Any tweaks to reduce input lag?
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usapatriot Notebook Nobel Laureate
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Try setting the mouse smoothing and mouse acceleration to off?
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usapatriot Notebook Nobel Laureate
Setting both the mouse acceleration and mouse smoothing tweaks to 0 did help a lot but there is still a bit of input lag and its REALLY annoying. Any other tweaks that may help?
Also, how do we adjust the FOV? I heard you have to manually enter it into the console every time you start the game? -
Bump so everyone in need to take a look at a cfg to change can see.
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cl_fov=x
r_DrawNearFoV=x
pl_movement.power_sprint_targetFov=x -
Great guide, for some reason though, i'm using some tweaks, and they don't seem to be doing anything? i added a few to my system.cfg file, such as disabling motion blur, and anti-aliasing, shadows 1, but i'm still getting motion blur when i move left and right fast, and it looks aliased....
My frame rate is always the same as before tweaks as well,, 30-40 fps.
I also tried adding to target in the .exe as well, wierd? -
The Forerunner Notebook Virtuoso
Is there an in game fps counter?
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It aliases pixels, but leaves some ghosting behind. I'm still trying to find a way to disable it. I hate it too.
e_shadows=0 believe me, it DOES take out shadows. Tried yesterday, worked 100%. though I wouldn't recommend, too unrealistic -
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Kingpinzero ROUND ONE,FIGHT! You Win!
Guys for basic tweaking why not use Crysis 2 config tool? Its on 1.5 version and it helps quite alot without messing with cvars.
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Woah, my guide has already been posted in 2 websites!
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Hey, I'm pretty clueless about all this stuff. If I start with extreme settings, what are the most important changes I can make to boost fps without sacrificing too much quality?
Or if I start with very high, what are the best changes I can make to improve quality without losing too much fps?
Advice appreciated! -
I would recommend having it on High, and then increase whatever eyecandy you want. SP only though, so if you want maxed settings, you will need to change through the menu, when playing SP.
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is there any way to have unlimited energy?
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Does the "EA version" have a Windowed display option, as opposed to Full Screen?
Trying to decide whether to buy it through Amazon or Steam.
Thanks! -
You can put windowed also through this cfg : r_fullscreen=0 -
i cant seem to save the .cfg how come?
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OP updated with 3 new cfg combos and working DL links.
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Also, updating OP with a way to disable Temporal AA. -
Found this @ Official Crysis forums:
; crysis 2 HD - autoexec
::V 0.03::
;custom autoexec.cfg
;[*]commented non supported cvars
;[*]improved detail render distance
;[*]improved environment texture update interval
;[*]improved maximum onscreen particles and emiters
;[*]Detail View Distance Ratio decreased
;[*]Decreased HDR grain ammount
;[*]Rain/deffered max viewing distance improved
;[*]reduced ammount of beam slices to 225
;[*]HDR range adaptation max adaptation increased
