CryEngine 3's physics engine is amazing. Too bad Crysis 2 and 3 didn't take advantage of it. And it all runs on CPU, superior to PhysX. But I guess consoles couldn't handle it. Maybe this is what we can look forward to in 2014?
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Why couldn't consoles handle it? Crysis 3 is massively CPU heavy and has been favoring AMD 6 and 8-cores in a big way.
WIth the PS4 coming in with 8 cores, I expect to see more of this crytek implementation. -
Current gen consoles are quite CPU limited.
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ratchetnclank Notebook Deity
I'd love to have this sdk. I'd mess with the physics for hours
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The SDK is free. Go play and let us know how awesome it is -
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ratchetnclank Notebook Deity
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Only reason why Crysis 3 runs so well on AMDs multi core offerings is because Crytek coded the engine so it will take full advantage of the next generation of consoles.
Finally going to see multithreaded games using x64 code so we dont have to brute force it with Intels Turbo Boosting feature and beastly GPUs. -
According to the comments this is the Lagoa Physics Engine demo and not Cryengine
CryEngine 3 Physics Incredible
Discussion in 'Gaming (Software and Graphics Cards)' started by Zymphad, Apr 25, 2013.