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    Crysis no. of draw calls overbudget-custom config help.

    Discussion in 'Gaming (Software and Graphics Cards)' started by mas5acre, Jan 11, 2008.

  1. mas5acre

    mas5acre Notebook Evangelist

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    This is my work in progress custom config for crysis, i ran the sys_enable_budgetmonitoring thingy and the no. of draw calls is over limit, so what is killing my performance? Im running a dell e1705 with 3.25gb of ram, a T2300 processor and an overclocked geforce 7900gs at 480/1100 with no volt mod. (fast & cool!)





    es_MaxPhysDistInvisible = 15
    es_MaxPhysDist = 100
    e_phys_foilage = 1
    e_terrain_normal_map = 1
    e_clouds = 1
    sys_spec_GameEffects = 2
    sys_spec_ObjectDetail = 1
    sys_spec_Particles = 2
    sys_spec_Physics = 2
    sys_spec_PostProcessing = 2
    sys_spec_Quality = 2
    sys_spec_Shading = 2
    sys_spec_Shadows = 2
    sys_spec_Texture = 1
    sys_spec_VolumetricEffects = 2
    sys_spec_Water = 3
    e_foliage_wind_activation_dist = 25
    e_max_entity_lights = 7
    e_obj_quality = 1
    e_particles_max_emitter_draw_screen = 8
    e_particles_quality = 2
    e_shadows_cast_view_dist_ratio = 0.45
    e_vegetation_sprites_distance_ratio = 1.5
    e_view_dist_ratio_detail = 19
    e_view_dist_ratio_vegetation = 45
    e_water_ocean_fft = 1
    e_water_tesselation_amount = 10
    es_DebrisLifetimeScale = 1
    g_battleDust_enable = 1
    g_breakage_particles_limit = 250
    g_ragdollDistance = 40
    g_ragdollMinTime = 15
    q_Renderer = 2
    q_ShaderFX = 2
    q_ShaderGeneral = 2
    q_ShaderGlass = 2
    q_ShaderHDR = 2
    q_ShaderIce = 2
    q_ShaderMetal = 2
    q_ShaderPostProcess = 2
    q_ShaderShadow = 2
    q_ShaderSky = 2
    q_ShaderTerrain = 2
    q_ShaderVegetation = 2
    q_ShaderWater = 2
    r_BeamsDistFactor = .25
    r_BeamsMaxSlices = 100
    r_ColorGrading = 1
    r_DepthOfField = 2
    r_DetailNumLayers = 2
    r_DynTexAtlasSpritesMaxSize = 32
    r_MotionBlur = 2
    r_ShadowJittering = 2.5
    r_SSAO_quality = 2
    r_SSAO_radius = 2
    r_sunshafts = 1
    r_TexAtlasSize = 512
    r_Usepom = 1
    r_WaterReflectionsQuality = 2
    r_WaterUpdateDistance = 0.2
    e_phys_ocean_cell = 1
    e_view_dist_ratio = 60
    e_view_dist_ratio_detail = 19
    e_view_dist_ratio_vegetation = 21






    con_restricted=0
    r_displayinfo=1
    r_driver = "Dx9"
    sys_budget_sysmem = 3250
    r_MultiGPU = 0
    sys_budget_videomem = 256





    e_vegetation_static_instancing = 1
    es_OnDemandPhysics = 1
    e_hw_occlusion_culling_object = 1
    r_GeomInstancing = 1
    e_stream = 1
    e_dynamic_light = 1
    r_TexMaxAnisotropy = 0
    r_TexturesStreaming = 0



    sys_enable_budgetmonitoring = 1
    r_ColorGradingDOF = 0
    e_lods = 1
    e_lod_ratio = 4
    e_lod_min = 1
    sys_LowSpecPak = 1
    e_vegetation_wind = 1
    e_flocks = 1
    e_flocks_hunt = 1
    e_wind = 1
    e_fog = 1
    e_fog_volumes = 1
    e_sky_type = 1
    r_ImpostersRatio = 0.5
    r_Rain = 1
    r_WaterReflections = 1
    r_WaterUpdateFactor = .25
    e_water_ocean_fft = 0
    e_water_tesselation_amount = 2
    r_WaterCaustics = 1
    r_WaterGodRays = 1


    e_detail_materials_view_dist_xy = 4092
    e_terrain_lod_ratio = 1
    e_terrain_texture_lod_ratio = 1.5
    e_vegetation_sprites_distance_ratio = 1.7
    e_vegetation_sprites_distance_custom_ratio_min = 1
    r_VegetationSpritesTexRes = 128
    r_DynTexAtlasSpritesMaxSize = 32
    e_particles_thread = 1
    g_joint_breaking = 1
    ca_UseFacialAnimation = 1
    ca_UsePhysics = 1
    g_ragdollMinTime = 4
    g_ragdollDistance = 10
    ca_UseDecals = 1