;[*]decreased maximum dynamic-lights (was eating to much fps)
;[*]disabled vegetation terrain-color blending (free 1 fps, and looks crispier)
;[*]decreased physics distance, but increased viewable distance
;[*]updated "viewing distances" to far was eating to much fps
;[*]enabled "HW occlusion test for objects"
;[*]updated "size of LOD 0 GSM area" (increased)
;[*]enabled "cast shadows from terrain"
;[*]updated "maximum distance of global illumination"
;[*]improved lod distance on objects
;[*]corpse distances improved and they stay on the field longer
;[*]"Sprint speed scale when not using a nanosuit" updated (a bit faster)
;[*]"time between hits to start regeneration" decreased, improve regen time
;[*]player regeneration rate goes a bit faster now
;[*]increased the "fade to death" (black fade after dead) time
;[*]player cover edge detection updated (should enhance the cover system)
;[*]player Inertia updated
;[*]"General speed scale when not using a nanosuit" updated (faster)
;[*]"Fov while sprinting in power mode" updated (70)
;[*]deleted unused cvars
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - System settings ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sys_spec = 4
sys_spec_Full = 4
sys_spec_ObjectDetail = 4
sys_spec_Shading = 4
sys_spec_VolumetricEffects = 4
sys_spec_Shadows = 4
sys_spec_Texture = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Particles = 4
sys_spec_Sound = 4
sys_spec_Water = 4
sys_spec_GameEffects = 4
sys_spec_Quality = 4
;;
sys_PakPriority = 0
;;
;;
sys_MaxFPS = 60
sys_physics_CPU = 3
sys_EarlyMovieUpdate = 1
;;
r_ShadersRemoteCompiler = 0
r_ShaderCompilerServer =
r_displayInfo = 1
r_Driver = "DX11"
r_driver = dx11
r_BeamsSoftClip = 0
r_EnableAltTab = 0
r_TexMaxAnisotropy = 16
;r_DepthOfFieldBokehQuality = 1
r_ColorBits = 32
r_CoronaFade = 0.25
;r_CustomVisions = 1
;e_LodsForceUse = 0
g_SkipIntro = 1
r_DrawNearFoV = 75
e_WaterOcean = 1
gpu_Particle_Physics = 1
p_Players_Can_Break = 1
;r_Scratches = 3
r_UseMergedPosts = 3
g_radialBlur = 1
;e_GIRSMSize = 512
;e_GISecondaryOcclusion = 1
e_GsmCastFromTerrain = 1
;e_GsmScatterLodDist = 140
e_HwOcclusionCullingObjects = 1
;e_HwOcclusionCullingWater = 1
;r_HDRTexFormat = 1
r_HDRRangeAdaptMax = 1.01
r_HDRRangeAdaptMaxRange = 8
;r_MotionBlurHDR = 1
;e_OcclusionVolumes = 1
;e_OcclusionVolumesViewDistRatio = 0.1
;g_infiniteAmmo = 1
;g_infiniteSuitEnergy = 1
g_logSuitEnergyNetworking = 1
g_nanoSuitEnableSuitShapeDeformation = 1
r_HDRGrainAmount = 0.15
;e_DeformableObjects = 1
;e_PrepareDeformableObjectsAtLoadTime = 1
;e_TerrainDeformations = 1
e_TerrainDetailMaterials = 1
;r_Character_NoDeform = 0
g_no_breaking_by_objects = 0
g_procedural_breaking = 1
pl_impulseEnabled = 1
g_no_secondary_breaking = 0
;r_Rain = 2
;r_RainDropsEffect = 2
;r_RainIgnoreNearest = 0
r_RainMaxViewDist = 200
;r_Reflections = 1
;r_ReflectionsQuality = 3
;r_RefractionPartialResolves = 0
r_MultiGPU=1
g_skipIntro=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - player / suit movement ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
pl_health.normal_threshold_time_to_regenerateSP = 3
pl_health.normal_regeneration_rateSP = 300
pl_freeFallDeath_fadeTimer = 1
pl_cover_and_lean.num_detection_rays = 20
pl_movement.crouch_SpeedScaleWithoutNanosuit = 1
pl_movement.nonCombat_heavy_weapon_crouch_speed_scale = 1
pl_movement.nonCombat_heavy_weapon_speed_scale = 0.85
pl_movement.nonCombat_heavy_weapon_sprint_scale = 1.35
pl_movement.nonCombat_heavy_weapon_strafe_speed_scale = 0.95
pl_movement.power_sprint_targetFov = 70
pl_movement.speedScaleWithoutNanosuit = 1.3
