Hello everyone!
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WOW! 24000 thread views and 3 website referrals!
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HOW TO : DISABLE TEMPORAL AA
Temporal AA is the AA method Crytek used in CE3, and you might have noticed, one of its biggest drawbacks is ghosting. When something moves, there is some odd blur after it. That's the effect of TAA. There is NO WAY to disable this. But, it is possible : by deleting the registries related to Temporal AA. WARNING : I TAKE NO RESPONSABILITY IF SOMETHING GOES WRONG.
Open regedit and browse to : /MACHINE/SYSTEM/ControlSet001/Control/Class/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000 OR /0001, check the 2D driver version in CCC2.
Look for anything related to TemporalAAMultiplier, or something like that. I will check tomorrow. Delete anything related to Temporal AA. Then browse to /MACHINE/SYSTEM/ControlSet001/Control/Class/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000(1)/UMD and look again for anything related to Temporal AA. NOTE : if you like temporal AA, backup the registries. This COMPLETELY gets rid of ANY TAA in ANY game.
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Just found this amazing CFG program. It does wonders!
Crysis 2 Configurator Program v5.1 - Full Game Version - 40 CVars - Steam Users' Forums
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NOTE : THIS IS AUTOEXEC.CFG, BUT I WILL PUT WHAT IS IT IN THERE IN HERE, SO IF YOU WANT TO COPY AND PAST TO SYSTEM.CFG
SUPER HIGH QUALITY CFG, may result in a big performance loss :
https://rapidshare.com/files/457311317/autoexec.cfg
Hybrid CFG between performance and quality :Code:; sys_spec PostProcessing Settings r_MotionBlur = 2 r_sunshafts = 1 r_UseEdgeAA = 0 r_colorgrading = 2 r_GlowAnamorphicFlares = 1 r_RainMaxViewDist_Deferred = 200 r_MotionBlurMaxViewDist = 256 r_PostMSAA = 0 r_PostMSAAEdgeFilterNV = 0 r_PostProcessHUD3DCache = 0 r_MotionBlurShutterSpeed = 0.0001 r_HDRBloomMul = 1 ; sys_spec Shading Settings sys_spec_Quality = 4 e_SkyUpdateRate = 1 r_DetailNumLayers = 2 r_DetailDistance = 200 r_HDRRendering = 2 r_SSAO = 4 r_SSAOQuality = 3 r_SSAODownscale = 0 r_refraction = 1 sys_flash_edgeaa = 1 e_VegetationUseTerrainColor = 1 e_TerrainAo = 1 e_TerrainNormalMap = 1 e_DynamicLightsMaxEntityLights = 32 r_UsePom = 1 r_EnvTexUpdateInterval = 0.001 r_TexturesFilteringQuality = 0 e_GINumCascades = 3 r_HDRBlueShift = 1.0 r_HDRBrightLevel = 0.65 r_HDRBrightOffset = 5 r_HDRBrightThreshold = 6 r_HDRLevel = 6 r_HDROffset = 10 r_EyeAdaptationBase = 0.1 r_EyeAdaptationFactor = 0.85 e_GI = 1 e_GIMaxDistance = 100 e_GIAmount = 1 ; sys_spec Shadows Settings e_Shadows = 1 r_ShadowBlur = 3 e_ShadowsMaxTexRes = 1536 r_ShadowJittering = 2 e_GsmLodsNum = 5 e_GsmRange = 3 e_ShadowsCastViewDistRatio = 1 e_GsmCache = 0 e_ShadowsResScale = 3.4 ; sys_spec Sounds Settings s_MPEGDecoders = 32 s_Obstruction = 1 s_ObstructionAccuracy = 1 s_ObstructionUpdate = 0.1 s_SoundMoodsDSP = 1 s_VariationLimiter = 1 s_ReverbType = 3 ; sys_spec Texture Settings r_TexSkyResolution = 0 r_ImposterRatio = 1 r_EnvCMResolution = 2 r_EnvTexResolution = 3 r_DynTexMaxSize = 320 r_TexAtlasSize = 4096 r_DynTexAtlasCloudsMaxSize = 128 r_DynTexAtlasSpritesMaxSize = 128 r_VegetationSpritesTexRes = 256 ; sys_spec Volumetric Effects Settings r_Beams = 1 r_BeamsDistFactor = 0.01 r_BeamsMaxSlices = 300 e_Clouds = 1 ; sys_spec Water Settings r_WaterUpdateFactor = 0.0 e_WaterTesselationAmount = 30 e_WaterTesselationSwathWidth = 30 r_WaterUpdateDistance = 0.0 e_WaterOceanFFT = 1 q_ShaderWater = 4 r_WaterReflectionsMinVisiblePixelsUpdate = 0.010 ; Extra Render settings sys_MaxFPS = 60 