This is my work in progress custom config for crysis, i ran the sys_enable_budgetmonitoring thingy and the no. of draw calls is over limit, so what is killing my performance? Im running a dell e1705 with 3.25gb of ram, a T2300 processor and an overclocked geforce 7900gs at 480/1100 with no volt mod. (fast & cool!)
es_MaxPhysDistInvisible = 15
es_MaxPhysDist = 100
e_phys_foilage = 1
e_terrain_normal_map = 1
e_clouds = 1
sys_spec_GameEffects = 2
sys_spec_ObjectDetail = 1
sys_spec_Particles = 2
sys_spec_Physics = 2
sys_spec_PostProcessing = 2
sys_spec_Quality = 2
sys_spec_Shading = 2
sys_spec_Shadows = 2
sys_spec_Texture = 1
sys_spec_VolumetricEffects = 2
sys_spec_Water = 3
e_foliage_wind_activation_dist = 25
e_max_entity_lights = 7
e_obj_quality = 1
e_particles_max_emitter_draw_screen = 8
e_particles_quality = 2
e_shadows_cast_view_dist_ratio = 0.45
e_vegetation_sprites_distance_ratio = 1.5
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 45
e_water_ocean_fft = 1
e_water_tesselation_amount = 10
es_DebrisLifetimeScale = 1
g_battleDust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollMinTime = 15
q_Renderer = 2
q_ShaderFX = 2
q_ShaderGeneral = 2
q_ShaderGlass = 2
q_ShaderHDR = 2
q_ShaderIce = 2
q_ShaderMetal = 2
q_ShaderPostProcess = 2
q_ShaderShadow = 2
q_ShaderSky = 2
q_ShaderTerrain = 2
q_ShaderVegetation = 2
q_ShaderWater = 2
r_BeamsDistFactor = .25
r_BeamsMaxSlices = 100
r_ColorGrading = 1
r_DepthOfField = 2
r_DetailNumLayers = 2
r_DynTexAtlasSpritesMaxSize = 32
r_MotionBlur = 2
r_ShadowJittering = 2.5
r_SSAO_quality = 2
r_SSAO_radius = 2
r_sunshafts = 1
r_TexAtlasSize = 512
r_Usepom = 1
r_WaterReflectionsQuality = 2
r_WaterUpdateDistance = 0.2
e_phys_ocean_cell = 1
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 19
e_view_dist_ratio_vegetation = 21
con_restricted=0
r_displayinfo=1
r_driver = "Dx9"
sys_budget_sysmem = 3250
r_MultiGPU = 0
sys_budget_videomem = 256
e_vegetation_static_instancing = 1
es_OnDemandPhysics = 1
e_hw_occlusion_culling_object = 1
r_GeomInstancing = 1
e_stream = 1
e_dynamic_light = 1
r_TexMaxAnisotropy = 0
r_TexturesStreaming = 0
sys_enable_budgetmonitoring = 1
r_ColorGradingDOF = 0
e_lods = 1
e_lod_ratio = 4
e_lod_min = 1
sys_LowSpecPak = 1
e_vegetation_wind = 1
e_flocks = 1
e_flocks_hunt = 1
e_wind = 1
e_fog = 1
e_fog_volumes = 1
e_sky_type = 1
r_ImpostersRatio = 0.5
r_Rain = 1
r_WaterReflections = 1
r_WaterUpdateFactor = .25
e_water_ocean_fft = 0
e_water_tesselation_amount = 2
r_WaterCaustics = 1
r_WaterGodRays = 1
e_detail_materials_view_dist_xy = 4092
e_terrain_lod_ratio = 1
e_terrain_texture_lod_ratio = 1.5
e_vegetation_sprites_distance_ratio = 1.7
e_vegetation_sprites_distance_custom_ratio_min = 1
r_VegetationSpritesTexRes = 128
r_DynTexAtlasSpritesMaxSize = 32
e_particles_thread = 1
g_joint_breaking = 1
ca_UseFacialAnimation = 1
ca_UsePhysics = 1
g_ragdollMinTime = 4
g_ragdollDistance = 10
ca_UseDecals = 1
Crysis no. of draw calls overbudget-custom config help.
Discussion in 'Gaming (Software and Graphics Cards)' started by mas5acre, Jan 11, 2008.