the LA road during the E3

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
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  37. Tonrac

    Tonrac Notebook Evangelist

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    Last three twitch Max damage event:

    Twitch june 17:



    The new mobile game is not Carmageddon 2 ...
    PC version will come after a while due to exclusivity on console
    It won't have pre-orders on PC version ( but it's not impossible to see pre-order bonusses come to PC in DLC)
    They still committed on the Linux and Mac version.
    Crossplay is out of scope
    optimisation will benefit to the PC too, but we will have option to have better graphics than the console version ...
    Alien got red blood (so maybe it's just a guy in a suit, because we all know that ovni are secret US planes prototype ;)
    I love to see morphological powerups (fatbastard, stickinsect ...) (seem to be out of scope too) but it seem that i will have to wait the next carmageddon .
    The desert environment is really awesome.


    june 24 :



    In this video, you will see the new project X and the impaler, there is also a new arena "satan tower" and some ... bears. Interior view of the impaler look awesome.
    cops cannot be split.
    In car camera cannot be changed on the fly as there are not enough buttons on the console controllers
    There are three controller presets
    Hopefully the PC version will have the option/s of enabling the same efficiency savings that are applied to the console version/s for lower spec machines, with the option of cranking everything back up to full for those with the power
    EvilC10 as DLC? If Max Damage is a success then who knows what might come as DLC
    The 6 wheeled Suppressor is not returning
    PS4 digital pre-order had to be taken down due to incorrect price, but it is now available


    July 1 :



    In this stream, you can see the Rig O Martis (the truck) and the Kvn Toucan in action ... you will have also a view of the new level called "Belzebub Bottom" that take part in a temple.

    PS4 & Xbox One physical versions do not include a printed manual - the manual will be online instead
    Irrespective of how smashed up a trailer is, it can usually be re-attached and repaired
    There has been "even more speed up work to further improve the frame rate", which will be part of what is internally referred to as 'patch 3', this is expected to come in a post launch update
    Next weeks stream will be a multiplayer stream (PS4)
    When a vehicle is the fox, the trailer will count as being the fox, and as soon as the trailer detaches it no-longer counts
    Whether Trailers are affected by vehicle or object repulsificators remains to be seen
    Ped shape altering power-ups would be lovely to have in an expansion, but are unconfirmed
    Beelzebubs Bottom (The Temple Level) features lots of narrow tunnels, pendulums & pop-up platforms for maximum carnage
    Console release of C:MD in the US is several days prior to the rest of the world (5th instead of the 8th), as it has to be released on a Tuesday "That's the law"
    Physical KS rewards - to avoid the costs of shipping bankrupting stainless, KS rewards are bundled into single shipments for each backer, which means unfortunately the higher tier backers, who will be getting the most stuff, will have to wait the longest as some of the rewards don't exist yet. It will still happen though
    The Steam release will be some time after console release. It will be months, not years
    Larger groups of peds includes peds waiting at bus stops


    The next twitch will be the 8 of july and will show the multiplayer on PS4.

    Special thanks for Mad Mike who do the june 24 and july 1 report.
     
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