Just tried this game and I get the SAME fps I got with my intel 915gm. FRAPS reports about 15fps average, regardless of what I have the graphics set to.
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I thought the 'secret herbs and spices' of the X3100 chipset was only going to be unlocked when Intel releases new drivers for it in Q1 2008.
And by herbs and spices I meant the unified shader architecture as found on the GF8 series. That would surely boost texture and fillrate performance, but until then it's no different from prev gen integrated gfx. -
I'd rather have a good processor, I have to wait like a minute in the 17th century in rhyse and fall for a turn to process on my VAIO (started as Babylon in 3000BC and then switched to Rome when it popped up(was getting owned by the Indians and Persia popped up and stole the saudi peninsula)
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Could someone please run civ 4 with FRAPS and report their fps? Just to compare with what I am getting.
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Turn off all eye candy for the best graphics performance. It ran mostly OK on my old HP with an AMD 2400+ CPU and the ATI IGP320M shared memory card up until the start of the modern age.
Besides, long end-turn wait times should have absolutely nothing to do with the graphics. It's all the CPU there, calculating moves and trade routes etc. What CPU do you have? And what are the map size and # of civs you are playing with? Even the best rigs experience slowdown with large maps and 18+ civs. -
1: I had an increase in FPS when switching from an:
Pentium M 2.0 on GM915 chipster (GMA900) 1GB RAM
to a:
Core2Duo 1.67ghz, GM965(x3100), 2GB RAM.
Particularly when playing the Europe 1936 scenario. Which was a little bit choppy on my old laptop.
2: I thought Civ4 was mainly an intensive CPU games; whatever the GPU you had, it was secondary.
3: I love Civilization; I'm playing the series since Civ I, Civ IV is wonderful, particularly since the new expansion with the new A.I.. But I think the game graphical engine is badly optimized. -
T7300 Processor
1gig ram
X3100 w/ latest driver
When I tested my fps I just started a new custom game with all the default settings. I believe it was a "standard" sized map. I didnt actually process any turns, I just zoomed in and out. The fps was between 20-15 at all times. This seems extremely low considering it wasnt late game and i had not even explored the map. The graphical settings did not make a difference for fps.
*edit*
for those of you with a x3100, what is your 3dmark05 score with the latest drivers? Im only getting 730 under WinXP. -
when I tried civ4 demo it ran pretty well.
x61tablet with 1.6LV and 3gb ram -
Hey noxxle99. You using Vista or XP? I had sh*t performance with Vista on Acer Aspire 5100 (Turion64 single core 2.4GHz, Radeon Xpress 1100). Installed XP and it ran like a charm.
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Vista. I have upgraded to 2 gigs of ram and I now get a score of 875 in 3dmark05. However, im still getting sub 20fps in Civ4. This is NOT late game, this is when creating a new "small" map before playing any turns. For those of you that think you are getting a decent frame rate, can you check it with FRAPS?
Btw, the x3100 Vista driver lacks support for hardware shaders. Unlike the xp driver, which recently added hardware shader support. This might have something to do with it. However, I have a friend with the x3100 under XP and he claims he gets sub 20fps too. -
Civ4 does put a slight strain on the GPU because it's 3D and not sprite based like the last versions...
Try it under XP, that should help... (100point difference in 3DMark05 isn't much so don't get your hopes up about the "improvements", my m9750 gets up to 39,000 in 03 OC'ed and 36,000 stock) I'd test an Intel 950 with an Intel P4 and 1GB RAM but I don't have 3DMark05 just 03 and 06, but I'm surprised the X3100 under Vista is so... bad... -
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Do you really think 15.6b, which is a 15.6 BETA supports it while the final version took it out? Neither says it supports it but people claim 15.6b driver supports it, weird. -
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Features Added in Baseline 15.6
No information is available at this time
It says nothing on the new features supported, while you'll see one for the 14.31b. Doesn't mean it doesn't support it, because it surely does. It's Intel's way of putting descriptions on the release notes, they put all the new features supported paragraph on the XP version, but not for the Vista version.