sys_physics_CPU = 3 sys_EarlyMovieUpdate = 1 gpu_Particle_Physics = 1 e_LodMax = 0 r_AnisoMin = 16 r_AnisoMax = 16 e_CharLodMin = 0 es_maxphysdistcloth = 200 r_PostMSAAMode = 0 r_ShadersRemoteCompiler = 0 r_displayInfo = 0 r_BeamsSoftClip = 0 r_EnableAltTab = 1 r_TexMaxAnisotropy = 16 r_ColorBits = 32 r_CoronaFade = 0.25 r_DrawNearFoV = 75 r_UseMergedPosts = 3 r_HDRRangeAdaptMax = 1.01 r_HDRRangeAdaptMaxRange = 256 r_HDRGrainAmount = 0.0 r_ShadersUseInstanceLookUpTable = 1 ;My Additional Settings cl_fov=75 pl_movement.power_sprint_targetFov=75 cl_ZoomToggle=1 cl_BobHud=0 g_enableInitialLoginScreen=0 con_restricted = 0 hud_Crosshair=0
https://rapidshare.com/files/457311830/autoexec.cfg
Better performance, not so much quality loss :Code:g_language = English g_skipIntro=1 sys_spec_objectdetail=4 sys_spec_texture=4 sys_spec_shading=2 sys_spec_shadows=2 sys_spec_postprocessing=1 cl_fov=55 pl_movement.power_sprint_targetFov=55 i_mouse_accel=0 i_mouse_accel_max=100 i_mouse_smooth=0 r_motionblur=1 g_radialBlur=0 cl_zoomToggle=0 r_UseEdgeAA=0 r_TexMaxAnisotropy=8 r_PostMSAA=0 cl_crouchtoggle=0 r_ColorGrading=1 r_SSAO=2 r_VSync=0 r_MotionBlurShutterSpeed=0.0001 e_shadows=1 r_Glow=1 r_HDRRendering=1 q_ShaderHDR=1 r_DepthOfField=0 r_WaterRefractions=0 r_WaterReflections=0 r_WaterUpdateFactor=0 r_WaterReflections_ForceParticles=0 e_WaterTesselationAmount=0 e_WaterTesselationSwathWidth=0 r_DeferredShadingHeightBasedAmbient=0 e_ParticlesReceiveShadows=0 e_TerrainAo=1 r_SSAO_blur=0 r_SSAO_downscale_ztarget=0 r_SSAO_quality=0 r_SSAO_radius=0 r_UseSoftParticles=1 r_WaterCaustics=0 r_WaterReflectionsQuality=0 r_WaterUpdateDistance=0 r_ShadowBlur=1 r_refraction=1 r_sunshafts=1 r_ShadowBlur=1 sys_physics_CPU=3 gpu_particle_physics=0 r_UsePOM=1 r_FSAA=0 r_FSAA_samples=0 r_FSAA_quality=0 r_WaterGodRays=0 q_ShaderTerrain=0 q_ShaderShadow=0 q_ShaderWater=0 q_ShaderFX=1 q_ShaderPostProcess=0 q_ShaderHDR=1 q_ShaderSky=1 e_Clouds=1 r_PostProcessEffects=0 r_HDRBloomMul=1 r_HDRBrightLevel=1 sys_maxfps=60
https://rapidshare.com/files/457312114/autoexec.cfg
Code:g_language = English g_skipIntro=1 sys_spec_objectdetail=1 sys_spec_texture=1 sys_spec_shading=1 sys_spec_shadows=1 sys_spec_postprocessing=1 cl_fov=55 pl_movement.power_sprint_targetFov=55 i_mouse_accel=0 i_mouse_accel_max=100 i_mouse_smooth=0 r_motionblur=1 g_radialBlur=0 cl_zoomToggle=0 r_UseEdgeAA=0 r_TexMaxAnisotropy=0 r_PostMSAA=0 cl_crouchtoggle=0 r_ColorGrading=0 r_SSAO=0 r_VSync=0 r_MotionBlurShutterSpeed=0.0001 e_shadows=0 r_Glow=0 r_HDRRendering=0 q_ShaderHDR=0 r_DepthOfField=0 r_WaterRefractions=0 r_WaterReflections=0 r_WaterUpdateFactor=0 r_WaterReflections_ForceParticles=0 e_WaterTesselationAmount=0 e_WaterTesselationSwathWidth=0 r_DeferredShadingHeightBasedAmbient=0 e_ParticlesReceiveShadows=0 e_TerrainAo=0 r_SSAO_blur=0 r_SSAO_downscale_ztarget=0 r_SSAO_quality=0 r_SSAO_radius=0 r_UseSoftParticles=0 r_WaterCaustics=0 r_WaterReflectionsQuality=0 r_WaterUpdateDistance=0 r_ShadowBlur=0 r_refraction=0 r_sunshafts=0 r_ShadowBlur=0 sys_physics_CPU=1 gpu_particle_physics=0 r_UsePOM=0 r_FSAA=0 r_FSAA_samples=0 r_FSAA_quality=0 r_WaterGodRays=0 q_ShaderTerrain=0 q_ShaderShadow=0 q_ShaderWater=0 q_ShaderFX=0 q_ShaderPostProcess=0 q_ShaderHDR=0 q_ShaderSky=0 e_Clouds=0 r_PostProcessEffects=0 r_HDRBloomMul=0 r_HDRBrightLevel=0 sys_maxfps=60
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Here goes my list of tweaks to help you all out, either if you are having problems, or you want to turn off a setting. Here it goes!![]()
IMPORTANT! IF YOU PUT THESE CONFIGS INTO SYSTEM.CFG, YOU WON'T NEED THE "+" BEHIND, ONLY THE COMMAND, FOR EXAMPLE - sys_spec_shading=3
