Here is an video I recorded with the cell phone, playing Crysis at 1680x1050 though the quality got worse when I posted it on youtube. However the FPS ranges from 25 in firefights with several enemies to 40 fps running around in the forest. So frames ranging from 25-40 fps and with very good quality. I will post some screens later on so you can see how it looks like with the cfg, which by the way is a really good one. I can post the CFG too.
http://www.youtube.com/watch?v=Lvp2h72H_pI
-
whats the setting on crysis for that is some good fps.
-
Crimsonman Ex NBR member :cry:
If you buy FRAPS, you can record the game with that.
-
It´s a custom config
And you with a 8800m GTX would be able to run the game with higher shaders if you change some values in this config. I can post it if you want
-
the shaders i use are from the Natural Mod, I believe it is essentially very high in dx9, though i have used som .cfg's from crymod that have given me almost complete very high and over 25+ fps, but i really feel that the natural mod is perfect. But hey list your config and I will definetely give it a try and let you know what i think. Thanks in advance!
-
also how do u overclock the shaders in the vidcard coulnd seem to find in nTune or rivatuner
-
Hmm depends on drivers, also I´m not sure if the 8800m GTX is supported yet in Riva? I currently run the 171.16 drivers for Vista.
-
you going to post that .cfg or what??
-
How about posting the config? I get 10-15 which which is not that playable
-
-
-
Yes sorry guys will post it today. Hmm also I found another config over at notebookforums that makes the game look almost Very High Quality without HDR lighting. But the framerate is actually better than my config. I can post that config too.
-
Here is my config guys
con_restricted = 0
r_displayinfo = 1
e_particles_thread = 1
sys_budget_sysmem = 2048
sys_budget_videomem = 512
sys_physics_CPU = 1
r_GeomInstancing = 1
r_MultiGPU = 1
r_ShadersAsyncCompiling = 1
e_vegetation_static_instancing = 1
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_terrain_occlusion_culling = 1
r_TexturesStreaming = 0
e_screenshot_width = 5120
e_screenshot_height = 2880
e_screenshot_quality = 100
e_screenshot_file_format = jpg
r_HDRlevel = 0.7
r_HDRBrightOffset = 3
r_HDRBrightThreshold = 2
r_HDRRendering = 1
r_EyeAdaptionClamp = 2.5
e_obj_quality = 2
e_proc_vegetation = 1
ca_useDecals = 1
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 0.5
e_lod_ratio = 4
e_lod_min = 2
e_view_dist_ratio_detail = 18
e_view_dist_ratio_vegetation = 22
e_vegetation_min_size = 1.0
i_rejecteffects = 1
e_vegetation_bending = 0
sys_flash_curve_tess_error = 8
e_view_dist_ratio = 40
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.5
e_vegetation_sprites_distance_ratio = 1
e_detail_materials_view_dist_z = 64
es_DebrisLifetimeScale = 0.3
e_cbuffer_resolution = 64
e_dissolve = 1
ca_DrawFaceAttachments = 1
ca_AttachmentCullingRation = 50
e_terrain_occlusion_culling_max_dist = 100
i_lighteffects = 0
g_ragdollMinTime = 5.0
g_ragdollUnseenTime = 1
g_ragdollDistance = 15.0
g_battleDust_enable = 0
e_particles_quality = 2
e_particles_lod = 1
e_particles_max_emitter_draw_screen = 8
r_UseSoftParticles = 0
e_water_ocean_soft_particles = 0
e_particles_object_collisions = 0
e_cull_veg_activation = 35
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0.35
p_max_MC_iters = 3000
e_phys_foliage = 2
es_MaxPhysDist = 50
es_MaxPhysDistInvisible = 10
e_phys_ocean_cell = 1
e_foliage_wind_activation_dist = 10