This is just like people initially believing GMA X3000 based based on the Kyro because at the similar time Intel bought the rights to it. But so far, they only bought Kyro licensing to make it for PDAs, which is the same market Kyro also advertises for. -
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The benchmark back when 14.21 drivers were out with GMA 950 and Core 2 Duo E6300 still beats my system with GMA X3000 and Core 2 Duo E6600 on XP using Quake 3 Arena benchmark. In fact, significantly, they get 200 fps while I get 120 fps. -
You remember when the driver with Pixel Shader 3.0 support first came on the X3000? Vista counterpart driver never stated the support. I don't know why Intel doesn't show on the Vista driver release notes that it supports the newer features, but they just don't say it.
The 15.6 driver is just bugged, like the 14.31. Both 15.6 driver and the 14.31 driver has a bug that sometimes gets stuck in perma-software VS mode. 14.31.1 driver fixes those problems. You just need to wait for the 14.31.1 counterpart to the Vista driver. Intel is a big company, but is very new to graphics. The fact that money isn't all you need to make a good GPU is shown here. Rumors say Intel is gonna have a driver problem with their discrete project, Larrabbee. Intel may topple AMDTI/Nvidia in graphics in the future, but they have a long way to go. They just don't have the guys that are experienced enough. -
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And again, World in Conflict runs with Vista driver, while I can't run it on XP, check out the other thread about the GMA X3000. -
Do the graphics look jumpy at those FPS? It is possible CivIV is only supposed to go up to 20 FPS - I'd test it myself but don't have both installation CDs with me.
IntelUser has a good point with low-end new cards not outperforming medium-end old cards on relatively graphics non-intensive cards, but my 2002 GeForce4 MX440 handled Civ4's graphics fine once I got enough memory - it wasn't jumpy, at any rate. Surely the X3100 equals that 5-year old medium-low end card?
In terms of demand, though, CivIV stresses (1) Memory (RAM), (2) Processor, (3) Graphics. And no, it's not a particularly optimized game - especially in the RAM area. -
I do agree Vista drivers are crap whether noxxll or I am right about the hardware T&L support. -
And which other thread are you referring too? The x3100 driver thread appears to agree that the 15.6 drivers don't support the lighting or VS3.0 functions, there's even some evidence there. -
Sigh, there are lots of X3000 driver threads. Please link. And from what I have seen people are just believing it doesn't support it from random posts.
14.31.1 driver says: Automatic HWVP/SWVP selection can get stuck in SWVP mode for the bugs fixed, which is strangely similar to the bug that says:
HW DX9C_Lighting All fails on Windows* XP & WINDOWS VISTA*
And I gained more than 50% in performance from Company of Heroes, and another user reports 30-40% gain in Half Life 2. This isn't just a minor bug fix, its because previously it ran them in wrong modes.
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This thread:
http://forum.notebookreview.com/showthread.php?t=128777
Specifically look at the later posts concerning 15.6.
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also try the older graphics driver versions that doesn't have hardware T&L/VS support, THEY WON'T RUN, so does supreme commander. -
now you guys are talking about civ4 but anyone have any experience running this game with GeForce 6150 Go and Vista?
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Here's how I think the speculation ensued:
-Vista driver release notes say nothing about new supported features, while XP driver does
-People are reporting reduced performance
-3dmark06 reports no mention of hardware lights and VS 3.0
http://forum.notebookreview.com/showthread.php?t=128777&page=10
1. The beta driver didn't say anything either on the release notes, it did on the download page though
2. Some people report reduced performance with XP too, I experienced reduced performance with beta drivers
3. Mine doesn't say hardware lights and VS3.0 with latest drivers either. -
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It says neither for Vista, but what makes you guys conclude it doesn't support it?? They have not said anything on the release notes either for Vista, yet they claim on the download page it supports one. On the production notes, they just took out the description on the download page. In my eyes that changes nothing, they just took out the description, 15.6 is every bit a 14.31 counterpart.