1 = Enabled; 0 = Disabled; x = Enter the desired value; 1/2/3 = 1 is smallest setting and 3 is highest
To execute these commands, you either put them in system.cfg ( if existent ) or you put them on the command line.
It is not a strict command line, it is called, under properties, "Destiny".
Right Click on the .exe, and select properties. Go for "Shortcut" tab, and you should see ( for example ) :
Destiny ( or how it is in English, it's under "File Location" ) : "D:\Electronic Arts\Crytek\Crysis 2\Bin32\Crysis2.exe"
And then, to add commands, let's say you want to turn off Motion Blur and increase the FOV, it will be :
Destiny : "D:\Electronic Arts\Crytek\Crysis 2\Bin32\Crysis2.exe" +r_MotionBlur=0 +cl_fov=90 +r_DrawNearFoV=90 +pl_movement.power_sprint_targetFov=90
Understand? Basically, after the destiny, just put the commands you want, with a + behind.
This thread/post will be constantly updated.
Here are the available tweaks/configs:
sys_spec_gameeffects = 1/2/3 -> Changes Game Effects such as body-related stuff like when they disappear
sys_spec_objectdetail = 1/2/3 -> Changes the quality of the detail of the objects
sys_spec_particles = 1/2/3 -> Changes the quality of the particles
sys_spec_physics = 1/2/3 -> Changes how you interact with the world ( higher is more CPU-intensive )
sys_spec_postprocessing = 1/2/3 -> Changes the quality and amount of post processing used
sys_spec_shading = 1/2/3 -> Changes the quality of the shaders
sys_spec_shadows = 1/2/3 -> Changes the quality of the shadows
sys_spec_sound = 1/2/3 -> Changes the quality of the sound
sys_spec_texture = 1/2/3 -> Changes the quality of textures
sys_spec_water = 1/2/3 -> Changes the quality of the water
+cl_crouchToggle=0/1 -> Disables/Enables crouch toggle
+cl_zoomToggle=0/1 -> Disables/Enables Zoom toggle
+i_mouse_accel=0 /1 -> Disables/Enables mouse acceleration
+g_skipIntro=0/1 -> Disables/Enables Intro Skipping
+cl_fov=x -> Enter your desired value for the Field of View
+r_DrawNearFoV=x -> Enter your desired value for the Field of View of nearby objects
+pl_movement.power_sprint_targetFov=x -> Enter your desired value for the Field of View while sprinting
+r_motionblur=0/1 -> Disables/Enables Motion Blur
+g_radialBlur=0/1 -> Disables/Enables the Radial Blur, which gives you the effect of speed
+r_Flares=0/1 -> Disables/Enables Flare effects around certain dynamic lights
+r_Glow=0/1 -> Disables/Enables Bloom effects
+r_HDRRendering=0/1 -> Disables/Enables HDR Rendering
+r_SSAO=0/1 -> Disables/Enables Screen Space Ambient Occlusion
+q_ShaderHDR=0/1 -> Disables/Enables Shader HDR effects
+r_ColorGrading=0/1 -> Disables/Enables Color Grading
+r_MultiGPU=0/1 -> Disables/Enables SLI/CrossFireX
+r_MultiThreaded=0/1 -> Disables/Enables Multi-thread support
+g_useHitSoundFeedback=0/1 -> Disables/Enables Sound feedback of a hit
+e_shadows=0/1 -> Disables/Enables shadows
+r_FSAA=0/1 -> Disables/Enables Full-scene Anti-Aliasing
+r_UseEdgeAA=0/1 -> Disables/Enables Edge Anti-Aliasing
+r_TexMaxAnisotropy=1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16 -> Select the desired value for Anisotropic Filtering ( from 1x to 16x )
+d3d9_TextureFilter=bilinear/trilinear -> Chooses between bilinear and trilinear texture filtering
+cl_sensitivity=x -> Enter your desired value for mouse sensivity
Hope it helped![]()
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How about to remove bloom or is that the HDR Rendering?
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+r_HDRRendering=0/1 -> Disables/Enables HDR Rendering
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stevenxowens792 Notebook Virtuoso
Hey Thanks! Is their a system file you can put these all in when the game starts? Is it like the old crysis?
