Ah crap, I meant the upcoming DX12.
Sent from my H60-L04 using Tapatalk
-
Or I just go for this one: Aorus X3 Plus v3
http://www.notebookcheck.net/Aorus-X3-Plus-v3-Notebook-Review.142652.0.html
-
-
-
And plus like you said, the ULV rules out all the perf/price king AMD cards due AMD driver's high CPU overhead. -
The bottleneck lies mostly with the bandwidth, which the CPU does take fault for (not sure why Intel made the bandwidth for the ULV CPUs PCI-E 2.0x4). But the power of the CPU- cores, architecture, and speed- isn't the biggest contributor. Again, generally speaking.
I also didn't say your last part. I've been puzzled as to why my R9 285 sucked horribly compare to the GTX 960. Well, now I know. Thanks. -
CPU bottlenecking isn't that much? What games? Sure Left 4 Dead 2 or LoL or DotA 2 probably won't bottleneck much but recent big AAA games like Witcher 3, GTA V, Dying Light, and the upcoming Fallout 4, Star Wars Battlefront, and Just Cause 3 to name a few will need some serious CPU horsepower. ULV CPU is fine to drive the 860m or 960m, but much beyond that, you will see some significant performance drops.
-
You can check out the games in my signature (the second link). As I said, I'm talking generally. I'm not saying my CPU is optimal or recommended. I mean, the purpose of an eGPU dock is to improve graphics.
And as I said earlier, I can always test with more CPU intensive games (well, the ones I have. I'm not a huge PC gamer). In the most CPU intensive games, I know my CPU won't cut it.
(I'll point this out now: I'm speaking about CPUs in the power range of the i7-5500u. As the CPU gets weaker, the CPU bottlenecking will increase, possibly overcoming the bandwidth limitation. I'm not going to deny that.)Last edited: Aug 5, 2015HTWingNut likes this. -
-
I'm not seeing the 25% you're seeing, though. The overall performance of my solution is worse when I use the laptop display (using Optimus). But from all the FPS averages I noted down, the worst case for the GTX 960 was 27% (Middle preset, using laptop). Granted, the older the game and the weaker it's graphics are, the more the CPU bottlenecking and bandwidth will come into play. The CPU can only do so much. Once we use higher graphics settings, the CPU limitation get's less noticeable, as that 27% goes down to about 18% when I used the highest presets.
I'd be more inclined to believe that the total reduction was 20% (which I consider borderline between okay and huge) between my setups. That's what I initially though, but as you saw in the analysis, I didn't run every game. The number might change, and a revisit might be necessary in the future. Maybe once I get more games, and possibly once Win10 irons outs its problems.Last edited: Aug 5, 2015 -
Sent from my iPad using Tapatalk -
Only the 13 has ULV. The 15 uses full volt (is that even the proper term?), and when using the GA, the CPU has more breathing room (in regards to the PSU). -
-
Comparison of 960M, 970M and 980M
Discussion in 'Gaming (Software and Graphics Cards)' started by ps95, Aug 1, 2015.