Is anyone else being inconvenienced by the widespread implementation of it? I haven't pirated game since Unreal Tournament 2000 was released over 10 years ago, and I never will again; however, while I can definitely understand the publisher's/developer's desire to protect their work, I can't help but be disappointed and, on occasions, frightened away by games with unreasonable security measures...
For example, take Command and Conquer: Tiberian Twilight. Horrible game if you're a gamer whose standard of acceptance is a few notches above outright self-inflicted torture. I cannot play this game because it requires a constant Internet connection. If the EA server goes down, you're screwed. If your Internet connection is slow, you're screwed. If your Internet connection so much as suffers a few hiccups, you're screwed. And this is just to play single-player campaigns, by myself (I don't play online that much). Do publishers like EA expect every potential customer, particularly those living in relatively rural parts of a country, to possess a strong and consistent Internet connection at home? What is the point of that; where's the reason?
-
-
moral hazard Notebook Nobel Laureate
Funny thing is that the games can still be cracked. So it doesn't stop piracy, but it ruins the game for those who pay.
-
There is no DRM on a pirated game, the only people who have DRM on their games are paying customers. Wouldn't it be nice if our DRM was removed once we became a paying customer? The people who pay are treated like criminals.
-
To be honest you can understand why people download from Torrent and such and dont pay for games.
Just think if you had actually gone out and paid £39.99 for Command and Conquer 4 which 99% of people agree is by far one of the worst games ever released not to mention it has destroyed my love for the legendary Command and Conquer series.
You havent missed out on anything. Stick with C&C 3 Kane Edition.
Most retailers wont offer refunds anymore so if you are going to download and try it first why not, You will probably only end up paying for 10% of what you test and waste your time ebaying the DRM knightmare purchases! -
oh look! a DRM thread! havn't seen these before!
loljkz, but seriously been done beforewe all hate it, ruins games, hassle etc.
-
Just popped in to make sure we don't talk about any locations to get torrents or ways to break DRM or anything specific here
-
To be honest I dunno what this DRM thing your all talking about is, guess I have to pay for games to find that out -
Do you mean because they are entitled, self-indulgent, spoiled, selfish and immature without a thought of what it does to developers, other gamers, or the industry because they only care about the self-gratification of playing games? Yeah, I can understand that side of things.
Seriously, as noted, nobody likes DRM - whether it is Steam or CD-keys or online activations ... or like me playing the original Pool or Radiance and having to decipher a 'code wheel' DRM key to start the game last month.
So what to do? What I have done is vote with my wallet. I spend literally thousands of dollars on games a year, and Ubisoft is now no longer getting any PC game money from me due to their DRM. But I deal with Steam, for example. If you don;t like the DRM, complain. If you still actually want the game - shut up and buy it.
There is no justification for intellectual property theft. Rationalization to assuage your feelings is the best you can get. -
You know the funny thing about intellectual property? It didn't exist until just over 200 years ago. Getting on a moral high-horse about it ignores the vast majority of human history and culture.
Just because you don't like it doesn't mean that you can't understand where other people are coming from. Games are priced higher and higher, and they cause more and more problems when you get them legitimately. So, when you pirate games you get a better product for a lower price. Capitalism in action. It may not fit within your moral compass, but trying to argue against it on a "you're naughty if you do it!" is a losing battle. The only way to truly fight it is economically, make it so the official product has more value than the pirated one. Saying you can't understand why people do that is saying you don't understand economics.
Remember, calling names (such as spoiled, selfish and immature, which are value judgments and not arguments) is not allowed here.Last edited by a moderator: Feb 2, 2015 -
I will not say that anything to do with breaking the law is right but I totally understand why people do it for testing means and because in this recession its the only way they are able to game.
Gaming is King! Id fight my way through a Metro tunnel with only 10 bullets left and 2 minutes on my gas mask just to get a taste of Dragon Age 2 next year! -
Is it announced yet? Yes, I'd do much more then that to get a hold of it.