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stevenxowens792 Notebook Virtuoso
Phistachio - in the old crysis their was a command for the actual video mem that was used for textures. It was one of the tweaks that almost doubled my performance in crysis and WH. Do you know if they have that setting for Cry2?
Also I played the MP and SP for a while today at high and very high. It looks really good in my opinion. I think most will agree it's not as big of a jump forward when the first was released but it looks freakin great! -
Also, high, very high an extreme are all almost the same, except for mandatory AA, SSAO, FSAA, MSAA, EAA and terrible over-used bloom and motion blur. Thank God I can disable Mblur!
Updated OP with new configs. -
If it goes into system.cfg you don't need the "+" sign either.
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These aren't options in the in game settings?
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+rep
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Yeah, kinda dumb. Shows how much support it got for the PC. Can't even spare an intern for a week to create an "advanced graphics" menu.
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Yeah everything works great from the System.cfg ..
Thanks + Rep -
no custom settings like crysis 1?
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stevenxowens792 Notebook Virtuoso
Does this work???? sys_budget_videomem xxx
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Someone who knows a little front end programming could make a quick little app to add these to the system.cfg. I don't have the skills or tools anymore to do it otherwise I would! -
stevenxowens792 Notebook Virtuoso
@All = can you please add an example to your original post of what the executable looks like with the additions? It's always a bit different in the steam version
Thanks! -
Just put it in your system.cfg file. No need to add it on to the executable.
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There was someone who made a app for tweaking the game but it was just the demo. The person who made it said if they purchase the full version they will port it over but for now just adding lines to the system config is a no brainer really.
Disabling the intro will save you time testing each change you make . -
TIA
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Steam\steamapps\common\crysis 2 --> system.cfg is in the root of crysis 2
You might have to run the game once for it to appear. -
ViciousXUSMC Master Viking NBR Reviewer
I see the tradition of tweaking crysis did not die with the first game.
There is only a couple of tweaks I need to make for my game.
Width - 5980
FOV - 144
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Did you get the game Vicious?
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ViciousXUSMC Master Viking NBR Reviewer
I will get it down the road when its on some super sale but for now I am on a super tight budget (you know part of why) and I have so many other games to play buying more would be like throwing an extra log into a forest fire.
I am committed to get better at SC2 right now and will be playing Portal 2 when it comes out. -
I'm liking Crysis campaign so far... -
So....I can just literally paste the 1st page commands and their 0 or 1 anywhere into the config file? Or is there some special place or method of putting the commands into the config file that I'm not aware of?
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usapatriot Notebook Nobel Laureate
I see no command line in the .exe properties, can I add them anywhere to the system.cfg?
