My roommate who isn't even a gamer told me... What a loss
-
-
King of Interns Simply a laptop enthusiast
-
-
King of Interns Simply a laptop enthusiast
Yeah pretty much the only response from the void! Lol
-
-
We need better mobile CPU's though
-
One of the first titles that got me into gaming in general was Halo on the original Xbox. Very fond memories over the years having sunk thousands of hours into the PC version and still playing it to this day. Also playing Halo 2 over splitscreen and Xbox Live at my friend's house. Shwords (shotguns & swords) on Lockout and snipers on Ascension FTW. As influential as CoD is, Halo 2 was the first title that really took online FPS gaming to a whole new level and into the mainstream.
I miss the days when consoles could compete neck-and-neck with high-end PCs hardware wise. With the uber efficient Intel and Nvidia silicon we have nowadays, wish those days would return. It would benefit everyone except maybe M$ and $ony, maybe that's why they went with cheap slow AMD instead. -
thegreatsquare Notebook Deity
-
As for why Microsoft went with the same AMD Bobcat architecture for 360's successor? Probably to be able to compete with Sony on price point. Discrete CPU and GPU would have come with a significantly higher price point. -
I don't think Sony lost the High-Def war to Netflix considering when the PS3 was being developed Netflix was still a disc-only service and the war was between Blu-ray and HD-DVD. Sony won that war. And I don't think it's a matter of they couldn't afford anything opposed to they learned their lesson that you can't sell something that costs nearly $1K to make at a $600-500 price point and hope that software licensing fee's will cover the difference. The PS3 started to turn a profit after they ripped out the cost of backwards compatibility hardware, bluray became cheaper, and the overall manufacturing cost became cheaper. I will say that the Cell architecture was the pain point for PS3 and why it only worked well specifically for PS3 exclusive content. It wasn't winning any awards with 3rd party developers, which is why this round went to x86.
Side-Story, the earlier PS3 development kits cost $10K and were notorious for failing. I can tell you there is no "greater" feeling than to be working on one when it bit the dust. Don't know what the PS4 kits cost but being on the x86 i imagine it's at a much lower price point.Last edited: Jul 17, 2015Ethrem likes this. -
The real reason for removing backwards compatibility was an attempt to deter consumers from buying PS2 versions of games for play on PS3 consoles. Sony's take for PS2 games was less than their take for PS3 versions of the same games and they were losing money over it. This in turn encouraged developers to focus on PS3 versions which had higher higher royalty rates than PS2 versions.
That's how PS3 started becoming profitable.
I still maintain that Sony chose Bobcat/Jaguar because it was cheap. All of Sony's previous consoles have a great deal of in-house R&D behind them. PS4 is different. It's almost entirely off the shelf parts with relatively little R&D effort or cost from Sony. It lets Sony sell PS4 at a profit. -
Last edited: Jul 17, 2015killkenny1 likes this.
-
Playing Halo 2 on the XBox 1 is still among my top gaming moments. Back in the day I'd play it 2-3 times per month at LANs with up to 4 XBoxes connected in 4-player-per-console split screen; they're rarer now, but still happen occasionally. It's no coincidence that the XBox 1 is the only console I own; Halo 2 is my favorite in the series, and while the 360 can play it, the emulation isn't quite as good as native when things get hectic. And sure, the PC version runs much smoother since it's not limited to hardware from 2001, but it isn't always feasible for everyone to have a copy of the PC version at once.
I also appreciate the non-traditional-controller games for consoles. The most recent game I bought, for any platform, was Rock Band, and there really isn't an equivalent for PC. Similar with Guitar Hero, DDR, various Wii Sports titles... they make a case for having a console as well, even if it is a generation or two out of date.
My roommate has far more consoles than I do since he grew up with consoles and only recently switched to primarily PC gaming, whereas I grew up with PCs and only recently got a console. So all told we have a Retron 3 (NES/SNES/Genesis emulator), two XBox 1's, an XBox 360, a Wii, an XBox One, a PS/2, and a GameCube. But none of them see a whole lot of action, and the One is actually the least-used of the XBoxes.
Console thread
Discussion in 'Gaming (Software and Graphics Cards)' started by Ethrem, Jun 26, 2015.