-
I point directly to Stardock's Demigod - on opening weekend there were >120,000 players online ... 18,000 of whom were legal. Supporting the other 102,000 consumes *real* money and *real* time ... and therefore is a *real* economic impact.
You wanted to bring history into it, so here is a core law that goes back several millenia - you have no right to that which is not yours. Something that someone else thought up, developed, created and produced ... if by its very definition someone else's property, and therefore NOT your property, and using the core beliefs going back thousands of years ... you have no right to it.
Whether or not an individual person chooses to pirate software is their own business. But when someone posits 'honestly you can understand', it was more like a discussion of that hypothetical situation.Last edited by a moderator: Feb 2, 2015 -
No my friend:
EA has revealed that Bioware's sequel to Dragon Age: Origins will hit store shelves on March 8 2011.
But remember this is a Bioware creation so this is subject to a lot of change
I recommend Metro 2033 though if you have some free time I need a story to keep me interested and I was gripped by it! -
Imagine it this way: you have a mile long street, full of places people want and need to go on both sides. With no crosswalks. It's illegal to jaywalk... would you blame people for doing so? It's the same situation with DRM. People are expected to pay for being hobbled.
I'm not advocating copying games. I buy all of mine. But I'm also saying that copyright infringement is a very logical, understandable step that people take when they feel that they're being taken advantage of because games are very expensive and can't be returned, especially since there is nobody being deprived of anything other than potential revenue, which may or may not have happened in the first place. -
what is the thing about DRM screwing up ur computer? Will my computer suddenly explode and it says u got pwned by DRM on ur screen, if so am so going back to rapidshare and warez forums. The only reason i buy my games is so i can have them all on Steam and install em when i want, so please explain me more of the DRM threat.
-
DRM is stuff like StarForce, basically any copy protection. Even Steam is DRM, but it's more acceptable than most DRM schemes for most people.
More reading: Why DRM Sucks
Why DRM sucks Imaginary Lands -
MagusDraco Biiiiiiirrrrdmaaaaaaan
Ages past some DRM was so horrible that it could accidentally break windows since it decides it needed to slip into the system or something. -
Intellectual property needs to be protected, and unfortunately, no one has come up with a better solution than DRM. You can quote economics as much as you want, but with the invention of software, you're essentially dividing by zero. Because software can be copied at no cost, it is out of the scope of basic economics. Data itself is infinite and worthless, but the ideas behind the data aren't.
DRM became more and more invasive because people would keep bypassing it. Therefore, companies started creating DRM that installed at the operating system level, and if anything goes bad at that level, it can really mess a system up.
The current trend is moving towards requiring a constant internet connection. A few years ago that would be unacceptable as a good portion of customers still didn't have a reliable internet connection. These days, that segment of the customer base is getting smaller and smaller, so the tradeoff isn't as significant. -
If 100 people implement some kind of DRM, there will be 100 000 that will be trying to crack it and eventually will succeed. It's just buying a few days for the software developers to sell their product before it gets cracked.
And don't forget that piracy is widespread mainly in countries with low income - China and India for example are about half of the population of the planet and the average income over there is like 2 games a month! So how do you expect those people to be able to afford to pay for games when they can barely afford to cover their basic needs.
If the games industry had flexible price policy like a certain percentage of the average income in a given country then piracy would be much lower. -
-
It's not just about having a stable internet connection.
What if EA decided to shut down the servers related to the DRM game a year or less after I purchase the game, which they've done in the past with some of their less than successful or dated products? I've basically paid $40-$50 to rent a game. Actually, it's worse because even a rented item functions and maintains some value, while a PC game with stringent internet connectivity requirements is essentially rendered useless when/if the publisher decides to sever the game's server.
I'm all for certain DRMs and developers wanting to preserve their IPs, but I'm not buying a game with internet connectivity requirements for the simple reason that the value and function of the product that I paid for could potentially dissolve to nil at the publisher's whim. Where is my guarantee that it won't happen? If they want to disable their game's online community, fine, because I don't play games online anyway, but if examples like C&C4 is but a harbinger of things to come...lol...