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It is not a strict command line, it is called, under properties, "Destiny".
Right Click on the .exe, and select properties. Go for "Shortcut" tab, and you should see ( for example ) :
Destiny ( or how it is in English ) : "D:\Electronic Arts\Bin32\Crysis2.exe" +r_MotionBlur=0 +sys_specs_PostProcessing=1
Understand? Basically, after the destiny, just put the commands you want, with a + behind. -
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Updated with new cool and cute colors and instructions
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stevenxowens792 Notebook Virtuoso
Daranik - I am sure that is one that makes a big boost in warhead specifically. Also cry1 . I posted it a long time ago in the m11x forums. I will try to find it.
Here is info and thread.. took me a while.. just realized im almost up to 2000 posts.. ugh (Back from Sept 2010)
http://forum.notebookreview.com/alienware-m11x/515712-crysis-2-thread-m11x-r.html
add these lines to the system.cfg and save.
e_water_ocean_fft=1
q_Renderer=3
r_UsePOM=1
r_sunshafts=1
r_colorgrading=1
r_UseEdgeAA=0
con_restricted=0
sys_budget_videomem = 1024
r_TexturesStreaming=0
StevenX -
inCrysis - Crysis Forums / No more streaming problems! Warhead finally butter smooth!
this is the link explained that budget videomem is just to issue a warning if the ram is close to being used up, it doesn't increase any budget amount
sys_enable_budgetmonitoring=1 is what its used for.
also the usePOM cvar is used to add a shadow type map giving objects a 3d look, this cuts 2fps off your game, objects do tend to look flatter with it off though.
http://www.incrysis.com/forums/viewtopic.php?id=11614 heres a nice guide to tweeking i just found. -
stevenxowens792 Notebook Virtuoso
All i can say is to perform a before and after benchmark with the sys budget thing. It makes a difference. That's all I know...
StevenX -
e_water_ocean_fft=1
q_Renderer=3
r_UsePOM=1
r_sunshafts=1
r_colorgrading=1
r_UseEdgeAA=0
con_restricted=0
sys_budget_videomem = 1024
r_TexturesStreaming=0
what does theses line do in crysis 2, does it run better and would i lose visual quality from it??? -
Just a bump for EU friends so they can see this
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Just thought I would post this here.
Crysis 2 Advanced Graphics Options Application -
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usapatriot Notebook Nobel Laureate
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1. How do I open the console?
2. Why doesn't it run my system.cfg?
3. How do I open the .pak files? -
1. Open the console by pressing the "\" button, above the tab button.
2. If you want to tweak, you will need to put the tweaks in autoexec.cfg
3. I don't know, sorry -
Updated with an important notice and a new discovery.
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Updated with my cfg and download.
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I believe i have found the list of all Cvars available but i am not 100% sure that they all work. I found this list in the patch1.pak file. also i have found that using an autoexec.cfg has worked out best for imputing console commands. That is because when the game is loaded you can press ~ to see all the console commands that were imputed via the autoexec.cfg file and see if they actually worked or not. It is possible that commands such as r_Glow were just renamed instead of removed. However all of this is merely speculation at this point and I will be going through them and testing/verifying their functionality.
Attached Files:
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But now lays the question : will it work if we put the file read only, therefore NOT allowing the game to change those commands? Would it work? -
Honestly at this point I am not sure what to think I have been trying to go through the code and see why certain variables are "not registered" and so fourth. Also to open .Pak files you will need to download quickbms and search for a .bms file online or code one so that it will extract the files. I have copy and pasted the whole list of Cvars into an autoexec.cfg. Not all of them worked for various reasons but i am uploading my log so that everyone can see which were recognized and which were. Hopefully this will help us all get one step further towards running a maxed out, bloom less crysis 2.
Attached Files:
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Crysis 2 - Advanced Graphics Options v1.5 -
I put my file read-only, with almost all the stuff disabled, no luck -
I attach 8 benches for CPU and GPU for all you guys
Extract it in the main directory and TEST !
Let me know it works for you or if some errors appear.
For the .pak archives..I managed to unpak them but not to make the crysis.exe read the repacked ones
atPhistachio: Are you sure that sys_ commands don't work?? They work for me..strange!Attached Files:
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Crysis 2 tweak guide
Discussion in 'Gaming (Software and Graphics Cards)' started by Phistachio, Mar 22, 2011.