;pl_movement.sprint_mpNoSuit_breatheSoundFreqSecs = 1
;pl_movement.sprint_mpNoSuit_breatheSoundStaminaThresh = 0.6
;pl_movement.sprint_mpNoSuit_dbgWatch = 0
;pl_movement.sprint_mpNoSuit_staminaDepleteRatePerSec =
;pl_movement.sprint_mpNoSuit_staminaRegenDelayExtremeSecs =
;pl_movement.sprint_mpNoSuit_staminaRegenDelaySecs =
;pl_movement.sprint_mpNoSuit_staminaRegenRatePerSec =
pl_movement.sprint_SpeedScaleWithoutNanosuit = 1.9
pl_movement.sprint_timeInAirToStopSprinting = 0.35
pl_movement.strafe_SpeedScaleWithoutNanosuit = 0.95
;
pl_nano_vision.max_distance_visible = 100
pl_clientInertia = 55
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - game effects ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
g_battleDust_enable = 1
g_corpseMinDistance = 80
g_corpseMinTime = 30
g_corpseUnseenTime = 4
i_lighteffects = 1
mfx_Timeout = 0.01
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - objectdetail ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
ca_AttachmentCullingRation = 600
;ca_DrawFaceAttachments = 1
e_DecalsAllowGameDecals = 1
e_DecalsLifeTimeScale = 4
e_Dissolve = 2
e_LodMin = 0
e_LodRatio = 40
;e_Lods = 0
e_MaxViewDistSpecLerp = 2
e_ObjQuality = 4
e_OcclusionCullingViewDistRatio = 2
e_ProcVegetation = 1
;e_TerrainDetailMaterialsViewDistXY = 4096
;e_TerrainDetailMaterialsViewDistZ = 256
e_TerrainOcclusionCullingMaxDist = 200
;e_VegetationBending = 1
e_VegetationMinSize = 0
e_VegetationSpritesDistanceCustomRatioMin = 2
e_VegetationSpritesDistanceRatio = 3
e_ViewDistMin = 20
e_ViewDistRatio = 200
e_ViewDistRatioCustom = 200
e_ViewDistRatioDetail = 150
e_ViewDistRatioLights = 100
e_ViewDistRatioVegetation = 200
e_streamCgf = 0
es_DebrisLifetimeScale = 2
sys_flash_curve_tess_error = 2
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - particles ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
e_ParticlesEmitterPoolSize = 8192
e_ParticlesMaxScreenFill = 256
e_ParticlesMinDrawPixels = 0.5
e_ParticlesObjectCollisions = 2
e_ParticlesPoolSize = 16384
e_ParticlesQuality = 4
;r_UseSoftParticles = 1
;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - physics ;
;;;;;;;;;;;;;;;;;;;;;;;;;;
e_CullVegActivation = 100
e_FoliageWindActivationDist = 50
;e_PhysFoliage = 2
e_PhysOceanCell = 0.25
es_MaxPhysDist = 200
es_MaxPhysDistInvisible = 100
g_breakage_particles_limit = 320
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_gravity_z = -13
p_joint_damage_accum = 2
p_joint_damage_accum_threshold = 0.4
p_max_MC_iters = 12000
p_max_object_splashes = 6
p_max_substeps_large_group = 10
p_num_bodies_large_group = 200
p_splash_dist0 = 14
p_splash_dist1 = 60
p_splash_force0 = 20
p_splash_force1 = 200
p_splash_vel0 = 9
p_splash_vel1 = 20
v_vehicle_quality = 4
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - postprocessing ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;r_Coronas = 1
;r_DepthOfField = 2
;r_Flares = 1
r_GlowAnamorphicFlares = 1
r_MotionBlur = 2
r_RainMaxViewDist_Deferred = 200
r_UseEdgeAA = 3
r_colorgrading = 2
r_sunshafts = 1
;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - quality ;
;;;;;;;;;;;;;;;;;;;;;;;;;
q_Renderer = 4
q_ShaderFX = 4
q_ShaderGeneral = 4
q_ShaderGlass = 4
q_ShaderHDR = 4
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 4
q_ShaderSky = 4
q_ShaderTerrain = 4
q_ShaderVegetation = 4
;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - shading ;
;;;;;;;;;;;;;;;;;;;;;;;;;
e_DynamicLightsMaxEntityLights = 24
e_GI = 1
e_GIMaxDistance = 50
e_GINumCascades = 1
;e_ParticlesLights = 1
;e_SkyType = 1
e_SkyUpdateRate = 1
e_TerrainAo = 1