What scares me the most as a PC gamer is that new generation of gamers and future majority demographics will see this as the norm and willingly accept it. -
There is no guarantee. Client-side DRM doesn't work, so they're switching to server-side. The best case scenario is that they patch the game if they take the servers down so that it no longer requires an internet connection.
They're not going to drop DRM, no matter how much people plead. Though honestly, DRM is going to be a temporary "solution" until everything gets moved to cloud computing, which really isn't that far off. -
All I've ever asked for is a respectable return policy. Even if the customer incurred a fee for returning the product. I'd rather be out $5 than $50.
Don't even bring up OnLive. That is nothing but a piece of junk. It's a poor attempt to capitalize on deep pockets with no sense. It is far from where a cloud computing gaming experience should be. -
That being said, the only kinds of DRM that really bother me are the kind which would require me to always be online (and the solution to that is simple, I would never support a company who uses this with a purchase), and the kind that requires a disc in the drive (because, let's face it, this is annoying and we all download cracks for it even on the things we've legally purchased). -
-
That being said, of course you shouldn't have to resort to cracking your games just to get them to work in the first place. Any company that would take that road, especially if they shut down game x's DRM servers right when game x: the sequel comes out, doesn't deserve anyone's money.
I know it'll never happen, but there needs to be some sort of law that if you're going to force this kind of thing on consumers, you should have to guarantee you'll keep the servers up for at least a certain amount of time (say, 5 years). If it causes you to lose money because people don't buy the game due to the DRM, too bad, you should have thought about that in the first place. -
Executives that make these decisions are dumb. Sorry. They are easily swayed by numbers that may or may not be true. Someone is padding their pockets because of it. This kind of crap happens all the time.
-
Right, I completely forgot about single player games. Probably because I beat them once and only play the multiplayer after that
Then again I still occasionally break out the Star Wars flight sims from the '90s so I see your point. So yes, they should have to either maintain the servers indefinitely or, more realistically, be required to remove the DRM when they shut them down. -
The bad side to DRM is my short story. I purchased Race On from Newegg, installed it on my computer didn't work. I got an invalid data error when starting the game.
I emailed Newegg and they said contact the Publisher which is Viva Media, no response 7 emails and 1 week later. Also the game can be installed via STEAM but no code was ever provided, nice.
So I explained this to Newegg and asked for a refund, they said NO, no surprise. They offered to send me another copy free of charge and they gave me an RMA. The same result, rinse, repeat with Viva Media.
I finally broke down and got the crack. I'm now playing the game. DRM does suck for those who pay. -
-
Although I respect companies like 2DBoy who eliminated DRM. -
Ive learned that DRM is quite fun. It gives u a fight to play a game so that once u can finally play it, u will love it forever. Kinda like when u were a kid and you had to fight for what u wanted.
Or maybe im just a gangsta. -
Word! -
It's the same with any form of "product activation" (including Microsoft). I'm totally against it for the above reasons. The fact that you're only allowed to activate a certain number of times before you're forced to buy another license is unreasonable at best.
The only reason I run windows now is because it came with my notebook, and therefore is already pre-activated. Otherwise I wouldn't have anything to do with it (and subsequently I'm running linux more and more for my everday activities).
I'm tired of the intrusive DRM being introduced every where, and I refuse to simply use it. There have been a couple of games I'd really liked to have gotten but chose not to solely because of it's DRM. Perhaps if more and more customers spoke with their wallets (by not purchasing/using those games) the companies would finally wise up and stop using it.
-
I don't think even voting with your wallet will help unless its s concentrated effort by millions of gamers. And actually what would work more is if you buy games that have minimally restrictive or no DRM and send them a letter indicating that you bought the game, even if you didn't like the cotent, to support their lack of DRM. Companies will just blame lack of sales on piracy even if it is because people refuse to buy a game because of its DRM.
