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    CooL! Dx9 Vs Dx10

    Discussion in 'Gaming (Software and Graphics Cards)' started by uncleG, Aug 20, 2006.

  1. uncleG

    uncleG Notebook Consultant

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  2. Jalf

    Jalf Comrade Santa

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    Doesn't really mean much though. You could make the exact same things in DX9. You could do it with a software-renderer, even. The only difference may be that it'll be possible to make that kind of graphics with better performance in DX10. Or that it'll be easier to achieve than in DX9. But it's not true that "DX10 can do this, and DX9 can't", or that "It looks like this in DX9, but *this* in DX10"

    If you don't change the code, it'll looked the same. And if you do change the code, isn't it fair to make the changes to both the DX9 and DX10 versions?

    Still looks nice though. :p
    And regardless of their "look what DX10 can do" propaganda, DX10 does look **** promising, and like a huge step forward. No doubt about that.
     
  3. Charles P. Jefferies

    Charles P. Jefferies Lead Moderator Super Moderator

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    Pretty neat, although given the predicted power requirements of DirectX 10 GPUs, it could be some time before we see a DX10 chip in a laptop.

    We'll have DX9 versions of games for some time - the transition, so to say, between DX9 and 10 isn't going to happen overnight, or even in a year. It wouldn't be profitable for the game companies to only produce a DX10 game when nobody has hardware to support it.
     
  4. yamla

    yamla Notebook Consultant

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    Note that at least the Flight Simulator image for Direct X 10 is an artist's rendition of how it should look. It's not an actual screenshot. And remember, artists' renditions have a tendency of looking radically different (and _much_ less detailed) on production hardware.
     
  5. PC_pulsar

    PC_pulsar Notebook Evangelist

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    directx10 will be really populair over 2 years i think. The first directx10 gpu's could be crap.
     
  6. Meaker@Sager

    Meaker@Sager Company Representative

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    We have no idea how the performance and power consumption will be of the mid end though.
     
  7. sheff159

    sheff159 Notebook Deity

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    Yeah I can see a ton of people buying and FX8 series card just for DX10 (if DX10 will be in the 8 series. But omg FX series cards are horrible, never ever ever buy them.
     
  8. Thaenatos

    Thaenatos Zero Cool

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    well since dx10 inst trully backward compatible I will be staying with my dx9 card. The only reason that dx10 has all the hype is that it is new....for all we kn ow dx10 wont improve anything, actually it may hurt things. We wont know til its here, so Ill wait for the real thing to make my judgement.
     
  9. PC_pulsar

    PC_pulsar Notebook Evangelist

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    I think directx10 should be making everyone confusing: You need a better pc to play the same games in vista at the same settings. But directx10 should use the cpu (,ram??) and gpu more effective so games can be played smoother at the same settings. It doesn't make any sense!
     
  10. Pitabred

    Pitabred Linux geek con rat flail!

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    I think they should use a freakin' open spec. Like, say, OpenGL. Makes it easier for programmers wanting to target multiple platforms. But what am I saying... this is Microsoft. Never mind :)
     
  11. l33t_c0w

    l33t_c0w Notebook Deity

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    those pictures are horrible comparisons. that's not even close to a sensible way to compare the two. i'm sure dx10 is going to be a nice step fowards, but that page is just empty propaganda.

    -note Sphinx's reply in the comments on the page. he says what I mean.
     
  12. Jalf

    Jalf Comrade Santa

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    So far, Microsoft are actually the ones who have made it easier for developers.
    OpenGL has spent the last several years stuck with the same core API, and developers having to rely on 3rd-party vendor-specific extensions to get anything useful done. If anything, they've made it hard for developers to even target *one* platform. Never mind multiple ones.
    Microsoft has kept their *closed* API updated, added new features to it and so on.

    Emulating OpenGL is absolutely the last thing Microsoft should do. They've made huge progress with DirectX in the last years, and DX10 is set to continue that.

    If anything, OpenGL should start learning a few tricks from Microsoft.
    OpenGL *might* just start picking up speed again, now that it's been taken over by the Khronos group. But for the last 5 years or so, it has been nothing more than an example of how to completely kill all support for an API.

    Couple of things. First, DX10 isn't backwards compatible, but DX9 will still be available on Vista. So you'll still be able to run your old games.
    And a graphics card that supports DX10 *is* backwards compatible, and will *also* support DX9 fully.

    And finally, DX10 *is* a huge improvement in many ways. It offers radically improved performance and a ton of new, very useful features.
     
  13. Mobile Pimpium

    Mobile Pimpium Newbie

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    The water reflections in the DX10 rendering are all wrong, you'd never see reflections like that in choppy water.
    It looks like they are stepping in the right direction, but I fear they will get to the point where graphics are realistic enough at first glance, but will prove distracting. Instead of just enjoying the scenery and gameplay for what it is, "pretty", your brain will find flaws subconsiously. Think of early CGI movies and how annoying the CGI was because of the little flaws that told your brain that it was fake. I do like the other options that DX10 brings to the table though.

    -MP
     
  14. yamla

    yamla Notebook Consultant

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    Well, in all fairness, that image wasn't rendered by DX10. It's a photoshopped artist's impression of what DX10 will give us.