g_breakage_particles_limit = 100
v_vehicle_quality = 2
p_max_substeps_large_group = 3
p_num_bodies_large_group = 30
r_PostProcessEffects = 1
r_MotionBlur = 0
r_Flares = 1
r_Coronas = 1
r_UseEdgeAA = 0
r_sunshafts = 1
r_colorgrading = 0
r_GlowScreenMultiplier = 0.2
r_WaterGodRays = 1
q_ShaderGeneral = 3
q_ShaderMetal = 2
q_ShaderGlass = 0
q_ShaderVegetation = 1
q_ShaderIce = 0
q_ShaderTerrain = 1
q_ShaderShadow = 1
q_ShaderFX = 0
q_ShaderPostProcess = 2
q_ShaderHDR = 1
q_ShaderSky = 1
q_Renderer = 2
r_LightsSinglePass = 1
e_sky_type = 1
e_sky_update_rate = 0.12
r_DetailTextures = 1
r_DetailNumLayers = 2
r_DetailDistance = 4
r_HDRRendering = 1
r_SSAO = 0
r_SSAO_quality = 2
r_SSAO_blur = 2
r_SSAO_radius = 2
r_SSAO_darkening = 0.3
e_ram_maps = 1
sys_flash_edgeaa = 0
e_vegetation_use_terrain_color = 1
e_terrain_ao = 0
e_terrain_normal_map = 0
e_max_entity_lights = 8
r_UsePom = 0
r_EnvTexUpdateInterval = 0.01
r_TexturesFilteringQuality = 2
r_HairSortingQuality = 0
r_FillLights = 7
e_particles_lights = 1
e_shadows = 1
r_ShadowJittering = 0.1
e_shadows_max_texture_size = 256
r_ShadowBlur = 0
e_gsm_lods_num = 3
e_gsm_range = 3
e_shadows_cast_view_dist_ratio = 0.4
r_ShadowsMaskResolution = 2
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 0
s_FormatSampleRate = 44100
s_CacheSize = 80
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.0
s_ReverbType = 2
sys_LowSpecPak = 1
r_TexSkyResolution = 2
r_ImposterRatio = 1.7
r_EnvCMResolution = 1
r_EnvTexResolution = 2
r_DynTexMaxSize = 50
r_TexAtlasSize = 512
r_DynTexAtlasCloudsMaxSize = 20
r_DynTexAtlasSpritesMaxSize = 12
r_TexturesStreaming = 0
r_Beams = 3
r_BeamsDistFactor = 0.05
r_BeamsMaxSlices = 32
e_Clouds = 1
r_CloudsUpdateAlways = 0
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.001
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 1
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_DepthOfField = 0
e_terrain_texture_lod_ratio = 1.5
e_terrain_lod_ratio = 1.5
e_detail_materials_view_dist_xy = 2048
e_terrain_normal_map = 0
r_TexturesStreaming = 0 -
Thanks, that sped things up a bit.
-
Great, glad I could help. How does it look? Also do you run with 171.16 Vista Drivers? Those speed up things even more in Crysis.
-
I can't get 171 to work, it just gives me a black screen
, so I am stuck with 167.
-
Hmm strange, they work fine for me. Are you using 32bit Vista or 64 bit Vista?
Run Drive Sweeper after you have uninstalled and rebooted. Also remember that you have to put the modified inf file in the folder you unpack the driver too, that is if you are using laptopvideo2go drivers. -
I got 171 working now. I think driver cleaner was the key as I did everything else the same way last time I tried.
thanks -
FINALLY ! ! !
THANK YOU ! ! ! !
REPS REPS REPS ! ! !
THANK YOU ! ! ! !
GGAAAAAAAAAAAAAAAAAAAAAAAAH
I have been waiting sooooo long for this...
thanks... -
Thanks Beatsiz, so the config works great? I´m trying to optimize it even further, I´ll post the config here when it´s done and see if I can yield even more FPS
Actually you Beatsiz with a 8800m GTX increase the value of r_HDRRendering = 1 to 2 instead of 1, this enhances the HDR a bit and should work fine for you. -
Yeah... I wish I had a 8800m gtx right now
Soon... very soon.... just either hury up AW or Sager give me a little better deal to make me go with it...
Crysis 1680x1050 on Dell XPS M1730 Video Benchmark
Discussion in 'Gaming (Software and Graphics Cards)' started by Magnus72, Jan 28, 2008.