What we need is a return policy that protects the customer. Right now customers have zero recourse. Even if the game stinks or you think it stinks, you should have the ability to make a return within a reasonable time frame. I'd be satisfied even if that return period was like 3-5 days, and then you still have to pay 20% return fee. I'd rather spend only $5-10 on a bad or bug ridden game than $50. -
If you choose to ignore the data, that's your prerogative. Create your own narrative where only data that supports your argument is valid, and everything else is "hearsay". -
Also, I play games at probably a half dozen IP's myself. Home, parents, friend, coffee shop, school etc. even if the average IP's per user was two that would reduce the amount significantly. That's my point though there's really no way to know how many copies were pirated or if a pirated user would buy the game if they couldn't pirate it. -
I say the same thing every time that there's a DRM thread here...
Piracy/IP Protection is just a cover story. DRM nowadays makes resale virtually impossible. Game devs/publishers haven't been too happy with the used game market, in which they want a cut. It's where Gamestop makes most of their money.
Quite honestly, I don't recall a single game in which DRM prevented piracy either before, or a few days after release. -
Yeah, take a look on the torrent sites the day before and the day of release of any game pretty much and you will see the game available for download usually.
-
Its like in the book "you are not a gadget" pretty much everything is becoming free over the hive. Free information is leaked to anyone.
Wikipedia, games, movies, music, books, newspaper...etc
I really dont see anything positive coming out of it and theres no way to stop it. Well, except maybe shutting down the net. Doesnt the someone have the authority to do that now? ha just imagine if it happened. no good -
Open software can only benefit the community. You have developers donating their time, for free, to develop software we can all use. You have a community of volunteers that are there to help with support and troubleshoot problems.
You have people that devote huge amounts of their time, and expenses, to report the news, do reviews. There are tons of free published books, fanfiction is a great example of free published works.
For whatever reason, there are many who simply just enjoy programming, and writing good software for everyone to use, and that includes games. And nothing positive can possibly come out of all of that? -
It's called advertising. Google isn't free, someone else is just paying for us to use it.
-
Ah, but you could argue, that's only because google is charging for it.
I'd argue that open source is truly free, only paid with people's free time and efforts.
-
Yeah, I agree, open source is the way to go. Except I like to see people's hard efforts rewarded. Like the example used, Google has operating costs. I guess they could file as a non-profit organization, and to be honest it might flourish well beyond what it is today if they did that.
-
Everyone is getting paid less, authors, musicians, artists, etc. and what does this lead to? nothing good, because if u dont get paid for what u do, u r going to have to resort to something else... ie: sitting at a lousy cubicle wasting ur life.
Im not saying that it is bad for me, Im fine, but I know there are millions of people out there that could be doing something else with their imagination besides their 9-5.
Also, im not trying to start an argument, just saying what i feel. -
Right, but there has to be a middle ground. Publishers take a large portion of the profits, only feeding very little to the devs. It's the devs that deserve the money, not the publishers. I think the likes of Steam and such are good though, because developers can publish right to the consumer, as I understand it Steam doesn't take near as much of a cut as other publishers.
-
-
@snowmobile; of course people should be compensated for their work, if they so choose, but we should be able to have choice. If there's for example a program that is free, that does the same job or better than the paid version, I should be free to choose what I wish.
I believe as pitabred said, that patents and copyrights actually retard the industry. Open source helps to create innovation, and also gives the closed source industry an "incentive" to keep prices down and keep innovating as well.
I agree with htwingnut there has to be a middle ground. -
You should most def be able to choose what you wish. DRM is here to say "hey were trying." Theyre doing their part, now its up to you, the gamer, to do your part. Buy the game or suffice with a pirated version. btw my job is to catch pirates out here in the gulf of aden, kinda cool aye? lolz Pirates are floating around the net, taking whatever they please just as they are floating around here.
To some people a free print of Mona Lisa is better. That doesnt mean its better just bc its free.
DRMs
Discussion in 'Gaming (Software and Graphics Cards)' started by JarlaxleMD, Sep 3, 2010.