There is no compatibility difference with SM2.0 and SM3.0, the difference is that it just supports more graphical features with SM3.0 that SM2.0 can't support. It has nothing to do with compatibility. You can run Voodoo3 with Doom 3 if you lower the graphics all the way down. The bigger problem is that the overall driver is screwed up. It supports hardware T&L, but the switch that enables either software VS or hardware VS is screwed up. -
this thread is hilarious.
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Not to get in the way of the driver conversation, but this does look like the best thread in which to ask for Civ IV performance advice. I'm running it on a T7300 C2D w/2GB and an 8600M GT GPU. Game runs great, but the loading lag is driving me crazy. Any suggestions for decreasing the time I'll have to wait after using Control-L to erase my mistakes from history, e.g., disabling antivirus, shutting down other programs, etc.?
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I think it only came out recently, so I'd have thought the Gold edition would have every patch except for the more recent BtS ones (none of which are very worth it - wait for the BIG one v3.13 which is supposed to be this/next week). It's worth checking out though, definitely. And you don't need any but the latest number patch, as they include all previous changes in the latest.
BTW I booted mine up just now, and was getting 40-50fps using FRAPS on my 8600M GT 256MB DDR3 in the early game. All settings on the highest, including 16x AA and native 1680x1050 res. I have recently killed some bloatware though, and noticed a definite improvement corresponding to probably about 5 fps on average in games like F.E.A.R. But I saw no problem with cIV before the bloatware extermination, so something's up, as the Dell 8600s shouldn't be THAT far behind the Asus ones. -
And you mention the lighting error, however it says it has a problem for both XP & Vista. And the 14.31.1 driver fixes a problem: "Automatic HWVP/SWVP selection can get stuck in SWVP mode". This isn't just random coincidence to me, the XP driver in fact did have a problem.
Beta 15.6b driver
http://downloadmirror.intel.com/13639/ENG/relnotes_gfx.htm
Features Added in Baseline 15.6
No information is available at this time
According to the Release Notes, 15.6b beta driver do not support the hardware features. Which is why I keep stating Intel is just not stating support on the Vista driver. It certainly doesn't mean Vista Beta drivers don't support hardware features either because it says on the download page.
Beta XP driver: http://downloadmirror.intel.com/13638/ENG/relnotes_gfx.htm
Vertex Shader support targeting VS2.x hardware vertex processing
Production XP driver:
http://downloadmirror.intel.com/13883/ENG/relnotes_2k_xp_gfx.htm
Vertex Shader support targeting Vertex Shader 3.0 hardware vertex processing
Clearly the Shader Model support changed, and if games required SM3.0, it should not have run on the beta driver. -
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Just trying now, without a reboot, 20 s for a BtS game at 2000 BC, and 70 s for a game with a large map, 6 civs at 1830AD, where I'm at the industrial age of techs. That's from when I click 'load' to when the map is all loaded and I can scroll around. The second load was longer than I thought, but when I've put that many hours into a game to get it to that time, I load it and then go do something like getting a drink before coming back. I just don't expect it to take an instant to load something that I have invested so much time into building up. Hopefully those sorts of times mirror your own. -
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Got a aspire 5312-2153 with the x3100. On the topic of lighting with the vista driver... I currently have version 15.6.1 installed and farcry has issues. If the lighting quality is on anything other than LOW you get a screen that is basically all white/lightblue and faintly can make out geometry objects. If you turn that option to low you can play it but for some reason the water is like see through and the ground is missing. I assume this proves or is related to the lighting being broken in the vista driver. If I turn on the AntiAliasing at all in farcry it just locks the app and I have to end task.
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supposedly the 15.7 driver will be out within a week. It contains a TnL fix
Civilization 4 with x3100 is pathetic!
Discussion in 'Gaming (Software and Graphics Cards)' started by noxxle99, Sep 12, 2007.