Nope, the default dom victory only requires that you hold all the capitals. There's an option in advanced setup that requires you to eradicate a civ's cities+forces before you can dom win, but it's tucked away where a lot of people don't look.
I just won a game on deity, and while it did feel a little underhanded and cheesy it's a totally valid strategy. There were not one, but 3 AI's that had the "steamroll mentality", each one wiping out 2 lesser civs. I had the luck to start off on a pretty isolated island with only 2 citystates to contend with, and pretty much remained a hermit on the island building infrastructure for half the game. All I had to do to keep the monster AI's off me was reject and refuse every single offer/deal that they tossed my way, and eventually they were all at war with each other. Dunno why they didn't try to attack me since I only had a few units at key chokepoints, but I sat back and watched them destroy the world while I built my spaceship to get the hell out of there![]()
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moviemarketing Milk Drinker
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moviemarketing Milk Drinker
It seems that the horseman is significantly overpowered in Civ5.
After getting tired of all the AI Civs ganging up on me a few times on Prince difficulty, huge map, I tried a new strategy of producing a few horsemen as early as possible and they very quickly wiped out all the neighboring civs. Horsemen can attack and then during the same turn, move out of range of the unit they attacked. -
spear/pikemen.... then you can take out 2 before they die
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awesome demo - did exactly what a demo should do
I was thinking I could live with Civ IV and skip this until a complete edition later. But why not try the free demo? After 100 moves, if there was a buy now to continue game option they would have had my money. Soo addictive!
I like how they streamlined it. More decisions and less administration. -
One complaint I have is, I wish there was a prompt before embarking. I've lost countless units because I tried to position them right and the get destroyed at sea. Of course the barbarians make a bee-line for them.
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one word, Cho-ku-nu
chinese are op
they get extra general bonus up to +45%, their crossbow man gets to attack twice. (if you upgrade them to gunman they still attack twice) -
I still play Civ IV and am interested in Civ V, however is it really a needed upgrade? Civ IV made the previous games obselete whereas V seems to only refresh the gameplay.
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Well i always thought that combat in Civ 4 was predictable and weak, so its good to see that it requires much more to win wars than just rushing to the best tech and piling on units.
How much of a difference do the hexagrams make? -
So in essence, a lot is different. -
moviemarketing Milk Drinker
I've tried a few different random maps vs. AI on Prince and King setting, and it seems clear so far that it's pretty easy to wipe out most of the other civs in the very early game by quickly building three or four horsemen, particularly if you are playing Japan.
The only technical issue I've encountered is that on a huge map it takes a very long time to finish each turn in the late game. -
I've noticed that the larger your army is the longer it takes to produce new units. Also they cost gold upkeep. If you can afford it and have high production, you could have a pretty good sized army.
Also it seems that upgrading your current units is very important and not too expensive. -
All right now, after playing the demo countless times and then reading this thread, I think it's time to go grab myself a copy.
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looks like the first major patch is being worked on
Upcoming patch info! - Civilization Fanatics' Forums -
Are anyone running this game with a mid-end GPU like the Radeon 5650 or Geforce GT 425M on how does the game perform?
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Spoilers:
My story with civilization V:
1. Thursday.
Started playing civ V. Played tutorial and 1-2 random small maps on "easy".
2. Friday.
Started big map on epic, on hard. archipelago.
- First of i settled on 2 islands and started up with 5 cities, going for cultural victory. Achieved it around 1950ad playing defensive meanwhile, setting few ship patrols to avoid enemies blocking my cities. Not sure why but all the fishes and resources on my islands made my city skyrocket to around 20 population so "utopia project" was built in about 20 game turns (-something for consuming engineer). Few declared me a war but eventually they were either killed by something or i negotiated, just tried to not over invest. Strange enough but going for cultural victory gave me so many bonuses that i could build everything in all five cities without much problems so science didnt suffer and i wasnt far away from the spaceship
- I was selling every extra resource i had for gold during whole game so i had enough gold to buy army. From there you can just finish your spaceship, destroy capitals that are left with nuclear missiles and pay city states to vote for you on UN
So i got nothing else to aim for. Kinda short game i gotto say and i am slightly disappointed. -
If you're aiming for a Cultural victory, it was (at least, until the recent patch; not sure how it works out now with the tweaks) best to go for no more than 2 cities, and many people made do with 1. I believe the record time on normal speed at Deity difficulty was something in the region of the 1600's.
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^^ I got a feeling that those 3 extra cities slowed me down as well (initially my first island could only have 2). But i was really amazed how good it is to have all those policies. My cities growed sooo fast etc. I think i had every wonder in the game built by myself, except for maybe 1 or 2. (was paying for my theaters with gold mostly).
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Also I turn off UN victories now, it really feels cheap after a while if you find yourself in a certain position, which I always do. -
Its still kinda repetitive and its a bit hard to push yourself into doing it again after you got all 4 victories in 1 game on day 2. Sure, any strategy game is like this but at least they have some storyline or campaign =)
Also the fact that AI starts with like 6 units on diety while you start with 1 doesnt make you feel like you want to arrange a fair fight — thats not artificial INTELLIGENCE, thats just spamming units =) But get me right, i had a good 10-12 hours with the game, just wish there were more of it. -
Ah, yeah I'll agree with that, but you can do things like make custom maps/scenarios/mods and play those, that is mostly what I do now. I like being stuck on a peninsula against 11 other civs, some of which are on the same team... then coming from behind and winning with different strategies
Lately I've been disabling all victory conditions except domination and have to survive on my corner of the map until I can build nukes, then destroy everything.
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moviemarketing Milk Drinker
Has anyone noticed better enemy A.I. after the recent big patch?
I haven't started a new game yet. -
Sort of. Like I said, before the patch I had never seen the AI launch an actual naval invasion, the most it would do is float a couple units onto a lake or coast close by when it was out of room on land. But with the patch I saw Spain launch a full naval invasion across the ocean... like a full platoon of infantry (maybe a dozen of them) protected by a decent amount of destroyers and aircraft carriers.
Economic warfare is still effective, but not as much now since an AI will actually slow down or stop unit production if they feel they have enough to challenge or overwhelm you/its' enemies - before the patch they would continue to pump out units until they literally ran out of land to sit on.
Diplomacy is a bit better, but I find it never works quite how it should... ie, either the entire world hates you, or everyone wants to be your friend. I can't remember the last time I had a balanced diplomacy spread, where I had an ally or two and some enemies, and some neutrals. -
I wish they'd patch in the good ole SDI Defence. If it comes down to nukes, the planet more or less blows up.
Civ 5 thread
Discussion in 'Gaming (Software and Graphics Cards)' started by hakira, Sep 16, 2010.