e_TerrainNormalMap = 1
;; one FPS free
e_VegetationUseTerrainColor = 0
r_DetailDistance = 64
r_DetailNumLayers = 2
;r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.025
r_EyeAdaptationBase = 0.2
r_EyeAdaptationFactor = 1
r_HDRBlueShift = 1
r_HDRBrightLevel = 0.55
r_HDRBrightOffset = 4.25
r_HDRBrightThreshold = 8
;r_HDRFlaresCache = 0
r_HDRLevel = 5
r_HDROffset = 15
r_HDRRendering = 2
r_SSAODownscale = 0
r_SSAOQuality = 3
r_TexturesFilteringQuality = 0
r_UsePom = 1
r_refraction = 1
sys_flash_edgeaa = 1
sys_spec_Quality = 4
;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - shadows ;
;;;;;;;;;;;;;;;;;;;;;;;;;
e_GsmCache = 0
e_GsmLodsNum = 5
e_GsmRange = 32
e_Shadows = 1
e_ShadowsCastViewDistRatio = 1.6
e_ShadowsMaxTexRes = 2048
e_ShadowsOnAlphaBlend = 1
r_ShadowBlur = 3
r_ShadowJittering = 3
;r_ShadowsMaskResolution = 0
;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - sound ;
;;;;;;;;;;;;;;;;;;;;;;;
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.01
s_ReverbType = 3
s_SoundMoodsDSP = 1
s_VariationLimiter = 1.1
;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - texture ;
;;;;;;;;;;;;;;;;;;;;;;;;;;
r_DynTexAtlasCloudsMaxSize = 64
r_DynTexAtlasSpritesMaxSize = 64
r_DynTexMaxSize = 160
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_ImposterRatio = 0.5
r_TexAtlasSize = 4096
;r_TexBumpResolution = 0
;r_TexResolution = 0
r_TexSkyResolution = 0
;r_TexturesStreaming = 0
r_VegetationSpritesTexRes = 128
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - volumetriceffects ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
e_Clouds = 1
r_Beams = 1
r_BeamsDistFactor = 0.001
r_BeamsMaxSlices = 225
;r_CloudsUpdateAlways = 1
;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - water ;
;;;;;;;;;;;;;;;;;;;;;;;
e_WaterOceanFFT = 1
e_WaterTesselationAmount = 20
e_WaterTesselationSwathWidth = 20
q_ShaderWater = 4
;r_WaterReflections = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.025
;r_WaterReflectionsQuality = 4
r_WaterUpdateDistance = 0.01
r_WaterUpdateFactor = 0.025
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - Console settings ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
con_Restricted = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - screenshots ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;e_ScreenShot = 1
e_ScreenShotWidth = 1680
e_ScreenShotHeight =1050
e_ScreenShotQuality = 100
e_ScreenShotFileFormat = JPG
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Crysis 2 HD - Log settings ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
log_IncludeTime = 1
log_verbosity = 0
;g_loadMod = crysis2hd
;g_loadMod = "crysis2hd" -
Are you really limited to low/med/high in MP games, with no tweaks allowed?
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At the moment, though, we might see Crytek changing their minds, but we can only hope... -
usapatriot Notebook Nobel Laureate
So the game is already dieing. Tons of hackers and the gameplay is so MEH. I regret giving my money to Crytek which sold out to the console crowd and still somehow ended up making a crappy game even FOR the consoles! LMAO.
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It's the only FPS game that seems to follow our "standards" : PC is the leading platform, 64 players, amazing graphics, DX10/DX11 support... -
I want to disable the blue flash that happens when I sprint or power jump. It is blinding and annoying, don't know why they added it to the game. Someone help.
Crysis 2 tweak guide
Discussion in 'Gaming (Software and Graphics Cards)' started by Phistachio, Mar 22, 2011.