Here I will detail all IGPs by Intel since the infamous X3100.![]()
Basic Architecture:
-Unified Execution Units(Pixel and Vertex)
-DX10/Open GL 2.1(assuming latest drivers)
-Multiple Clock Frequency Domains
-Dedicated Mathbox unit for doing math(SIN/COS/EXP) functions
Gen 4
-8 EUs
-Early Z
-MPEG2 acceleration
-2 ROP/4 TMU(only certain operations)
Gen 5
-Adds 2 more EUs for total of 10 EUs
-Dedicated hardware acceleration for 1080p AVC/VC-1/H.264 codecs
-Larger caches/registers
-Better HW VS performance
-In Gen 4, not all instructions can do 4 multi-textured pixels per cycle, most remained lower than that(I believe the figure was 3.2). Gen 5 allows more instructions to be executed at 4 texels/cycle. Still uses the same 2 ROP/4 TMU config.
-The recent drivers like 15.6.2 allow easy switching between hardware and software VS in the graphics tray. No more registry editing required.
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Bump and...
Gen 6
-2 more EUs for total of 12 EUs
-Dedicated clip/cull/setup hardware
-Hierarchial Z and Fast Z clear
-OpenGL 2.1
-Dual Simultaneous HDMI support
-HD sharpness post processing, xvYCC support, 8x8 polyphase scaling 12 bit Displayport/HDMI color depth support
-Displayport and Dolby TrueHD/DTS -HD Master audio
The media capabilities are perfect now. The 3D performs like 790GX with the 900MHz part in the Core i5 661.
Comparative thread for Intel Integrated Graphics
Discussion in 'Gaming (Software and Graphics Cards)' started by IntelUser, Dec 28, 2009.