I don't fully understand 3D modeling in games. But I'm curious about the CPU load in relationship to resolution. Does the CPU have to do the same amount of work whether or not the resolution is 800x600 or 1920x1200? I know it's definitely an increased load on the GPU since it's pushing a lot more pixels, but what about CPU?
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I'm not an expert on this so...
Anyway all data must pass through the CPU, it's pretty much the nexus of any computer system.
So having a bigger data load from a higher resolution will pass through your CPU at one point or another.
But most systems are not bottlenecked by the CPU at all. So there is a lot of room to move about. -
My gut feeling says no because AFAIK the CPU decides which objects are rendered which doesn't change depending on the resolution? It also handles physics which is resolution independent. If you had enabled the CPU to handle some of the rendering (I think some low-end GPU laptops have this option?) then it would be affected by the resolution.
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Nope. The CPU isn't affected by resolution, or AA or most other graphics effects.
Curious about CPU load vs. Screen Resolution.
Discussion in 'Gaming (Software and Graphics Cards)' started by HTWingNut, Feb 24, 2009.